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Subject: Best epic warband

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jeremiahcarissa
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09/04/2006 7:50 PM  
Well i figured I would start a thread about the best warbands in epic. Yes I know Bahamut is going to be all over this thread and Tordek but I have seen some Soth warbands really get a going and win. In my local gaming we had an epic tournament to use the new huges and not one huge showed up. No!! Bahamut was even played!! The team that won was bunk and actually got a defaulted win, but that is a different discussion for a different time. So what are your favorite Epic warbands.

I like
Dual storm archer
Dual Bulette
N.Hunter
Filler

Just because the storm archers are just crazy to get after and then with bulette blocking and clogging it is so hard to get to those archers.

Epic Soth
C.Collector
Dual Iron Golems
Filler

This warband is just awesome. It doen't even have to win with morale checks but if it is used on the Grotto... good luck. "Get in the pit and try to love someone"(Kid Rock)

I have some of my own that I love to play and do awesome with but I will post them in a little while.

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Aravis
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09/04/2006 11:41 PM  
Epic Tordek
Arcane Ballista
Cleric of Dol Arrah
Couatl x2
War Weaver
Standerd Bearer
Mephling Pyro
Map: Undecided [Dragondown Grotto is great, Tele Temple is awesome, Kings Road is nice for Tordek]

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Darksteed
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09/05/2006 12:28 AM  
Tri-Bluespawn Godslayers
Urthok the Vicious
Kobold Sorcerer
Dual Goblin Skirmishers
Timber Wolf

Map: Teleporting Temple

I ran this warband and went 3-0 in our last Epic Tournie. It's a very tough build. Gotta love Fearless.

DS.

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09/05/2006 5:08 AM  
Just make sure its not 545 points there Jerimiah =)

And I pretty much standby for the moment Bahamut.

Sample:

Bahamut 318
War Weaver 351
Dwarf Articifer 372
Eberk Adventurer 388
(Doesn't really matter after this)

Kings road  or
Teleport temple cheese.

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Orion72
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09/05/2006 5:31 AM  

My Platinum Dragon band is 7-0:

AoBahamut
Couatl
War Weaver
Dwarf Artificer
Warforged Bodyguard
Warforged Scout
Small Copper Dragon
Spellscale Sorcerer

The synergies among these figures is fantastic.

Pre-Dragon Gods, my favorite was Epic Soth with a Beholder and Mind Flayer Telepath.


mordeus
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Edmonton, AB

09/05/2006 6:01 AM  
I'm toying around with this but haven't had much chance to playtest it yet:

2x Epic Griffon Cavalry
2x Evermeet Wizard
Inspiring Marshall
Ryld Argith
Tavern Brawler

I just love the Epic Griffon Cav.!!



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The Red Light District

09/05/2006 8:03 AM  
I've been working with this:
Epic Aspect of Moradin
Couatl
Arcane ballista
Epic Rikka
Eberk
Aramil
Lantern Bearer
Timber Wolf
499/8

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Chad the DragonLordofAiur
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09/05/2006 10:18 AM  
I have two bands that I feel are the strongest:

Bahamut
Ballista x2
Couatl
Spellscale
Mialee
Jozan
Commoner

Epic Rikka
Epic Tordek
Couatl
Mephling Pyromancer
Cleric of Order
Warforged Scout
TimberWolf

Bahamut has the breath weapons to take on the Archer bands and the quad Archmage bands. Epic Tordek/Epic Rikka can beat down the beater bands.

Triple Godslayers is too slow and too hard to maneauver three huge bases without flight to be effective. It didn't do well at the gen con 500pt tournament.

Quad Archmages with Moon Elf and Inspiring Marshall finished first and The Epic Rikka/Tordel band was 2nd. Bahamut wasn't played there but I have found that Bahamut beats quad mages. I haven't tested Bahamut vs Epic Rikka/Tordek yet.

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Crystal MN, USA

09/05/2006 11:07 AM  
I don't know if its a good one but when i play 500 i've been using:

eldritch giant
blackguard on nightmare
aspect of hextor
large green dragon
green dragon
diseased dire rat
snig
fiendish dire weasal


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jeremiahcarissa
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09/05/2006 4:33 PM  
Another great warband I am plainning to use is.

Dual Epic Wartrolls
Snig and sniglets
Kobold Sorcerer
Kobold miner
2 Blues
Human Blackguard

Kings Road.

Bahamust is in trouble with this setup. No matter what he has to engage a wartroll and when he does the other one will be there to end his time. With the blackguard and woods in play they are so tough to get at. GO SUPER WARTROLLS!!!!!!!!

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Faragdar the Wise
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Albuquerque, NM, USA

09/05/2006 6:12 PM  
Have the newer epics with their higher saves pushed multi-Beholder bands into the background? This older band of mine, which can be improved upon with today's pieces, was brutal and thoroughly dominant a few sets ago:

Rakshasa
Beholder x3
Thaskor x2
Mindflayer Telepath

Another band, which is not quite as dominant but can also be brutal if you're not prepared for it:

Epic Elminster
Archmage x2
Elf Pyromancer
Xeph Warrior

(Actually, I won a few games so utterly decisively with this band that those games weren't very fun.)

I haven't even thought about what maps I would use with these bands.

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Vrecknidj
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09/05/2006 6:55 PM  
Faragdar,

I don't think those kinds of bands have been eliminated. I think that they're still serious competitors. However, it's possible, on some bad initiatives, to have either one go south rather quickly against Bahamut or a souped-up dual Storm Archer band.

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Janos M.
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09/06/2006 12:46 AM  
I like
4xArchmages
Moon Elf Fighter
Inspiring Marshal
2xGraycloakes + 2x T-Wolves

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iluvxtina
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09/06/2006 1:34 AM  
Without any doubt the best epic warbands are tiamat and bahamut.

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Aries
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09/06/2006 7:54 AM  
2 Epic storm archers
1 Ryld
2 wand experts
1 crow shaman
1 renegade warlock

on dragondown

played once and only got hit 1 time.

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Nixlord
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Quezon City, Philippines

09/07/2006 4:40 AM  
My epic band of choice is a lttile similar to Aravis. I call it Super Tordek:

Epic Tordek
Couatl x2
Battle Plate Marshal
Cleric of Order
Mephling Pyromancer
Kord
Wolf

I play it like Inspired Frenzy, waiting for the ideal moment to use GMA in order to manuever a flying buffed Epic Tordek and deliver a full attack. With commander 7, it has a decent chance of winning init the next round so that epic Tordek can make a full attack again. At +24/+19 to hit, that's a possible 200 damage total swing before your opponent can do anything. A Couatl then provides SS for one more attack for a total of 250 damage, enough to kill an AoT or AoB.

Cleric of Order is a must to give major resistance to Tordek so that he'll only need a 3 to save against Purple Worm bites and a 2 to make a morale save even when based by AoB or AoT. Kord is either played as a bait or as a bully for soft enemy support units.

It's basically a titan build that can keep up with AoT or AoB, especially when the enemy decides to play keep away late in the game.

And I really enjoy playing a warband that has GMA. It just gives you so many options and openings that your opponent might miss.

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09/07/2006 4:59 AM  
Posted By iluvxtina on 09/06/2006 1:34 AM
Without any doubt the best epic warbands are tiamat and bahamut.


Try again. Archmages absolutely OWN them if played well.

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09/07/2006 5:08 AM  
Posted By Nixlord on 09/07/2006 4:40 AM
My epic band of choice is a lttile similar to Aravis. I call it Super Tordek:

Epic Tordek
Couatl x2
Battle Plate Marshal
Cleric of Order
Mephling Pyromancer
Kord
Wolf
What map?  How does i fair against Epic Archers, Tri-Slayers, quad archmage, and mirrors?


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Nixlord
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Quezon City, Philippines

09/07/2006 6:22 AM  
Posted By Myth Master Jr on 09/07/2006 5:08 AM
Posted By Nixlord on 09/07/2006 4:40 AM
My epic band of choice is a lttile similar to Aravis. I call it Super Tordek:

Epic Tordek
Couatl x2
Battle Plate Marshal
Cleric of Order
Mephling Pyromancer
Kord
Wolf
What map?  How does i fair against Epic Archers, Tri-Slayers, quad archmage, and mirrors?



I'll be honest, I don't play epic much.   But this is the band I've used often when an epic game presented itself.  So my experience is somewhat limited to give an accurate opinion.

I've used only two maps.  At first I played with King's Road because of the obvious benefits.  Against land based bands, the band performed well because it could outmanuever the enemy.  But against flying titans I encountered a problem.  AoTs and AoBs (especially the AoB) often escaped death late in the game because they were in the forest tile and could escape without an AoO.  Sometimes Archmages too (but they were easier to deal with).

The other map I used was Teleport Temple.  The good thing about it is that your opponent will have a hard time running away.  And sometimes map skill (especially if you've mastered TT) goes a long way.  The bad thing is that you tend to get your units bunched or lined up together even if you're not trying to, thus putting some of them in a vulnerable position against area attacks.  Another is that you can't GMA through a teleport point.  So I'm still on the fence on both maps.

I haven't played the band against an epic archer band yet, but I think  if I use King's Road it should be in my favor.  Only need to do is to be able to take down one Storm Archer before Epic Tordek gets hit.  Flight, forest cover, GMA, Couatl SS, fodder support, and the general softness of the Storm Archer makes this possible.  After taking one down, it all depends on the situation.  If your opponent has good placement, you're better off just playing defensively and run away ahead on points (which is easier to do in King's Road).  Otherwise, pick of soft targets (like the IM) but make sure the remaining Storm Archer doesn't get a full attack on your Tordek.  At least, make him for work it.

Dual or Tri-Slayers (and similar beater bands) are surprisingly not that hard if I pull a GMA correctly.  Again, all it takes is the game breaking sequence: last turn GMA that enables your unactivated Tordek to base a Slayer and launch a full attack, dropping it to 105 hp.  If I win init again,  a full attack and a single Couatl SS finishes it off.  That's almost a game breaker.  After that, Tordek's high AC and high HP can withstand the other two and I'll simply play keep away with 145 points ahead.

When dealing with Quad Archmage, I make sure I play safely for a round or two first.  This is crucial.  Don't expose Tordek early or he'll be sworded to death, especially if the Archmage player is very good.  In a time-limited tourney format, even 3-4 swords working on Tordek after the 2nd round may not be enough to kill him - so stall a teeny bit but don't be too obvious.  King's Road works best because the Archmage needs to base your Tordek if they really want to put Mordy's Swords on him.  Once your ahead on points and the only way for the Archmage player to win is to kill your Tordek, he will then be forced to play aggressively and thus increasing the chance of exposing his archmages.  Your pitfalls here are if you fail the conceal check or if the archmage fails the morale check and flies away to safety in a crucial round (and thus wasting your kill points).  Otherwise, it shouldn't be a problem.  In the couple of games I had against quad archmages, my opponents always came after the Couatls for the easy kill.  This is why I gave the major resistances to the Couatls (against Banishment) instead of Tordek and made sure Tordek was within reach of each Couatl.

A mirror match?  Ignore Tordek and go after the Couatls and work your way down the ladder.  It's a practically a race to score points.  The minute your opponent engages your Tordek, you have the upper hand.  Take the AoO and go after more vulnerable and softer targets.  It's critical to kill those enemy Couatls in order to limit his Tordek's damage output.  On your side, it's imperative you protect or keep your Couatls from harm because they fuel your Tordek's extra damage output.  Once you've killed enough that your opponent becomes desperate in trying to kill your Tordek, run and play keep away.

Again, I haven't played epic games many times (just a dozen or so) so my opinion may not have much weight.  And some of the games I played could have gone the other way, if not for my opponent making a mistake, not being able to spot the GMA threat, or simply underestimating Tordek.  I'm pretty sure the next time I play them, they'll be wary and it won't be as easy.

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09/07/2006 8:01 AM  
Beholder
epic shuluth
war troll
helmed horrorx2
filler

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09/07/2006 5:13 PM  
Posted By iluvxtina on 09/06/2006 1:34 AM
Without any doubt the best epic warbands are tiamat and bahamut.

I disagree.  Bahamut and Tiamat can be beat.Â

This may not be the warband to either of the above, but here's anEpic Warband to ponder:

x2 Epic Slaughterstone Eviscerator
Sword Archon
x2 Sacred Watchers
Standard Bearer
Warforged Scout
Timber Wolf

8 activations, 499 points

With the Sword Archon, the Eviscerators attack 4 time at +20 each attack for 20 magic damage each.  And they can do it from reach.  They're fearless, and have resist 10 cold, fire, electricity, and acid.Â

The only weakness I can see is they will definately be a little slow getting to the party at speed 6.Â



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09/08/2006 8:23 AM  
I tried SSE warband in the last EPIC tournament and was not really satisfied with it. These guys are slow, don't have flight, and I won a match vs. Bahamut only because Bahamut rolled a 1 on a moral save. I played them with WarWeaver and Arcane Ballista. But they are not bad either, I had second place in the tournament, losing only in the finals. But they do fail a lot due to conceal. From 8 attack a round you might fail 2 or 3 depending on your luck.


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09/08/2006 12:13 PM  
Posted By andytum on 09/08/2006 8:23 AM
I tried SSE warband in the last EPIC tournament and was not really satisfied with it. These guys are slow, don't have flight, and I won a match vs. Bahamut only because Bahamut rolled a 1 on a moral save. I played them with WarWeaver and Arcane Ballista. But they are not bad either, I had second place in the tournament, losing only in the finals. But they do fail a lot due to conceal. From 8 attack a round you might fail 2 or 3 depending on your luck.

What else did you play with your Epic SSE?  Or what was your warband?  I'd be interested to know as I am playing around with some other combinations using the Epic SSE.Â

I'm thinking of adding -

Couatl & Mephling Pyromance (for fly on SSE)
Tordek
Arcane Ballista
Another Commander (ie Aspect of Moradin (regular or epic))

Cheers.



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09/08/2006 1:01 PM  
May band was:

2x EPIC SSEs
1x Half-Orc Paladin
1xArcane Ballista
1xWarWeaver
1x Warforged Scout
1xTimberWolf

Ballista did a really good job, which I can't say about SSEs.


Ack
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09/08/2006 1:05 PM  
so stall a teeny bit but don't be too obvious.
No.. dont do that. Please.

Epic - Blue spawns on the Teleport Temple.

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09/09/2006 5:50 AM  
Posted By Ack on 09/08/2006 1:05 PM
so stall a teeny bit but don't be too obvious.
No.. dont do that. Please.

Epic - Blue spawns on the Teleport Temple.

I recently saw someone run x3 Blue Spawns on the Teleport Temple.  Lucky for his opponent that he ran Epic Tordek / Arcane Ballista warband.  If he had run either of the Aspects (Bahamut or Tiamat), he would have been in trouble.Â

Yup, multi Bluespawn can be a real difficult proposition, but not impossible.Â

How about this all-fearless Epic warband:

Bluespawn Godslayer 145 pts
Dracolich 256 pts
Helmed Horror 45 pts
Kobold Sorcerer 20 pts
Flaming Skull 25 pts
x3 Skeleton Warriors 9 pts
 
500 pts 8 activations
 
An all Fearless warband with good synergies.  Bluespawn is immune Dracoliches BW.  HH has flight to get places.  MW from Kobold Sorcerer on HH and MM for other targets.  Flaming Skull can target HH with its fireball.  You won't win many initiatives, but who cares.  I won't have to make any MC's either.Â



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09/09/2006 6:11 AM  
My only question is on the dracolich. Is it worth it's points?

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09/09/2006 6:51 AM  
Posted By Myth Master Jr on 09/09/2006 6:11 AM
My only question is on the dracolich. Is it worth it's points?

Generally IMO the Dracolich Is NOT worth the points.  But every time I've played against it I failed the paralysis save and subsequently taken a beating by the Dracolich.Â

Just though an all fearless Epic warband with the Dracolich would be fun and maybe slightly competitive.  Something different beside the 2 major epics.Â




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09/09/2006 7:01 AM  
I am all for something aside from the 2 major epics, probably why I love Elminster/Archmage bands.

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Delson (South Shore Montreal)

09/10/2006 6:29 AM  
2 SSE
2 Arcane Ballista
1 Erberk
1 Cleric of Moradin
1 Warforged scout
(Dragondown grotto)

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09/10/2006 6:51 AM  
Posted By jeremiahcarissa on 09/04/2006 7:50 PM
Dual storm archer
Dual Bulette
N.Hunter
Filler

Just because the storm archers are just crazy to get after and then with bulette blocking and clogging it is so hard to get to those archers.
Sorry to jump back to the first post, but Bulettes are LE/CE.  You could bring them in if you had the Greenfang Druid, but then you'd have to drop the Nentyar Hunter.  I'm not sure if it's worth it...

The Behir (75 pts CG/CE) is the cheapest native CG huge base that I'm aware of.

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09/10/2006 1:43 PM  
Actually the Treent would be the cheapest CG huge. IF only it were 200pt legal then that walking stick could possibly see some action. Unfortunately it is too large for 200 but generally impotent in Epic were its base size causes too many problems and vulnerability to fire is truely hazardous.


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Coquimbo - Chile / Italia

09/10/2006 2:55 PM  
Even so the Treants can improved, some people use to cast fly spell to fix movements problem of this unit and gives additional FLYING TRAMPLE. Treant is good option to put an light wall with aditional damage.

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Some day I will be back in board
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