Cheese1100 Sneak
 70 Posts




 | | 08/29/2006 3:25 PM |
| hey everyone need help this one kid i played aginst brought 4 fire belchers and i brought the cadaver and i got crushed but if nayone cn help me plz help so i cn beat the 4 belchers with the cadver | | | |
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 Vrecknidj Warlord
 10493 Posts


 United States
 | | 08/29/2006 3:34 PM |
| Of course it's possible. Probably not with a Cadaver Collector though.
Instead of waiting on others to post bands that can stop Quad Belchers, why don't you dream some up and post them, and let the community help you tweak your band choices?
Dave
| | Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing; My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right! | |
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 Vrecknidj Warlord
 10493 Posts


 United States
 | | 08/29/2006 3:37 PM |
| If you have to go with the Cadaver Collector though, I suggest you get some Azer Raiders to act as fodder--they're immune to fire, and if you have two of them and can keep them up front for a few rounds, your opponent will not be able to target their fire attacks on any other pieces for a while.
Dave
| | Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing; My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right! | |
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Altamont_ Skirmisher
 23 Posts




 | | 08/29/2006 3:44 PM |
| I agree with the necessity of Azers, but even with those, the belchers can either: a) chew through them in one bite b) if the Collector is right behind the Raiders, target the Raiders instead and still deal 10 fire damage to the big guy with the big spikes Furthermore, the belchers outrun the Cadaver... I'd say that's a pretty lousy match-up, and if you're playing someone in the same skill range, you'll need a metric buttload of 20's to stand a chance :) AR | | | |
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Zoeskyfarm Warrior
 176 Posts



 EDMONTON - CANADA
 | | 08/29/2006 5:16 PM |
| | Coatl and any silver dragon or any thing with cold damage (because the firebelchers have double damage from cold you just need to find ways to exploit the weekness) | | | |
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warty_nosed_goblin Underboss
 1384 Posts




 | | 08/29/2006 6:19 PM |
| [QUOTE]Zoeskyfarm wrote Coatl and any silver dragon or any thing with cold damage (because the firebelchers have double damage from cold you just need to find ways to exploit the weekness)[/QUOTE] Large Silver is a possibility, but even with a couatl a direct belch is still going to do damage (I can't remember whever you double the damage from volnerable then apply resist, or vice versa, so you take either 30 or 20.) Which goes right through the dragon, it's also worth noting that the belchers are immune to the LSDs other major weapon (the paralysis cone) and once breathweapons/belches are done, they still have more then enough damage to finish off the dragon. As a pure hate band I'd consider something like a couatl, a few human dragonslayers for their anti-dragon abilities, and maybe a djinni, with fire resist they should be decent against the belchers. | | Call me: W.N. Gobo! originally posted by grim: While he is clearly insane, he does have a point. | |
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Darksteed Sneak
 151 Posts




 | | 08/29/2006 7:48 PM |
| The biggest threat to the CC is the Belchers. In the Nats I had the
biggest problem with them. Quad Belchers is the reason I got bumped
from the top 8. There fast for hit and run manuevers making really
quick work of your fodder and shields. Then they can pull back and play
keep away from your CC with there better speed. Grabbing up the last
bit of tile points they need to. If you play to agressively with the CC
they'll totally hose him. Best option personally is to win map and win
side. Running the Dragon Shrine. Other then that. Luck is good too.
Lol.
DS.
| | Only the mighty shall fall. | |
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Knight of the Round Table Thenameless Warlord
 12507 Posts



 The Fortress of Solitude
 | | 08/29/2006 9:55 PM |
| | Yup, it was probably the only warband that had a solid advantage over yours. | | Over 270 successful online DDM trades. | |
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Sirohk Commander
 3938 Posts



 USA
 | | 08/30/2006 3:40 AM |
| Try running 2 Chraals, an Efreeti, and a Duergar Champion with a sturdy commander. You'll need an Azer Raider or two as initial fire shield. Chraals can match the speed of the Belchers. And if you want to match the speed even further, try using a Zakya. First, take out your opponents fodder and get tile point. Get ahead and make him come to you. Then base the Belchers and use the breath weapon. Try and catch more than 1 Belcher in the breath weapons. Now get smacked by the belch and hopefully make the MC. Next big roll is ini and you need to win. Smack the Belchers and and maybe you can kill one of them. Wave good bye to Chraals as they get belched on again. But both Chraals hopefully get Death Burst and take another Belcher down. Now its 2 Belchers (hopefully damaged) versus your Efreei and DC. You should be ahead on points. It basically comes down to die rolls. You win, you win. It is a fun match up and its worked for me a number of times, but it takes some pratice with to be successful. 
| | Sirohk, the Bard of Heartstone Knight of the Rahshasa's And Crusader of the Zakya, Ak'chazar, Naztharune, and Naityan Rakshasa's | |
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 Vrecknidj Warlord
 10493 Posts


 United States
 | | 08/30/2006 5:20 AM |
| [QUOTE]Sirohk wrote
Try running 2 Chraals, an Efreeti, and a Duergar Champion with a sturdy commander. You'll need an Azer Raider or two as initial fire shield. Chraals can match the speed of the Belchers.[/QUOTE]Here's a fun one: Mordenkainen Chraal x2 Efreeti Baaz Draconian Timber Wolf Azer Raider Warrior Skeleton The Azer and Efreeti serve as anti-Belcher tech. The Baaz can be strategically placed to that when he dies, his statue leaves a slow path through some area, and provides a little cover. The Warrior Skeleton, can, maybe, end up serving as the blast point for aiming a Chraal cone (but isn't likely to). But, the real fun is Mordy's empowered cone of cold against Firebelchers. It's 80 damage on a failed save. Dave
| | Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing; My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right! | |
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jooquase Warrior
 272 Posts




 | | 08/30/2006 5:32 AM |
| | Try 4 Chraals with Human Blackguard, the game should not last more than 15 minutes, with a try ... | | | |
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XAos Underboss
 2413 Posts



 London
 | | 08/30/2006 8:19 AM |
| How about an Aspect of Kord with an Elf Pyromancer plus a couple of crow shamen. Immunity fire on AoK should be more than slightly worrying. | | | |
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Chairman7w Sergeant
 484 Posts




 | | 08/30/2006 9:14 AM |
| I like that Kord band. A Fire Immune Kord would be very solid against them. The Chralls I'm not that enthralled with. They're just as vulnerable to the Belchers, as the Belchers are to them. Sure, sure, you can try and block for them, but a good player won't let that go on too long. | | Dr. Simon: A phrase that's encoded in her brain, that makes her fall asleep. If I speak the words, "Eta... Jayne: Well don't say it! Zoë: It only works on her, Jayne. | |
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Sirohk Commander
 3938 Posts



 USA
 | | 08/30/2006 2:31 PM |
| [QUOTE]Vrecknidj wrote
Sirohk wrote
Try running 2 Chraals, an Efreeti, and a Duergar Champion with a sturdy commander. You'll need an Azer Raider or two as initial fire shield. Chraals can match the speed of the Belchers. | Here's a fun one:Mordenkainen Chraal x2 Efreeti Baaz Draconian Timber Wolf Azer Raider Warrior Skeleton The Azer and Efreeti serve as anti-Belcher tech. The Baaz can be strategically placed to that when he dies, his statue leaves a slow path through some area, and provides a little cover. The Warrior Skeleton, can, maybe, end up serving as the blast point for aiming a Chraal cone (but isn't likely to). But, the real fun is Mordy's empowered cone of cold against Firebelchers. It's 80 damage on a failed save. Dave
[/QUOTE] I like your thinking. Very devious. Very devious. I've always wanted to try Mordenkainen in a warband abd tha sounds like a fun one. Gonna have to give that one a try. 
| | Sirohk, the Bard of Heartstone Knight of the Rahshasa's And Crusader of the Zakya, Ak'chazar, Naztharune, and Naityan Rakshasa's | |
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Sirohk Commander
 3938 Posts



 USA
 | | 08/30/2006 2:35 PM |
| [QUOTE]jooquase wrote Try 4 Chraals with Human Blackguard, the game should not last more than 15 minutes, with a try ...[/QUOTE] I really really like this idea. If they (the Belchers) fail their saves, it's over quickly. If not, lots of Chraals go boom. Another option, run 3 Chraals with Blackguard on the Nightmare. With her speed 10 and swift incoporal, she can do an end around and go after the commander / wardrummer if they are using them. The ride back and support the Chraals. 
| | Sirohk, the Bard of Heartstone Knight of the Rahshasa's And Crusader of the Zakya, Ak'chazar, Naztharune, and Naityan Rakshasa's | |
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Chairman7w Sergeant
 484 Posts




 | | 08/30/2006 3:14 PM |
| | What am I missing here? Won't the Redspawn's just burp for auto damage, DOUBLED. Three times each? | | Dr. Simon: A phrase that's encoded in her brain, that makes her fall asleep. If I speak the words, "Eta... Jayne: Well don't say it! Zoë: It only works on her, Jayne. | |
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g3n Warrior
 184 Posts




 | | 08/30/2006 4:11 PM |
| Yes, but the chraals are fast, the ini is the key here, with a black guard you are good.
BTW, what was the original (defeated) Cad Collector band?
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One_Wing Sergeant
 494 Posts


 London
 | | 08/30/2006 11:51 PM |
| If you want to keep the cavader collector in their (which BTW is a bad idea IMO; I am grasping at straws here), I would try this: Cavader Collector 103 Shuluth, Archvillan 59 Snig the Axe plus skirmisher minions 20 Azer raider x3 15 Goblin skirmisher 3 200 pts, 10 Activations, Dragon temple Step 1: Pray for map and sides init (this is why commander 5 from shuluth). Go for fire resist side. Step 2: Chuck cavader in the sacred circle victory area. Place a skirmish screen of Azer raiders and goblins in front (be sure to space them out). When enemy attacks, try and stun belchers with shuluth, and use goblins etc to restrict ability of belchers to focus fire Shuluth or Cavader try and base a belcher and kill it quick with cavader, and repeat. This band might have a chance against the belchers, but frankly, you are better off going with chraals. | | Thousands of Zulu's, behind You!
Proud member of PK's team low tier beasting; CG for ever!
Champion of the Dragon Disciple | |
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Adkainen
49 Posts




 | | 08/31/2006 8:57 AM |
| | It is quiete easy to stop 4 fire belcher. Just add a elf pyromancer which gives the main hitter of your CG warband energy immunity fire... | | | |
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IanB Commander
 3112 Posts




 | | 08/31/2006 5:50 PM |
| Balor Ogre Ravager x2 Orc Wardrummer Hyena Orc Warrior x2 I think this should be able to fairly easily handle quad belcher. It has some other bad matchups, to be sure, but I think it is borderline playable in the current meta. Another choice would be ballista with some fire immune screeners. | | Anson on WotC boards | |
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Duke of Spoils greyhaze Warlord
 7720 Posts




 | | 09/01/2006 11:56 AM |
| You could go Chraals x2, Warpriest of Hextor, Xorn x2, Hell Hounds x3 (or Snig + Azer Raider x2). The Xorn can flank with burrow and attack at +14 for 20dmg (flank + cfx by switching up 1st and 2nd on a full attack), plus are immune fire/cold. The Chraals for reasons stated in other posts. Warpriest of Hextor for his cold energy vortex radius 4 of either 30 or 60 damage if the Redspawn fail. The Hell Hounds are fast fire immune blockers that can keep up with the Chraals. 1 Hell Hound and Snig for activations might be enough to close the gap. | | Greyhaze's DDM Spoilers Champion of a Medium Dog & then a Darkenbeast , Raistlin Majere, Nightmare WDQ25/60, Warduke WD60/60, Anti-Champion of Guns, "Knight of Bugbears", and Joke Champion of Venger. Called Shots: Frost Giant in Dangerous Delves. | |
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Sirohk Commander
 3938 Posts



 USA
 | | 09/02/2006 6:51 AM |
| Posted By greyhaze on 09/01/2006 11:56 AM You could go Chraals x2, Warpriest of Hextor, Xorn x2, Hell Hounds x3 (or Snig + Azer Raider x2). The Xorn can flank with burrow and attack at +14 for 20dmg (flank + cfx by switching up 1st and 2nd on a full attack), plus are immune fire/cold. The Chraals for reasons stated in other posts. Warpriest of Hextor for his cold energy vortex radius 4 of either 30 or 60 damage if the Redspawn fail. The Hell Hounds are fast fire immune blockers that can keep up with the Chraals. 1 Hell Hound and Snig for activations might be enough to close the gap. Tying x2 Chraals to the Warpriest of Hextor would be a very dangerous proposition. He's very squishy, slow, and expensive. A better and cheaper option would be the Human Blackguard. If you don't have one of those, a nice alternate option would be the Inspired Lieutenant. She can take care of herself, adds +2 ATT with her CFX, and can heal herself.Â

| | Sirohk, the Bard of Heartstone Knight of the Rahshasa's And Crusader of the Zakya, Ak'chazar, Naztharune, and Naityan Rakshasa's | |
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troll4death Sneak
 99 Posts



 Whitewater, Wisconsin
 | | 09/02/2006 10:40 AM |
| Heres my thought
Efreet
Chraal X2
Shuluth
Dark moon monk
Azer Fighter
skeletal legionare
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Uekzw011 Skirmisher
 24 Posts




 | | 09/02/2006 12:05 PM |
| Yes, it is possible.
Consider these pieces:
Barbed Devil: It is immune to fire so the belchers will have to close with the Devil in order to use their melee attack to harm it. AC 23 will be difficult for the belchers to hit though. And without magical weapons, the belchers will only hit for 10 points of damage while themselves taking 5 points of damage due to Barb shield. The Barbed devil meanwhile will hit the belchers for 15 points each round. Also if stacking up against the barbed devil, the belchers will be terribly vulnerable to area cold weapons.Â
Bone Devil: Similar to Barbed devil, only more difficult to hit with 25AC, better mobility and poison weapon.Â
Oh, and as a bonus, whenever you beat someone with a devil in your warband you will add insult to injury ; )
Hobgoblin Talon of Tiamat: Perhaps slightly less than ideal. However, provided he can be kept out of harms way, both him and the whitespawn hordelings he can draw into your warband can safely send cones of cold straight trough both the Barbed and the Bone devil due to these pieces having resist cold 10.Â
Chraal: Already mentioned, you might want to take a chance and cone straight trough the devils with this piece, even if you fail the save they will only take 10 points of damage.
Mordekainen: Already mentioned in the thread, fire resistance and cone of cold makes him a viable option. Can not outrun the belchers though and they will chew him up once they close with him.
Ogre Mage: Cheaper than Mordekainen, slightly less powerful cone of cold, however faster so he might more easily be kept out of harms way until a decisive moment. Also his mobility might allow him to get a better shot with his cone of cold.Â
Steel Predator: Resist fire 20 means the belchers will have to close with it to harm it. AC23 and damage resistance however means they will have trouble hitting and even if they do, only do so for 10 points of damage. The Predator meanwhile will basically hit every time and will do nearly 25 points of damage each round. It can defeat the belchers one at a time or should they try to stack up on it, send a big fat sonic cone their way for potentially 40 points of damage.
Dread Guard: Durable, will need 5 belches or 4-5 melee attacks to take a Dread Guard down. Of course, if your opponent's out of belches when it's time to take on your Cadaver Collector then very likely he's also out of luck.Â
103    Cadaver Collector 20      Snig 35      Chraal  42      Dread Guard x3
8 activations. Only problem is, with 77 points tied to Snig he also got a "Shoot me" sign slapped on his back, the size of..    103    Cadaver Collector 44      Ogre Mage 35      Chraal  15      Azer Raider/Lemure  x3 3        Kobold miner         103    Cadaver Collector 44      Ogre Mage 42      Dread Guard x3 11      Fodder of choice x3  Â
103Â Â Â Â Cadaver Collector 94Â Â Â Â Â Â Steel Predator 3Â Â Â Â Â Â Â Â Fodder
At least not a whole lot of figures to worry about.        | | | |
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Sirohk Commander
 3938 Posts



 USA
 | | 09/03/2006 5:12 AM |
| Posted By Uekzw011 on 09/02/2006 12:05 PM Yes, it is possible.
103    Cadaver Collector 20      Snig 35      Chraal  42      Dread Guard x3
8 activations. Only problem is, with 77 points tied to Snig he also got a "Shoot me" sign slapped on his back, the size of..   Â
That's not a "Shoot Me" sign, it's a darn right bullseye the size of Texas with a homing device tied to his head. I can just picture Snig jumping up and down yelling insults at the enemy because he knows he gonna get stomped.Â

| | Sirohk, the Bard of Heartstone Knight of the Rahshasa's And Crusader of the Zakya, Ak'chazar, Naztharune, and Naityan Rakshasa's | |
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 Ack Underboss
 1476 Posts




 | | 09/04/2006 9:44 AM |
| | the steel predator idea - I like it. but it fairs so poorly vs equally mobile Monks. You should never catch more than 2 monks in a blast.. and with 120 points of autodamage, the Pred dies. but as a pure hate band for the Belchers, its a heck of a piece. | | Minis... Serious Business Completed Trades (18 ) | Pending Trades (0) Ebay seller to Avoid –Fantasy_Quest_Dist
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Knight of the Round Table Thenameless Warlord
 12507 Posts



 The Fortress of Solitude
 | | 09/06/2006 4:34 PM |
| Posted By IanB on 08/31/2006 5:50 PM Balor Ogre Ravager x2 Orc Wardrummer Hyena Orc Warrior x2 Â I think this should be able to fairly easily handle quad belcher. It has some other bad matchups, to be sure, but I think it is borderline playable in the current meta. Â Another choice would be ballista with some fire immune screeners.
This warband would absolutely hammer a quad-Belcher warband, but I think the request was for help with a Cadaver Collector warband that could take them on.
| | Over 270 successful online DDM trades. | |
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