jeremiahcarissa Warrior
 246 Posts




 | | 09/04/2006 7:50 PM |
| Well i figured I would start a thread about the best warbands in epic. Yes I know Bahamut is going to be all over this thread and Tordek but I have seen some Soth warbands really get a going and win. In my local gaming we had an epic tournament to use the new huges and not one huge showed up. No!! Bahamut was even played!! The team that won was bunk and actually got a defaulted win, but that is a different discussion for a different time. So what are your favorite Epic warbands.
I like Dual storm archer Dual Bulette N.Hunter Filler
Just because the storm archers are just crazy to get after and then with bulette blocking and clogging it is so hard to get to those archers.
Epic Soth C.Collector Dual Iron Golems Filler
This warband is just awesome. It doen't even have to win with morale checks but if it is used on the Grotto... good luck. "Get in the pit and try to love someone"(Kid Rock)
I have some of my own that I love to play and do awesome with but I will post them in a little while.
| | Need Miniatures Painted? E-mail me at jeremiahschmidt2002@hotmail.com | |
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Aravis Underboss
 1155 Posts




 | | 09/04/2006 11:41 PM |
| Epic Tordek Arcane Ballista Cleric of Dol Arrah Couatl x2 War Weaver Standerd Bearer Mephling Pyro Map: Undecided [Dragondown Grotto is great, Tele Temple is awesome, Kings Road is nice for Tordek] | | Welcome to Eternal Crack... "Corn is no place for a mighty warrior!" Champion of the Frost Salamander | |
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Darksteed Sneak
 151 Posts




 | | 09/05/2006 12:28 AM |
| Tri-Bluespawn Godslayers
Urthok the Vicious
Kobold Sorcerer
Dual Goblin Skirmishers
Timber Wolf
Map: Teleporting Temple
I ran this warband and went 3-0 in our last Epic Tournie. It's a very tough build. Gotta love Fearless.
DS.
| | Only the mighty shall fall. | |
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TheDarklion Sneak
 131 Posts




 | | 09/05/2006 5:08 AM |
| Just make sure its not 545 points there Jerimiah =)
And I pretty much standby for the moment Bahamut.
Sample:
Bahamut 318 War Weaver 351 Dwarf Articifer 372 Eberk Adventurer 388 (Doesn't really matter after this)
Kings road or Teleport temple cheese. | | Crush your enimies, see them driven before you, and hear the lementations of thier women | |
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Orion72 Underboss
 1917 Posts



 | | 09/05/2006 5:31 AM |
| My Platinum Dragon band is 7-0: AoBahamut Couatl War Weaver Dwarf Artificer Warforged Bodyguard Warforged Scout Small Copper Dragon Spellscale Sorcerer The synergies among these figures is fantastic. Pre-Dragon Gods, my favorite was Epic Soth with a Beholder and Mind Flayer Telepath. | | | |
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mordeus Skirmisher
 38 Posts


 Edmonton, AB
 | | 09/05/2006 6:01 AM |
| I'm toying around with this but haven't had much chance to playtest it yet:
2x Epic Griffon Cavalry
2x Evermeet Wizard
Inspiring Marshall
Ryld Argith
Tavern Brawler
I just love the Epic Griffon Cav.!!
| | Champion of Alu Fiends | |
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Wraithborne Commander
 4461 Posts



 The Red Light District
 | | 09/05/2006 8:03 AM |
| I've been working with this: Epic Aspect of Moradin Couatl Arcane ballista Epic Rikka Eberk Aramil Lantern Bearer Timber Wolf 499/8 | | Eye dun no why youse guys think im not relly a person im jimgang from canada but im moving to cali as soon as i get a master card -Jimgang
May I mambo dogface in the banana patch? -Steve Martin | |
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Chad the DragonLordofAiur Underboss
 1085 Posts



 Southeast PA
 | | 09/05/2006 10:18 AM |
| I have two bands that I feel are the strongest:
Bahamut Ballista x2 Couatl Spellscale Mialee Jozan Commoner
Epic Rikka Epic Tordek Couatl Mephling Pyromancer Cleric of Order Warforged Scout TimberWolf
Bahamut has the breath weapons to take on the Archer bands and the quad Archmage bands. Epic Tordek/Epic Rikka can beat down the beater bands.
Triple Godslayers is too slow and too hard to maneauver three huge bases without flight to be effective. It didn't do well at the gen con 500pt tournament.
Quad Archmages with Moon Elf and Inspiring Marshall finished first and The Epic Rikka/Tordel band was 2nd. Bahamut wasn't played there but I have found that Bahamut beats quad mages. I haven't tested Bahamut vs Epic Rikka/Tordek yet. | | Member of Team Amish 3rd Place in 2007 Constructed World Championship My combined DDM Skirmish record of all games ever played in all formats. 486 - 188 - 4 | |
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djtool Sergeant
 584 Posts



 Crystal MN, USA
 | | 09/05/2006 11:07 AM |
| I don't know if its a good one but when i play 500 i've been using:
eldritch giant
blackguard on nightmare
aspect of hextor
large green dragon
green dragon
diseased dire rat
snig
fiendish dire weasal
| | Champion of: Brain in a Jar | |
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jeremiahcarissa Warrior
 246 Posts




 | | 09/05/2006 4:33 PM |
| Another great warband I am plainning to use is.
Dual Epic Wartrolls Snig and sniglets Kobold Sorcerer Kobold miner 2 Blues Human Blackguard
Kings Road.
Bahamust is in trouble with this setup. No matter what he has to engage a wartroll and when he does the other one will be there to end his time. With the blackguard and woods in play they are so tough to get at. GO SUPER WARTROLLS!!!!!!!! | | Need Miniatures Painted? E-mail me at jeremiahschmidt2002@hotmail.com | |
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 Faragdar the Wise Commander
 3523 Posts



 Albuquerque, NM, USA
 | | 09/05/2006 6:12 PM |
| Have the newer epics with their higher saves pushed multi-Beholder bands into the background? This older band of mine, which can be improved upon with today's pieces, was brutal and thoroughly dominant a few sets ago:
Rakshasa Beholder x3 Thaskor x2 Mindflayer Telepath
Another band, which is not quite as dominant but can also be brutal if you're not prepared for it:
Epic Elminster Archmage x2 Elf Pyromancer Xeph Warrior
(Actually, I won a few games so utterly decisively with this band that those games weren't very fun.)
I haven't even thought about what maps I would use with these bands. | | "Before God we are all equally wise - and equally foolish." - Albert Einstein Champion of Myopic Half-Orcs Winner, WBC X | |
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 Vrecknidj Warlord
 10445 Posts


 United States
 | | 09/05/2006 6:55 PM |
| Faragdar,
I don't think those kinds of bands have been eliminated. I think that they're still serious competitors. However, it's possible, on some bad initiatives, to have either one go south rather quickly against Bahamut or a souped-up dual Storm Archer band.
Dave | | Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing; My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right! | |
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Janos M. Underboss
 1015 Posts



 Hamburg / GErmany
 | | 09/06/2006 12:46 AM |
| I like 4xArchmages Moon Elf Fighter Inspiring Marshal 2xGraycloakes + 2x T-Wolves | | My Haves and wants: http://www.maxminis.com/hw_list.asp?user=Janos_M.
Champion of Elan Psions
Proud Owner of the "Aura of cursed dice" | |
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iluvxtina Underboss
 1501 Posts



 Spain
 | | 09/06/2006 1:34 AM |
| | Without any doubt the best epic warbands are tiamat and bahamut. | | LOVE THIS GIRL | |
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Aries Warrior
 284 Posts




 | | 09/06/2006 7:54 AM |
| 2 Epic storm archers 1 Ryld 2 wand experts 1 crow shaman 1 renegade warlock
on dragondown
played once and only got hit 1 time. | | Positive trades: Tactician, Talistran, Chad the DragonLordofAiur x2, Favorite_1, Blackblood, mykbuckley, cooter926, Thorgrin, James the True
Ebay ID Awclearwater | |
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Nixlord Underboss
 2468 Posts



 Quezon City, Philippines
 | | 09/07/2006 4:40 AM |
| My epic band of choice is a lttile similar to Aravis. I call it Super Tordek:
Epic Tordek Couatl x2 Battle Plate Marshal Cleric of Order Mephling Pyromancer Kord Wolf
I play it like Inspired Frenzy, waiting for the ideal moment to use GMA in order to manuever a flying buffed Epic Tordek and deliver a full attack. With commander 7, it has a decent chance of winning init the next round so that epic Tordek can make a full attack again. At +24/+19 to hit, that's a possible 200 damage total swing before your opponent can do anything. A Couatl then provides SS for one more attack for a total of 250 damage, enough to kill an AoT or AoB.
Cleric of Order is a must to give major resistance to Tordek so that he'll only need a 3 to save against Purple Worm bites and a 2 to make a morale save even when based by AoB or AoT. Kord is either played as a bait or as a bully for soft enemy support units.
It's basically a titan build that can keep up with AoT or AoB, especially when the enemy decides to play keep away late in the game.
And I really enjoy playing a warband that has GMA. It just gives you so many options and openings that your opponent might miss. | | PENDING TRADES (0) :none | My References ( 178 COMPLETED TRADES) | Nixlord's Trades | My Haves/Wants List | Game Soundtracks! | |
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Gunthar Commander
 2938 Posts




 | | 09/07/2006 4:59 AM |
| Posted By iluvxtina on 09/06/2006 1:34 AM Without any doubt the best epic warbands are tiamat and bahamut.
Try again. Archmages absolutely OWN them if played well. | | Champion of Prit(Wemic vindication is here) Minneapolis/St. Paul area Completed trades: Aspect of Cheese (Love that moniker), Tickparasite, Elderthing, Lalato, Sodj, Grimoire, SmilinIrish, Zeb, RWarehall,Link, wikkawikkawa, Auramancer, Rommers, HK, Ivid5,Qillan_dvra, Puggins, Arcabius, Ironfist Boulderbender, Robby, Corim Danex, monster_slayer, DNDJUNKIE, Kelemvor, Krush, ckissee, Massawyrm, hockey fan, Wish, Uninspiring Lieutenant, vtloon x2, Vrecknidj, Darthpoke, WakeXX, AnarionZell, lycusmike, papabear5 and umpteen local trades with board members
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Myth Master Jr Sergeant
 418 Posts




 | | 09/07/2006 5:08 AM |
| Posted By Nixlord on 09/07/2006 4:40 AM My epic band of choice is a lttile similar to Aravis. I call it Super Tordek:
Epic Tordek Couatl x2 Battle Plate Marshal Cleric of Order Mephling Pyromancer Kord Wolf
What map? How does i fair against Epic Archers, Tri-Slayers, quad archmage, and mirrors?
| | Trade References||60 Trades Completed||Louisville Gaming Society||LGS Forums||Trade With Me Steven C Johnson, LGS Administrator All Gamers of Any Sort are Welcomed!
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Nixlord Underboss
 2468 Posts



 Quezon City, Philippines
 | | 09/07/2006 6:22 AM |
| Posted By Myth Master Jr on 09/07/2006 5:08 AM Posted By Nixlord on 09/07/2006 4:40 AM My epic band of choice is a lttile similar to Aravis. I call it Super Tordek:
Epic Tordek Couatl x2 Battle Plate Marshal Cleric of Order Mephling Pyromancer Kord Wolf
What map? How does i fair against Epic Archers, Tri-Slayers, quad archmage, and mirrors?
I'll be honest, I don't play epic much.  But this is the band I've used often when an epic game presented itself. So my experience is somewhat limited to give an accurate opinion.
I've used only two maps. At first I played with King's Road because of the obvious benefits. Against land based bands, the band performed well because it could outmanuever the enemy. But against flying titans I encountered a problem. AoTs and AoBs (especially the AoB) often escaped death late in the game because they were in the forest tile and could escape without an AoO. Sometimes Archmages too (but they were easier to deal with).
The other map I used was Teleport Temple. The good thing about it is that your opponent will have a hard time running away. And sometimes map skill (especially if you've mastered TT) goes a long way. The bad thing is that you tend to get your units bunched or lined up together even if you're not trying to, thus putting some of them in a vulnerable position against area attacks. Another is that you can't GMA through a teleport point. So I'm still on the fence on both maps.
I haven't played the band against an epic archer band yet, but I think if I use King's Road it should be in my favor. Only need to do is to be able to take down one Storm Archer before Epic Tordek gets hit. Flight, forest cover, GMA, Couatl SS, fodder support, and the general softness of the Storm Archer makes this possible. After taking one down, it all depends on the situation. If your opponent has good placement, you're better off just playing defensively and run away ahead on points (which is easier to do in King's Road). Otherwise, pick of soft targets (like the IM) but make sure the remaining Storm Archer doesn't get a full attack on your Tordek. At least, make him for work it.
Dual or Tri-Slayers (and similar beater bands) are surprisingly not that hard if I pull a GMA correctly. Again, all it takes is the game breaking sequence: last turn GMA that enables your unactivated Tordek to base a Slayer and launch a full attack, dropping it to 105 hp. If I win init again, a full attack and a single Couatl SS finishes it off. That's almost a game breaker. After that, Tordek's high AC and high HP can withstand the other two and I'll simply play keep away with 145 points ahead.
When dealing with Quad Archmage, I make sure I play safely for a round or two first. This is crucial. Don't expose Tordek early or he'll be sworded to death, especially if the Archmage player is very good.  In a time-limited tourney format, even 3-4 swords working on Tordek after the 2nd round may not be enough to kill him - so stall a teeny bit but don't be too obvious. King's Road works best because the Archmage needs to base your Tordek if they really want to put Mordy's Swords on him. Once your ahead on points and the only way for the Archmage player to win is to kill your Tordek, he will then be forced to play aggressively and thus increasing the chance of exposing his archmages. Your pitfalls here are if you fail the conceal check or if the archmage fails the morale check and flies away to safety in a crucial round (and thus wasting your kill points). Otherwise, it shouldn't be a problem. In the couple of games I had against quad archmages, my opponents always came after the Couatls for the easy kill. This is why I gave the major resistances to the Couatls (against Banishment) instead of Tordek and made sure Tordek was within reach of each Couatl.
A mirror match? Ignore Tordek and go after the Couatls and work your way down the ladder. It's a practically a race to score points. The minute your opponent engages your Tordek, you have the upper hand. Take the AoO and go after more vulnerable and softer targets. It's critical to kill those enemy Couatls in order to limit his Tordek's damage output. On your side, it's imperative you protect or keep your Couatls from harm because they fuel your Tordek's extra damage output. Once you've killed enough that your opponent becomes desperate in trying to kill your Tordek, run and play keep away.
Again, I haven't played epic games many times (just a dozen or so) so my opinion may not have much weight. And some of the games I played could have gone the other way, if not for my opponent making a mistake, not being able to spot the GMA threat, or simply underestimating Tordek. I'm pretty sure the next time I play them, they'll be wary and it won't be as easy. | | PENDING TRADES (0) :none | My References ( 178 COMPLETED TRADES) | Nixlord's Trades | My Haves/Wants List | Game Soundtracks! | |
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Ethandrul Warrior
 301 Posts




 | | 09/07/2006 8:01 AM |
| Beholder epic shuluth war troll helmed horrorx2 filler | | Want a great deal on Minis? www.miniature-giant.com 26% off msrp, free shipping! coupon code loyal2MGff to get 2.95 off any order of 25.00 or more! Tell them ethandrul sent you and we both get 5% store credit !! | |
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Sirohk Commander
 3930 Posts



 USA
 | | 09/07/2006 5:13 PM |
| Posted By iluvxtina on 09/06/2006 1:34 AM Without any doubt the best epic warbands are tiamat and bahamut. I disagree. Bahamut and Tiamat can be beat.Â
This may not be the warband to either of the above, but here's anEpic Warband to ponder:
x2 Epic Slaughterstone Eviscerator Sword Archon x2 Sacred Watchers Standard Bearer Warforged Scout Timber Wolf
8 activations, 499 points
With the Sword Archon, the Eviscerators attack 4 time at +20 each attack for 20 magic damage each. And they can do it from reach. They're fearless, and have resist 10 cold, fire, electricity, and acid.Â
The only weakness I can see is they will definately be a little slow getting to the party at speed 6.Â

| | Sirohk, the Bard of Heartstone Knight of the Rahshasa's And Crusader of the Zakya, Ak'chazar, Naztharune, and Naityan Rakshasa's | |
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andytum Sergeant
 400 Posts




 | | 09/08/2006 8:23 AM |
| | I tried SSE warband in the last EPIC tournament and was not really satisfied with it. These guys are slow, don't have flight, and I won a match vs. Bahamut only because Bahamut rolled a 1 on a moral save. I played them with WarWeaver and Arcane Ballista. But they are not bad either, I had second place in the tournament, losing only in the finals. But they do fail a lot due to conceal. From 8 attack a round you might fail 2 or 3 depending on your luck. | | | |
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Sirohk Commander
 3930 Posts



 USA
 | | 09/08/2006 12:13 PM |
| Posted By andytum on 09/08/2006 8:23 AM I tried SSE warband in the last EPIC tournament and was not really satisfied with it. These guys are slow, don't have flight, and I won a match vs. Bahamut only because Bahamut rolled a 1 on a moral save. I played them with WarWeaver and Arcane Ballista. But they are not bad either, I had second place in the tournament, losing only in the finals. But they do fail a lot due to conceal. From 8 attack a round you might fail 2 or 3 depending on your luck. What else did you play with your Epic SSE? Or what was your warband? I'd be interested to know as I am playing around with some other combinations using the Epic SSE.Â
I'm thinking of adding -
Couatl & Mephling Pyromance (for fly on SSE) Tordek Arcane Ballista Another Commander (ie Aspect of Moradin (regular or epic))
Cheers.

| | Sirohk, the Bard of Heartstone Knight of the Rahshasa's And Crusader of the Zakya, Ak'chazar, Naztharune, and Naityan Rakshasa's | |
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andytum Sergeant
 400 Posts




 | | 09/08/2006 1:01 PM |
| May band was:
2x EPIC SSEs 1x Half-Orc Paladin 1xArcane Ballista 1xWarWeaver 1x Warforged Scout 1xTimberWolf
Ballista did a really good job, which I can't say about SSEs. | | | |
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 Ack Underboss
 1476 Posts




 | | 09/08/2006 1:05 PM |
| so stall a teeny bit but don't be too obvious. No.. dont do that. Please.
Epic - Blue spawns on the Teleport Temple. | | Minis... Serious Business Completed Trades (18 ) | Pending Trades (0) Ebay seller to Avoid –Fantasy_Quest_Dist
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Sirohk Commander
 3930 Posts



 USA
 | | 09/09/2006 5:50 AM |
| Posted By Ack on 09/08/2006 1:05 PM so stall a teeny bit but don't be too obvious. No.. dont do that. Please. Epic - Blue spawns on the Teleport Temple. I recently saw someone run x3 Blue Spawns on the Teleport Temple. Lucky for his opponent that he ran Epic Tordek / Arcane Ballista warband. If he had run either of the Aspects (Bahamut or Tiamat), he would have been in trouble.Â
Yup, multi Bluespawn can be a real difficult proposition, but not impossible.Â
How about this all-fearless Epic warband:
Bluespawn Godslayer 145 pts Dracolich 256 pts Helmed Horror 45 pts Kobold Sorcerer 20 pts Flaming Skull 25 pts x3 Skeleton Warriors 9 pts 500 pts 8 activations  An all Fearless warband with good synergies. Bluespawn is immune Dracoliches BW. HH has flight to get places. MW from Kobold Sorcerer on HH and MM for other targets. Flaming Skull can target HH with its fireball. You won't win many initiatives, but who cares. I won't have to make any MC's either.   | | Sirohk, the Bard of Heartstone Knight of the Rahshasa's And Crusader of the Zakya, Ak'chazar, Naztharune, and Naityan Rakshasa's | |
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Myth Master Jr Sergeant
 418 Posts




 | |
Sirohk Commander
 3930 Posts



 USA
 | | 09/09/2006 6:51 AM |
| Posted By Myth Master Jr on 09/09/2006 6:11 AM My only question is on the dracolich. Is it worth it's points? Generally IMO the Dracolich Is NOT worth the points. But every time I've played against it I failed the paralysis save and subsequently taken a beating by the Dracolich.Â
Just though an all fearless Epic warband with the Dracolich would be fun and maybe slightly competitive. Something different beside the 2 major epics.Â

| | Sirohk, the Bard of Heartstone Knight of the Rahshasa's And Crusader of the Zakya, Ak'chazar, Naztharune, and Naityan Rakshasa's | |
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visage Sneak
 107 Posts




 | | 09/09/2006 7:01 AM |
| I am all for something aside from the 2 major epics, probably why I love Elminster/Archmage bands.
| | "Only for the sake of the honor of mankind do I not tear off their necks as is done to slaughtered beasts." -- The Angel of Death | |
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elf_ranger Sneak
 57 Posts



 Delson (South Shore Montreal)
 | | 09/10/2006 6:29 AM |
| 2 SSE 2 Arcane Ballista 1 Erberk 1 Cleric of Moradin 1 Warforged scout (Dragondown grotto) | | Signature... What is that ??? Ah yes its the thing we put below our post that almost no one take the time to read... At least that I dont take the time to read. Oh damn I wrote too much and now I have no more place for signature... Maybe next time... | |
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rhopp Sneak
 54 Posts




 | | 09/10/2006 6:51 AM |
| Posted By jeremiahcarissa on 09/04/2006 7:50 PM Dual storm archer Dual Bulette N.Hunter Filler
Just because the storm archers are just crazy to get after and then with bulette blocking and clogging it is so hard to get to those archers.
Sorry to jump back to the first post, but Bulettes are LE/CE. You could bring them in if you had the Greenfang Druid, but then you'd have to drop the Nentyar Hunter. I'm not sure if it's worth it...
The Behir (75 pts CG/CE) is the cheapest native CG huge base that I'm aware of.
| | Do or do not. There is no try. | |
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Nobody Important Sergeant
 718 Posts



 | | 09/10/2006 1:43 PM |
| Actually the Treent would be the cheapest CG huge. IF only it were 200pt legal then that walking stick could possibly see some action. Unfortunately it is too large for 200 but generally impotent in Epic were its base size causes too many problems and vulnerability to fire is truely hazardous.
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Ryoga Underboss
 1124 Posts



 Coquimbo - Chile / Italia
 | | 09/10/2006 2:55 PM |
| Even so the Treants can improved, some people use to cast fly spell to fix movements problem of this unit and gives additional FLYING TRAMPLE. Treant is good option to put an light wall with aditional damage.
| | Dealing with new life... new country and life without DDM :( Some day I will be back in board | |
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