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Subject: Your Best Githyanki Dragon Knight band

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Vrecknidj
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01/14/2007 2:29 PM  
Title says it all.  For bragging rights, post your best band (200-point) that contains a Githyanki Dragon Knight.  And, for grins, tell us why it's so good.

Dave

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Wraithborne
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The Red Light District

01/15/2007 6:10 PM  
Meh, No one else has given it a shot, so why not:

Githyanki DK
Mounted Drow Patrol x2
Tiefling Captain
Orc Wardrummer
Orc Warrior
Timber Wolf

200/7

Never played it, but it's a bit of a different play style than the typical charge and destroy CE warband. It's all about hit and run. The real downfall I see would be with Shadowdancers. The MDP needs a map with a lot of walls to enable its wall walker ability, which would probably benefit the Shadowdancers more than the MDP. Looks like it'd be a lot of fun anyway.

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delguidance
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01/15/2007 9:06 PM  
Dragon knight X 2
Hyena to tile grab

Style points for including something from Harbringer

I love the reaction I get taking this band out. Its like, Well, shit.


Sirohk
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01/16/2007 3:32 AM  
Posted By delguidance on 01/15/2007 9:06 PM
Dragon knight X 2
Hyena to tile grab

Style points for including something from Harbringer

I love the reaction I get taking this band out. Its like, Well, shit.


Not if I have Fire Resistance.Â

I'd be thinking more along the lines of "What, is he nuts or something.  Only 3 activations."  But I'll bet its a lot of fun the play that warband.Â

I was also wondering about playing 3-4 Githyanki Dragon Knights in Epic play.Â

Something like:

GDK  98
GDK  98
GDK  98
GDK  98
Vlaakith  79
Small Fire Elemental 8
Small Fire Elemental 8
Quaggoth Slave  10

8 activations

Small Fire ELementals for BW / FB targets.Â


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And Crusader of the Zakya, Ak'chazar, Naztharune, and Naityan Rakshasa's

Vrecknidj
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01/16/2007 6:10 AM  
Posted By Wraithborne on 01/15/2007 6:10 PM
Meh, No one else has given it a shot, so why not:

Githyanki DK
Mounted Drow Patrol x2
Tiefling Captain
Orc Wardrummer
Orc Warrior
Timber Wolf

200/7

Never played it, but it's a bit of a different play style than the typical charge and destroy CE warband. It's all about hit and run. The real downfall I see would be with Shadowdancers. The MDP needs a map with a lot of walls to enable its wall walker ability, which would probably benefit the Shadowdancers more than the MDP. Looks like it'd be a lot of fun anyway.
That is exactly the band I've thought about playing.  It's not easy coming up with an 8-activation band that has the support it needs, so I went with this one too.  Time to find another one, so I have something to post.

Dave


Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing;
My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right!

Vrecknidj
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01/16/2007 6:17 AM  
I don't know that this is my best one, but it could be fun.

Githyanki Dragon Knight
Rask
Cleric of Gruumsh
Orc Wardrummer
Hyena
Orc Warrior x2

The Cleric of Gruumsh is usually a poor choice. But, giving the GDK and Rask Cleave could be fun (of course, with speed 4, pulling off this commander effect could prove challenging).

More in an moment.

Dave

Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing;
My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right!

nycfarmkid
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Wadsworth, OH

01/16/2007 6:19 AM  
I'd be tempted to run these:

Githyanki Dragon Knight
Tiefling Captain
Xen'drik Champion x2
Orc Wardrummer
Quaggoth Slave
Orc Warrior x2

or

Githyanki Dragon Knight
Tiefling Captain
Xen'drik Champion x3
Timber Wolf
Orc Warrior x2

I think the Xen'drik Champions make good support for the Dragon Knight. They can fire arrows and if the opponent focuses on the Githyanki, they should have ample opportunity to use their skirmish attack.

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Vrecknidj
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01/16/2007 6:27 AM  
Okay, here we go.

Githyanki Dragon Knight
Drow Arcane Guard
Tiefling Captain
Orc Wardrummer
Swarm of Spiders
Cursed Spirit
Troglodyte
Hyena

The Drow Arcane Guard has Conceal 11, a very effective fire cone, and a nice little barrage of 5-point damage spells (that ignore SR). The Swarm of Spiders, for those who haven't checked in a while, never takes more than 5 damage from any single attack, and, as a wandering monster, can often reduce the effectiveness of enemy archers. The Cursed Spirit adds another 50% miss piece to the group, and offers a -2 to adjacent enemy saves. The Troglodyte adds another -2 to saves, but also to attacks and AC (making things easier on the GDK).

So, against a particularly robust and resilient enemy, the Cursed Spirit and Troglodyte are reserved until the GDK is going to make a move for an attack which ought to result in a morale save. The Trog and Cursed Spirit should, if possible, be moved into adjacent positions (not too hard for the Spirit) on the same phase. The GDK can then fly in, deliver an attack while still in flight, hopefully force a morale save at -8 (thanks to the Wardrummer, Spirit and Trog working together), and retreat. If the attack succeeds and the morale save does as well, then, at worst, you've got 18 points of critters basing a tough enemy. And, with some luck, you still have the Drow Arcan Guard within 12 squares so it can move 6 and toss an orb in there for a little more damage.

Could work, but it does rely pretty heavily on the GDK and will have trouble against constructs and undead.

Dave

Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing;
My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right!
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