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Subject: What is optimal Drizzt epic team?

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Blackshadow
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09/09/2006 10:56 AM  
What is optimal Drizzt epic team?

dj-chuckles
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09/09/2006 11:02 AM  
Drizzt and Tordek?

Posted By WakeXX on 09/25/2006 4:49 AM
OMG DJ!This has to be the spammiest spam thread ever!

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Blackshadow
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09/10/2006 10:48 AM  
Yes but is there some other unit that can be good whit those two. Like aramil rikka, crowshaman, is panther?

Vrecknidj
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09/10/2006 11:25 AM  
You want either high speed, or pieces that can function independently of Drizzt. His speed combined with dual activation means he can get isolated awfully quickly.

Dave

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Ryoga
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Coquimbo - Chile / Italia

09/10/2006 3:25 PM  
I think that "Meepo" maybe can be good option ...for 31 pts attack +16/+11(15 Magic) and save 11.... I forget AC 24.... The only problem is Speed 4........ it can be fixed.

Drizzt 87pts
Guenhywvar 33pts
Rikka 31pts
Meepo 31pts
Mialee 6pts
Devis 6pts
2x Xeph Warriors

Activations 8 - 200pts

I never had been play CG, but I fight agaisnt it ......maybe work?

Dealing with new life... new country and life without DDM :(
Some day I will be back in board

Vrecknidj
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09/10/2006 5:06 PM  
I'm always a bit suspicious of bands that are filled with uniques. I understand the motivation, but I wonder if there are better choices.

I suppose it might work though, it's worth testing.

Dave

Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing;
My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right!

warty_nosed_goblin
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09/11/2006 9:47 AM  
My understanding is that uniques are supposed to be somewhat more point-efficient then non-uniques, since you can't run multples of them. What happens may be a different story however...

Call me: W.N. Gobo!
originally posted by grim:
While he is clearly insane, he does have a point.

Ack
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09/12/2006 12:30 PM  
Drizzt - 87
Epic Tordek - 240
Epic Guen - 141
Healer - 12
Aramil - 13
2x Xeph Warriors
7/499
Healer is to stand behind Guen and Tordek and heal guen every activation and remove paralysis from Tordek if required. Aramil does the whole Enfeeblement thing, xephs fill out the points. Epic Tordek and Guen are a fierce combo.. very spiffy.

On the opposite end of things
Epic Artemis - 215
Cadaver Collector - 103
Blackguard on Nightmare - 68
2x Helmed Horrors - 45x2 - 90
Dark Moon Monk - 15
Timber Wolf - 5
Dire Rat - 4
Artemis goes after everything but Tordek.. let the constructs beat on him for a while. None of the 3 will survive the brunt of his assault for long, but 310HPs is alot ot go thru regardless. MW from the DMM makes them hurt a bit more and the fun continues. Even without backstab, melee sneak attack vs everything that is paralyzed is pretty nice.

One question - does Artemis gain hide if he is standing behind another model? He has cover.. I should probably go look that up.

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visage
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09/13/2006 6:46 AM  
Epic Tordek can take out the HH's and CC in three activations. (4 if the player is smart with his CC.) But 2 hits kill a HH, then cleave into the other one. One hit next activation it is dead, cleave into CC, second hit on CC< and then 3rd activation, one hit CC is dead and tordek is moving 6 towards Artemis with possibly taking minimal damage (60-75). Epic Tordek is a true no bones about it beast.

"Only for the sake of the honor of mankind do I not tear off their necks as is done to slaughtered beasts." -- The Angel of Death

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09/13/2006 7:11 AM  
Epic Tordek can take out the HH's and CC in three activations. (4 if the player is smart with his CC.) But 2 hits kill a HH, then cleave into the other one. One hit next activation it is dead, cleave into CC, second hit on CC< and then 3rd activation, one hit CC is dead and tordek is moving 6 towards Artemis with possibly taking minimal damage (60-75). Epic Tordek is a true no bones about it beast.
you seem to think that I would stupidly be allowing cleaves to occur. Tordek doesnt have reach.. the CC does. and +22 for 30(magic with DMM) is nothing it sneeze at.

Constructs are a psychological impact on your opponent. When you face Kord you think "One lucky Crit" or "If I can make him run its game over.." But when you play against constructs - no crits, no morale checks.. nothing but beat thru tons and tons of hit points. Epic Artemis has Side Step.. he can hit tordek once, step away without an AOO and then use his second activation to double move.. Tordek will never get a swing off on him if played correctly. but every time Tordek moves to chase him, I might get a hit or 2 with Helmeds.

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Armstronger
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09/13/2006 10:05 PM  
Cadaver Collector are immure to spells.

jooquase
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09/14/2006 6:36 AM  
Lets not forget that Artemis gets an additional 25 victory points when he kils a unique.

But comming back to the main subject though, a team I like is

Epic Drizzt (235)
Epic Guen (141)
Tordek (59)
Rikka (31)
Inspiring Marshal (29)
Nebbin (1
Aramil (13)
Timber Wolf (5)

The idea is to cast Blur on Drizzt and Tordek, the grant move action will permit you to place Tordek in the melee and to place Guen in charging position if needed. Rikka can serve as a flanker or as a tile grabber.


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09/14/2006 7:22 AM  
Cadaver Collector are immure to spells.
Excellent first post. I had forgotten that..

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