Zoeskyfarm Warrior
 176 Posts



 EDMONTON - CANADA
 | | 03/08/2007 7:23 AM |
| now if im correct then this would be legal and kick ass
kord gets 2 attack with fire damage and aggression for possible 90 damage an activation throw in snake swiftness for another 35 damage and that totals to
125 damage in one round if you do it right
any comments?
Captian 55pts Kord     65pts
80 points left what should i fill it with? | | | |
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warty_nosed_goblin Underboss
 1384 Posts




 | | 03/08/2007 7:50 AM |
| | Well, since you are essentially building your entire warband around hoping to win initiative, I'd consider adding a satyr or free league ranger for the initiative boost, since +3 won't get you very far against a lot of enemy commanders. Unfortunately you can't get a bodyguard, and Kord is essentially gonna be most of your damage output, so some form of healing might not be a bad idea as well. | | Call me: W.N. Gobo! originally posted by grim: While he is clearly insane, he does have a point. | |
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Zoeskyfarm Warrior
 176 Posts



 EDMONTON - CANADA
 | | 03/08/2007 7:54 AM |
| captain 55 kord 65 healer 12 ryld 55 13pts left
ya it sucks not having a bodyguard here but im hoping that the major threat is taken out before its too late | | | |
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 Vrecknidj Warlord
 10493 Posts


 United States
 | | 03/08/2007 7:55 AM |
| Yeah, that's pretty sick. If you win initiative, Kord is going on a killing frenzy.
On the other hand, it's not going to be easy protecting Kord in this band, at least not as easy as it is with the Couatl variants.
Aspect of Kord Skyfire Captain Shadowdancer Crow Shaman Air Mephit Devis Xeph Warrior x2
Dave | | Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing; My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right! | |
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iluvxtina Underboss
 1501 Posts



 Spain
 | | 03/08/2007 8:12 AM |
| | I,m completely sure about this combo.Add nebbin for blurr onto kord and satyr to gain initiative.But the best will be gnome trickster again (an unseen kord and extra snake,s). | | LOVE THIS GIRL | |
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 Vrecknidj Warlord
 10493 Posts


 United States
 | |
Knight of the Round Table Thenameless Warlord
 12507 Posts



 The Fortress of Solitude
 | | 03/08/2007 8:30 AM |
| Posted By Vrecknidj on 03/08/2007 8:16 AM Kord Skyfire Captain Nebin Shadowdancer x2 Xeph Warrior x2
Ouch.
Dave
Ooooh, Vreck, that looks really nasty. Kord to waste the major threat in front and get help from Dancers if need be. Or, Dancers take out soft support hiding in the back. Of course, we are losing snake's swiftness. I agree with not trying to fit in an initiative booster like Ryld or the Satyr; it's too expensive for just one roll (maybe two) that still might not go your way considering Lynyrd Skynyrd's commander rating. | | Over 270 successful online DDM trades. | |
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 Faragdar the Wise Commander
 3547 Posts



 Albuquerque, NM, USA
 | | 03/08/2007 10:13 AM |
| Removed from this thread, since my post was off topic and better suited to a new one. | | "Before God we are all equally wise - and equally foolish." - Albert Einstein Champion of Myopic Half-Orcs Winner, WBC X | |
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Nate_666 Sergeant
 801 Posts



 Midwest
 | | 03/08/2007 2:00 PM |
| What support hitters do you guys think you should put with Kord and Skyfire besides the dancers? Maybe bralani and shoot from ranged and use kord as your main blocker?
| | I am a nerd, originality and strangeness are good. Blind conformity and stupidity are unforgiveable. All else said, DnD FTW!!
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Knight of the Round Table Thenameless Warlord
 12507 Posts



 The Fortress of Solitude
 | | 03/08/2007 3:13 PM |
| Posted By Nate_666 on 03/08/2007 2:00 PM What support hitters do you guys think you should put with Kord and Skyfire besides the dancers? Maybe bralani and shoot from ranged and use kord as your main blocker?
Wand Expert is an extreme hit or miss. If you're expecting Dancers or flyers, then forget it. Otherwise, they can really dish it out once they're close and don't have to move. | | Over 270 successful online DDM trades. | |
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Zoeskyfarm Warrior
 176 Posts



 EDMONTON - CANADA
 | | 03/10/2007 1:12 PM |
| Ok just tried this out and so far so good
Skyfire Kord
Skyfire Captain 55 Aspect of Kord 65 Crow Shaman 26 Healer 12 Nebbin 18 Satyr 15 Wild Elf Warsinger 9
Skyfire casts speed weapon and fire weapon during start up then on his turn also cast cats grace on kord then nebbin blurs kord and eventually the comander also magic weapon the wild elf warsinger if possible satyr give pipes for important initives crow shaman for more heal and snake swiftness also cats grace the commander wild elf warsinger for the possible kord powerful charge and helps with aura of fear +2
a little on the techy side but keep them close to kord or have choke point Drow out post map work well
any comments | | | |
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Nate_666 Sergeant
 801 Posts



 Midwest
 | | 03/10/2007 2:03 PM |
| What do you do once they kill kord?
| | I am a nerd, originality and strangeness are good. Blind conformity and stupidity are unforgiveable. All else said, DnD FTW!!
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 Vrecknidj Warlord
 10493 Posts


 United States
 | | 03/10/2007 3:47 PM |
| Posted By Nate_666 on 03/10/2007 2:03 PM What do you do once they kill kord?
Panic. That's why I put two Shadowdancers in my build. I have a chance to win without Kord (admittedly, not a great chance, which is why I still may end up prefering Korducopia over this build).
Dave
| | Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing; My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right! | |
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Zoeskyfarm Warrior
 176 Posts



 EDMONTON - CANADA
 | | 03/10/2007 6:17 PM |
| thanks for the feed back everyone the shadow dancers are the way to go here | | | |
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MuscledDestroyer Sergeant
 435 Posts



 Prospect Park, Pa
 | | 03/10/2007 7:01 PM |
| | That band should be called kill or be killed. | | Champion of Grape Juice. Its delicious. | |
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SYB Warrior
 328 Posts




 | | 03/11/2007 3:53 PM |
| I witnessed a friend of mine play a Kord/Skyfire build today. It wasn't particularly optimized. It did have the Satyr for the one time initiative boost. The army (as built) was clearly tier 2, but held its own reasonably well against a tier 1.5 army. Still, the +13 morale save killed him in both games. I like Kord/Skyfire, but +13 just isn't high enough when there isn't really a very good backup hitter.
After watching him play for a while, I suggested the following might do him better:
Skyfire Kord Rikka Warchanter 19pts of tile grabber/fodder
The warchanter will fix the morale save problem (and help with other saves). Rikka is a nice backup hitter. Improved Countersong can easily make Kord's damage go a lot further by causing more figures to rout. And the minor healing from the warchanter (possibly with a bat to use it twice in a round) can always be useful. It probably isn't tier 1, but it should be competitive.
-SYB | | | |
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Zoeskyfarm Warrior
 176 Posts



 EDMONTON - CANADA
 | | 03/11/2007 8:24 PM |
| So i played this today at vesivus
Skyfire Kord Nebbin Shadow Dancers x 2 xeph warriors x 2
againts
lich queen werewolf lord vampire dire werewolf skeletal reaper
blue dragon map
set up cast damage +5 fire and extra attack then cast cats grace and blur on kord
moved up my xephs second round lost initive
and got fire balled
then desinigration on kord
made the save
shadow dancers couldnt sneak attack much but still made good of the flanks and defensive roll and got a swing at the vampire dire wolf
wolf attacked kord (forgot to use stunning attack)
made blur
moral save
made that
kord killed wolf
werewolf set up in bad position where i could reach him with meele reach and he had none
shadow dancers have there moment to shine again and one gets off a sneak attack
buy the 4th round just lich queen left if she won initive i could be paralyzed
luckly i got the roll i needed and finished her off
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Sirohk Commander
 3938 Posts



 USA
 | | 03/12/2007 3:24 AM |
| Posted By SYB on 03/11/2007 3:53 PM I witnessed a friend of mine play a Kord/Skyfire build today. It wasn't particularly optimized. It did have the Satyr for the one time initiative boost. The army (as built) was clearly tier 2, but held its own reasonably well against a tier 1.5 army. Still, the +13 morale save killed him in both games. I like Kord/Skyfire, but +13 just isn't high enough when there isn't really a very good backup hitter.
After watching him play for a while, I suggested the following might do him better:
Skyfire Kord Rikka Warchanter 19pts of tile grabber/fodder
The warchanter will fix the morale save problem (and help with other saves). Rikka is a nice backup hitter. Improved Countersong can easily make Kord's damage go a lot further by causing more figures to rout. And the minor healing from the warchanter (possibly with a bat to use it twice in a round) can always be useful. It probably isn't tier 1, but it should be competitive.
-SYB This looks like a promissing combination.Â
Not only is Rikka a nice back up hitter, she has a healing spell that can keep Kord in the fight that much longer. Plus, one could use the Bat to use Rikka's healing spell while whe keeps on fighting.Â

| | Sirohk, the Bard of Heartstone Knight of the Rahshasa's And Crusader of the Zakya, Ak'chazar, Naztharune, and Naityan Rakshasa's | |
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lingster Sergeant
 778 Posts




 | | 03/12/2007 8:08 AM |
| What about this combo for SkyKord:
The Greenfang is a decent hitter, good AC and HPS. great for giving Kord the Regen. Plus, the benifit to the wolves is good. Still only a 4 for commander though. | | May you find peace and happiness at the hand of Hextor.
Champion of Black Pudding Called Shot Desert of Desolation: Drider - VINDICATED! Called Shot Demonweb: Drow Cleric of Lloth Called Shot FeyWild: Water Nymph (06-26-08)
Member of Team Millennium
4E takes away our Big Bad Evil Guy (BBEG) and give us this:
The Big Bad Mis-Understood But Not Quite Inherently Evil Who Does Naughty Things Guy (BBMUBNQIEWDNTG for short) | |
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calvar Warrior
 226 Posts




 | | 03/13/2007 10:16 AM |
| I like
Skyfire Captain AoK HEBI Crow Shamman Timber Wolf Xeph Warrior x 2
The idea is to give HEBI +5 fire damage and shoot 2 to 4 times per round with him as well as with SFC. Kord gets 2 attacks (or 3 with ss) and whaits until the enemy is somewath diminished to enter the fray with possible devastating effects . | | | |
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Lord Namalk Skirmisher
 33 Posts




 | | 03/13/2007 2:07 PM |
| Posted By calvar on 03/13/2007 10:16 AM I like Skyfire Captain AoK HEBI Crow Shamman Timber Wolf Xeph Warrior x 2 The idea is to give HEBI +5 fire damage and shoot 2 to 4 times per round with him as well as with SFC. Kord gets 2 attacks (or 3 with ss) and whaits until the enemy is somewath diminished to enter the fray with possible devastating effects  .
I like your idea Calvar. Though I did think about using the centuar hero for ranged attacks and then using him to get in the way and attack anything that got through the hail of arrows. Playing on the Grotto is a must. | | DM | |
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calvar Warrior
 226 Posts




 | | 03/14/2007 10:39 AM |
| Playing on the Grotto is a must.
Drow outpost is also a good map for this band  | | | |
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Lord Namalk Skirmisher
 33 Posts




 | | 03/15/2007 10:08 PM |
| Posted By calvar on 03/14/2007 10:39 AM Playing on the Grotto is a must. Drow outpost is also a good map for this band  Calvar, I decided to go with the Kord/Shaman option the other night. One because I loved the potention damage output by Kord in one round, and two because Kord's speed can be very usefull on the Grotto. I went 3-0 and never got off Kord's second attack. Playing against a FGFP on the outpost, I was able to  do 30 damage and lost int. the next round and Kord went down quick. I ended up winning but decided that putting the extra attack would be better served on the HEBI. The next two games were on my style of plaly the Grotto. With 3 attacks at +16/ 10magic +5 fire I unleashed holy hell with the HEBI. And when needed I SS him to. Perhaps the Centuar Hero would have ben a better choice, he can do just about the same amount of damage as Kord, but he has two very nice ranged attacks for 15 damage, which really softens up creatures before the melee begins. Unfortunately no crow shaman with this variation.
| | DM | |
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Meljor Skirmisher
 24 Posts



 | | 03/17/2007 10:40 PM |
| I know this is all about Kord here but why not drop him, add the Cleric of Sune and 2 Shadowdancers with HEBI, Skyfire Captain, Bat Familiar and a wolf? Give HEBI the Cat's Grace, and Speed Weapon, Bat Familiar does the Fiery Weapon Aug, then Legions Magic Weapon from sune gives HEBI a +17/+17/+17/+12 for 15 damage and use the shadow dancers to their full extent! | | "Here's everything I know about war: somebody wins, somebody loses, and nothing is ever the same again."
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Knight of the Round Table Thenameless Warlord
 12507 Posts



 The Fortress of Solitude
 | | 03/17/2007 11:15 PM |
| | It's still not easy to get the max out of the HEBI, because once he is based, he first has to move before he can shoot (unless in forest). A lot of pieces recently released have very high mobility, or a trick that enables a melee piece to get a across the board quickly. | | Over 270 successful online DDM trades. | |
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Meljor Skirmisher
 24 Posts



 | | 03/18/2007 3:46 AM |
| | Hopefully the Shadowdancers can slow any big hitters down and, now granted this is a long shot with low cmdr rating, you win map and use either Kings Road or Dragondown Grotto. Plus with Cat's Grace HEBI ac is a 21, 25 in the forest, not real easy to hit without a big hitter. But I do see your point, still think it could be fun one to play. | | "Here's everything I know about war: somebody wins, somebody loses, and nothing is ever the same again."
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