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 Vrecknidj Warlord
 10358 Posts


 United States
 | | 12/16/2006 6:21 AM |
| I thought I'd start something. If I have the memory to return to this theme, I'll post a few "Your Best..." threads and ask you to post your best band containing whatever else is in the subject line. Everyone can post their best bands of the type listed, and we can all debate about what makes them good.
Since we have yet more maps and another set before the qualifier studies begin in earnest, we still have time to be chatty, and though some of what we discuss now will get swept under the rug of a new set's inclusions, it's worth doing anyway, just for the warband-building practice.
So, with that out of the way, here's my submission:
Purple Dragon Knight Maug x2 Aasimar Favored Soul Sacred Watcher x2 Aramil Human Commoner
The PDK's fear cone can go through the Maugs and Sacred Watchers without affecting them, giving lots of useful targeting options, and causing the associated attacks of opportunity to potentially be a problem. The PDK is also a reliable and sturdy commander, and the +6 is very nice. I thought about CoDA and Syreth, but in this band, I prefer PDK.
The Favored Soul gives magic weapon to the Maugs first, then bless, and if he's still around, uses his remaining spells. The anti-conceal, andti-invisibility is handy--but a Shadowdancer could drop him quickly.
The Sacred Watchers are, well, annoying and useful. As I have no real victory-area grabber in the band, the Sacred Watchers can fulfill that role early on. I assume that I'll be behind 10-0 after the first round.
Aramil's magic missile threat means that enemy victory area grabbers have to have 15 or more hit points, or risk running away or dying if they go out too soon. More importantly, however, is the enfeeblement.
The Commoner was my choice over the 4-point piece options simply because it has speed 6.
Dave
| | Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing; My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right! | |
| Sirohk Commander
 3844 Posts



 USA
 | | 12/16/2006 8:10 AM |
| Very nice Dave. Sacred Watchers are a real pain.Â
How about the following also:
Purple Dragon Knight 45 Maug 41 Maug 41 Kolyarut 45 Assamir Favored Soul 20 T Wolf 5 Man at Arms 3
200 pts, 7 activations
Kolyarut is a real pain. Assamir for all of Daves reasons. Keep em close versus invisible warbands. PDK can do his thing from behind blockers and then become finishing attacker.Â

| | Sirohk, the Bard of Heartstone Knight of the Rahshasa's And Crusader of the Zakya, Ak'chazar, Naztharune, and Naityan Rakshasa's | |
| Low Key Underboss
 1231 Posts




 | | 12/16/2006 8:50 AM |
| Large Green Dragon Maug x2 Kobold Sorcerer Snig + Sniglets Dragonwrought Kobold x2 Dire Rat
Could be pretty interesting or at least pretty fun. 3 good beaters, one of them nerfs CG badly. The two Flying kobolds have conceal 6 for added survivability when they flank with the Maugs and Snig gives them extra damage. Loads of activations and a decent VP grapper. Low on inititative rolls, but who cares?  | | Champion of the Sarrukh | |
| lynchpt Sergeant
 926 Posts




 | | 12/16/2006 12:55 PM |
| My favorite at the moment is
Troglodyte Captain Maug x 2 Duergar Champion Troglodyte Thug Dark Moon Monk Timber Wolf
If I were confident enough of usually being able to get the Maugs on a magic circle (or fighting non DR foes), the band would be noticeably improved by swapping the DMM and TWÂ for another Trog Thug and Greenspawn Sneak and Goblin Skirmisher.
Pat Lynch | | Dreamblade Rules Advisor | |
| Gunthar Commander
 2938 Posts




 | | 12/16/2006 1:05 PM |
| I like:
Cleric of Yondalla 14 Kolyarut 45 59 Kolyarut 45 104 Maug 41 145 Maug 41 186 Mialee, Elf Wizard 6 192 Timberwolf 5 197 Man-at-Arms 3 200 That's about 1/8 of the band that's squishy, not fearless (although Mialee and Man-at-Arms might as well be) and can be hurt by sneak attacks. The rest deal magic damage, are durable and just plain annoying to try and get rid of. | | Champion of Prit(Wemic vindication is here) Minneapolis/St. Paul area Completed trades: Aspect of Cheese (Love that moniker), Tickparasite, Elderthing, Lalato, Sodj, Grimoire, SmilinIrish, Zeb, RWarehall,Link, wikkawikkawa, Auramancer, Rommers, HK, Ivid5,Qillan_dvra, Puggins, Arcabius, Ironfist Boulderbender, Robby, Corim Danex, monster_slayer, DNDJUNKIE, Kelemvor, Krush, ckissee, Massawyrm, hockey fan, Wish, Uninspiring Lieutenant, vtloon x2, Vrecknidj, Darthpoke, WakeXX, AnarionZell, lycusmike, papabear5 and umpteen local trades with board members
| |
| Orion72 Underboss
 1917 Posts



 | | 12/16/2006 2:44 PM |
| Bah!
Maug 1 Maug 2 Fire Giant Forgepriest Snig + Sniglets Greensneak Blue Kobold Miner on Hellspike
I went 3-0 with it last month, beating a CG band (on the Grotto!), a Marilith/Hill Giant and a Death Slaad/Blue Slaad/Lich band.
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| Sirohk Commander
 3844 Posts



 USA
 | | 12/16/2006 4:35 PM |
| Posted By Orion72 on 12/16/2006 2:44 PM Bah!
Maug 1 Maug 2 Fire Giant Forgepriest Snig + Sniglets Greensneak Blue Kobold Miner on Hellspike
I went 3-0 with it last month, beating a CG band (on the Grotto!), a Marilith/Hill Giant and a Death Slaad/Blue Slaad/Lich band.
Very nice. But looks very risky with Commander 0 on FGF MC's.Â
If were talking LE Dual Maug warbands, how about the following:
Maug 41 Maug 41 Helmed Horror 45 Ogre Mage 44 Snig & Sniglets 20 (or Dark Moon Monk + T Wolf) Greenspawn Sneak 6 Sniglet 3
10 activations
The Ogre Mage is expendible, but use his +2 bonus as long as his Conceal 11 keeps him in the game. His Cone of Cold and Sleep can be killer if used at the right time.Â

| | Sirohk, the Bard of Heartstone Knight of the Rahshasa's And Crusader of the Zakya, Ak'chazar, Naztharune, and Naityan Rakshasa's | |
|  Vrecknidj Warlord
 10358 Posts


 United States
 | | 12/16/2006 4:52 PM |
| Posted By lynchpt on 12/16/2006 12:55 PM My favorite at the moment is
Troglodyte Captain Maug x 2 Duergar Champion Troglodyte Thug Dark Moon Monk Timber Wolf
If I were confident enough of usually being able to get the Maugs on a magic circle (or fighting non DR foes), the band would be noticeably improved by swapping the DMM and TWÂ for another Trog Thug and Greenspawn Sneak and Goblin Skirmisher.
Pat Lynch It's unexpected, I'll say that. I was surprised to see the Trog Captain as a piece of choice to pair with a pair of Maugs. But, he's got lots of hp, a good AC, a very nice commander effect and rating and so is better than I would have given credit for.
Nice.
Dave
| | Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing; My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right! | |
| djtool Sergeant
 584 Posts



 Crystal MN, USA
 | | 12/16/2006 5:26 PM |
| can't say it'd be the *most* effective, however:
couatl mephling pyro maug x 2
for a core could be fun.
| | Champion of: Brain in a Jar | |
|  Vrecknidj Warlord
 10358 Posts


 United States
 | | 12/16/2006 8:46 PM |
| I tried out my band tonight (Purple Dragon Knight, Maug x2, Aasimar Favored Soul, Sacred Watcher x2, Aramil, Human Commoner). The first match was against a Solar/Couatl/Rikka band. He never had a bad roll, I rolled three 1s, including a Maug vs. a Slaying Arrow. He won 201 to 5.
The second match was against Ryld/Centaur Hero/Crow Shaman. I won 200+ to 10. It was a bloodbath. This time, I had good rolls, and his sucked (his Centaur missed 4 attacks).
Neither one was a very good test.
Dave
| | Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing; My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right! | |
| Sirohk Commander
 3844 Posts



 USA
 | | 12/17/2006 5:21 AM |
| Posted By Vrecknidj on 12/16/2006 8:46 PM I tried out my band tonight (Purple Dragon Knight, Maug x2, Aasimar Favored Soul, Sacred Watcher x2, Aramil, Human Commoner). The first match was against a Solar/Couatl/Rikka band. He never had a bad roll, I rolled three 1s, including a Maug vs. a Slaying Arrow. He won 201 to 5.
The second match was against Ryld/Centaur Hero/Crow Shaman. I won 200+ to 10. It was a bloodbath. This time, I had good rolls, and his sucked (his Centaur missed 4 attacks).
Neither one was a very good test.
Dave
Tough to judge how well a warband runs with rolls like that.Â
I went through a similar experiene with a Triple Eye of Gruumsh warband last year. I kept rolling ones and did not really know how well the warband could do. I finally gave up on the idea and wnet back to LE warbands.Â
I still like dual Maugs though. I'm wondering if they would be better served in LE? I really like the warband suggested by lnychpt:
Troglodyte Captain Maug x 2 Duergar Champion Troglodyte Thug Dark Moon Monk Timber Wolf
The Trog Captain? That's the first good usage of him I've seen in a while.Â

| | Sirohk, the Bard of Heartstone Knight of the Rahshasa's And Crusader of the Zakya, Ak'chazar, Naztharune, and Naityan Rakshasa's | |
| tundrin Sergeant
 413 Posts



 Randolph, NJ
 | | 12/18/2006 6:27 AM |
| I have gone 1-1 while learning how to effectively run
Cadaver Collector Maug x 2 5x3pt filler (Kobold Miners or Goblins) Or swap two for a Green sneak for 7 activations
3 big bases can be tricky, no magic weapon, but with all three hitter having reach 2, immune to sneak damage, Spells with no effect or SR 11, its a lot of fearless HP to get through while swinging at +11/+11 for 20/20 or +22/+22 for 30/30. All three hitter have speed 6, which can actually cover a bit of ground.
And it is sweet whenever you win init without a commander
3-1 Also using
Koly Maug x 2 Asimar Favored Soul Hammerer x 2 Sacred Watcher
Again no commander. If facing DR, then use MW first, if not, then Bless first to give everyone the bonus. SW for victory points is hard to budge, hammerers are great against leading fodder (+11 for 15dam) Koly enverates anyone who bases a maug, then picks his target for hold monster. AFS sidles up behind a Maug for MW and keeps using stun. | | Champs 2007 Top 16, Team Amish Class of 2007 Seeking Northern NJ DDM'ers - "There can be only one" (I hope not) Champion of the Doppleganger | |
| Lord_rock Underboss
 1887 Posts



 Portland OR
 | | 12/18/2006 10:55 AM |
| No commander huh???
I say: maug maug Helmed horror Helmed horror darkmoon greenspawn 2x 3pt fodder
the tin men... | | Rock Bottom Pricing: Arcane Archer 30, Centaur Hero 67, Human Cleric of Bane 25, Gold Champion 34, Death Knight 52, Goblin Blackblade 9, Silentwolf Goblin 7, Orc Raider 10, Dwarf axefighter 9, Healer 9, Thaskor 65, Aspect of Demogorgon 71, Ogre 9, Fire Giant 79, Human Wanderer 7, Drunken Master 18, Barghest 12, Longstider Barbarian 27, Longtooth Barbarian 22, Frost Giant 76, Ravenous Vampire 42, Large Earth Elemental: priceless | |
| NATE919HORNET Sneak
 58 Posts



 | | 12/18/2006 11:13 AM |
| I actually hate constructs but they have their strengths:
CoO 24 War Weaver 33 Maug X2 81 Hammerer X3 48 Aramil 13
War Weaver casts Bulls Strength on 3 Hammers. Move 1 or two double speed and attach to tile grabbers. They are 30HP 21AC and good for 20 damage at +10, they will smash the heads of timber wolf or human commoner, then assist the Maugs hopefully being setup for a charge since they are slow. War Weaver follows Maugs into battle casting MW on them if needed, otherwise try to dimension hop them in so they can take both attacks, or use SS. Aramil is there to reduce damage since healing is not an option. CoO is just an awesome LG commander. Sheild of Faith and Maj Resistance your Maugs if needed and 5 Command is his big strength. I found the greatest strength is that players often forget that there are 3 little guys running around capable of 20 damage in addition to the main hitters you are working on, which can screw up a game plan quick. I like dragon shrine for the resistance, and easy to setup charges from VP areas. | | CHAMPION OF FISTANDANTILUS | |
|  Vrecknidj Warlord
 10358 Posts


 United States
 | | 12/18/2006 3:47 PM |
| If only the Hammerers were faster. The Maugs, if they move to the front, cannot adequately protect the Cleric of Order and War Weaver from flying assassins, and the Hammerers may not prove tough enough as guards. But, you can't really afford to keep the Maugs back, either.
I like the Cleric of Order too, but I'm not as much of a fan of the Weaver (then again, with the Hammerers, he adds a nice bonus).
Dave | | Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing; My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right! | |
|  Vrecknidj Warlord
 10358 Posts


 United States
 | | 12/21/2006 7:21 AM |
| Some of the Lawful Evil bands posted here got me to thinking about LE dual-Maug bands. Here's where I've gone with this.
Large Green Dragon Maug x2 Urthok Dark Moon Monk Wolf Skeleton Azer Raider Dire Rat
You've got two fast pieces to grab a victory area, and one of them is fearless. You've got a fire immune blocker for those pesky fire-damage bands. And, you can get the Maug's attack bonuses up to a very nice total with flanks, commander effects, and magic weapon.
Urthok was chosen, primarily, for his +5 to the LGD's morale check. You really cannot afford to have the LGD running away, and if he does, you want a very, very good chance at rallying him.
Dave | | Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing; My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right! | |
| nycfarmkid Underboss
 1210 Posts



 Wadsworth, OH
 | | KillerZebra Skirmisher
 21 Posts



 | | 12/21/2006 1:27 PM |
| In Epic, I really like this band:
Urthok the Vicious
Cadaver Collector
Cadaver Collector
Maug
Maug
Fire Giant Forgepriest
Flesh Golem
Hellcat
Imagine, an Epic Band wielding no Epics...hmmm. While Urthok is susceptible to assassination, you gotta love the dual Collectors, dual Maugs coupled with FGFP. Golem's Fearless adds to synergy, and Conceal 11 from Hellcat is sweet (I really like Hellcat!) No tile grabbers - is that really a bad thing? - but I'd use Hellcat's Speed 8 to gobble up any annoying tile grabbers/fodder, then come in for flanking to assist the big hitters. Most important – 7 activations are decent thumpers – and the 8th (Urthok) isn’t too shabby. As someone mentioned earlier, I really like using the Maugs in LE since Fearless is a bit more difficult to field in LE bands. Adding Flesh Golem adds to this, and Conceal 11 is just nasty.
As for a 200 pt band:
Urthok the Vicious
Dragonmark Heir of Deneith
Maug
Maug
Doom Fist Monk
Dark Moon Monk
Kobold Monk
Kobold Miner
Deneith on Urthok to deter assassination; Dark Moon for MW x4 - Maugs first, then Doom and Urthok, turning Doom into +15/+15 (10 magic) when under Urthok's CFx...not too shabby for under 30 points. That gives me three decent thumpers, with Urthok and Deneith in tow as back-up/clean-up - which Urthok does rather well - especially in conjunction with his Hurling Charge. Kobold Monk tile grabs, and Dark Monk follows after handing out his aforementioned 4x MW spells. Miner for pointless fodder.
| | | |
| djtool Sergeant
 584 Posts



 Crystal MN, USA
 | | 12/21/2006 2:02 PM |
| vreck in the maugh band you posted i would just go ahead and swap out urthok for the red hand sorcerer.
sure you lose %10 on your morale check but you gain so much more damage. beyond that if you don't mind beign liberal with your snowballs (which you should be) you can easily pick off most tile grabbers to give you activation control and a possible vp advantage. | | Champion of: Brain in a Jar | |
| Sirohk Commander
 3844 Posts



 USA
 | | 12/21/2006 4:12 PM |
| One more dual Maug warband idea for the books:
Maug 41 Maug 41 Shuluth 59 Chraal 15 Dark Moon Monk x3 Warrior Skeletons (or 1 Kobold Miner in place of a Skelly
8 activations, 200 pts
Skellys are for blocking, VP grabbing, abd Shuluth can blast through them.Â
With Shuluths CFX the Maugs and Chraal should get in some extra swings.Â

| | Sirohk, the Bard of Heartstone Knight of the Rahshasa's And Crusader of the Zakya, Ak'chazar, Naztharune, and Naityan Rakshasa's | |
|  Vrecknidj Warlord
 10358 Posts


 United States
 | | 12/21/2006 5:38 PM |
| Posted By djtool on 12/21/2006 2:02 PM "vreck in the maugh band you posted i would just go ahead and swap out urthok for the red hand sorcerer."
I thought about it, but I was afraid that the commander would become too much of a target if I happened to use the spellcaster instead of Urthok. But, it's certainly worth trying the band with each commander and seeing which turns out to be the most advantageous.
Dave | | Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing; My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right! | |
| CSchroder Sergeant
 407 Posts




 | | 12/22/2006 5:02 AM |
| Posted By Gunthar on 12/16/2006 1:05 PM I like:
Cleric of Yondalla 14 Kolyarut 45 59 Kolyarut 45 104 Maug 41 145 Maug 41 186 Mialee, Elf Wizard 6 192 Timberwolf 5 197 Man-at-Arms 3 200 That's about 1/8 of the band that's squishy, not fearless (although Mialee and Man-at-Arms might as well be) and can be hurt by sneak attacks. The rest deal magic damage, are durable and just plain annoying to try and get rid of. Gunthar,
I played with your warband the other night on Vassal and had good success against a dual Horned Devil warband as being immune to stuns is good! We were playing on his map--King's Road--and with the combo of enervate and forest cover, the Horned Devils were only attacking at an effective plus 10 and he missed CoY at least 2 times and maybe 3! I play to try it again--thanks!
Charles
| | Charles AKA The Beardless One, Proud Member of Team Amish | |
|  Faragdar the Wise Commander
 3490 Posts



 Albuquerque, NM, USA
 | | 12/22/2006 10:25 AM |
| Couatl Arcane Ballista Maug x2 Cleric of Yondalla Standard Bearer Jozan, Cleric of Pelor
I really like the Maug with an Arcane Ballista, but it's tough to do, especially with dual Maug. There are 3 spellcasters to power the ballista (I opted for Jozan as an extra crew member, rather than a "tile grabber"). The Standard Bearer lets you carry the Couatl's commander effect along with the Maugs (as well as shutting down enemy commander effects) while the Couatl uses snake's swiftness to keep the ballista firing. The Couatl can always catch up with the Maugs to dump snake's swiftness on them instead, if needed. There's only one magic weapon, unfortunately, so you could be left with one Maug unable to bypass DR. If you don't have DR to worry about, it can go on the ballista, instead.
I thought about the Aasimar Favored soul. You could magic weapon both Maugs and the ballista and add bless to the mix. You can also make it more difficult for invisible bands (especially Shadow Dancers) to assassinate the Couatl or avoid attack by the Maugs. The problem with that is you'd have to sacrifice the extra commander and countersong to fit him in. Tough call. I'd have to play around with it to decide whether to risk the alternate approach. | | "Before God we are all equally wise - and equally foolish." - Albert Einstein Champion of Myopic Half-Orcs Winner, WBC X | |
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