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Subject: 2 epic bands - please comment

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kumaiti
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Moscow - Russia

12/28/2006 5:29 AM  

Small tournment this night and I thought I should ask for input on the two possible bands I am running:

1. Tordek and his big grandpa:
240 - Epic Tordek
220 - Epic Aspect of Moradin
21 - Dwarf Artificer
5x2 - Timber Wolf x2
3x3 - Man At Arms x3

Map: Hellspike or teleport temple.
Epic tordek is a wonderful follower for the Aspect. Lots of HP, high ACs (29). Dwarf Artificer gives Greater Magic weapon to Aspect.  Most of times Aspect of Moradin should be swinging for 40 damage due to StoneLord.

It is almost garanteed defeat against Storm Archers in Dragondown or multi-archmages.

2. Tordek and his guardian angel (what a lame name...)

240 - Epic Tordek
143 - Epic Rikka
42 - Couatl
45 - Cleric of Dol Arah
8 - Warforged Scout
16 - Eberk
3x2 - Man at arms

Map: field of ruins (shared victory area is great for Rikka) or Teleport Temple.

Better support and commander rating than previous band. Damage Potencial is as good as long as Couatl is alive to SS Tordek.

(I don't have human commoners to replace the M@A )
Any insights on these bands?

Just a few words about the local metagame: we always have at least one Aspect of Bahamut and sometimes Storm Archers too. There are no warbands with figures earlier than Aberrations (so, no worries about Soth + Beholders, for example).

Rogue bands are common since not everybody wants to play Aspect of Bahamut.


You know when you are playing too much DDM when you read the Art of War and start wondering how that applies to DDM...

Orion72
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12/28/2006 7:12 AM  
I like them both, but you might want to try to stick a Dragonmark into the second one. Maybe dial down CoDA to a CoO, so Tordek has a better chance at making his breath saves with major resistance.

Bahamut will wipe out the Couatl and Dol Arrah in one breath if it gets a chance to. At least you could give Tordek immunity to cold so he's not down 120 hp when he dukes it out with His Platinumness. Even with big beats from Epic Rikka, I think the lizard will get the better of that engagement, especially if Bahamut has a Dragonmark of his own.

A Dragonmark would also help against Stormies, though I guess having Rikka in their faces helps quite a bit too.

Autoxdsm
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Myrtle Beach, SC

12/28/2006 7:48 AM  
I agree when facing Bahamut the dargonmark will give Tordek a better chance of standing up to him. I would advoid using teleport temple because Bahamut loves it so much and a first turn breathe weapon would devistate your warband. you could try:

Cleric of Order 24
Couatl 42
Epic Tordek 240
Epic RIkka 143
Dragonmark 34
Warforaged Scout 8
Timber Wolf 5
Man-at-arms 3

Let us know what you do play and how it turns out.

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Sirohk
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USA

12/28/2006 8:27 AM  
Posted By kumaiti on 12/28/2006 5:29 AM

2. Tordek and his guardian angel (what a lame name...)

240 - Epic Tordek
143 - Epic Rikka
42 - Couatl
45 - Cleric of Dol Arah
8 - Warforged Scout
16 - Eberk
3x2 - Man at arms

Map: field of ruins (shared victory area is great for Rikka) or Teleport Temple.

Better support and commander rating than previous band. Damage Potencial is as good as long as Couatl is alive to SS Tordek.


I played a wrabnd very similar to this in an Epic Tournament about 2 months age (pre Blood War).  I used the following:

240 - Epic Tordek
143 - Epic Rikka
42 - Couatl
24 - Cleric of Order
8 - Warforged Scout
38 - Mephling Pyromancer
5 - T Wolf

Map - Kings Road.Â

Flying Tordek worked really well.  I went 2-1 with my only loss to a Bahamut (piloted by a very good player) warband that really really buffed Bahamut and I really only lost by die rolls (a few critical misses on B).  My biggest error was not spreading out enough and Bahamut got too many figures with his Line 12 BW.Â



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alepulp
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Manchester, England

12/28/2006 10:06 AM  
I've been running this:

Epic Tordek
Epic Storm
Regdar
Gnome Trickster
3 Medium Astral Constructs
Timber Wolf

I like this - it overcomes the issues around Epic Storm Archers and event Bahamuth - you should be able to get in a round of attacks before it can breathe.

One of these days WoTC will update their tournament page when I'm in the top 5... they never seem to do when I'm in that bracket :(
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evildani
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12/28/2006 10:54 AM  
Why use 3 the astral constructs?
I use the same core as you, and I have been able to defeat bahamut a few times, it comes down to the morale save of the storm archer, but I use the inspired marshall as a primary comander.


alepulp
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Manchester, England

12/28/2006 4:30 PM  
there are few better minis for speed at that level - invisible they can get to flanking quickly and they are great, fearless, tile grabbers.

One of these days WoTC will update their tournament page when I'm in the top 5... they never seem to do when I'm in that bracket :(
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Orion72
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12/28/2006 5:02 PM  
They're also Requires Commander, which could be a problem if you lose Storm.

kumaiti
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Moscow - Russia

12/28/2006 11:13 PM  
Thanks for the replies.

With the second warband, I went 3-0 to semi-finals yesterday and then lost due to terrible piloting. Tordek + Rikka is great!

I like them both, but you might want to try to stick a Dragonmark into the second one. Maybe dial down CoDA to a CoO, so Tordek has a better chance at making his breath saves with major resistance.


Unfortunately I don't have a CoO, but I agree that it could do a better job with Major Resistance. That coupled with Eberk could be really good.


As I expected, I faced Bahamut once. ALthough there was no first-round breath (a well-positioned M@A can do wonders), it was pretty hard to move around after the second round. Eventually, I got tordek and rikka around bahamut. Tordek failed his morale save once (CoDA was too far even to be seen) but a Celestial Healing gave Rikka enough time to tie down Bahamut while tordek rallied.


Fortunately, there was no Storm Archers, but there was a pesky Solar + Arcane Ballista on Dragondown grotto, which I defeated by points when time was called.


The lack of blindsight or blind-fight can be a major pain against CGs bands with the trickster. It is quite painful to see 50 damage wasted due to a missed conceal roll.

You know when you are playing too much DDM when you read the Art of War and start wondering how that applies to DDM...

Gunthar
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12/29/2006 6:52 AM  
Medium Astrals are tremendous for their cost: Cheap, fast, and can block Beholder rays while you close.

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alepulp
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Manchester, England

12/29/2006 9:24 AM  
Posted By Orion72 on 12/28/2006 5:02 PM
They're also Requires Commander, which could be a problem if you lose Storm.


Indeed - I also have Regdar - and I attach one to him. By the time I need to pull in Storm, the game is pretty much won or lost anyways.

One of these days WoTC will update their tournament page when I'm in the top 5... they never seem to do when I'm in that bracket :(
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calvar
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01/01/2007 11:50 AM  
Bahamut can eliminate dragonmark with any of its BW hurting tordek at the same time, so i think it could be useful for its energy resistance but definately not a must.

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