One_Wing Sergeant
 494 Posts


 London
 | | 01/08/2007 2:37 AM |
| Well, it is my strong opinion that Maralith is one of the best figures in blood war. I would love to know which of the following Maraltih bands the community likes best:
1: Â Maralith 73 Â Large Fang Dragon 42 Â Mounted Drow Patrol 27 Â Doomguard 26 Â Wardrummer 19 Â Lolth's Sting 7 Â Orc Warrior x2 6
 2:
As above, but cutting the sting and the orc warriors to replace MDP with a Red Samurai.
 3:  Maralith 73  Mounted Drow Patrol x2 54  Doomguard 26  Tiefing Captain 21  Wardrummer 19  Orc Warrior x2 6
 4: Maralith x2 146  Doomguard 26  Wardrummer 19  Orc warrior x2 6  Gnoll 3 (I only have two OW's)
As to maps, I think 1-3 are drow outpost jobs, while 4 is likely best on mushroom tangle, though I can see all of them being ok on mushrooms.
(Edited for clarity--mod.)
| | Thousands of Zulu's, behind You!
Proud member of PK's team low tier beasting; CG for ever!
Champion of the Dragon Disciple | |
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BoloBaby Sergeant
 640 Posts



 Fort Mill, SC
 | | 01/08/2007 5:56 AM |
| I like #3 best. Two MDP create an assassination threat that takes some heat off your Marilith. It also gives you the chance to pick your targets, especially if your opponent is going after your (important) Doomguard. I might think about dropping the Orc Wardrummer an Tiefling Captain in favor of a different commander that also boosts damage, though...
| | Champion of the Cleric with Raise Dead | |
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 Vrecknidj Warlord
 10493 Posts


 United States
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One_Wing Sergeant
 494 Posts


 London
 | | 01/09/2007 10:19 AM |
| | I played with number 1 on saturday and went 3-0, but I didn't meet any especially bad matchups i.e. nasty githses monkses. It did mess up a Lord of blades and maug band as well as a flying valenar beats band, with an additional success against a pit fiend-zak rakshasa-duegar band, though this was in some part because the pit fiend failed against the dragon's stun save. In would say that the main arguement in favour of band one is that the dragon can be used as an impromptu anti gith monk wall if I were desperate. I do agree thought that in most cases band three would come out better. | | Thousands of Zulu's, behind You!
Proud member of PK's team low tier beasting; CG for ever!
Champion of the Dragon Disciple | |
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iluvxtina Underboss
 1501 Posts



 Spain
 | | 01/09/2007 12:44 PM |
| | I like this mini too.Very useful with tiefling captain or orc wizard (I mean,she really works).the number 3 is my favourite | | LOVE THIS GIRL | |
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Damien the Bloodfeaster Sergeant
 885 Posts



 Portland, OR
 | | 01/09/2007 4:26 PM |
| | I'd probably go with the last one and use the Hellspike map, as her blindsight works nicely with the smoke, and the map is open enough to allow maneuverability for both of the demonesses. | | | |
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Nate_666 Sergeant
 801 Posts



 Midwest
 | | 01/09/2007 4:50 PM |
| I like the dual titan style of the 4th one but that leaves you with
very poor activations after that. I also think the doomguard is
the right commander for her, not tiefling.
| | I am a nerd, originality and strangeness are good. Blind conformity and stupidity are unforgiveable. All else said, DnD FTW!!
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One_Wing Sergeant
 494 Posts


 London
 | | 01/09/2007 11:33 PM |
| Posted By iluvxtina on 01/09/2007 12:44 PM I like this mini too.Very useful with tiefling captain or orc wizard (I mean,she really works).the number 3 is my favourite
I don't think orc wizards is so good with her. Sure the odd autohit is nice, but since each individual crit adds only ten damage, and this doesn't affect constructs/undead, i reckon you are nearly always better off taking a doomguard. | | Thousands of Zulu's, behind You!
Proud member of PK's team low tier beasting; CG for ever!
Champion of the Dragon Disciple | |
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Autoxdsm Sergeant
 814 Posts



 Myrtle Beach, SC
 | | 01/10/2007 12:18 AM |
| I don't think orc wizards is so good with her. Sure the odd autohit is nice, but since each individual crit adds only ten damage, and this doesn't affect constructs/undead, i reckon you are nearly always better off taking a doomguard. I have been saying this ever since the prerelease. | | Champion of the Brainstealer Dragon Desert of Desolation Called Shot: Medium Brown Dragon ***Winner of WBC VIII and XII*** | |
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Ryoga Underboss
 1124 Posts



 Coquimbo - Chile / Italia
 | | 01/10/2007 7:25 AM |
| Hi every ones..... I had played an tournament last week with Marilith and I won ..... REALLY BIG WON!!! No one can defeat me. This is my Warband:
"Blood Heroes" Mariulith 73pts Lich Queen 79pts FireBelcher 39pts 3x Fodders 3pts (Orc Warriors)
Activatios 6 - 200pts
I know that low activation is really a problem, but you can aleviete this with Fire Ball. This units do great Among of damages, and your enemy needs to teake the Lich queen quick, If you put marilith and Lich queen side by side, She can never be defeated. Marilith is Inmune to fire and bercher add some heavy autodamges. | | Dealing with new life... new country and life without DDM :( Some day I will be back in board | |
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One_Wing Sergeant
 494 Posts


 London
 | | 01/10/2007 9:33 AM |
| Posted By Autoxdsm on 01/10/2007 12:18 AM I don't think orc wizards is so good with her. Sure the odd autohit is nice, but since each individual crit adds only ten damage, and this doesn't affect constructs/undead, i reckon you are nearly always better off taking a doomguard. I have been saying this ever since the prerelease.
I have been thinking it very loud, and posting it occasionally, but everyone still seems to think the orc wizard is the best help for her. Obviously he is amazing with things like the hill giant barbarian, but not the maralith. To prove this, I have spreadsheeted the average damage of a full attacking maralith with either doomguard or dolourous blow, attacking a wounded enemy vulnerable to crits, with varying AC's. Against an unwounded enemy, the numbers for doomguard would go down by a bit more than 5 (to allow for the first attack not being the first hit)
| AC | Doomguard |  Orc Wizard | | 18 | 85.05 | 62.1 | | 19 | 80.325 | 58.65 | | 20 | 75.6 | 55.2 | | 21 | 70.875 | 51.75 | | 22 | 66.15 | 48.3 | | 23 | 61.425 | 44.85 | | 24 | 56.7 | 41.4 | | 25 | 51.975 | 37.95 |
So yeah, at very high AC's it gets closer, especially if the enemy were to be unwounded to start, but apart from Gith Monks, almost every enemy with AC that high is immune to crits, which would brutally even it out. | | Thousands of Zulu's, behind You!
Proud member of PK's team low tier beasting; CG for ever!
Champion of the Dragon Disciple | |
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tundrin Sergeant
 424 Posts



 Randolph, NJ
 | | 01/10/2007 9:46 AM |
| From a strictly damage output position, yes, the doomguard is better. And she is a commander. However, you should also consider that the ORc Wizard can ram a piece to within her mobility range, allowing her to get off all of those attacks. Â On the flip side, the Doomguard's benefit applies to all pieces within command effect range, but the Blow is only on one piece. Maybe best to try to get her onto some blood rock somewhere so she gets the crits without the spell. | | Champs 2007 Top 16, Team Amish Class of 2007 Seeking Northern NJ DDM'ers - "There can be only one" (I hope not) Champion of the Doppleganger | |
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Damien the Bloodfeaster Sergeant
 885 Posts



 Portland, OR
 | | 01/10/2007 1:49 PM |
| | Nothing prevents you from using both the Orc Wizard AND the Doomguard in your warband with the Marilith. What's the average damage output with both together? | | | |
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Longbow Warrior
 236 Posts




 | | 01/10/2007 2:01 PM |
| | Regarding double Mariliths: Initiative with the Doomguard is not so hot. Enemies can hit the Mariliths and walk away. Isn´t that too big a problem with a double-Marilith warband when your commander is only CR1? With a single Marilith you can at least put some big damage dealers next to her so that walking away may be a harder choice. | | German championship 12.05.07 in Berlin --------------------------------------------------------------------- Want to play DDM in Berlin, Germany? http://games.groups.yahoo.com/group/dndminisberlin/ | |
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One_Wing Sergeant
 494 Posts


 London
 | | 01/10/2007 11:14 PM |
| Posted By Damien the Bloodfeaster on 01/10/2007 1:49 PM Nothing prevents you from using both the Orc Wizard AND the Doomguard in your warband with the Marilith. What's the average damage output with both together?
True enough, but my experience is that the 24 points are usually best spent on secondary hitters. | | Thousands of Zulu's, behind You!
Proud member of PK's team low tier beasting; CG for ever!
Champion of the Dragon Disciple | |
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Phantom77 Skirmisher
 12 Posts



 | | 01/11/2007 5:45 AM |
| Ran this the other night went 3-0.
Marilith Doomguard Fire Belcher x2 Quaggoth Slave x2 Gnoll | | | |
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One_Wing Sergeant
 494 Posts


 London
 | | 01/11/2007 6:29 AM |
| Posted By Phantom77 on 01/11/2007 5:45 AM Ran this the other night went 3-0.
Marilith Doomguard Fire Belcher x2 Quaggoth Slave x2 Gnoll
My brother wished to try that band as well. It looks good, but I imagine that the metagame is going to contain quite a lot of firebelcher hate. Also, it loses against maralith bands which plump for secondary beaters, especially mounted drow patrols. | | Thousands of Zulu's, behind You!
Proud member of PK's team low tier beasting; CG for ever!
Champion of the Dragon Disciple | |
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warty_nosed_goblin Underboss
 1384 Posts




 | | 01/11/2007 3:17 PM |
| | Why all the talk of the doomguard when the gnoll sergeant has the same commander effect, and has a much better commander rating (3), plus isn't to squishy? | | Call me: W.N. Gobo! originally posted by grim: While he is clearly insane, he does have a point. | |
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One_Wing Sergeant
 494 Posts


 London
 | | 01/13/2007 1:27 AM |
| Posted By warty_nosed_goblin on 01/11/2007 3:17 PM Why all the talk of the doomguard when the gnoll sergeant has the same commander effect, and has a much better commander rating (3), plus isn't to squishy?
It has higher AC, but no more HP, so my feeling is that the 7 points are better spent on fodder or making better beaters. I do still need to test this however. | | Thousands of Zulu's, behind You!
Proud member of PK's team low tier beasting; CG for ever!
Champion of the Dragon Disciple | |
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Autoxdsm Sergeant
 814 Posts



 Myrtle Beach, SC
 | | 01/13/2007 1:26 PM |
| I always run Teifling Captin and Doomguard together. For 47 points they get the job done. Thats just my opinion though, how much does it matter  | | Champion of the Brainstealer Dragon Desert of Desolation Called Shot: Medium Brown Dragon ***Winner of WBC VIII and XII*** | |
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Sirohk Commander
 3938 Posts



 USA
 | | 01/14/2007 3:52 PM |
| How about this Marilith warband:
Marilith 73 Orc Wardrummer 19 Teifling Cpt 21 Redspawn Firebelcher 39 Redspawn Firebelcher 39 x3 3pt fodder (ie Orc Warriors) Everything should have a good MC. The Marilith with Immune Fire will have no fear from the Belchers splash. The Belchers have that great auto damage.Â
 | | Sirohk, the Bard of Heartstone Knight of the Rahshasa's And Crusader of the Zakya, Ak'chazar, Naztharune, and Naityan Rakshasa's | |
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Helzapoppn Warrior
 258 Posts



 | | 01/16/2007 10:51 AM |
| 73 Marilith 78 Hill Giant Barbarian 21 Cleric of Gruumsh 24 Orc Wizard 04 Hyena
200/5
Running CE without a Wardrummer? Only five activations? I must be crazy!
Maybe, but Bear's Endurance on the Marilith (giving her a vitally needed HP boost) and Dolorous Blow on the HGB (for the 15% chance of an autohit vs. anything, even Gith Monks in forests), with the possibility of Cleave from the CoG, may mean you inflict all the necessary damage before you have to roll morale checks.
Definitely an all-or-nothing band. | | Champion of Iconics & the Apparatus of Kwalish (Constructs with Drivers? Brilliant!) Dungeons of Dread Called Shot: Yeah, right | |
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 Vrecknidj Warlord
 10493 Posts


 United States
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Gunthar Commander
 2938 Posts




 | | 01/16/2007 11:32 AM |
| Posted By Helzapoppn on 01/16/2007 10:51 AM 73 Marilith 78 Hill Giant Barbarian 21 Cleric of Gruumsh 24 Orc Wizard 04 Hyena
200/5
Running CE without a Wardrummer? Only five activations? I must be crazy!
Maybe, but Bear's Endurance on the Marilith (giving her a vitally needed HP boost) and Dolorous Blow on the HGB (for the 15% chance of an autohit vs. anything, even Gith Monks in forests), with the possibility of Cleave from the CoG, may mean you inflict all the necessary damage before you have to roll morale checks.
Definitely an all-or-nothing band. If you're going to run a Marilith and an Orc Wizard, my Choice for Dolorous Blow recipient is actually the Orc Champion. For a Commander, the Tiefling Blademaster is preferable to the Doomguard, in my opinion. | | Champion of Prit(Wemic vindication is here) Minneapolis/St. Paul area Completed trades: Aspect of Cheese (Love that moniker), Tickparasite, Elderthing, Lalato, Sodj, Grimoire, SmilinIrish, Zeb, RWarehall,Link, wikkawikkawa, Auramancer, Rommers, HK, Ivid5,Qillan_dvra, Puggins, Arcabius, Ironfist Boulderbender, Robby, Corim Danex, monster_slayer, DNDJUNKIE, Kelemvor, Krush, ckissee, Massawyrm, hockey fan, Wish, Uninspiring Lieutenant, vtloon x2, Vrecknidj, Darthpoke, WakeXX, AnarionZell, lycusmike, papabear5 and umpteen local trades with board members
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Uekzw011 Skirmisher
 24 Posts




 | | 01/16/2007 11:34 AM |
| Posted By Sirohk on 01/14/2007 3:52 PM How about this Marilith warband:
Marilith 73 Orc Wardrummer 19 Teifling Cpt 21 Redspawn Firebelcher 39 Redspawn Firebelcher 39 x3 3pt fodder (ie Orc Warriors) Everything should have a good MC. The Marilith with Immune Fire will have no fear from the Belchers splash. The Belchers have that great auto damage.Â

I played against this very band the other night at Vassal. And in the end managed to win quite comfortably. I figured I ought to take my own advice and play a band I had proposed in another thread (w/minor fodder modifications) and so I played: 41 Dark Naga 117 Bluespawn Stormlizard x3 26 Destrachan 12 Greenspawn sneak x2 3 Warrior Skeleton Opponent won map init and chose Hellspike Prison. At first it seemed a poor matchup for my band. Marilith has immune electricity and his Redspawn Firebelchers could get immune electricity by being adjacent to my Stormlizards. Meanwhile I would only get resist fire 5 for my Stormlizards by being adjacent to his belchers. Anyhow I thought I'd better use the electricity bolts of the Stormlizards and the Dark Naga against his belchers early on before he could base my units and gain immune electricity. To these five lines my opponent does not fail a single save. Uh-oh... Still I manage to pop one or two Orc Warriors of his and get ahead on activations. Due to the Greenspawn scouts I also am ahead on points, forcing him to seek to engage me. Basically for the rest of the game I stay out of the Marilith's reach allowing it only the occasional aoo, preferring instead to engage his other pieces. A few init's won does help with this. In the end the Marilith is his only piece left while I only lose one Stormlizard and some fodder. So.. poor matchup or not, it was not poor enough to lose the game. I think, not only may a +5 damage bonus be the best cfx for the Marilith, I'd doubt whether it's worth it without such a cfx. The Marilith may on its own potentially cause 60 damage @ +15 for 73 pts. The Eye of Gruumsh can potentially cause 50 damage @ +15 for 44 pts. While there are other considerations, in terms of pure damage output the EoG does seem superior to the Marilith. If you go with the Marilith it should then be for another reason than it's damage output. A fairly straightforward Marilith band might be as follows: 55 Ryld Argith 73 Marilith 26 Doomguard 40 4x Quaggoth slave 6 Fodder Basically it aims to ensure that the Marilith can do what it maybe does best, engage a select target, win initiative and unleash a full turn's worth of devastating attacks. Quaggoth's attacking at +10 for 20 pts of damage w/cfx ain't no pushover either and aoo's from these might prove rewarding, should the opponent elect to risk them. And one should presumably try to place them so as to make it impossible for an opponent to run from the Marilith without suffering aoo's from them as well.   Â
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BoloBaby Sergeant
 640 Posts



 Fort Mill, SC
 | | 01/16/2007 3:53 PM |
| Uekzw011 - I like the idea of coupling Marilith with Ryld. Looks like an interesting combination...
| | Champion of the Cleric with Raise Dead | |
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Sirohk Commander
 3938 Posts



 USA
 | | 01/16/2007 4:44 PM |
| I have completely forgot about Ryld in CE.Â
Interesting idea to ensure a few initiative wins.Â
How about the following:
Ryld 55 Marilith 73 Ogre Ravager 38 Quaggoth 10 Quaggoth 10 Hunting Hyena 5 Hunting Hyena 5 Orce Warrior 3
199Â pts, 8 activations
I might try the Hellspike.Â
 | | Sirohk, the Bard of Heartstone Knight of the Rahshasa's And Crusader of the Zakya, Ak'chazar, Naztharune, and Naityan Rakshasa's | |
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Knight of the Round Table Thenameless Warlord
 12507 Posts



 The Fortress of Solitude
 | | 01/16/2007 10:50 PM |
| | I wouldn't go with Ryld. I find that even with his biggest advantage (initiative wins, because I don't count on crits) he still has trouble paying for his high cost. Ryld costs more than a very efficient CE hitter, and the latter is usually the better way to go, at least from my experience. | | Over 270 successful online DDM trades. | |
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BoloBaby Sergeant
 640 Posts



 Fort Mill, SC
 | | 01/17/2007 7:55 AM |
| Posted By Thenameless on 01/16/2007 10:50 PM I wouldn't go with Ryld. I find that even with his biggest advantage (initiative wins, because I don't count on crits) he still has trouble paying for his high cost. Ryld costs more than a very efficient CE hitter, and the latter is usually the better way to go, at least from my experience. It's true that you shouldn't count on crits, but the Marilith gets six attacks. That *really* increases the chances that you'll see a crit or two across the course of a battle.
| | Champion of the Cleric with Raise Dead | |
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One_Wing Sergeant
 494 Posts


 London
 | | 01/17/2007 10:51 AM |
| | Yay, my thread got necroed!
Doesn't Ryld's CFX only affect humanoids? Also, I absolutely agree with the statement that maralith needs the damage boost to be worth it. Its just that once she has it she becomes the 200 pt figure with the highest damage per activation (joint with a HGB under doomguards command attacking medium things), a fact that is hugely relevant, especially since she can kill many common beaters in one activation. | | Thousands of Zulu's, behind You!
Proud member of PK's team low tier beasting; CG for ever!
Champion of the Dragon Disciple | |
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Gunthar Commander
 2938 Posts




 | | 01/17/2007 3:56 PM |
| Posted By BoloBaby on 01/17/2007 7:55 AM Posted By Thenameless on 01/16/2007 10:50 PM I wouldn't go with Ryld. I find that even with his biggest advantage (initiative wins, because I don't count on crits) he still has trouble paying for his high cost. Ryld costs more than a very efficient CE hitter, and the latter is usually the better way to go, at least from my experience. It's true that you shouldn't count on crits, but the Marilith gets six attacks. That *really* increases the chances that you'll see a crit or two across the course of a battle. A couple of problems: 1. Marilith is an Outsider and a Demon, so not listed as a HUmanoid. 2. Crits from a Marilith gain you what? Not enough to try and manipulate. That's why I like Dolorous blow on an Orc Champion: More damage, a bit lower attack bonus that likes the boost and Cleave.
| | Champion of Prit(Wemic vindication is here) Minneapolis/St. Paul area Completed trades: Aspect of Cheese (Love that moniker), Tickparasite, Elderthing, Lalato, Sodj, Grimoire, SmilinIrish, Zeb, RWarehall,Link, wikkawikkawa, Auramancer, Rommers, HK, Ivid5,Qillan_dvra, Puggins, Arcabius, Ironfist Boulderbender, Robby, Corim Danex, monster_slayer, DNDJUNKIE, Kelemvor, Krush, ckissee, Massawyrm, hockey fan, Wish, Uninspiring Lieutenant, vtloon x2, Vrecknidj, Darthpoke, WakeXX, AnarionZell, lycusmike, papabear5 and umpteen local trades with board members
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Mandavar Sneak
 63 Posts



 Germany
 | | 02/25/2007 3:08 PM |
| How about this Warband...
1x Marilith                 73 1x Ogre Ravager         38 1x Doomguard           26 1x Orc Wizard             24 1x Orc Wardrummer      19 2x Orc Brute              16 1x Hyena                  4
8 activations          --> 200
Pro's and Con's +Marilith, Brutes and Ravager with +5 Damage +Marilith with Dolorous Blow +Ravager and Wardrummer -6 on moral checks for enemy
-Commander Rating 1
Greets, Mandavar
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MuscledDestroyer Sergeant
 435 Posts



 Prospect Park, Pa
 | | 02/25/2007 8:34 PM |
| | Half Elf Hexblade screws Maralith up bad if she fails the save then hit & run really works . She is very deadly ; 2 is a real test but the low damage per hit is a real problem. I would use 1 not 2 and get some other beaters and some ranged other than Firebelchers if available. Right now most people prepare for them. | | Champion of Grape Juice. Its delicious. | |
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Knight of the Round Table Thenameless Warlord
 12507 Posts



 The Fortress of Solitude
 | | 02/25/2007 11:39 PM |
| | I also agree that the Doomguard is a little better than the Orc Wizard for the Marilith, but besides the battering ram, there is one more advantage to the Orc Wizard. Once he gives the Marilith dolorous blow, she's got it for the rest of her game life. On the other hand, the Doomguard can be eliminated, which would make the Marilith lose that extra damage potential. | | Over 270 successful online DDM trades. | |
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Chairman7w Sergeant
 484 Posts




 | | 02/26/2007 3:32 PM |
| Posted By Gunthar on 01/17/2007 3:56 PM 2. Crits from a Marilith gain you what? Not enough to try and manipulate.
I agree, that's why I like to run the Marilith with Tiefling Blademaster. Throw in an Orc Champ (or two) and it's downright nasty. No matter what, you're getting a bonus of some kind. Frankly, I think the Tiefling Blademaster is very underrated. | | Dr. Simon: A phrase that's encoded in her brain, that makes her fall asleep. If I speak the words, "Eta... Jayne: Well don't say it! Zoë: It only works on her, Jayne. | |
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Zyla Underboss
 1201 Posts




 | | 02/26/2007 4:45 PM |
| Unfortunatly with Dolorous blow the Marilith has to land at least 3 criticle hits to do the same damage as 1 CE heavy hitter getting 1 criticle hit. Â Â I also like the Tiefling Blademaster with the Marilith, its also less points then a doomguard+tiefling captain, and it gives a non-conditional +5 damage. | | | |
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Autoxdsm Sergeant
 814 Posts



 Myrtle Beach, SC
 | | 02/27/2007 12:22 AM |
| I also like the Tiefling Blademaster with the Marilith, its also less points then a doomguard+tiefling captain, and it gives a non-conditional +5 damage.
How is the blademaster "non-conditional"...you have to lose initiative to get the +5 damage that sounds like a big condition. | | Champion of the Brainstealer Dragon Desert of Desolation Called Shot: Medium Brown Dragon ***Winner of WBC VIII and XII*** | |
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Zoeskyfarm Warrior
 176 Posts



 EDMONTON - CANADA
 | | 03/08/2007 7:44 AM |
| ive been playing with this band and it has been unstoppable where i live  2 x maraliths hyena bullywug thug orc wardrummer tiefling blade master
MAP - dungeon of blood
i felt that the orc wardrummer is much more important then the orc wizard
so to make best of not having one i made the map choice were blood rock is all over the board to help with critz
but the best is when you loose initive
possible 12 attacks with 15 magic damage is hard to ignore = 180 Damage | | | |
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Temysry Sergeant
 518 Posts




 | | 03/08/2007 8:31 AM |
| Posted By Zoeskyfarm on 03/08/2007 7:44 AM ive been playing with this band and it has been unstoppable where i live 2 x maraliths hyena bullywug thug orc wardrummer tiefling blade master MAP - dungeon of blood
i felt that the orc wardrummer is much more important then the orc wizard so to make best of not having one i made the map choice were blood rock is all over the board to help with critz
but the best is when you loose initive possible 12 attacks with 15 magic damage is hard to ignore = 180 Damage
You'd think it would be better to win initiative. If you lose initiative, you're opponent will just attack once, take the AoO and run away from the Marilith to prevent you from getting all those attacks. Certainly still a strong band though. | | A Proud Gelatinous Dude
www.gelatinousdudes.com
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