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Subject: EPIC Kolyarut Stats

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Sirohk
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12/02/2006 1:00 PM  
For those who have missed it elsewhere, here ya go:

Kolyarut (epic)
LG - 220 pts

LVL 13
SPD 6
AC 26
HP 150
Melee +18/+13 (20 magic + Life Drain)
TYPE: Construct
SPECIAL ABILITIES
Construct Traits
DR 5
Enervation Ray
(Unlimited Uses) (Replaces attacks: sight; attack -2 and save -2)
Fearless
Life Drain 20
(If target is a living creature, this creature gets +20 hp [maximum 150 hp])
Spell Resistance
SPELLS

5th - hold monster [] (sight; Paralysis; DC 17)
4th - mark of justice [] (touch; creature can only move; save negates only if made in a victory area at the end of one of the affected creature's turns; DC 20)

Pretty amazing looking.Â

Cheers.Â

Sirohk



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12/02/2006 3:03 PM  
Looks good. Mark of Justice is begging to be exploited to death, particularly with enervation ray. The DC is not exceptionally high, but with enervation ray becomes tougher, and with a possible ray of enfeeblement as well, it should prove fairly difficult for most things-even aspect of bahamut has a 40% chance of failure then, and Tordek could be really screwed, given the amount of time it will take him to get to a victory area and make the save, all the while getting the crap beaten out of him. Very interesting...

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originally posted by grim:
While he is clearly insane, he does have a point.
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Thenameless
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12/02/2006 7:44 PM  
Agreed. It looks very techy, but that's some really nice tech to have that isn't too hard to pull off. I love both the life drain and enervation ray.

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Vrecknidj
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12/03/2006 7:56 AM  
So, how quickly could epic Tordek with two Couatls kill this thing? Assume Tordek makes all its saves and that the Tordek player can keep a figure between Tordek and the Kolyarut until they engage and assume the Tordek player wins initiative.

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SYB
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12/03/2006 8:06 AM  
The answer to that question is easy. One round. And easily. It just isn't a fair question. You gave Tordek ALL the advantages. You assumed everything went right for him. Heck, an Imp can beat Tordek if you assume the Tordek player can roll nothing but 1's.

With reasonable support (on both sides) and the average results on tech usage, this guy is probably a reasonable threat to Tordek. And, through his enervation ray and spell, he can provide strong support for other units in his band (something Tordek can't do).

-SYB


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Lima, Perú

12/03/2006 11:15 AM  
if epic kolyarut hits twicw it heal 40 points, it give it a lot time into play instead of it low HP.

someone have the pics of this epic?

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Gunthar
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12/03/2006 5:40 PM  
Is it just me, or are initiative rolls becoming more important than ever?

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Sirohk
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12/03/2006 5:50 PM  
Posted By Gunthar on 12/03/2006 5:40 PM
Is it just me, or are initiative rolls becoming more important than ever?

Like a local car saleman (Ficcillo Chevrolet) says - HUGE!Â

Map selection.Â
Side selection.Â
Initiatives.Â




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12/03/2006 8:38 PM  
Initiatives and Activation Control are really important and always will be.

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Damien the Bloodfeaster
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12/03/2006 11:24 PM  
Although the epic kolyarut looks cool at first, the more I study it the more it reminds me of the dracolich--a fig with potent abilities, but the hit points are low enough that it seems unlikely the tech will compensate enough to avoid getting it killed swiftly. I can't see it standing up to epic storm archers long, nor epic tordek, nor an aspect of tiamat, for example. Depends what else is in the warband supporting the kolyarut, of course, but I can't think of anything that would markedly improve its chances.

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Lima, Perú

12/04/2006 12:56 AM  
You can use dragonmarl Heir of deneith to make it inmune to electricity and bodyguard against tordek, and if kolyarut hit twice it Cure 40 HP.

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12/04/2006 3:59 AM  
It looks like this one can beat the enemy titan at will.I want to try it in epic mode against tiamat and bahamut.Maybe they will be easily defeated

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12/04/2006 6:18 AM  
Oh yeah, right after he get's smacked by insane damage he's in the position to cast a TOUCH spell on the enemy titan (which still has to go around SR) and then the Titan is out of the game...

I'm sorry, but the Kolyarut is just another EPIC creature that would be good if it has more HP or less points. (or both)

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jooquase
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12/04/2006 6:51 AM  
This guy defenetly has potential. He is also less costly than Tordek, I think that he might be a good match with the epic Slaughterstone Eviscerator, the SSE can dish out the damage, while Kolyarut defends it and Ray's every enemy. Not sure of what kind of support pieces fit best (could potentialy be without commander).


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12/04/2006 11:58 AM  
I like the epic Kolyarut a lot. If an enemy titan doesn't fly and its large (or huge), you can easily block all paths to a victory area, thus denying the possibility to make a save for the mark of justice. If you can't block every space, at least you can get sure that it will be severely punished from AoO's in the way. If the titan runs at double speed to an unblocked victory area, it gives you at least 2 rounds to beat the crap out of the band's supports/commanders.

Just a little question: Does a creature affected by Mark of Justice gets to make attacks of opportunity?


vudumumu
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12/04/2006 3:28 PM  
No, it can only move, nothing else.

jooquase
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12/04/2006 3:39 PM  
The "nothing else" is a bit harsh, it can still make saves


lingster
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12/05/2006 6:53 AM  
hmmm... use this guy and the Lord of Blades... to dump him into LE.... Interesting.....

Hmmm... I wonder how hard it would be to get him in with Eleminster.... to get the extra Mark of Justice spell....   and that +2 to the save....  hmmm.....  hmmm.....

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Orion72
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12/05/2006 7:06 AM  
LoB can only bring over Living Constructs (Warforged). Elminster has no way of bringing non-Commander Constructs over from LG.

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12/05/2006 7:32 AM  
Posted By MAURIZIO on 12/04/2006 12:56 AM
You can use dragonmarl Heir of deneith to make it inmune to electricity and bodyguard against tordek, and if kolyarut hit twice it Cure 40 HP.


The thing is, if I was playing Tordek, there's no reason I would bother attacking the more resiliant kolyarut until after I had ripped the bodyguard a new one. Even immune to electricity and assuming it gets its life drain in with every attack, its still screwed. Tordek with decent support (ala Snake's Swiftness) should be able to tear the kolyarut down pretty fast

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originally posted by grim:
While he is clearly insane, he does have a point.

Ryoga
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Coquimbo - Chile / Italia

12/05/2006 7:34 AM  
Great unit........ but I have one Question........ When you cast "mark of justice" you enemy negate if save first? or only can make Save Check when is in an Victory area???.

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lingster
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12/05/2006 8:16 AM  
Posted By Orion72 on 12/05/2006 7:06 AM
LoB can only bring over Living Constructs (Warforged). Elminster has no way of bringing non-Commander Constructs over from LG.


No, I was thinking the other way....

Redgar Adventurer....  He brings over Ele into LG...Â

Epic Koly
Ele
Redgar Adventurer
2 Dragonkiths
Dwarf Artificer
Nebin!!
Warmage

497 pts.  8 Activations.

Ele brings in the second chance at Mark of Justice and makes the saves for the epic Koly at +2 more, the Dragonkiths run blocking and protection for the Ele.  Artiificer and Nebin are point grabbers when thier usefulness is done.  IE: Blurr, LSoF.  Warmage, just a nuscance with her ring of blades, which Ele will cast on himself too.

I think it might be a tough band....

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Orion72
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12/05/2006 8:36 AM  
Regdar's Warband Building can't affect other Commanders. No Elminster, Storm or Drizzt in LG.

SYB
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12/05/2006 9:41 AM  
I think Ryoga makes a good point. I've read the ability and Guy's clarification. It seems like the Mark "autohits" if placed on someone outside a victory area. With that in mind. Tordek is only speed 6 and could easily lose 2-3 turns (time when the Kolyarut is kicking his butt) before shaking the Mark.

-SYB


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Coquimbo - Chile / Italia

12/05/2006 10:34 AM  
Yes SYB, I know even your enemy needs to save at the end of his turn, and you needs to check SR ........ thats the problem. Mark of Justice is good spells......... that I never see

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12/05/2006 10:41 AM  
Posted By Orion72 on 12/05/2006 8:36 AM
Regdar's Warband Building can't affect other Commanders. No Elminster, Storm or Drizzt in LG.


then it's back to the drawing board again... I thought I had something good going....


Why oh why does it have to be a CE...???

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12/05/2006 10:51 AM  
Posted By SYB on 12/05/2006 9:41 AM
I think Ryoga makes a good point. I've read the ability and Guy's clarification. It seems like the Mark "autohits" if placed on someone outside a victory area. With that in mind. Tordek is only speed 6 and could easily lose 2-3 turns (time when the Kolyarut is kicking his butt) before shaking the Mark.

-SYB


Actually - it's worse than that.  The effect is only removed if the target passes a save at the end of his turn in a victory area.  So, let's say a titan is basing something of yours and we're all standing in a victory area.  Now, Kolyarut can cast Mark of Justice on the titan and he can feel free to make a save if he likes, but it will not negate the effects since it is not being made at the end of his turn.

Now, your other based pieces can safely walk away from the titan since he cannot make AoOs either.  On top of all this, if the titan has already acted this round, you could win initiative next round and get another pair of activations before he even gets his first chance to shake the effects of the spell.

Naturally, this is compounded if the titan in question is not already in a victory area.

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12/05/2006 2:08 PM  
Exactly Temysry, I was going to say the same thing, even if the victim is already in a victory area it can't do anything but move and then make the save on its turn so it can't attack that first round either.  The victim will always lose at least one round of actions.  Now you just have to penetrate the spell resistance.

I think the Kolyarut needs to be used as support and not as the main offense.  He is too squishy to be up front.  You need a hitter up there fighting, and then bring up the Kolyarut to zap them.

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Lima, Perú

12/05/2006 10:21 PM  
I´m just thinking about something like this:
Epic AoK 208
Epic Kolyarut 220
Couatl 42 (Cmd 0)
Cleric of Order 24 (Cmd 5)

and 6 points fillers, but only 6 activations.

But i think it not work to well for Low activations. But if Kord is adyacent to the titan and Kolyarut make a success Mark of Justice, it came make a AoO, when titan move to a V.A.

Don´t know, maybe work, maybe not, but i will try it just for fun or maybe I change Kord for a Epic Marut (but I loose SS from Couatl).

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Coquimbo - Chile / Italia

12/06/2006 7:04 AM  
WOW......... mark of Justice is amaizing......... I think that the magnitute of mark of Justice depends on Map choice. You need maps without Central VP Areas (No Field of Ruin, Dragon Grotto) you need maps Without too much VP Areas (No Tomb of Queen Peregrin)........... I think that maps like Hell Spike can block the use of Enervation Ray................. I dont find maps for EPIC Kolgarut.....

@MAURIZIO, I dont think that 6 activations and the weak AoK can defeat an powerfull Bahamut or Tordek. Change something, try use DragonMarks

Good Units good Quest

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SYB
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12/06/2006 3:35 PM  
I found a beautiful map for epic kolyarut: Dragondown Grotto.

Huh, you say. Consider this warband:

Epic Kolyarut
Warforged Titan
Maug x2
Sword of Heironious
..whatever filler fits (Aramil if possible w/ 8 activations)

Now, the Titan and the Maug can COMPLETELY FILL the three victory areas on the board. The Kolyarut places the Mark on the opponent's titan. And then it spends the rest of the game chasing down whatever the opponent has left. Sure, you insta-lose against multi-Archmage, but you absolutely wreck titan builds.

-SYB


Temysry
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12/07/2006 4:24 AM  
Posted By SYB on 12/06/2006 3:35 PM
I found a beautiful map for epic kolyarut: Dragondown Grotto.

Huh, you say. Consider this warband:

Epic Kolyarut
Warforged Titan
Maug x2
Sword of Heironious
..whatever filler fits (Aramil if possible w/ 8 activations)

Now, the Titan and the Maug can COMPLETELY FILL the three victory areas on the board. The Kolyarut places the Mark on the opponent's titan. And then it spends the rest of the game chasing down whatever the opponent has left. Sure, you insta-lose against multi-Archmage, but you absolutely wreck titan builds.

-SYB


That is pretty slick - escpecially since the the WFTitan has pushback too, in case the creature you want to target with the mark of justice is already on a victory area.

Of course, it's a little difficult to get around on that map with large and huge bases without flight.  I'm not sure there's a better way to do it though.

As has been mentioned though, the strategy will only work if you can beat SR.  There aren't too many titans these days that don't have SR (Tordek being a notable exception).  I'm not sure I'd want to pin my hopes on a coin flip, but man would it be fun if it worked...Â

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