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Subject: Your Best Bluespawn Stormlizard Band

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Vrecknidj
Warlord
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United States

12/22/2006 6:49 AM  
These aren't the easiest, especially with Storm running around.

Human Blackguard
Bluespawn Stormlizard x3
Dark Moon Monk
Vargouille
Timber Wolf
Azer Raider


The Vargouille, honestly, probably won't work, but, the attempt at paralysis can be used through the Stormlizards since they're dragons, so what the heck.

The Blackguard, of course, is to try to keep the stupid Stormlizards in the game as long as possible.

Dave

Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing;
My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right!

Faragdar the Wise
Commander
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Albuquerque, NM, USA

12/22/2006 7:38 AM  
Dragon Totem Hero
Gnome Trickster
Bluespawn Stormlizard x2
Graycloak Ranger x2 (+ Timber Wolf x2)
Devis

Rangers magic fang the lizards, Trickster turns everybody invisible (though it probably doesn't matter with the Rangers, since they'll be hiding most of the time), wolves grab tiles. Stormlizards can do their electricity link without becoming visible, so use that to soften up the enemy, then follow up with an invisible powerful charge (if the extra attack bonus is needed to beat high AC) and then the lightning bolts. Devis is there to shut down pesky commander effects, especially the Coautl, but also Storm (so you might rout somebody with electricity). Suffers from the major problem that the Hero's low commander rating makes morale checks extremely risky.

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Uekzw011
Skirmisher
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12/22/2006 11:50 AM  

41 Dark Naga
117 Bluespawn Stormlizard x3
26 Destrachan
10 Timber Wolf/Kobold Monk x2
6 Greenspawn Sneak

Dark Naga can shoot Lightning bolts through Stormlizards and add some damage that way. Also its cfx will help the DC of the Destrachan's cones. The
-4AC cone will help the Stormlizards hit with their melee attacks. The sonic cone will hurt bunched up opponents, perhaps discouraging concentration. Should the opponent split up his units and allow the Stormlizards to mass against a single unit, Bigby's will put the quite powerful attack of the Stormlizard to good use. Should the Dark Naga be able to hit, perhaps aided by the -4AC cone, and put an opponent to sleep with its melee attack, the Stormlizards with their speed and good base damage will be able to smack the sleeper for 40 points of damage. The fodder is to do whatever fodder does best.        



Sirohk
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12/22/2006 3:50 PM  
The Human Blackguard is probably the best choice for use with the big blue fellas, but sice Dave alreay used him, I'll take a stab at using another commander.Â

x2 Bluespawn Stormlizards 78
x1 Redspawn Firebelcher 39
x1 Hobgoblin Talon of Tiamat 37
x1 Urthok 34
x4 Goblin Skirmishers 12

200 pts, 8 activations

I'm using 2 commanders one, to have a backup, and two, Urthok is a +5 Commander versus the anemic +3 for the HToT, who I'm adding in for the better CFX, his breath weapon, and to act as a front line fighter while Urthok holds back.  Both Urthok & HToT boost the Sniglets.  And if they can gang up on a target, the HToT gains +2 for each spanw adjacent to the target.  And of course there are lots of hit points, some autodamage, and energy damage between the Bluespawns and the Belcher.Â

I would consider dropping x2 Goblins for a Greenspawn and only take 7 activations.Â



Sirohk, the Bard of Heartstone
Knight of the Rahshasa's
And Crusader of the Zakya, Ak'chazar, Naztharune, and Naityan Rakshasa's

PDK
Sneak
Sneak
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12/24/2006 8:22 PM  

i onced used this band :

Human Blackguard

Bluespawn stormlizzy x 2

large green dragon

dark moon  monk

dire rat

goblin skirmisher x 2

 

with todays meta i feel that overloading on one type of energy damage is asking for a disaster, so i through the LGD into the mix.  hes about as mobile as you can ask for if your name isnt valinar nomad charger, and offers a good amount of hit points that doesnt need to be within 6 of commander to reliably stick around.  also he gives those fat rhinos an offly nice attack bonus if they are flanking.


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Autoxdsm
Sergeant
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Myrtle Beach, SC

12/25/2006 10:44 PM  
I played a 500point game with a bunch of bluespawns and I did well until epic Vlaakith Vorpaled a perfect Godslayer and Disenigraded the other one. Not much you can do after that. The band was:

Urthok
Bluespawn Godslayer
Bluespawn Godslayer
Bluespawn Stormlizard
Bluespawn Stormlizard
Darkmoon Monk
+Fodder

Champion of the Brainstealer Dragon
Desert of Desolation Called Shot: Medium Brown Dragon
***Winner of WBC VIII and XII***

Vrecknidj
Warlord
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United States

12/26/2006 5:16 AM  
Posted By PDK on 12/24/2006 8:22 PM

with todays meta i feel that overloading on one type of energy damage is asking for a disaster, so i through the LGD into the mix.  hes about as mobile as you can ask for if your name isnt valinar nomad charger, and offers a good amount of hit points that doesnt need to be within 6 of commander to reliably stick around.  also he gives those fat rhinos an offly nice attack bonus if they are flanking.

I like your band, maybe I'll have to run that one.  I was worried about the current meta screwing with the damage output too, but I was going for maximizing my lightning output.  However, the more I think about it, the more I realize that three is overkill.

Dave


Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing;
My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right!

bshugg
Underboss
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12/26/2006 6:12 AM  
I played:

Urthok
4 Storm Lizards
Dire Rat
2 Goblin Skirmisher

Its won every game so far but thats only about 3 times trying. Very straight forward and brutal. Having the lower commander rating than the Blackguard can stink, but I think fitting the 4th lizard in is worth it. I would be worried with Couatl based bands or electric immune stuff and I doubt I would take it to anything but a fun tournament.


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Vrecknidj
Warlord
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12/26/2006 6:33 AM  
Opposite direction: instead of going from 3 to 2, go from 3 to 4.

The Stormlizard's AC, speed and hit points are just so tough that having four isn't a bad idea either. Even if it faces an occasional band that has lightning resistance.

The fact that the link is swift really makes this a powerful ability.

Dave

Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing;
My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right!

Sirohk
Commander
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USA

12/26/2006 7:12 AM  
Excellant write up folks.  Keep em coming.Â

I really want to try and run multi Stormlizards, but that Level 6 scars the begeebers out of me.  Versus stunning attacks and other save effects that can be a real pain.Â

With Urthok the MC is at least +11, and HBG +12 or +16 with Tyranical Morale.  A failed save by rolling 1, 2, or 3 and your Blue Lizard is gone.  Too much of a risk IMO.Â

So I guess I'm in bsruggs camp on this one - fun to try and play as the Bluespawns are indeed tough, but I would not take to a serious tournament.Â

I really love that Swift Electricity link.  Very nice.Â



Sirohk, the Bard of Heartstone
Knight of the Rahshasa's
And Crusader of the Zakya, Ak'chazar, Naztharune, and Naityan Rakshasa's
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