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Subject: How Good/Bad Can it Get?

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ShadowLord XT
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Plane of Shadow

03/23/2007 6:58 AM  
This was inspired by my other thread.
How bad or good can you get a mini's attack or damage or even AC? That's what I'm here to find out today. I want you to help me figure out these situations of great circumstance.

Highest Attack Power (one attack):
500 pts
Zakya Rakshasa's first attack under command by Hobgoblin Sergeant who is flanking with Large Green Dragon in warband, made invisible by Doogie Slaver, on a magic circle, with mgc wpn from dmm, enemy is large and is based by 11 allied units and has been stunned by Dark Moon Monk's stunning attack. +14bab +20truestrike +11cfx +4flank +2inv +2cir +1mw +2charge +2stunned = +58
200 pts
Zakya Rakshasa's first attack under command by Hobgoblin Sergeant who is flanking with Large Green Dragon in warband, made invisible by Doogie Slaver, on a magic circle, with mgc wpn from dmm, enemy is large and is based by 11 allied units and has been stunned by Dark Moon Monk's stunning attack. +14bab +20truestrike +11cfx +4flank +2inv +2cir +1mw +2charge +2stunned = +58

Lowest Attack Power (one attack):
500 pts
Beholder lich, with Aspect of Nerull to heal him unlimited times, you can go to negative infinity with the Howler attacking the lich.
200 pts
Beholder lich, with Aspect of Nerull to heal him unlimited times, you can go to negative infinity with the Howler attacking the lich.

Highest AC:
500 pts
103 Corpse Collector + 20 Snig + 3 Sniglets + 8 other creatures (can be accomplished either with summoning--Druid of Obad-Hai--or spellcasters and Bat Familiars) fights against this:
Elminster (summons 18 4-point animals) + Storm + Evermeet Wizard x6 (summon a total of 36 4-point animals) + Bat Familiar x8
Total activations = 70 (Corpse Collector can kill a maximum of 69 before reaching 500 victory points)
Now, assume the Corpse Collector's allies line up in two nice groupings so that Storm and Elminster can each confuse 12 of them.  Again, through AoOs on his confused teammates, by the time the battle is over, the Corpse Collector can net 93 kills.  Add forest for AC 117.
200 pts
103 Corpse Collector + 20 Snig + 3 Sniglets + 8 other creatures (can be accomplished either with summoning--Druid of Obad-Hai--or spellcasters and Bat Familiars) fights against this:
57 Storm + 78 Evermeet Wizard x2 (each summons 6 4-point animals) + 58 Druid of Obad-Hai x2 (each summons 4 4-point animals) + Xeph Warrior x2
Total activations = 27 (Corpse Collector can kill a maximimum of 26 before reaching 200 victory points)
Now, assume Storm casts confusion in such a way that it catches 12 of the Corpse Collector's allies.  (This is possible, albeit just as unlikely as SYB's Runecarver scenario.)  All 12 fail the confusion save.  On their turns, they fail the confusion checks, and the CG team moves them in such a way as to provoke an AoO from the Corpse Collector, who takes each AoO and scores 12 kills off his confused teammates.
By the time the battle is over, the Corpse Collector could have 38 kills.  Add forest for AC 62.


Lowest AC:
500 pts
Blood Ghost Berserker Base Ac 8 + Stench (-2) + Stunned (-2) + CFX of Flind Captain (-2)Facing a LE warband, curse of impending blades -2AC (Grim Necromancer), + dibilitating poison -2AC (Imp), + blast defenses -4AC (Destrachan) AC -6.
200 pts
Blood Ghost Berserker Base Ac 8 + Stench (-2) + Stunned (-2) + CFX of Flind Captain (-2)Facing a LE warband, curse of impending blades -2AC (Grim Necromancer), + dibilitating poison -2AC (Imp), + blast defenses -4AC (Destrachan) AC -6.

Highest Save:
500
Epic elm with CoO and Eberk +24.
200
Large silver dragon rally with CoO and Cleric of Lathander and Eberk +24.

Lowest Save (can go negative):
500 pts
Beholder lich, with Aspect of Nerull to heal him unlimited times, you can go to negative infinity with the Howler attacking the lich.
200 pts
Beholder lich, with Aspect of Nerull to heal him unlimited times, you can go to negative infinity with the Howler attacking the lich.

Highest Damage (one attack):
500
Mount troll crit under command of lareth and tief blade (after losing init) 125 dmg
200
Army: Stone Giant Runecarver, Valorous Prince (the rest doesn't matter). Opponent's Army: Horde Zombie x2, Dire Bat, Bloodhulk x5. Wait for your opponent to produce 4 additional zombies. Now he needs to put the entire army in a formation where the bat is in the middle and the 11 undead are adjacent to the bat. The only square without an adjacent undead is a corner square. The Valorous Prince needs to be close enough to the enemies that every undead is within his commander effect. The Giant stands four squares away from the bat at the exact angle where the bat and two of the undead are the nearest targets (this is possible due to the one corner not having an undead standing in it). The Giant throws his ranged attack and crits on the bat.
Bat damage: 40 (20 x 2 crit)
Blood Hulks: 20 each (10 + 5cfx + 5 bloodhulk SA)
Zombies: 15 each (10 + 5 cfx)
40 + (20 x 5) + (15 x 6) = 200 damage in one attack.

Highest Damage (two attacks):
500
Mount troll crit twice under command of lareth and tief blade (after losing init) 250 dmg.
200
Hill giant barbarian crit twice under command of lareth and tief blade (after losing init) 230 dmg.

Most Abilities:
500 pts
200 pts

Highest DC for an Ability
500 pts
Purple Worm's poison, DC 25 +2 for stench, +2 for cursed spirit, +4 from Yuan-Ti Abomination's Cfx is efffectively DC 33.
200 pts

Most Damage From Spells in one Round:
500 pts
(491 pts) van richten casting bolt of glory on evil undead 60 dmg, 3x elf warmage casting emp blast flame each 120 dmg, 3 bats using touch shocking grasp 90 dmg, 4 corm warmages standing in the middle of the other four casters (each is adjacent to 5 spellcasters) casting lightning bolt (20 + 50)x4  280 dmg for a total of 550 spell damage.
200 pts
(199 pts) one corm wiz casting lb 90 dmg surrounded by 5x corm wiz each casting lb 50 + 70 + 50 + 60 + 60 and wf wiz casting bolt of disruption 15 dmg and mialee casting mm 5 dmg for a total of 400 spell damage.

Highest DC for a Spell:
500 pts
A wizard of turmish using anyspell to cast an adventuring wizards Bigby's Slap surrounded by adventuring wizard, elminster, mordy, van richten, mialee and archmage x2 (20 base + 2 elm cfx + 14 allied spellcasters) DC 36.
200 pts
A wizard of turmish using anyspell to cast an adventuring wizards Bigby's Slap surrounded by adventuring wizard, elminster, jozan, mialee, protectar, and devis (20 base + 2 elm cfx + 12 allied spellcasters) DC 34.

I think that's about it. Remember you can do almost anything as long as it stays within the warband building rules. Try to think out of the box (i.e. why not have 4 Crow Shamans in one warband?).

Oh and one last thing, have fun with it.

Disipline is the only way to overcome chaos.
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Vrecknidj
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United States

03/23/2007 7:39 AM  
AC 36

Marut, in the woods, with a +2 shield spell and a +1 spell from Eberk, flanking an opponent with Syreth as a commander.

Is there a way to get cat's grace on him too?

Dave

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Michael
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Sydney, Australia

03/23/2007 8:20 AM  
AC 41 (against Giants only)

Tordek (AC 22) with Dwarf Artificer's Shield of Faith (+2), Eberk's Divine Protection (+1), under command by the Dwarf Sergeant (+4) plus his own bonus against Giants (+4), in the woods (+4) and under command by the Cleric of Syreth (+4).

Not sure, if the commander effects of Syreth and the Sergeant would stack. Or Tordek's dodge Giants with the Sergeant's bonus.

If neither applies, he's only at a mere 33...

Michael

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ShadowLord XT
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Plane of Shadow

03/23/2007 8:55 AM  
Guys, please remember to specify if your reasoning is for 500 pt games or 200 pt games.

Disipline is the only way to overcome chaos.
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greyhaze
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03/23/2007 9:49 AM  
200pt: Zakya Rakshasa's first attack under command by TrogCapt who is flanking with Large Green Dragon in warband, made invisible by Doogie Slaver, on a magic circle, with mgc wpn from dmm, enemy is dibilitating poisoned by an Imp, on a charge

+14bab +20truestrike +5cfx +4flank +2inv +2ACstench +2cir +1mw +2dib +2charge = +54

That warband is 198pts (6 activations): Troglodyte Captain, Duergar Slaver, Large Green Dragon, Zakya Rakshasa, Dark Moon Monk, Imp.

Or autohit on paralyzed critter.


Greyhaze's DDM Spoilers
Champion of a Medium Dog & then a Darkenbeast , Raistlin Majere, Nightmare WDQ25/60, Warduke WD60/60,
Anti-Champion of Guns, "Knight of Bugbears", and Joke Champion of Venger.
Called Shots: Frost Giant in Dangerous Delves.

Autoxdsm
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Myrtle Beach, SC

03/23/2007 10:25 AM  
+14bab +20truestrike +5cfx +4flank +2inv +2ACstench +2cir +1mw +2dib +2charge = +54


Ummm wow....

I wanna play this game now.

Oh dilbilitating poison doesn't count...it subtracts AC not adds attack bonus to the Zak Rak

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Coquimbo - Chile / Italia

03/23/2007 10:26 AM  
Posted By greyhaze on 03/23/2007 9:49 AM
200pt: Zakya Rakshasa's first attack under command by TrogCapt who is flanking with Large Green Dragon in warband, made invisible by Doogie Slaver, on a magic circle, with mgc wpn from dmm, enemy is dibilitating poisoned by an Imp, on a charge

+14bab +20truestrike +5cfx +4flank +2inv +2ACstench +2cir +1mw +2dib +2charge = +54

That warband is 198pts (6 activations): Troglodyte Captain, Duergar Slaver, Large Green Dragon, Zakya Rakshasa, Dark Moon Monk, Imp.

Or autohit on paralyzed critter.

Hi my good friend greyhaze, nice to see your posts
I think that True Strike SA refer to change +14 attack bonus TO +20, in that case you calcule is still +40 GreyHaze.

Hey are you developing a new AVP map? or new minis?

Thanks GreyHaze

Dealing with new life... new country and life without DDM :(
Some day I will be back in board

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Myrtle Beach, SC

03/23/2007 10:48 AM  
200pt Highest AC
Aspect of Demogorgon base AC 24 + Hill giant cheiftain CFX (+10 AC when taking AoO from smaller creatures) + forest (+4) = AC 38

^Bah I just realized this doesn't for because you don't take AoO in the forest...boo

200pts Lowest AC

Blood Ghost Berserker Base Ac 8 + Stench (-2) + Stunned (-2) + CFX of Flind Captain (-2) + Debilitating Poison (-2)= AC 0

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greyhaze
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03/23/2007 11:08 AM  
Posted By Ryoga on 03/23/2007 10:26 AM
I think that True Strike SA refer to change +14 attack bonus TO +20, in that case you calcule is still +40 GreyHaze.

That is true if it changes your attack bonus that is very different, but even the thaskor at +22 can't squeeze enough in to the warband to do better.  I always interpreted true strike as gaining +20, not becoming +20, is there an official ruling on this?

I haven't been working on the AVP stuff for a while, there's a lot of work to do, and I just haven't had the time lately, but hopefully soon.  I did however do this, which should be entertaining as well; http://www.ddmspoilers.com/MiniQuests/index.html"]http://www.ddmspoilers.com/MiniQuests/index.html



Greyhaze's DDM Spoilers
Champion of a Medium Dog & then a Darkenbeast , Raistlin Majere, Nightmare WDQ25/60, Warduke WD60/60,
Anti-Champion of Guns, "Knight of Bugbears", and Joke Champion of Venger.
Called Shots: Frost Giant in Dangerous Delves.
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03/23/2007 11:12 AM  
Posted By Autoxdsm on 03/23/2007 10:48 AM
Blood Ghost Berserker Base Ac 8 + Stench (-2) + Stunned (-2) + CFX of Flind Captain (-2) = AC 2
Facing a LE warband...

+ curse of impending blades -2AC (Grim Necromancer), + dibilitating poison -2AC (Imp), + blast defenses -4AC (Destrachan).

AC -6


Greyhaze's DDM Spoilers
Champion of a Medium Dog & then a Darkenbeast , Raistlin Majere, Nightmare WDQ25/60, Warduke WD60/60,
Anti-Champion of Guns, "Knight of Bugbears", and Joke Champion of Venger.
Called Shots: Frost Giant in Dangerous Delves.

Autoxdsm
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Myrtle Beach, SC

03/23/2007 11:15 AM  
It is just like any other bonus...like trog captian says "get +5 attack when attack creatures effected by stench" this says get attack +20 on your first attack.

I think greyhaze is right other than the fact that the stench and poison don't count for the challege, or atleast I wouldn't think.

Champion of the Brainstealer Dragon
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Coquimbo - Chile / Italia

03/23/2007 11:17 AM  
I think that this is the most useless post that I never see en my entire life....

Dealing with new life... new country and life without DDM :(
Some day I will be back in board

Autoxdsm
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Myrtle Beach, SC

03/23/2007 11:18 AM  
oh and the one about post your own stats was good??? but never mind that I think it is fun.

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***Winner of WBC VIII and XII***

Faragdar the Wise
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Albuquerque, NM, USA

03/23/2007 11:24 AM  
Michael still has the best AC, but it's only 37 (vs. giants), since commander effects don't stack. The rest of the stacking is fine, though. Let's see if I can do better...

Greyhaze is right about true strike stacking +20 onto your existing attack bonus. I call foul on adding in the virtual attack bonus from stench and debilitating poison, though, so he should only get credit for +50 attack.

Autox, you can get the Jelly's or Berserker's AC even lower against the right opponent--curse of impending blades drops them to 0!



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Myrtle Beach, SC

03/23/2007 11:26 AM  
Autox, you can get the Jelly's or Berserker's AC even lower against the right opponent--curse of impending blades drops them to 0!
Yeah greyhaze got a -6 which I missed because I can't use bifur as well as I thought I could but I got now off to the drawing board Lets start keeping track in the OP so we can see whats left.

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Albuquerque, NM, USA

03/23/2007 11:31 AM  
Okay, I have to go to 500 points to get a better AC:

Elminster, Cleric of Syreth, Dragon Totem Hero, Cleric of Order, Eberk, Crow Shaman plus Gold Champion: now I can get cat's grace into the mix for an AC in forest with flanking of 38!

Actually, Elminster, Cleric of Syreth, Cleric of Order, Eberk and Crow Shaman can give the Storm Giant AC 40 in epic.

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greyhaze
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03/23/2007 11:35 AM  
Posted By Faragdar the Wise on 03/23/2007 11:24 AM
I call foul on adding in the virtual attack bonus from stench and debilitating poison, though, so he should only get credit for +50 attack.


Virtual?  If we can set up the scenario, including the map choice, why can't we assume that it's a bloodghost berserker that has failed their save vs the poison...


Greyhaze's DDM Spoilers
Champion of a Medium Dog & then a Darkenbeast , Raistlin Majere, Nightmare WDQ25/60, Warduke WD60/60,
Anti-Champion of Guns, "Knight of Bugbears", and Joke Champion of Venger.
Called Shots: Frost Giant in Dangerous Delves.

Ryoga
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Coquimbo - Chile / Italia

03/23/2007 11:36 AM  
WOW.... I see more power in True Strike now... Thanks for the aclaration Grey and Wise.

Dealing with new life... new country and life without DDM :(
Some day I will be back in board

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Myrtle Beach, SC

03/23/2007 11:40 AM  
Virtual? If we can set up the scenario, including the map choice, why can't we assume that it's a bloodghost berserker that has failed their save vs the poison...


because the category is to add attack bonus not subtract AC thats just what I am guessing.

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03/23/2007 11:43 AM  
Posted By Autoxdsm on 03/23/2007 10:25 AM
Oh dilbilitating poison doesn't count...it subtracts AC not adds attack bonus to the Zak Rak
Ah I see now, it's virtual because it lowers AC vs raising to hit.  Okay, +50 it is.


Greyhaze's DDM Spoilers
Champion of a Medium Dog & then a Darkenbeast , Raistlin Majere, Nightmare WDQ25/60, Warduke WD60/60,
Anti-Champion of Guns, "Knight of Bugbears", and Joke Champion of Venger.
Called Shots: Frost Giant in Dangerous Delves.

simage
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03/23/2007 11:50 AM  

Most Damage From Spells in one Round: (if you don't include autokill spells just total damage output for one round)
500 pts - (491 pts) van richten casting bolt of glory on evil undead 60 dmg, 3x elf warmage casting emp blast flame each 120 dmg, 3 bats using touch shocking grasp 90 dmg, 4 corm warmages standing in the middle of the other four casters (each is adjacent to 5 spellcasters) casting lightning bolt (20 + 50)x4  280 dmg for a total of 550 spell damage
200 pts - (199 pts) one corm wiz casting lb 90 dmg surrounded by 5x corm wiz each casting lb 50 + 70 + 50 + 60 + 60 and wf wiz casting bolt of disruption 15 dmg and mialee casting mm 5 dmg for a total of 400 spell damage

Highest DC for a Spell:
500 pts - A wizard of turmish using anyspell to cast an adventuring wizards Bigby's Slap surrounded by adventuring wizard, elminster, mordy, van richten, mialee and archmage x2 - DC 36 (20 base + 2 elm cfx + 14 allied spellcasters)
200 pts - A wizard of turmish using anyspell to cast an adventuring wizards Bigby's Slap surrounded by adventuring wizard, elminster, jozan, mialee, protectar, and devis- DC 34 (20 base + 2 elm cfx + 12 allied spellcasters)


http://www.maxminis.com/forums/topic.asp?TOPIC_ID=12270

Faragdar the Wise
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03/23/2007 11:54 AM  
Hah, here's a better AC:

Corpse Collector fights this band:

Evermeet Wizard x5
Xeph Warrior

The wizards summon a total of 30 Hyenas and/or Dire Rats. Corpse Collector just keeps killing. By the time the game ends at 200 points, he could have amassed up to 33 kills (30 animals, one Xeph and two wizards) for a total AC of 53!

Now, are there any LE CFX or spells to further boost AC...

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03/23/2007 12:08 PM  
No. But, attacking through forest or around a corner gives him +4AC.  Now depending on symmantics a ranged attacker could be dealing with a +8AC from cover and melee combat... or is that a -8 to hit?


Greyhaze's DDM Spoilers
Champion of a Medium Dog & then a Darkenbeast , Raistlin Majere, Nightmare WDQ25/60, Warduke WD60/60,
Anti-Champion of Guns, "Knight of Bugbears", and Joke Champion of Venger.
Called Shots: Frost Giant in Dangerous Delves.
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03/23/2007 12:27 PM  

200pt games

Lowest Save... -4 hexblade curse, -1 level drain from wight, -3 wave of grief from warpriest of hextor, -4 curse from mina dark cleric, -2 curse aura from cursed spirit via grim necromancer (12pts left over, couldn't get stench in there...).

Save -14

How about lowest Morale Save, as it's a type of save? -8 from Aspect of Bane, -4 Mind Flayer, -4 Hexblade Curse, -1 Level Drain of Wight (13pts left of whatever).

Morale Save -17



Greyhaze's DDM Spoilers
Champion of a Medium Dog & then a Darkenbeast , Raistlin Majere, Nightmare WDQ25/60, Warduke WD60/60,
Anti-Champion of Guns, "Knight of Bugbears", and Joke Champion of Venger.
Called Shots: Frost Giant in Dangerous Delves.
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03/23/2007 12:52 PM  
Hmm I one upped myself... unless hob and mina can't stack. Even without Mina, it's still +53, Drop Mina and put in Mercenary Sergeant for +2, to gain +55, again assuming that this stacks for some reason while the other doesn't.

200pt: Zakya Rakshasa's first attack under command by Hobgoblin Sergeant who is flanking with Large Green Dragon in warband and has entire warband surrounding the enemy on all adjacent spaces except the one being charged by the ZakRak, made invisible by Doogie Slaver, on a magic circle, with mgc wpn from dmm, enemy is cursed by Mina, on a charge

+14bab +20truestrike +8cfx +4flank +2inv +2cir +1mw +4curse/cfx +2charge = +57

That warband is 200pts (8 activations): Hobgoblin Sergeant, Duergar Slaver, Large Green Dragon, Zakya Rakshasa, Dark Moon Monk, Mina, x3 Skeletal Warriors.

>>GG
XXGG
X0X>
XXZ>

I am assuming that the attacker still counts as an active creature you control adjacent to the target on the charge.


Greyhaze's DDM Spoilers
Champion of a Medium Dog & then a Darkenbeast , Raistlin Majere, Nightmare WDQ25/60, Warduke WD60/60,
Anti-Champion of Guns, "Knight of Bugbears", and Joke Champion of Venger.
Called Shots: Frost Giant in Dangerous Delves.

SYB
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03/23/2007 12:53 PM  
200pt game, highest attack.

I'm stealing Greyhaze's idea and improving on it.


200pt: Zakya Rakshasa's first attack under command by Hobgoblin Sergeant who is flanking with Large Green Dragon in warband, made invisible by Doogie Slaver, on a magic circle, with mgc wpn from dmm, enemy is large and is based by 11 allied units and has been stunned by Dark Moon Monk's stunning attack.

+14bab +20truestrike +11cfx +4flank +2inv +2cir +1mw +2charge +2stunned = +58

That warband is 200 (or fewer)pts (8⎘] activations): Hobgoblin Sergeant, Duergar Slaver, Large Green Dragon, Zakya Rakshasa, Dark Moon Monk, Druid of Obad-Hai (that summons 4 rats/wolves), any two units that add up to 20 points or fewer.

-SYB

Edit: I might be reading the Hobgoblin Sergeant's CFX wrong.  If the attacking unit counts, then the total above should be +59, +12 coming from CFX.


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Albuquerque, NM, USA

03/23/2007 1:20 PM  
Lowest attack bonus:

Blue: -2, stench -2, bestow curse -4, ray of enfeeble -2, heightened ray of exhaustion -3, filch -2 = attack -15

If you'll grant me some silliness, I'll go further:

Beholder with Ultroloth and Mina fights Lareth, Howler, Roper and Troglodyte. Ultroloth casts ray of enfeeblement on Roper and Howler, and heightened ray of exhaustion and ray of enfeeblement on his own Beholder. Lareth's confusion gets the Roper to attack the Howler who becomes weakened (now does only 5 damage per hit). Mina bestows curse on Beholder:

Beholder: +2, stench -2, bestow curse -4, ray of enfeeble -2, heightened ray of exhaustion -3, hit from Roper -2, 17 hits from Howler -17 = attack -28

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03/23/2007 1:25 PM  

Most damage in a single hit

500 - Mount troll crit under command of lareth and tief blade (after losing init) 125 dmg

200 - Hill giant barbarian crit under command of lareth and tief blade (after losing init) 110 dmg

 

Most damage in two attacks

500 - Mount troll crit twice under command of lareth and tief blade (after losing init) 250 dmg

200 - Hill giant barbarian crit twice under command of lareth and tief blade (after losing init) 220 dmg


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03/23/2007 1:31 PM  
Posted By SYB on 03/23/2007 12:53 PM
I'm stealing Greyhaze's idea and improving on it.

Edit: I might be reading the Hobgoblin Sergeant's CFX wrong.  If the attacking unit counts, then the total above should be +59, +12 coming from CFX.

Nice move.


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03/23/2007 1:33 PM  

Highest save

500 - Epic elm with CoO - +23

200 - Large silver dragon rally with CoO and Cleric of Lathander - +23


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03/23/2007 1:52 PM  
Posted By SYB on 03/23/2007 12:53 PM
200pt game, highest attack.

I'm stealing Greyhaze's idea and improving on it.


200pt: Zakya Rakshasa's first attack under command by Hobgoblin Sergeant who is flanking with Large Green Dragon in warband, made invisible by Doogie Slaver, on a magic circle, with mgc wpn from dmm, enemy is large and is based by 11 allied units and has been stunned by Dark Moon Monk's stunning attack.

+14bab +20truestrike +11cfx +4flank +2inv +2cir +1mw +2charge +2stunned = +58

That warband is 200 (or fewer)pts (8⎘] activations): Hobgoblin Sergeant, Duergar Slaver, Large Green Dragon, Zakya Rakshasa, Dark Moon Monk, Druid of Obad-Hai (that summons 4 rats/wolves), any two units that add up to 20 points or fewer.

-SYB

Edit: I might be reading the Hobgoblin Sergeant's CFX wrong.  If the attacking unit counts, then the total above should be +59, +12 coming from CFX.

I'm gonna try to steal this back...

I use Balor, Yuan-ti Sorceress, Gnoll Demonic Archer, and fodder, provided I enslave everthing in this warband (since nothing in it is fearless) except the 20pt fodder (since everything can survive at least 5dmg if wolves are summoned vs dire rats), and the Zakya has not used up his true strike yet... the new CE commanders provide attack +2 for poison and +2 for wounded to your poisoned fodder unit.

+14bab +20truestrike +11cfx +2poisoned +2wounded +4flank +2inv +2cir +1mw +2charge +2stunned = +63


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03/23/2007 2:30 PM  
In terms of a blocker the Shield Guardian does it better then the Marut, as it can store mage armor to add +4 AC to itsself, making it 25 AC for 34 points less, lets you more room to add AC buffs


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03/23/2007 3:09 PM  
Posted By greyhaze on 03/23/2007 1:52 PM

+14bab +20truestrike +11cfx +2poisoned +2wounded +4flank +2inv +2cir +1mw +2charge +2stunned = +63
Nope.  CFX don't stack, so the best you can do is the +12 from the Hobgoblin Sergeant.


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03/23/2007 3:14 PM  
Silly Greyhaze, you know CFX can't stack. My steal is still in the lead (though I suspect I am forgetting something). Also, keep in mind, you have to attack a large creature for my steal to work.

-SYB


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03/23/2007 3:21 PM  
Posted By Faragdar the Wise on 03/23/2007 1:20 PM
Lowest attack bonus:

Blue: -2, stench -2, bestow curse -4, ray of enfeeble -2, heightened ray of exhaustion -3, filch -2 = attack -15

If you'll grant me some silliness, I'll go further:

Beholder with Ultroloth and Mina fights Lareth, Howler, Roper and Troglodyte. Ultroloth casts ray of enfeeblement on Roper and Howler, and heightened ray of exhaustion and ray of enfeeblement on his own Beholder. Lareth's confusion gets the Roper to attack the Howler who becomes weakened (now does only 5 damage per hit). Mina bestows curse on Beholder:

Beholder: +2, stench -2, bestow curse -4, ray of enfeeble -2, heightened ray of exhaustion -3, hit from Roper -2, 17 hits from Howler -17 = attack -28

Actually, I can do a little "better".  Drop the Troglodyte and make room in the CE band for the Cleric of Gruumsh.  Cleric also puts doom on the Beholder and gives the big eyeball bear's endurance so that it can survive another 2 hits from the Howler = attack -30

Yes, I'm ignoring the unlikelihood of all those spells going off with an antimagic ray on the board.  You could sub a Half-elf Hexblade for Mina and get the same penalty with hexblade's curse, no worry about antimagic.

Now, if I go to 500, I can squeeze in hexblade's curse, curse of ill fortune (Mummy Lord) and stench on top of everything else for attack -39 for the Beholder (actually, with healing for the Beholder, it can keep getting worse--I'll see just how bad it can legally get, because there's only so much healing that can be squeezed into these bands).

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03/23/2007 3:22 PM  
Posted By SYB on 03/23/2007 3:14 PM
Silly Greyhaze, you know CFX can't stack. My steal is still in the lead (though I suspect I am forgetting something). Also, keep in mind, you have to attack a large creature for my steal to work.

-SYB

Now go to the next level and look at huge creatures in epic.  You can get up to 16 creatures adjacent to a huge.

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03/23/2007 3:57 PM  
Highest Damage (one attack) 200 pts.

This one is ridiculously implausible, but I think it is highest possible.

Army: Stone Giant Runecarver, Valorous Prince (the rest doesn't matter).
Opponent's Army: Horde Zombie x2, Dire Bat, Bloodhulk x5.

Wait for your opponent to produce 4 additional zombies. Now he needs to put the entire army in a formation where the bat is in the middle and the 11 undead are adjacent to the bat. The only square without an adjacent undead is a corner square. The Valorous Prince needs to be close enough to the enemies that every undead is within his commander effect. The Giant stands four squares away from the bat at the exact angle where the bat and two of the undead are the nearest targets (this is possible due to the one corner not having an undead standing in it). The Giant throws his ranged attack and crits on the bat.

Bat damage: 40 (20 x 2crit)
Blood Hulks: 20 each (10 + 5cfx + 5bloodhulkSA)
Zombies: 15 each (10 + 5cfx)

40 + (20 x 5) + (15 x 6) = 200 damage in one attack.

-SYB


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03/23/2007 4:16 PM  
Nice. (Though you should probably only get credit for the 30 hit points the bat actually has. Of course, with plenty of points left over, you can just upgrade the Dire Bat to some other large creature subject to crits who has at least 40 hp.)

That inspires me to try to figure the most damage possible from a single spell or special ability.

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03/23/2007 4:36 PM  
Posted By simage on 03/23/2007 1:25 PM
Most damage in a single hit
500 - Mount troll crit under command of lareth and tief blade (after losing init) 125 dmg
200 - Hill giant barbarian crit under command of lareth and tief blade (after losing init) 110 dmg

Most damage in two attacks
500 - Mount troll crit twice under command of lareth and tief blade (after losing init) 250 dmg
200 - Hill giant barbarian crit twice under command of lareth and tief blade (after losing init) 220 dmg
Actually, don't forget that the HGB gets +5 damage against smaller opponents, which boosts the single attack damage to 115 and two attacks to 230.  Better yet, throw in risky terrain for another +5 damage on each attack 120 and 240, respective totals.  (Though I suppose, to be strictly legal, you'd have to find legal targets for that much damage.  The Trumpet Archon is medium, is legal in 200 point play and has 125 hp, so 120 damage single attack is possible.  240 damage in two attacks, I haven't found a legal set of targets.  Might have to drop back to 230, assuming only large targets could legally suck up that much damage.)

Again, risky terrain can boost the Troll damage to 130, 260.

Edit: Thought of another way to boost the Troll's damage.  Give him a Balor (as suggested above).  Assume he's fighting Elminster, Lyrandar Skyfire Captain, Young Master, Dragon Totem Hero, epic Githyanki Dragon Knight.  Balor manages to enslave the latter two.  For some reason, the Skycaptain hasn't burned fire weapon augmentation or energy alteration, so you give them to the Mountain Troll (who fails the save and gets cold damage) and declare a stunning attack vs. the Gith = 145 damage.  The 2nd attack could theoretically be 135 damage if there was a target for that much damage.

Also, another high AC option:

Balor with Nightwalker.  Balor enslaves Crow Shaman, Cleric of Order, Cleric of Syreth, Eberk (from an Elminster led team).  Nightwalker gets shield of faith, divine protection, cat's grace and +4 AC from commander.  Add woods = total AC 45

Still doesn't come close to the Cadaver Collector.

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03/24/2007 2:34 AM  
500 points, high AC. This one doesn't quite beat a couple of the other numbers, but is MUCH more easily obtainable.
Epic Tordek in CG via Regdar Base 27, +2 Shield of Faith from Cleric of Syreth and +4 from his Cfx, +1 from Eberk's Divine Protection, +2 from Crow Shaman's Cat's Grace, +4 in the woods with the LG commanders brought in by Elminster=40.

Highest Save Epic Elminster 20, +1 Eberk's divine protection, +3 Cleric of Order=+24

Worst attack bonus and worst save- Beholder lich, with Aspect of Nerull to heal him unlimited times, you can go to negative infinity with the Howler attacking the lich.

This one didn't make the list, but here's one to chew on...200 points
Moon Elf Fighter, Bonded Fire Summoner x3, Gnome recruit x3, Bat Familiar x2. Each summoner spends 2 rounds summoning 6 small fire elementals each, all within 6 of the moon elf. Presto, 27 activations in one phase.

In epic, the same theory nets you Moon Elf, Bonded summoner x7, Bat Familiar x7 can net you 57 activations in one phase.

EDIT   Just saw Raland's post which reminded me of the wizard of turmish which could pump it even further, but I'm too tired to do the math..

Of course, assuming rolls of 19-20 every time, you could go forever with the Ghaele, Moon Elf and a fig of your choice.

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