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Subject: How Good/Bad Can it Get?

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Dordledum
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Netherlands

03/24/2007 3:27 AM  
Posted By simage on 03/23/2007 1:33 PM

Highest save

500 - Epic elm with CoO - +23

200 - Large silver dragon rally with CoO and Cleric of Lathander - +23


quite cool, but one question (not in liaison with this thread): why would anyone want a save higher than +18? Rolling 1 fails morale anyway, and 2+18 equals 20.

Just wondering,

D.

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The Red Light District

03/24/2007 3:41 AM  
Posted By Dordledum on 03/24/2007 3:27 AM
Posted By simage on 03/23/2007 1:33 PM

Highest save

500 - Epic elm with CoO - +23

200 - Large silver dragon rally with CoO and Cleric of Lathander - +23


quite cool, but one question (not in liaison with this thread): why would anyone want a save higher than +18? Rolling 1 fails morale anyway, and 2+18 equals 20.

Just wondering,

D.


Purple Worm's poison, DC 25 +2 for stench, +2 for cursed spirit, +4 from Yuan-Ti Abomination's Cfx is efffectively DC 33.

AoBane, Trog captain Mind Flayer and a cursed spirit summoned by a grim necromancer would make morale effectively DC 36....more a worst case scenario, but still.

Eye dun no why youse guys think im not relly a person im jimgang from canada but im moving to cali as soon as i get a master card
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So, you stand at your grave, Has your soul yet been taken away?
So you can't read what's engraved, Is this Heaven or merely Decay?
Was there a light, enchantingly bright, A Question, just how did it end?
Just let me sift through your calm remains, And tear you away from your skin.
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Dordledum
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Netherlands

03/24/2007 3:47 AM  
Posted By Wraithborne on 03/24/2007 3:41 AM
Posted By Dordledum on 03/24/2007 3:27 AM
Posted By simage on 03/23/2007 1:33 PM

Highest save

500 - Epic elm with CoO - +23

200 - Large silver dragon rally with CoO and Cleric of Lathander - +23


quite cool, but one question (not in liaison with this thread): why would anyone want a save higher than +18? Rolling 1 fails morale anyway, and 2+18 equals 20.

Just wondering,

D.


Purple Worm's poison, DC 25 +2 for stench, +2 for cursed spirit, +4 from Yuan-Ti Abomination's Cfx is efffectively DC 33.

AoBane, Trog captain Mind Flayer and a cursed spirit summoned by a grim necromancer would make morale effectively DC 36....more a worst case scenario, but still.

Ah, got it, never played Epic yet myself,

D.


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The Red Light District

03/24/2007 3:55 AM  
Posted By Dordledum on 03/24/2007 3:47 AM
Posted By Wraithborne on 03/24/2007 3:41 AM
Posted By Dordledum on 03/24/2007 3:27 AM
Posted By simage on 03/23/2007 1:33 PM

Highest save

500 - Epic elm with CoO - +23

200 - Large silver dragon rally with CoO and Cleric of Lathander - +23


quite cool, but one question (not in liaison with this thread): why would anyone want a save higher than +18? Rolling 1 fails morale anyway, and 2+18 equals 20.

Just wondering,

D.


Purple Worm's poison, DC 25 +2 for stench, +2 for cursed spirit, +4 from Yuan-Ti Abomination's Cfx is efffectively DC 33.

AoBane, Trog captain Mind Flayer and a cursed spirit summoned by a grim necromancer would make morale effectively DC 36....more a worst case scenario, but still.

Ah, got it, never played Epic yet myself,

D.



Off the top of my head, a DC of 34 for Morale would be attainable in 200, though forcing the check could be difficult.

Eye dun no why youse guys think im not relly a person im jimgang from canada but im moving to cali as soon as i get a master card
-Jimgang
So, you stand at your grave, Has your soul yet been taken away?
So you can't read what's engraved, Is this Heaven or merely Decay?
Was there a light, enchantingly bright, A Question, just how did it end?
Just let me sift through your calm remains, And tear you away from your skin.
-Sumerias Fain.

ShadowLord XT
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Plane of Shadow

03/24/2007 5:19 PM  
Sorry for the wait guys. Thanks for the input. I'll try and put the stats into the OP. I havn't had access to a computer since early Thursday.

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Plane of Shadow

03/24/2007 6:01 PM  
I've added highest DC for an Ability. Still need 200 points for that one and both poit values for Most Abilities.

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Milton, Ontario Canada

03/24/2007 6:32 PM  
wow... you guys are wild!

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Fort Mill, SC

03/24/2007 6:41 PM  
OK... Highest AC, 200 points

Ulmo - base 25
Cleric of Syreth - +4 Cfx, +2 Legions SoF = 31
Golden Protector - +2 vs evil = 33
Eberk Adventurer - +1 Divine Protection = 34

In melee, with cover, against a ranged attack = +4, +4, +4 Deflect Arrows = +12

For a grand total of 46 AC against an evil creature's ranged attack.

(Still have 19 points left over for some extra flankers, too ;-))

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The Fortress of Solitude

03/24/2007 7:06 PM  
Since terrain is helping in the highest attack power (magic circle), one can add +4 to the Cadaver Collector's AC for being in a forest square(s). So, max AC 57.

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03/24/2007 9:45 PM  
Posted By Wraithborne on 03/24/2007 3:55 AM

Off the top of my head, a DC of 34 for Morale would be attainable in 200, though forcing the check could be difficult.
Those all won't fit in to a 200pt warband.  AoB is 103, Trog Capt is 53, Mind Flayer 35pt, then you have 6pts left over.  The "DC" I already put on page 1 was a Morale check at -17 or DC37.

Shadowlord you also listed it as DC -36, which doesn't work either way.  It's either -16 or DC36...


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SYB
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03/24/2007 10:53 PM  
Hey! Where is my 200 points of damage in one attack? Yes, it isn't against one target, but that wasn't specified in the rules.

Also, someone gave a +24 save example with Elminster that I am reasonably certain is legal.

-SYB


Faragdar the Wise
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Albuquerque, NM, USA

03/25/2007 7:54 AM  
Yep, forgot to factor in forest terrain for AC, and the Corpse Collector can actually do better than 57 in 500 points:

Corpse Collector fights this band:

Elminster + 7 Evermeet Wizards + 8 Bat Familiars. Each EW summons 6 animals. Elminster summons 21. Total number of creatures is 79. Let the Corpse Collector go to town. He will reach 500 points after a maximum of 77 kills (63 4-point animals, 8 Bat Familiars, 6 Evermeet Wizards). Total AC, with forest factored in = 101

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ShadowLord XT
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Plane of Shadow

03/25/2007 8:31 AM  
SYB, someone got a Hill Giant to do over 200 points of damage. The Elminster one got to +23.

Greyhaze, I'll go fix that.

Faragdar, that's crazy.

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03/25/2007 9:04 AM  
Posted By Faragdar the Wise on 03/25/2007 7:54 AM
Yep, forgot to factor in forest terrain for AC, and the Corpse Collector can actually do better than 57 in 500 points:

Corpse Collector fights this band:

Elminster + 7 Evermeet Wizards + 8 Bat Familiars. Each EW summons 6 animals. Elminster summons 21. Total number of creatures is 79. Let the Corpse Collector go to town. He will reach 500 points after a maximum of 77 kills (63 4-point animals, 8 Bat Familiars, 6 Evermeet Wizards). Total AC, with forest factored in = 101


The real question is of course how on earth it can move while carrying 77 corpses through forest...

OK, here's my go: lowest attack, 200pts

A kobold Sorcerer (-2 (5))faces the following band:
Troglotyte Captain
Grim Necromancer
Half-elf hexblade
Nighthag

The grim necro summons a cursed spirit. Surrounded by the cursed spirit and trog captain, and after the hexblade's curse and night hag's ray of enfeeblement, while attacking a piece around a corner with cover, the kobold will be attacking at an effective -16. -12 if you only count actual reductions, not the cover.

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originally posted by grim:
While he is clearly insane, he does have a point.

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Czech Republic

03/25/2007 10:06 AM  

I thought the Phalanx Spellcasting abiity is activated only once, not for EACH adjacent spellcaster, or not?


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The Red Light District

03/25/2007 6:01 PM  
Posted By ShadowLord XT on 03/25/2007 8:31 AM
SYB, someone got a Hill Giant to do over 200 points of damage. The Elminster one got to +23.

Greyhaze, I'll go fix that.

Faragdar, that's crazy.


Actually, I had El at +24 on page 1...simple matter of stacking Eberk's Divine Protection with the Cleric of Order.

Eye dun no why youse guys think im not relly a person im jimgang from canada but im moving to cali as soon as i get a master card
-Jimgang
So, you stand at your grave, Has your soul yet been taken away?
So you can't read what's engraved, Is this Heaven or merely Decay?
Was there a light, enchantingly bright, A Question, just how did it end?
Just let me sift through your calm remains, And tear you away from your skin.
-Sumerias Fain.
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The Red Light District

03/25/2007 6:05 PM  
Posted By greyhaze on 03/24/2007 9:45 PM
Posted By Wraithborne on 03/24/2007 3:55 AM

Off the top of my head, a DC of 34 for Morale would be attainable in 200, though forcing the check could be difficult.
Those all won't fit in to a 200pt warband.  AoB is 103, Trog Capt is 53, Mind Flayer 35pt, then you have 6pts left over.  The "DC" I already put on page 1 was a Morale check at -17 or DC37.



Sure they'll fit in a 200 point warband....you'd just have 5 activations and I wasn't trying to trump you, I was just giving a top of the head example because Dordledum made the comment about not playing 500 much, showing that really bad #'s for saves were possible in 200. I had missed your previous post, or I would've just cited your example.

Eye dun no why youse guys think im not relly a person im jimgang from canada but im moving to cali as soon as i get a master card
-Jimgang
So, you stand at your grave, Has your soul yet been taken away?
So you can't read what's engraved, Is this Heaven or merely Decay?
Was there a light, enchantingly bright, A Question, just how did it end?
Just let me sift through your calm remains, And tear you away from your skin.
-Sumerias Fain.
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The Red Light District

03/25/2007 6:17 PM  
Worst morale Save in 500
Aspect of Bane -8, Mina's Bestow Curse -4, Hexblade's Curse -4, Mind Flayer -4, Level drained by wight -1, Stench from Trog Capt. -2, Cursed Spirit summoned by Grim Necro -2, Wave of Grief from priest of Hextor -3.....Total Morale -28

It leaves a lot of points unused, but still could be played.

Eye dun no why youse guys think im not relly a person im jimgang from canada but im moving to cali as soon as i get a master card
-Jimgang
So, you stand at your grave, Has your soul yet been taken away?
So you can't read what's engraved, Is this Heaven or merely Decay?
Was there a light, enchantingly bright, A Question, just how did it end?
Just let me sift through your calm remains, And tear you away from your skin.
-Sumerias Fain.

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Adelaide

03/25/2007 7:04 PM  
Wow -

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03/25/2007 7:14 PM  
Posted By Wraithborne on 03/25/2007 6:05 PM
Sure they'll fit in a 200 point warband....you'd just have 5 activations and I wasn't trying to trump you, I was just giving a top of the head example because Dordledum made the comment about not playing 500 much, showing that really bad #'s for saves were possible in 200. I had missed your previous post, or I would've just cited your example.
Ok.  But, I don't get how you can fit them all in to 200pt warband?



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Albuquerque, NM, USA

03/25/2007 8:04 PM  
Posted By ShadowLord XT on 03/25/2007 8:31 AM
SYB, someone got a Hill Giant to do over 200 points of damage.
Yeah, but that was with 2 attacks.  SYB showed how the Stone Giant Runecarver can do 200 damage with 1 attack (and a ranged attack, at that).

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Albuquerque, NM, USA

03/25/2007 8:50 PM  
Posted By ShadowLord XT on 03/25/2007 8:31 AM
Faragdar, that's crazy.

Heh, heh.  You think that's crazy.  I just figured out how to do better:

200: AC = 62
500: AC = 117

Here's how:

Again, it's the Corpse Collector with the crazy AC.  Corpse Collector's band:

103 Corpse Collector
20 Snig + 3 Sniglets
+ 8 other creatures (can be accomplished either with summoning--Druid of Obad-Hai--or spellcasters and Bat Familiars)

fights against this:

57 Storm
78 Evermeet Wizard x2 (each summons 6 4-point animals)
58 Druid of Obad-Hai x2 (each summons 4 4-point animals)
06 Xeph Warrior x2

Total activations = 27 (Corpse Collector can kill a maximimum of 26 before reaching 200 victory points)

Now, assume Storm casts confusion in such a way that it catches 12 of the Corpse Collector's allies.  (This is possible, albeit just as unlikely as SYB's Runecarver scenario.)  All 12 fail the confusion save.  On their turns, they fail the confusion checks, and the CG team moves them in such a way as to provoke an AoO from the Corpse Collector, who takes each AoO and scores 12 kills off his confused teammates.

By the time the battle is over, the Corpse Collector could have 38 kills.  Add forest for AC 62.

In 500, Corpse Collector has at least 24 allies (probably through Druid summoning).  He fights this band:

Elminster (summons 18 4-point animals)
Storm
Evermeet Wizard x6 (summon a total of 36 4-point animals)
Bat Familiar x8

Total activations = 70 (Corpse Collector can kill a maximum of 69 before reaching 500 victory points)

Now, assume the Corpse Collector's allies line up in two nice groupings so that Storm and Elminster can each confuse 12 of them.  Again, through AoOs on his confused teammates, by the time the battle is over, the Corpse Collector can net 93 kills.  Add forest for AC 117.

Hmm...I wonder if I can do better still by facing off with an Umber Hulk?

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03/26/2007 6:20 AM  
Hey Shadowlord, in any game, using the same tactic as the Howler vs. the Beholder Lich + Nerull... the BLich would end up with negative infinite saves (as well as attacks).


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Plane of Shadow

03/26/2007 7:09 AM  
I've fixed the problems, I hope all of them.

And Faragdar, if you keep doing that with the Cadaver Collector, you might break some D&D fabric of time and space. It almost happened when we figured out we could turn the Beholder Lich into a porcupine to have it atacking at negative infinity and couldn't save against the poison after a while.

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03/26/2007 10:41 AM  
Guess that explains how the BLich lost his big eye.


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