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Subject: Would Like Help Against Metagame Bands

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MechaKingGhidra
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10/21/2006 8:51 PM  
I know that a fair number of times I've made silly mistakes or weak choices in warband construction before, but felt inspiration strike again and even though I am extremely reluctant to play good-aligned warbands as my collection is even smaller than the evil side, perhaps general use tactics against the standardized, popular bands could be suggested in case my own contemplation of strategy on the spot draws a blank. I'm think of playing this on the Teleport Temple but am hesitant to do so what with all of the experienced players having access to a far better selection of minis and therefore, strategies as well. If I were playing against popular warbands (such as gas, swarm, etc.), what would I need to even the playing field using these specific figures? For all I know, I could be helpless but any help would be appreciated.

Half-Orc Paladin
Justice Archon x2
Werebear x2
Combat Medic
----------------------
200 Points/6 Activations

Champion of the Prismatic Golem

MechaKingGhidra: Infamous for his absolute despisement of Red Dragons and devout worshipper of all Black Dragons.

Tgt
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10/21/2006 9:38 PM  
Sincerely... you would get kicked easily. The JA´s just can´t hit Gith Monks and have a pretty low save against stun. Vs Belchers, they don´t rely in melee/ranged damage, so your justice strike wouldn´t bother. Also, the werebear isn´t even tier2. You´ll be an hero if you play this band and manage a victory against any top tier bands :-)

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MechaKingGhidra
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10/21/2006 9:44 PM  
Good to know. Will scrap for use as filler in any Epic bands I make, instead.

Champion of the Prismatic Golem

MechaKingGhidra: Infamous for his absolute despisement of Red Dragons and devout worshipper of all Black Dragons.

Vrecknidj
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10/22/2006 6:16 AM  
To play on the Teleport Temple band without a lot of experience on it, you need pieces that are fast and that do not rely upon commander effects to be effective. Or, you need a fearless band that can outlast your opponent (but in this case, you need pieces that can reliably hold victory areas).

Dave

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warty_nosed_goblin
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10/22/2006 7:04 AM  
hmm, going with what Vrecknidj said, maybe quad horror? Its not the strongest, but its fast, fearless, and doesn't care about commanders. Dual horror might be a good starting place if you want to do something with horrors but don't want to run 4 (or don't have 4).

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Sirohk
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10/22/2006 10:47 AM  
Posted By MechaKingGhidra on 10/21/2006 8:51 PM
I know that a fair number of times I've made silly mistakes or weak choices in warband construction before, but felt inspiration strike again and even though I am extremely reluctant to play good-aligned warbands as my collection is even smaller than the evil side, perhaps general use tactics against the standardized, popular bands could be suggested in case my own contemplation of strategy on the spot draws a blank. I'm think of playing this on the Teleport Temple but am hesitant to do so what with all of the experienced players having access to a far better selection of minis and therefore, strategies as well. If I were playing against popular warbands (such as gas, swarm, etc.), what would I need to even the playing field using these specific figures? For all I know, I could be helpless but any help would be appreciated.

Half-Orc Paladin
Justice Archon x2
Werebear x2
Combat Medic
----------------------
200 Points/6 Activations

MechaKingGhidra -

You indicate that you do not have many good-aligned minis (LG & CG), but that your collection is a little bit better on the evil side (LE & CE).Â

What specific minis do you have and maybe us folks here can help you put something competitive togehter?  Give us a list or something that you would like to run and lets see what we can do to make it a little more effective, especially for playing on the Teleport Temple.Â

And by the way, The Half-Orc Paladin is an ok commander (albiet a little slow), but the JA's will get you just carved up.Â

Cheers.




Sirohk, the Bard of Heartstone
Knight of the Rahshasa's
And Crusader of the Zakya, Ak'chazar, Naztharune, and Naityan Rakshasa's

MechaKingGhidra
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10/22/2006 12:27 PM  
Alrighty, then. Perhaps the following band. With a different map choice, of course. Likely something with a lot of cover, obviously, due to the slow speed after realizing my other band's shortcomings. But I only have the WD starter maps, so not a heck of a lot of choice, there. Might buy a suggested map if I can get ahold of one from my OLGS, if they even have maps. If not, WD will have to do.

It might be worse. I seriously don't know.

Marut
Warpriest of Moradin
Werebear
Sacred Watcher
Arcanix Guard x2
Protectar
Hill Dwarf Warrior
----------------------------------
8 Activations/200 Points

I may not be very insightful to many things but yes, I do realize that another Sacred Watcher would probably be more helpful than the AGs but I don't have a second one.

Champion of the Prismatic Golem

MechaKingGhidra: Infamous for his absolute despisement of Red Dragons and devout worshipper of all Black Dragons.

MongoTheMighty
Skirmisher
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10/22/2006 11:43 PM  

second band is deffinitly better than the first. I would suggest something that supports the Marut better the were bear is a weak piece. Look for something better. Even a Justice Archon would better, could help the watcher harrass or ( not like it needs it ) provde the marut with a flank. Also helps against CE beaters. Upgrade the fodder units what set did you get into the game? As for map choice, i would suggest something tight and confining that provides very little opportunity for enemies to get around or past your marut, I find success with marut on Mithril mines " close quarters fighting " also riddled with sight blockers and walls that your sacred watcher would love to run through to get at soft targets behind their beaters, also if you go with the justice archon she can leap out from behind the marut to hit. Its hard to give accurate suggestions without knowing what you have



MechaKingGhidra
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10/23/2006 10:01 AM  
Okay, the list of all my Lawful Good minis which are not being taken up by other warbands of mine so I can playtest (via All factions, and the like) is below:

Anvil of Thunder
Warpriest of Moradin
Dwarf Artificer x2
Hill Dwarf Warrior x2
Dwarf Raider x2
Dwarf Caver
Skullclan Hunter
Ulmo Lightbringer
Arcanix Guard x3
Shieldwall Soldier
Axe Soldier
Soldier of Thrane
Caravan Guard
Warmage
Combat Medic
Village Priest
Werebear x2
Sacred Watcher
Half-Orc Paladin
Rhek
Celestial Dire Badger
Celestial Black Bear
Bronze Wyrmling
Large Bronze Dragon x2
Warforged Wizard x2
Warforged Scout x2
Warforged Captain
Protectar
Aasimar Favored Soul
Justice Archon x2
Marut

I would have like to use both of my LBDs but that is likely too expensive, what with there not being a heck of a lot of stable, if nothing else, options after that.

Champion of the Prismatic Golem

MechaKingGhidra: Infamous for his absolute despisement of Red Dragons and devout worshipper of all Black Dragons.
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Forums > Dungeons & Dragons Miniatures > D&D Minis 2.0 Skirmish Discussion > Would Like Help Against Metagame Bands



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