Posted By KitShickers on 11/12/2006 11:45 AM Careful you don't drive people from the game.
I came out to a pre-release recently and got accused of stalling and it left a really bad taste in my mouth.
I second the motion, eventhough I have been a casualty of slow play. I put my opponent into check, He had very fiew options to chose and the game was very close. If he completed his last activation we would have started another round before time was called. He systematically ran through every move his last piece could make with a wopping speed four. It seemed like hours, but it may have been 3 to 5 minutes. His hesitation was what caused me the game, I had him cornered, and none of his creatures could do enough damage to remove the threat even if I lost initiative. The game was well played all up until that moment. It was very close. Was he really stalling? Where do you draw the line. At that moment, I was itching to roll initiative. Unless you were watching the game up until time was called, who would know? If I had played a little differently, I would not have gotten myself into that situation. Maybe if I used a different strategy the match would have been more favorable, and it would not have come down to the last few moments. I learned a lot from that match. I rather keep the game friendly. I like playing the game wether I win or loose. Loosing too much can be a drag, but it can be cool to loose to someone you have just taught. I think of it as recruiting another adict (ahem)... player who will want to make trades.  False accusations of stalling & similar issues are why the floor rules need an objective criteria for stalling, not a subjective one. Thats why players keep surjesting chess clocks. But the mass of interactions in a single ddm phase is why chessclocks arn't used.
However the majority of those interactions are just the non-phasing player rolling saves/morale checks. And since all dice rolls are meant to be random, they could just as easily be rolled by the phaseing player. Which would make chess clocks a lot more viable.
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