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Subject: various unhallowed minis tested

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iluvxtina
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03/10/2007 11:30 AM  

My report about our first unhallowed competition:

1-Very good: bat familiar,lyrandar skyfire captain,wild elf warsinger,virtuous charger and large black dragon.

2-Bad results (maybe tier 2):  pseudodragon,large astral construct,tsucora quori,large ice elemental and count vampire.

The most useful in tier 1 in unhallowed was without any doubt the lyrandar with Kord.Bat familiar were used a lot too.

With large black dragon you can remove the orc wardrummer (keeping him is very good too).

Your report please?


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warty_nosed_goblin
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03/10/2007 1:03 PM  
A little more detail would be helpful, ala how certain pieces were used and what made them work/not work. But more information is always helpfu, thanks!

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03/10/2007 1:47 PM  
I also tried out the Large Astral construct.  If you don't include a source of magic weapon he is very weak.  I used him in 2 games, both tied to storm, 1 vs ultroloth, fgfp, and doogie w/ some fodder, 2nd against LBD x2, werewolf lord and thrall.  The first game he had no MW and got nerfed during combat so he was very ineffective, doing 5 damage a round to the ultroloth he was based with.  In the 2nd game he was doing really well 1v1 on the werewolf lord.  Consistently doing 30 damage a round and not always getting hit by both of the wolfs attacks, and having dr5 when they did hit. (As a side note my construct had MW in this game from mialee, which i traded my 2 xephs for, I had 8 acts still b/c of graycloak+wolf.)  The construct was good vs. the low attack bonuses of CE and never missed, but the dragons ran up and assassinated storm.  I still won the game (kinda) with 2 bralanis vs. 2 dragons and thrall on hellspike.  1 dragon failed its MC with 1  hit then the other dragon died in 3 and it was 2 bralani vs. thrall.
Also can anyone help me with this?  In the end it was bralani vs. thrall.  I killed thrall and won on points.  do i still have to make the save for the thrall ability? and if i fail is it a tie as he wins on points and i have no activations?

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iluvxtina
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03/10/2007 1:48 PM  
More information?Yes,of course.I did not make it larger because it would be too long.

Tsucora quori was conbined with inspired liutenant and caller in darksness and catfolk wilder looking for huge DC in psinonic spells.But simply it does not work well and high costed for the effect.Lost against virtuous charger+wild elf warsinger+silverhand (tons of damage).

Large black dragon without wardrummer with orc champion and ogre ravager and drider=very effective because you have a very heavy hitter (black) which boost the saves of your champs and ravager.Won against a lich beholder warband with soth.

The best:kord+skyfire captain+gnome trickster+crow shaman=35 damage in the first round and 140 in the second.This warband won the tournament.

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03/10/2007 2:08 PM  
Posted By iluvxtina on 03/10/2007 1:48 PM
More information?Yes,of course.I did not make it larger because it would be too long.

Tsucora quori was conbined with inspired liutenant and caller in darksness and catfolk wilder looking for huge DC in psinonic spells.But simply it does not work well and high costed for the effect.Lost against virtuous charger+wild elf warsinger+silverhand (tons of damage).

Large black dragon without wardrummer with orc champion and ogre ravager and drider=very effective because you have a very heavy hitter (black) which boost the saves of your champs and ravager.Won against a lich beholder warband with soth.

The best:kord+skyfire captain+gnome trickster+crow shaman=35 damage in the first round and 140 in the second.This warband won the tournament.


I was under the impression that powerful charge and skirmish attack didn't stack... Anyone have a clarification or link to one?  Thanks.!
Also I would say that the LBD is really strong, good line attack, high speed, good for assassination, good frontline attacker, he does it all!  I don't know if 2(+) is the way to go because he is unreliable in attacks with his low AB's.

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Zyla
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03/10/2007 3:14 PM  
I been wanting to try out the Tsucora Quori (as soon as i get one) with the Pit Fiend and use the warband as a dual Titan warband, since the Quori gets +5 damage and fire immune.


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03/10/2007 5:19 PM  
Powerful Charge and Skirmish damage bonuses will stack. My question (which has probably been answered due to the Marilith) is does can you use Enhanced Mobility with a Charge to get a full attack like you would with Pounce.


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03/10/2007 5:47 PM  
Posted By iluvxtina on 03/10/2007 1:48 PM
More information?Yes,of course.I did not make it larger because it would be too long.

The best:kord+skyfire captain+gnome trickster+crow shaman=35 damage in the first round and 140 in the second.This warband won the tournament.

Thanks for the report and results.Â

What warbands did you face with the Kord + Skyfire Captain + Gnome Trickster + Crow Shaman?  How many rounds?Â

I'm really intrigued with Kord + Skyfire Captain.  Getting Kord that second attack and additional damage can be potentially brutal.Â



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03/10/2007 8:32 PM  
Posted By Nobody Important on 03/10/2007 5:19 PM
Powerful Charge and Skirmish damage bonuses will stack. My question (which has probably been answered due to the Marilith) is does can you use Enhanced Mobility with a Charge to get a full attack like you would with Pounce.


Guy already confirmed that you can´t charge and use Virtuous Charger´s Skirmish Attack.

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03/10/2007 8:43 PM  
Posted By Sirohk on 03/10/2007 5:47 PM
Posted By iluvxtina on 03/10/2007 1:48 PM
More information?Yes,of course.I did not make it larger because it would be too long.

The best:kord+skyfire captain+gnome trickster+crow shaman=35 damage in the first round and 140 in the second.This warband won the tournament.

Thanks for the report and results.Â

What warbands did you face with the Kord + Skyfire Captain + Gnome Trickster + Crow Shaman?  How many rounds?Â

I'm really intrigued with Kord + Skyfire Captain.  Getting Kord that second attack and additional damage can be potentially brutal.Â



Yeah, I think I can agree on your feeling here, how about putting a little more thought into these reviews guys, seriously.  These reviews are less than barebones (for the most part) and are lacking in any real depth, whats the point of bringing up a topic if nothing really is said?


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03/10/2007 9:20 PM  
Tgt: Can you provide a link to that ruling? I went looking, and can't find it.


iluvxtina
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03/11/2007 12:16 AM  
For shirokk: thank you,mate.I did not use the Lyrandar+Kord warband so I do not know all the details (I only know It was the champion,sorry).But I saw the final combat:Kord versus a CE black dragon warband with eye and orc champ and drider.

Lyrandar gives extra attack and +5 fire to Kord when setup.First round: gnome make unseen Kord wich double moves.Black dragon moves and attack kord (fails because the conceal 11) and an orc champ make the same (fails too).Crow gives extra attack to kord (35 damage to orc champ).Second round: Kord attacks orc champ and obliterate him and the second attack was for the black (causing 45 damage to it) and crow and gnome cast two snake,s onto kord (70 damage to black) obliterating it.The player withdraw and he won the match.

That,s all and I think virtuous charger stack the abilities (at least yesterday everybody made it).tank you

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03/11/2007 5:14 AM  
Posted By iluvxtina on 03/11/2007 12:16 AM
For shirokk: thank you,mate.I did not use the Lyrandar+Kord warband so I do not know all the details (I only know It was the champion,sorry).But I saw the final combat:Kord versus a CE black dragon warband with eye and orc champ and drider.

Lyrandar gives extra attack and +5 fire to Kord when setup.First round: gnome make unseen Kord wich double moves.Black dragon moves and attack kord (fails because the conceal 11) and an orc champ make the same (fails too).Crow gives extra attack to kord (35 damage to orc champ).Second round: Kord attacks orc champ and obliterate him and the second attack was for the black (causing 45 damage to it) and crow and gnome cast two snake,s onto kord (70 damage to black) obliterating it.The player withdraw and he won the match.

That,s all and I think virtuous charger stack the abilities (at least yesterday everybody made it).tank you

Thanks iluvxtina.  That's at least some detail.  Too bad you were'nt playing that warband.Â

From what I'm starting to read and hear, the base of Kord + Lyrandar + TBD (Gnome Trickster, Crow Shaman, or other) could be a potent force.  This will definately take some play testing and further development.  IMO it still seems to depend too much on Kord, winning initiatives, and SS from other spell casters.  But we shall see....




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03/11/2007 6:44 AM  
Posted By omikapsi on 03/10/2007 9:20 PM
Tgt: Can you provide a link to that ruling? I went looking, and can't find it.

I don't have a link, but I can help straighten the question out.  Skirmish Attack and Powerful Charge can stack.  Enhanced Mobility and Powerful Charge cannot.  So, there is no Pounce-like net result.  Powerful Charge only applies during a charge.  A charge, by definition, ends with a single attack at +2 (barring abilities that modify charging, such as Pounce).

At least, that's what I remember from the thread...

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03/11/2007 11:16 AM  
I too would like to see a link to a ruling that the damage from Powerful Charge and Skirmish do Not stack. As long as they both aren't from command effects one is a damage bonus for charging and the second a bonus for moving which you do during a charge.

Now the Enhanced Mobility/Charge not working together I believe is correct as I believe it came up with the Marilith. Of course Enhanced mobility does not trigger the Powerful Charge damage bonus but I don't see why Charging would not allow the skirmish damage.


Nate_666
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03/11/2007 5:49 PM  
I'm looking at guys clarification page and can't find anything on skirmish attack and charging working/not working together.  Can someone please post a link?

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Zyla
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03/11/2007 7:46 PM  
http://boards1.wizards.com/showthread.php?t=803640



This should help out


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03/11/2007 8:08 PM  
Posted By Sirohk on 03/11/2007 5:14 AM
Posted By iluvxtina on 03/11/2007 12:16 AM
For shirokk: thank you,mate.I did not use the Lyrandar+Kord warband so I do not know all the details (I only know It was the champion,sorry).But I saw the final combat:Kord versus a CE black dragon warband with eye and orc champ and drider.

Lyrandar gives extra attack and +5 fire to Kord when setup.First round: gnome make unseen Kord wich double moves.Black dragon moves and attack kord (fails because the conceal 11) and an orc champ make the same (fails too).Crow gives extra attack to kord (35 damage to orc champ).Second round: Kord attacks orc champ and obliterate him and the second attack was for the black (causing 45 damage to it) and crow and gnome cast two snake,s onto kord (70 damage to black) obliterating it.The player withdraw and he won the match.

That,s all and I think virtuous charger stack the abilities (at least yesterday everybody made it).tank you

Thanks iluvxtina.  That's at least some detail.  Too bad you were'nt playing that warband.Â

From what I'm starting to read and hear, the base of Kord + Lyrandar + TBD (Gnome Trickster, Crow Shaman, or other) could be a potent force.  This will definately take some play testing and further development.  IMO it still seems to depend too much on Kord, winning initiatives, and SS from other spell casters.  But we shall see....





I ran this band, but inlcuded satyr and 2 x xeph IIRC
Using speed and fire on Kord, to set up , then cats and fire on kord. then use cats on lyranadr to gi ve him nasty ranged support.
Invisible on Kord to ge in posistion, then pipes +7 isnt overwhelming, but good edge.

Agasint Dragon Totem, Large Green, Large Black, AFS, wild elf, changeling rogue. i used cats on kord instead of fire.
Kord based the green. pipes won second init 40+40 for kord, then 30 killed green before it did anything.
totem attacked kord, black took out crow.
Sky took out changeling and wild elf
3rd round kord hit then critted black dragon
down to 3 acts agaisnt gnome ready to sneak attack and stil invisble xeph collecting vp. he conceded.

this band woudl have trouble vs GAS and dancers though, only one hitter (IMHO)

but against FGFP, ultrloth or other titan bands (except maybe marilith) it can be nasty.

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03/12/2007 1:23 AM  
Small comments on Lyrandar:

I ran him with Ghaele: Ghaele Eladrin, Lyrandar, Bat Familiar, Xeph x5
(its so nice that, in point cost, Lyrandar + Bat = Crow Shaman + Bralani...)

He is a very good buddy for Ghaele: an extra attack and +5 fire damage is pretty good. It gives her a higher chance of winning when she loses map initiative and sees herself in an impending melee combat: three attacks at +21/+21/+16 (20+5 fire) is nothing to laugh at.

The extra attack in range is also quite useful whenever she wins map initiative. With some luck she can deal 60 damage in a round.

I am not completely sure if he really makes up for a Bralani + Crow Shaman because I haven't faced any fire-immune bands. If an errata comes out for his energy substitution spell allowing the target to fail the save if it wants to, then he will become even more useful.

You know when you are playing too much DDM when you read the Art of War and start wondering how that applies to DDM...

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03/12/2007 1:42 AM  

Couatl+Asura works great, as the Couatl makes the warband immune to the Asura's burning wind, which means you can run up the asura into an enemy formation, and burn everything within 3 squares for 10 fire damage while protecting your own figures, and its not a bad hitter for LG either.



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03/12/2007 5:53 AM  
About the question of powerful charge+skirmish attack I can only say this: The people who played virtuous charger+sild elf warsinger does stack them and nobody opposed them.I cannot completely ensure this but I should say they does stack

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03/12/2007 10:13 AM  
Posted By iluvxtina on 03/12/2007 5:53 AM
About the question of powerful charge+skirmish attack I can only say this: The people who played virtuous charger+sild elf warsinger does stack them and nobody opposed them.I cannot completely ensure this but I should say they does stack


Regardless of whether or not people opposed them, they were wrong.  The link provided above is to a thread where Guy specifically points out that powerful charge and enhanced mobility cannot be used together.

With respect to Kord+Lyrandar, I know that there was at least 1 person who brought that to the most recent tournament but they lost one of their first two games and I never faced them.  The top three warbands all used minis from the new set:

Me - 1st place
Cleric of Sune
Frenzied Berserker
Gnome Trickster
Xen'drik Champion x3
Wild Elf Warsinger
Bat Familiar
Xeph Warrior
Map: Dragonshrine

Zuran - tied for 1st place
Ultroloth
Chraal
Duergar Champion x2
Canoloth
Greenspawn Sneak
Dire rat
Goblin Skirmisher
Map: Caves of Chaos

Geoff - 3rd place
Tiefling Captain
Werewolf Lord
Large Black Dragon
Thrall of Blackrazor
Orc Wardrummer
Timber Wolf
Orc Warrior
Map: Hellspike

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03/12/2007 1:59 PM  
Posted By Temysry on 03/12/2007 10:13 AM
Posted By iluvxtina on 03/12/2007 5:53 AM
About the question of powerful charge+skirmish attack I can only say this: The people who played virtuous charger+sild elf warsinger does stack them and nobody opposed them.I cannot completely ensure this but I should say they does stack


Regardless of whether or not people opposed them, they were wrong.  The link provided above is to a thread where Guy specifically points out that powerful charge and enhanced mobility cannot be used together.

With respect to Kord+Lyrandar, I know that there was at least 1 person who brought that to the most recent tournament but they lost one of their first two games and I never faced them.  The top three warbands all used minis from the new set:

Me - 1st place
Cleric of Sune
Frenzied Berserker
Gnome Trickster
Xen'drik Champion x3
Wild Elf Warsinger
Bat Familiar
Xeph Warrior
Map: Dragonshrine

Can you please tell us about Cleric of Sune.  I find her commander effect to be a little risky, but if you p osition her correctly it might not matter, and your opponent won't all be humaniods probably.  Do you think she was a definate part of the reason you were winning?  And besides her CFX what do you like to use her for?


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03/12/2007 2:52 PM  
Posted By Nate_666 on 03/12/2007 1:59 PM

Can you please tell us about Cleric of Sune.  I find her commander effect to be a little risky, but if you p osition her correctly it might not matter, and your opponent won't all be humaniods probably.  Do you think she was a definate part of the reason you were winning?  And besides her CFX what do you like to use her for?



You'd think that her CFX was rather risky, but really, it didn't come into play that much.  There were a lot of constructs and undead running around.  It seems that these days, the bands that are going to be made up mostly of humanoids are CG with their own Cleric of Sune so it really makes no difference.

Anyway - she was certainly a major reason why I was able to win a number of my games.  I found that there were many situations where the +2 to hit was useful and the +5 damage was just enough to kill a creature rather than leave it around for another turn.Â

In all of my games she started by casting Legion's Magic Weapon and stuck around to become invisible thanks to the gnome.  I'd use the bat to drop her 20 point heal on the FB when needed.  Finally, when we were getting towards the end of the game, I'd run her up to use castigate against multiple foes to finish them off or cause morale checks.  This also let me set up flanks which I could use with the gnome.  At the end of the final match, I was playing against Geoff whose band is listed above.  His black dragon was at full hp when he flew to base a Xendrik and my gnome.  I ran up Sune to flank and hit the dragon twice with the gnome (attacking at +14/+12 for 20 magic).  I won initiative in the next round and attacked again with the gnome to deal another 20 damage (one attack missed) and finished it off with a 30 damage charge from one of the other xendriks.  So really - in just those 4 activations, Sune's CFX contributed 20 damage towards killing the dragon.Â

Earlier in that same match, I moved her into position after my opponent had moved to give her bonus to both of my FB's attacks, and two attacks from Xendriks to deal exactly 100 damage to the WWL, dropping it as well.Â

Point for point, I think Sune's CFX probably contributed more damage than any other piece in my warband except possibly the Frenzied Berserker (and even then, it was probably close since the FB tends to die quickly).

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03/12/2007 3:00 PM  

I should also add that the attack bonuses really start to pile up in this band.  It's easy to get flanks with so many invisible hitters (including the gnome!).Â

So, the Frenzied Berserker is normally +14/+9 (30 magic) but my first full attack was often at +19/+16 (35 magic) which would make even a fire giant weep.

The puny gnome has a printed +8/+8 (5 magic) for melee attacks and yet his first full attack of the game was +15/+13 (20 magic) which certainly shocked the dragon standing beside him.

I'm really quite torn now if I want to try and fit more Xendriks into the band to maximize the number of total attacks (and thus the effectiveness of Sune's CFX) or fit another FB to maximize first turn damage in the engagement round.


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03/12/2007 4:18 PM  
How well did CR3 work for you? Are there alot of lower CR's going around right now?  How easy was it to keep her in range so that her cfx was active while not putting her to close to combat?

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03/13/2007 5:07 AM  
Posted By Nate_666 on 03/12/2007 4:18 PM
How well did CR3 work for you? Are there alot of lower CR's going around right now?  How easy was it to keep her in range so that her cfx was active while not putting her to close to combat?


About as well as any other CR3...  I lost map initiative every round but it really didn't make much of a difference.  Being invisible really helps offset the low CR during the engagement round since more often than not, even when you lose initiative sometimes your opponent will allow you to go first so that you break invisibility before his hitters have activated.

In the band I played, I found that the FB was the biggest threat and multiple hitters converged on her to take her out as quickly as possible.  With Sune being in the back field, invisible and with her "stunning beauty" she was often not an early target.  Besides, she has 50 hp and can walk away from anyone who bases her (without blindsight).

Although it never really came up, I'd expect that if the opponent tried to get to her early, it would be much easier for me to get all my hitters to converge on that target to take it down quickly.  Of course, there are some really bad matchups which can get away with this - Archmage is a prime example.  Especially when most Archmage bands have CR4 and we're playing on his map.

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03/13/2007 1:32 PM  
Thanks Temysry, but 1 more question if you don't mind... How are the MC's besides on the fearless FB??  Do you find the CR3 to be enough most of the time?

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03/13/2007 2:13 PM  
Posted By Nate_666 on 03/13/2007 1:32 PM
Thanks Temysry, but 1 more question if you don't mind... How are the MC's besides on the fearless FB??  Do you find the CR3 to be enough most of the time?


I think that through all 3 matches, I only had one Xendrik ever make it to morale (which he passed) so I can't really say anything constructive about the long term.  Of course, it wouldn't have been the end of the world if he had failed either.  If Sune's still around, then you'll often get a chance to rally.  Two attempts at +12 to keep a 23 point piece on the board is pretty good.  Besides, after a Xendrik has taken enough damage to get to MC, it'll usually die in one more hit.Â

On the other hand, if they've gone after Sune (which seems the other big target besides the FB), then by the time the Xendriks get around to making morale saves, the game has already been won or lost.  I really don't think her CR3 makes too much of a difference here.

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03/14/2007 6:43 PM  
Thank you for testing Cleric of Sune. I was wondering how she would do with the Xen'drik Champions and I'm very excited about the result! I personally like this version, as I feel the Frenzied Berserker reduces strategy options, but who knows?

Cleric of Sune 34
Xen'drik Champ x2 46
Virtous Charger 40
Valenar Nomad Charger 36
Elf Pyromancer 32
Wild Elf Warsinger
Xeph Warrior

8 activations, 200pts

The flexibility I feel is amazing! I really like the gnome and I've been thinking of adding him too.

Any thoughts on the above warband?

CS

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03/14/2007 6:55 PM  
I haven't seen the Elf Pyromancer in a while. I think it might be a tough sell, given the other options available--but, I wouldn't rule it out. A first-turn fireball is dangerous for many opposing bands and might be just what you need to stay on top. I'd like to see your test results.

I'm still preferring Storm with Xen'driks to make them fearless, but Sune might be a favorable commander too.

Dave

Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing;
My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right!

Crow_Shaman
Skirmisher
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03/14/2007 7:04 PM  
I'm still preferring Storm with Xen'driks to make them fearless, but Sune might be a favorable commander too.


I really like storm too, but I always felt that after the skirmish damage was over, the 5 magic damage always left me wanting more. I think Cleric of Sune fixes that beautifully! Also what other options would you include in place of the Elf Pyromancer? Thanks for your comments!


CS

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Myrtle Beach, SC

03/14/2007 9:30 PM  
Hmm going off of temysry's post about the Cleric of Sune I would love to see this warband.

Cleric of Sune 34
Regdar, human fighter 20
Ulmo Lightbringer 77
Xen'drik Champion 23
Xen'drik Champion 23
Dwarf Battlerager 17
Xeph Warrior x2 6
200/8act

Ulmo can put out some serious damage with a Sune's CFX, flank and Legion's MW....+23/+23/+18 (25 Magic)....Only thing I would love to fit in is a Gnome Trickster. What do you think???

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Temysry
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03/15/2007 4:57 AM  
Some interesting ideas here.  Personally, I'm leaning more towards:

Cleric of Sune
Gnome Trickster
Xendrik Champ x6
Map: Dragondown Grotto

Even if I'm only doing 5 damage per ranged attack, I'll be getting 12 attacks a round.  Forest helps me make use of skirmish attack for 20 magic when the enemy closes.  The gnome would not be used to make everyone invisible right away, but rather to let the Xendrik get another skirmish attack in if they are not in the forest (or on the opponent's map).  His slide can be used in a similar way if needed.  As mentioned earlier, even the Gnome can mix it up, though his SS is rather wasted in this warband.

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Vrecknidj
Warlord
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03/15/2007 10:48 AM  
Posted By Crow_Shaman on 03/14/2007 7:04 PM
I'm still preferring Storm with Xen'driks to make them fearless, but Sune might be a favorable commander too.


I really like storm too, but I always felt that after the skirmish damage was over, the 5 magic damage always left me wanting more. I think Cleric of Sune fixes that beautifully! Also what other options would you include in place of the Elf Pyromancer? Thanks for your comments!

If you were willing to drop the Warsinger (probably not a wise drop), you could use the Mephling Pyromancer instead, and have the nice option of giving flight to some of your units, making them even more mobile.

Another option is to put in a Shadowdancer instead of the Elf Pyromancer, and upgrade the Xeph to Devis.  Having Countersong could be valuable against Storm bands (depriving her followers of fearlessness forces your opponent to play differently), against any unexpected GAS bands that could crop up, and Couatls and anything else commander-effect dependent.

Dave


Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing;
My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right!
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