Search
Thursday, January 08, 2009..:: Forums::..Register  Login
Subject: Should there be a time limit on a players turn?

You are not authorized to post a reply.
Page 2 of 2 << < 12
AuthorMessages

Zoeskyfarm
Warrior
Warrior
176 Posts


View Have/Want List View Trades View References View Email View Profile

EDMONTON - CANADA

11/15/2006 5:30 PM  

if only there was a warband built to destroy these people who intentionaly take their time!!!!!!!!!

i was thinking beaters at first get it over with quick

but then again a beholder might work if they arn't running constructs


XAos
Underboss
Underboss
2413 Posts


View Have/Want List View Trades View References View Email View Profile

London

11/16/2006 2:36 AM  
Posted By KitShickers on 11/12/2006 11:45 AM

Careful you don't drive people from the game.

I came out to a pre-release recently and got accused of stalling and it left a really bad taste in my mouth.


I second the motion, eventhough I have been a casualty of slow play. I put my opponent into check, He had very fiew options to chose and the game was very close. If he completed his last activation we would have started another round before time was called. He systematically ran through every move his last piece could make with a wopping speed four. It seemed like hours, but it may have been 3 to 5 minutes. His hesitation was what caused me the game, I had him cornered, and none of his creatures could do enough damage to remove the threat even if I lost initiative.

The game was well played all up until that moment. It was very close. Was he really stalling? Where do you draw the line. At that moment, I was itching to roll initiative. Unless you were watching the game up until time was called, who would know? If I had played a little differently, I would not have gotten myself into that situation. Maybe if I used a different strategy the match would have been more favorable, and it would not have come down to the last few moments. I learned a lot from that match.

I rather keep the game friendly. I like playing the game wether I win or loose. Loosing too much can be a drag, but it can be cool to loose to someone you have just taught. I think of it as recruiting another adict (ahem)... player who will want to make trades.
False accusations of stalling & similar issues are why the floor rules need an objective criteria for stalling, not a subjective one.
Thats why players keep surjesting chess clocks. But the mass of interactions in a single ddm phase is why chessclocks arn't used.

However the majority of those interactions are just the non-phasing player rolling saves/morale checks. And since all dice rolls are meant to be random, they could just as easily be rolled by the phaseing player. Which would make chess clocks a lot more viable.

Foo Fighter
Warrior
Warrior
188 Posts


View Have/Want List View Trades View References View Email View Profile


11/16/2006 7:48 AM  
I don't really care if there are clocks or not...I'm just trying to help think this through...

So what are the issues?

Stalling by getting up, stopping the game etc. is a no brainier, it’s cheating. As some posters pointed out that’s observable repeat behavior that action can taken to stop or punish.

But it seems some posters are lumping subjective play speed into the stalling category. Some players are hasty and impatient and others are more deliberate. Does that mean the more deliberate player is stalling? It seems some posters believe it does.

Imagine two players play a couple rounds at the same exact speed each turn. The hasty/hyper guy could complain to the judge and his subjective opinion might be taken as fact by the judge. This would serve to pressure the other player for the rest of the match and put him at a disadvantage…while the complainer has no pressure.

And what about the end game? Often people develop a great sense of urgency in the last minutes. If the players have been taking a minute or two to take their turns for the first 50 minutes but now suddenly in the last minutes one player moves in 10 to 20 seconds is the other player “stalling” by continuing to move at the established normal game pace? It seems some on the board here would say the person moving at “normal” pace is stalling.

So where am I going with this?

Perhaps the rules should allow a player to invoke a turn time limit in the last 10 minutes of the game…perhaps 1 minute per turn. If both players are comfortable they could wave the limit if they choose. shrug   

Just stirring the pot here.

I only had that one unusual incident and don’t expect it to be an issue again (recall that my opponent had an issue with my admittedly slow play speed but to me he played slowly as well…but he was oblivious to his own play speed but very focused on mine).

I’m just pointing out that if people are overly concerned with how fast OTHER people play, and they wish to consider a difference in play speed “stalling” and therefore cheating…then they themselves need to be held to some measurable criteria as well.

Otherwise people should relax and enjoy a fun game and not drive away new players from a game that is already far down on the popularity ladder.

Cheers,

~Foo Fighter~




A Repo man is ALWAYS intense.
You are not authorized to post a reply.
Page 2 of 2 << < 12

Forums > Dungeons & Dragons Miniatures > D&D Minis 2.0 Skirmish Discussion > Should there be a time limit on a players turn?



ActiveForums 3.7
Play Dreamblade Now!
You must be signed in to participate in the games.
Copyright 2003-2008 by maxminis.com   Terms Of Use  Privacy Statement