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Okay, on the 30th of september there are the UK championships, and I am still totally undecided about which band to play. Most people keep their ideas close to their chest, but I tried that before the Euro's, and, well, that was one of my least auspicious moments. The UK challenge cup, OtOH when I threw my ideas out for people to evalute, led to me coming in at third with a lot of help from a last minute suggestion of playing Rikka instead of a goliath barbarian by (surrepticious use of search function) Pegasus knight. Therefore, I would appreciate anyone who has the time giving me some feedback on these warbands.
As a bit of help, the UK metagame is much the same as the global metagame normally, with the exception that Maruts and gith monks turn up less frequently, and Inspired Frenzy turns up more frequently.
Band 1 LG
Sand Giant 79 Tordek 59 Cleric of Order 24 Eberk 16 Aramil 13 Man at arms x3 9
8 activations laceName>DragonlaceName> laceType>TemplelaceType> 200 pts
Reasoning: High AC and resistant to firebelchers.
Problems: Potentially too low damage output
Band 2 CG
GreenFang Druid 50 Redspawn Belcher 39 Frenzied Zerker 52 Rikka 31 Aramil 13 wolf x3 15
8 activations 200pts, Mushroom cavern
Reasoning: Very similar to my band at UK challenge cup, adds a belcher to offer a degree of protection against enemy belchers, though it could still be played as it was before (-1 belcher and wolf, +1dire bear) and hope not too many belchers were played.
Band 3 LE
Kobold Sorcerer 20 Helmed Horror x2 90 Night Hag x2 86 Kobold miner 3  6 activations 199 pts, Drow outpost  Reasoning: Has a good chance against either Monks (who could just about turn up) and belchers, against all others two RoE’s should suffice to allow HH’s to kill. Has tested poorly against kordocopia though.  And finally:  Band 4 LE  Cadaver collector 103 Shuluth, archvillain 59 Snig the Axe 20 + goblin skirmisher sniglets x3 Azer Raider x3 15 Kobold miner 3  10 activations, Dragon temple  Reasoning: CC is huge. Adding walls of fodder and fire immune azers helps gain the positional advantage against giths or belchers, or at the very least delay them long enough for a stun or paralysis cones.  Sorry for long post, will be thankful for any feedback. |