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Subject: Quad War Wizard?!

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Vrecknidj
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04/10/2007 6:19 AM  
Am I crazy?

Storm plus four Cormyrean War Wizards leaves you with enough room for some decent tech or VA grabbers.

That's a lot of damage.



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04/10/2007 6:36 AM  
they are too squishy. PLUS, they cannot get based or else they'll get smacked around. I agree they do some good damage....

I'd rather see them with the couatl, so they can target each other with lines if needed.

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Calgary, AB, Canada

04/10/2007 8:34 AM  

I've been running them with storm with good effect.... Lots of fun

add a nebin for blur on storm...


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Sector 2814

04/10/2007 8:36 AM  
Posted By lingster on 04/10/2007 6:36 AM
they are too squishy. PLUS, they cannot get based or else they'll get smacked around. I agree they do some good damage....

I'd rather see them with the couatl, so they can target each other with lines if needed.


What he said. They won't work as a quad unless you run them in the forest, so they can cast no matter what. Actually, that's not a bad idea...

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Wadsworth, OH

04/10/2007 8:47 AM  
I've been toying with Storm plus two War Wizards to pretty good effect. Since they are fearless they can take some AOO's and not wory too much. I'll have to look into this a bit more.

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04/10/2007 8:49 AM  
mmm. never thought about the forest...

With Storm, just use her for targeting.... so that she can take the healing from the lightning...

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04/10/2007 10:13 AM  
I have try this cormyrean two times and both entirely lost (one of them against a beholder-soth).This mini looks very cool for me but must to admit is not a tier 1 (even with silverhand).But next time I will combine it with shield guardian.Maybe it will work.But the winner warbands (GAS,dancers,penta duergar,multi helmed...)will surely smash you at the second-third round for sure.

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04/10/2007 10:24 AM  
Posted By iluvxtina on 04/10/2007 10:13 AM
I have try this cormyrean two times and both entirely lost (one of them against a beholder-soth).This mini looks very cool for me but must to admit is not a tier 1 (even with silverhand).But next time I will combine it with shield guardian.Maybe it will work.But the winner warbands (GAS,dancers,penta duergar,multi helmed...)will surely smash you at the second-third round for sure.

If LE has an unit like Cormyrean wizard, I will play it all the time....

Cormyrean wizard need skillto be used, and I think that an waraband dont need more than 2  of this wizards. I se a lot of people here that use this wizards  with surprising  skill, I lost more than  3 times against warbands that contain this unit and all of this time thanks to Cormyrean wizards.

iluvxtina, Why do you think he's not a tier 1 unit? I see a lot of potencial on it....

At the begining If you follow spell sequence this Wizard can cast an Lighting bolt of 20 -  30 damages..... Lighting does 20 damages, if enemy save and cormyrean have an adyacent ally the spell do 10 electric damages + 10 Phalanx Spell = 20 and if you enemy fail his save you cause 30 damages, plus you can heal Storm every time you shot the spell.

is this unit an Tier 1? I think so...

Ryoga


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04/10/2007 10:32 AM  
Yep, I'd have to agree it's tier 1, just need em in pairs. 4 is probably asking for a resist all critter to ruin your day.


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River City

04/10/2007 11:35 AM  
I've played a couple of them in in the last two warbands I ran and they can be very devastating. If you run into anything vulnerable to fire or cold they're in big trouble. Slides are good too.

Tier 1 in my opinion.
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The Fortress of Solitude

04/10/2007 11:55 AM  
Posted By Vrecknidj on 04/10/2007 6:19 AM
Am I crazy?

Storm plus four Cormyrean War Wizards leaves you with enough room for some decent tech or VA grabbers.

That's a lot of damage.



Dave


What did the old lady say?  "Where's the beef?"

Probably too many eggs.  Maybe go with Storm + 2 CWW's, then give 'em some beef for a little protection.

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04/10/2007 12:12 PM  
I think people may be forgetting that they also have two castings of Slide each.  It's actually quite easy to get out of being based when you're running 3+ of them.

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04/10/2007 12:56 PM  
The first time I played this mage was against a beholder-soth warband.The most of my spells missed (I cannot remember exactly) and receive an abyssal blast.The second time I do not remember if my rival was an orc champ-eye or a penta duergar warband but I was surrounded in drow enclave at the second round.I only talk about my experience.For me is a medium piece.But I hope i,m mistaken and you,re right RYOGA because I love this mage.If you obtain competitive results,post here and I,ll try your warband soon.Next weekend probably I,ll pair him with sield guardian for better results.But it is a matter of stone/scissors/paper

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04/10/2007 5:27 PM  
Are you sure that phalanx ability adds the damage after the save instead of before?  I'm under the impression it is 20+10 then 15 on a save.
Posted By Ryoga on 04/10/2007 10:24 AM
Posted By iluvxtina on 04/10/2007 10:13 AM
I have try this cormyrean two times and both entirely lost (one of them against a beholder-soth).This mini looks very cool for me but must to admit is not a tier 1 (even with silverhand).But next time I will combine it with shield guardian.Maybe it will work.But the winner warbands (GAS,dancers,penta duergar,multi helmed...)will surely smash you at the second-third round for sure.

If LE has an unit like Cormyrean wizard, I will play it all the time....

Cormyrean wizard need skillto be used, and I think that an waraband dont need more than 2  of this wizards. I se a lot of people here that use this wizards  with surprising  skill, I lost more than  3 times against warbands that contain this unit and all of this time thanks to Cormyrean wizards.

iluvxtina, Why do you think he's not a tier 1 unit? I see a lot of potencial on it....

At the begining If you follow spell sequence this Wizard can cast an Lighting bolt of 20 -  30 damages..... Lighting does 20 damages, if enemy save and cormyrean have an adyacent ally the spell do 10 electric damages + 10 Phalanx Spell = 20 and if you enemy fail his save you cause 30 damages, plus you can heal Storm every time you shot the spell.

is this unit an Tier 1? I think so...

Ryoga




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04/10/2007 6:50 PM  
The damage is added to the spell when it is cast, not after the save.


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Vrecknidj
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04/10/2007 7:51 PM  
Yep, the additions to damage have been clear for a long time now.

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04/10/2007 8:54 PM  
Shambler has electricity healing 10 and immune to electricity. has anyone ever considered putting those three pieces together.

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04/10/2007 9:55 PM  
Posted By MuscledDestroyer on 04/10/2007 8:54 PM
Shambler has electricity healing 10 and immune to electricity. has anyone ever considered putting those three pieces together.


It's been tried once around here, with mixed results.  If the Shambler passes morale, then you'll do pretty well.  If it fails, then you lose.  It's a lot of points for something that runs away relatively easily.

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04/11/2007 3:15 AM  
Posted By Vrecknidj on 04/10/2007 6:19 AM
Am I crazy?

Storm plus four Cormyrean War Wizards leaves you with enough room for some decent tech or VA grabbers.

That's a lot of damage.



Dave

You're crazy.Â

I agree with some of the others that 4 may be too much.  On the wrong map 4 Cormyean Wizards get slaughtered.  And I think against Shadowdancers and x3 LBD (with their x3 Acid Lines), most of the wizards spells will never be cast.Â

Now 1-2 of these fellas in front of some hitters, might be a possiblity.  Better yet combine 1-2 of these with a Elf Warmage for variety.  They can help the Warmage out of tight situations with Slide.Â



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Moscow - Russia

04/11/2007 7:03 AM  
Better yet combine 1-2 of these with a Elf Warmage for variety


Storm Silverhand
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Timber Wolf x2 or Xeph x2 + Elf Warrior

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Vrecknidj
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04/11/2007 9:34 AM  
I was also thinking of something like this:

Storm
Bralani x2
War Wizard x2
15 points of fodder (probably 3 Wolves)

You have a lot of lines. The electricity lines can go through Storm, and you don't have to worry about hitting the Bralanis either.

The Bralani lines have some flexibilty thanks to their mobility, but, targeting will be a problem on Hellspike.

Still, you have a lot of damage potential, especially on favorable maps. The Bralanis will be probably best suited to their bows against LBDs, at least for a while (+11/+6 for 15 magic thanks to Evil Foe). The problem, of course, is that the acid lines are going to HURT them since they're level 6.

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04/12/2007 6:17 PM  
Posted By iluvxtina on 04/10/2007 12:56 PM
The first time I played this mage was against a beholder-soth warband.The most of my spells missed (I cannot remember exactly) and receive an abyssal blast.The second time I do not remember if my rival was an orc champ-eye or a penta duergar warband but I was surrounded in drow enclave at the second round.I only talk about my experience.For me is a medium piece.But I hope i,m mistaken and you,re right RYOGA because I love this mage.If you obtain competitive results,post here and I,ll try your warband soon.Next weekend probably I,ll pair him with sield guardian for better results.But it is a matter of stone/scissors/paper


Loosing to Soth/beholder with this sort of band is something of a certainty I'd think, since almost all of your damage is coming from spells, which will fail about 75% of the time- sorta like trying to melee a creature with conceal and incorporial to death.

In general I'd put Storm with x4war wizards as a good spoiler band, but pretty hosed against a number of warbands (GAS, shadowdancer, dual hill giant barbarian, pretty much anything that can close fast enough to crush you before the spells can do enough damage)

oh, cool name for this type of band? Storm of War

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originally posted by grim:
While he is clearly insane, he does have a point.

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Wadsworth, OH

04/13/2007 6:36 AM  
Posted By Vrecknidj on 04/11/2007 9:34 AM
I was also thinking of something like this:

Storm
Bralani x2
War Wizard x2
15 points of fodder (probably 3 Wolves)

You have a lot of lines. The electricity lines can go through Storm, and you don't have to worry about hitting the Bralanis either.

The Bralani lines have some flexibilty thanks to their mobility, but, targeting will be a problem on Hellspike.

Still, you have a lot of damage potential, especially on favorable maps. The Bralanis will be probably best suited to their bows against LBDs, at least for a while (+11/+6 for 15 magic thanks to Evil Foe). The problem, of course, is that the acid lines are going to HURT them since they're level 6.

Dave

Dave, I thought about this band a lot, but my big fear with it was basically "what can i do to keep enemies from coming in and basing my figures?" I ran this band for awhile to try to alleviate the problem, and it did a better job of keeping some bands from basing my figures, but it just didn't have enough hit points IMO.

Storm
Bralani
War Wizard x2
Dwarf Battlerager x2
Air Mephit
Xeph Warrior

I called it Hurricane due to the Storm, Lightning, and pushback effects of the Bralani and Air Mephit. I think its a good band, and the Dwarves really can't be ignored to get  to your softer figures, but they just don't have enough HP. LBD's would usually kill them with just two breaths. Especially after I hit them with the Air Mephit cone.


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Vrecknidj
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04/13/2007 8:06 AM  
Yeah, I'm beginning to agree. Fenris posted on the WotC boards, in a thread started by one of the WizOs, that he thought hit points were the most important feature out of hp, AC, level and speed. And, while I find it hard to simply compare them in a vacuum, it's hard to argue with the fact a figure can be eliminated by having its hit points eliminated (generally).

The LBD is a hard nut to crack. With a HP/Cost ratio greater than 2, it's a really, really stable piece. Most CG units aren't even close.

Dave

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04/13/2007 9:42 AM  
Just for fun, this is what I'm trying out tomorrow:

Storm
Bralani x2
Cormyrean War Wuzo
Bonded fire summoner (3x SFE + 1xSFE and 1 Fire Mephit)

You have to get your summons right, but you can make a nice fire shield with the SFE's if you can block some passages with them. Use the mephit as tilegrabber in round 1. Frostfell rift sounds fine, occupy VA with mephit and shoot the bastards coming to you.

D.


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04/13/2007 10:12 AM  
Assuming I undstood you right, you can't summon a fire mephit with the bonded fire summoner, it's an outsider.


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Randolph, NJ

04/13/2007 12:57 PM  
Posted By Dordledum on 04/13/2007 9:42 AM
Just for fun, this is what I'm trying out tomorrow:

Storm
Bralani x2
Cormyrean War Wuzo
Bonded fire summoner (3x SFE + 1xSFE and 1 Fire Mephit)

You have to get your summons right, but you can make a nice fire shield with the SFE's if you can block some passages with them. Use the mephit as tilegrabber in round 1. Frostfell rift sounds fine, occupy VA with mephit and shoot the bastards coming to you.

D.


Consider summoning Magmin insted or with the SFE's.
The SFE's do the fire damage when hit, and with low HP and low save, if they are hit they are likely then dead or running.
The magmin do the fire damage when adjacent piece activates. Park one next to most fodder pieces and they are dead or doing a MC. Or enemy has to waste an acto to go over and kill it with something else.
Consensus seems to be that the CWW wants to be in at least a pair. If both get based, one can take an aoo and slide the other, then the slid one fires off something nasty at the "baser". (or just slide the baser, but then there might be SR involved)
Next round alternate. They have decent hp and are fearless so you might get the off for a couple of rounds. 2 blasts of 25point rays or 30pt bolts can take somethign down quickly, especially if paired with a silver fire line.
The Bralanis are a nice touch as well.
I have heard of Storm, CWWx2 Bralanix2 = 187/5 with 13/3 for tile grabbers.

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Netherlands

04/14/2007 2:40 AM  
Posted By tundrin

Consider summoning Magmin insted or with the SFE's.
The SFE's do the fire damage when hit, and with low HP and low save, if they are hit they are likely then dead or running.
The magmin do the fire damage when adjacent piece activates. Park one next to most fodder pieces and they are dead or doing a MC. Or enemy has to waste an acto to go over and kill it with something else.
Consensus seems to be that the CWW wants to be in at least a pair. If both get based, one can take an aoo and slide the other, then the slid one fires off something nasty at the "baser". (or just slide the baser, but then there might be SR involved)
Next round alternate. They have decent hp and are fearless so you might get the off for a couple of rounds. 2 blasts of 25point rays or 30pt bolts can take somethign down quickly, especially if paired with a silver fire line.
The Bralanis are a nice touch as well.
I have heard of Storm, CWWx2 Bralanix2 = 187/5 with 13/3 for tile grabbers.

Yeah, I heard about the same. Adds up to 185 though, with 15 points for fodder. It's too low on the hp scale though. I'm now trying to fit in the Big Mac, but end up with only 5 activations and 1 CWW. I don't want to lose one of the Bralani though.


Posted By Greyhaze

Assuming I undstood you right, you can't summon a fire mephit with the bonded fire summoner, it's an outsider.

That sucks, I thought it was an elemental (aren't all elementals outsiders technically?).

Anyway the entire point is moot. I don't want to use the summoner at all in this warband after all. In first scenario I forgot it was a commander and therefore cannot benefit from Storm's CFX.


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04/17/2007 2:19 PM  
Pardon my n00bity but a few peeps mentioned the spell miss rate of Cormy. The only spell with a DC on his skirmish card is his Lightning Bolt. His other [range 6] spells dont have a listed DC, so therefore arent they automatic hits?

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Canada..currently flanking your minis LOL

04/17/2007 2:41 PM  
Posted By marcoco on 04/17/2007 2:19 PM
Pardon my n00bity but a few peeps mentioned the spell miss rate of Cormy. The only spell with a DC on his skirmish card is his Lightning Bolt. His other [range 6] spells dont have a listed DC, so therefore arent they automatic hits?

The miss rate was referring to the Spell Resistance of Lord Soth, commonly known as SR.  Hope this helps!

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Canada..currently flanking your minis LOL

04/17/2007 2:43 PM  
Now that we are on the topic. Wouldn't a CWW lightning only be effected by SR if you are targeting Lord Soth? If that is the case you could use storm as a 'lightning rod' and forgo the SR altogether.

Always going with the flow restricts originality and prevents imagination, similar to a sink, following the flow just sucks you down a drain.

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04/17/2007 2:47 PM  
Posted By PBA_Porch on 04/17/2007 2:43 PM
Now that we are on the topic. Wouldn't a CWW lightning only be effected by SR if you are targeting Lord Soth? If that is the case you could use storm as a 'lightning rod' and forgo the SR altogether.


would roll SR for any creatures hit by the effect, not ness the target

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04/17/2007 4:04 PM  
Posted By PBA_Porch on 04/17/2007 2:43 PM
Now that we are on the topic. Wouldn't a CWW lightning only be effected by SR if you are targeting Lord Soth? If that is the case you could use storm as a 'lightning rod' and forgo the SR altogether.

Any creature with SR hit by a spell gets to use its SR, no matter the initial target.Â




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04/17/2007 6:04 PM  
Posted By kumaiti on 04/11/2007 7:03 AM
Better yet combine 1-2 of these with a Elf Warmage for variety


Storm Silverhand
Elf Warmage
Cormyrean Warwizard x2
Gnome Trickster
Bat Familiar
Timber Wolf x2 or Xeph x2 + Elf Warrior

On King's Road


You'll like this better with a hitter.

I just ran 3-0...beat a Mirror match, the band that just won the big one out in cally.  Also beat CE quad.  Playtested Against 2x LG Blacks WWL and Blackrazor band...won 3/4 games.  Entirely impressed with this nuke power.  Laying down a 30 Shock Grasp a 40pt empowered cone of fire...a silver fire...and a 30 point lightning bolt in 1 round is crazy fun and extremely harsh for your enemy.  Even if you dont' elimiate things....the Charger comes in to mop up and next turns follow up spells usually wipes the board of adversarys.


57 Storm
29 Cormyrian War Wizard
42 Elf Warmage
40 Virtuous Charger
15 Graycloak Ranger
      5 Free Wolf
6 Bat familiar
6 Bat Familiar
5 Timber wolf

Crush your enimies, see them driven before you, and hear the lementations of thier women

KillerZebra
Skirmisher
Skirmisher
21 Posts

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04/18/2007 10:16 PM  

Storm
Cormyrian War Wiz x2
Bralani
Virtuous Charger
Bat
Timber Wolf
Xeph Warrior
Map:  Kings Road

Lead w/ Storm and Bralani.  Most challengers will target Storm instead of the War Wizards.  F12 Charger helps if Wizards need it, or for finishing off targets; Use Bat, Wolf and Xeph to set up lines (yes, sacrificing them).  This is a brutal band.  Undefeated after 5 play testings.Â

Tier 1...we shall see soon enough.  Qualifier coming up soon....


Kypdurron
Underboss
Underboss
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Broken Hill

04/18/2007 11:43 PM  
to the original question .......Yes completely crazy because like the rest of us you play with little plastic men!


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Completed trades:Nixlord,Lexander , DarkFather x2 ,minotoman38 x2, Mojoical, Smilin Irish, Smithmeg, Bugsy, Doone, gmd316,Bossman.Dargoth
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,Champion Of Plush Wrackspawn

Sirohk
Commander
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USA

04/19/2007 3:11 AM  
Posted By Kypdurron on 04/18/2007 11:43 PM
to the original question .......Yes completely crazy because like the rest of us you play with little plastic men!

Hey, I play with little plastic women and monsters.Â




Sirohk, the Bard of Heartstone
Knight of the Rahshasa's
And Crusader of the Zakya, Ak'chazar, Naztharune, and Naityan Rakshasa's
Duke of Spoils
greyhaze
Warlord
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6879 Posts


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04/19/2007 6:39 AM  
Posted By KillerZebra on 04/18/2007 10:16 PM

Storm
Cormyrian War Wiz x2
Bralani
Virtuous Charger
Bat
Timber Wolf
Xeph Warrior
Map:  Kings Road

Lead w/ Storm and Bralani.  Most challengers will target Storm instead of the War Wizards.  F12 Charger helps if Wizards need it, or for finishing off targets; Use Bat, Wolf and Xeph to set up lines (yes, sacrificing them).  This is a brutal band.  Undefeated after 5 play testings.Â

Tier 1...we shall see soon enough.  Qualifier coming up soon....


Maybe you're undefeated because you're playing with 204pts...

Storm 57
War wiz x2 58pts
Bralani 35pts
VC 40pts
Bat 6pts

only 4pts left... xeph?  timberwolf, no way.


Greyhaze's DDM Spoilers
Champion of a Medium Dog & then a Darkenbeast , Raistlin Majere, Nightmare WDQ25/60, Warduke WD60/60,
Anti-Champion of Guns, "Knight of Bugbears", and Joke Champion of Venger.
Called Shots: Frost Giant in Dangerous Delves.

Dordledum
Commander
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Netherlands

04/19/2007 10:20 AM  
I'm having quite good results with the above mentioned:

Storm
CWW x2
Bralani x2

Am still not really content with what the best 15 point fodder is. I used stealheart archer with 6 activations and graycloak + timber wolf with 7. Probably will end up using a bat, a timber wolf and some 4-point piece (maybe something LG?). I'm anxious to test it on the new maps, because I might bring this band to the qualifier if they do well (instead of Ultrachamps).

D.

Member of the Bearded Devils
Champion of the Huge Spider (WotDQ 46/60), A New Umber Hulk (DoDe 57/60), and the Orog Fighter!
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Teflon Jeff
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Sector 2814

04/19/2007 10:28 AM  
Posted By Sirohk on 04/19/2007 3:11 AM
Posted By Kypdurron on 04/18/2007 11:43 PM
to the original question .......Yes completely crazy because like the rest of us you play with little plastic men!

Hey, I play with little plastic women and monsters.Â





Awk-ward...

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"Rejoice, for bad things are about to happen."
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