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Subject: Fun with Math...

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ShadowLord XT
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Plane of Shadow

05/16/2007 1:55 PM  

From what I have gathered, there are 176 LG minis, 205 CG minis, 226 LE minis, and 255 CE minis (multi faction minis are included in both factions).
When subdivided:
There are 32 LG commanders, 140 other LG minis, and 4 huge LG minis.
There are 34 CG commanders, 165 other CG minis, and 6 huge CG minis.
There are 36 LE commanders, 184 other LE minis, and 6 huge LE minis.
There are 31 CE commaders, 211 other CE, minis, and 13 huge CE minis.

I just finished a unit in math (Permutaions and Combinations) and decided to have some fun. All calculations I do are 8 fig warbands (200 points) with repeptitions (E is just so you know the next number is an exponent). As some you can tell right off the bat some combinations are over 200 points, but the general solution should still be right. Here's what I've figured out.

0 commaders
LG - 140C8 = 2.9 x 10E12 different LG warbands w/o a commander.
CG - 165C8 = 1.1 x 10E13 different CG warbands w/o a commander.
LE - 184C8 = 2.8 x 10E13 different LE warbands w/o a commander.
CE - 211C8 = 8.5 x 10E13 different CE warbands w/o a commader.


1 commander
LG - (140C7)(32C1) = 5.7 x 10E12 different LG warbands w/ 1 commander.
CG - (165C7)(34C1) = 1.9 x 10E13 different CG warbands w/ 1 commander.
LE - (184C7)(36C1) = 4.5 x10E13 different LE warbands w/ 1 commander.
CE - (211C7)(31C1) = 1.0 x10E14 different CE warbands with 1 commander.

2 commanders
LG - (140C6)(32C2) = 4.6 x10E12 different LG warbands w/ 2 commanders.
CG - (165C6)(34C2) = 1.4 x10E13 different CG warbands w/ 2 commanders.
LE - (184C6)(36C2) = 3.1 x10E13 different LE warbands w/ 2 commanders.
CE - (211C6)(31C2) = 5.3 x10E13 different CE warbands w/ 2 commanders.

3 commaders
LG - (140C5)(32C3) = 2.0 x10E12 different LG warbands w/ 3 commanders.
CG - (165C5)(34C3) = 5.7 x10E12 different CG warbands w/ 3 commanders.
LE - (184C5)(36C3) = 1.1 x10E13 different LE warbands w/ 3 commanders.
CE - (211C5)(31C3) = 1.5 x10E13 different CE warbands w/ 3 commanders.

4 commaders
LG - (140C4)(32C4) = 5.5 x10E11 different LG warbands w/ 4 commanders.
CG - (165C4)(34C4) = 1.3 x10E12 different CG warbands w/ 4 commanders.
LE - (184C4)(36C4) = 2.7 x10E12 different LE warbands w/ 4 commanders.
CE - (211C4)(31C4) = 2.5 x10E12 different CE warbands w/ 4 commanders.

5 commaders
LG - (140C3)(32C5) = 9.0 x10E10 different LG warbands w/ 5 commanders.
CG - (165C3)(34C5) = 2.0 x10E11 different CG warbands w/ 5 commanders.
LE - (184C3)(36C5) = 3.8 x10E11 different warbands w/ 5 commanders.
CE - (211C3)(31C5) = 2.6 x10E11 different warbands w/ 5 commanders.

6 commaders
LG - (140C2)(32C6) = 8.8 x10E9 different LG warbands w/ 6 commanders.
CG - (165C2)(34C6) = 1.8 x10E10 different CG warbands w/ 6 commanders.
LE - (184C2)(36C6) = 3.2 x10E10 different LE warbands w/ 6 commanders.
CE - (211C2)(31C6) = 1.6 x10E10 different CE warbands w/ 6 commanders.

7 commanders
LG - (140C1)(32C7) = 4.7 x10E8 different LG warbands w/ 7 commanders.
CG - (165C1)(34C7) = 8.8 x10E8 different CG warbands w/ 7 commanders.
LE - (184C1)(36C7) = 1.5 x10E9 different LE warbands w/ 7 commanders.
CE - (211C1)(31C7) = 5.5 x10E8 different CE warbands w/ 7 commanders.

8 commaders
LG - (32C8 ) = 1.0 x10E7 different LG warbands w/ 8 commanders.
CG - (34C8 ) = 1.8 x10E7 different CG warbands w/ 8 commanders.
LE - (36C8 ) = 3.0 x10E7 different LE warbands w/ 8 commanders.
CE - (31C8 ) = 7.8 x10E6 different CE warbands w/ 8 commanders.

I now realize this should be in the skirmsih forum (sorry).
I wasn't sure if I was supposed to multiply the solutions by 8! or not (You don't have to order the minis right?).
One thing I realize is we have way too many minis.

Get out of it what you like.


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River City

05/16/2007 2:09 PM  
This better not be the old bit where you type in 58008 and look at it upside down on your digital calculator.....
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West Valley City, Utah

05/16/2007 3:23 PM  
Fun with math....coming soon??

Is this supposed to be some sort of place holder? What's the point?

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ShadowLord XT
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Plane of Shadow

05/16/2007 3:46 PM  
I'm building tension while calculating. Slowly, but surely I'll finish.

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West Valley City, Utah

05/16/2007 3:47 PM  
?

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Adelaide

05/16/2007 3:49 PM  
I can feel an off topic post ...

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WakeXX
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Edinboro PA

05/16/2007 3:52 PM  
The suspense is building,I can hardly contain myself...
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West Valley City, Utah

05/16/2007 3:57 PM  
Posted By WakeXX on 05/16/2007 3:52 PM
The suspense is building,I can hardly contain myself...

Had to quote the smiley.  Too true.

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ShadowLord XT
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Plane of Shadow

05/16/2007 4:49 PM  
There you go.
What did you expect Desert of Desolation spoilers??

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United States

05/16/2007 5:27 PM  
Math is fun.

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Adelaide

05/16/2007 5:40 PM  
Maths is more fun when you interpet it

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WakeXX
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Edinboro PA

05/16/2007 6:03 PM  
I tried doing those math puzzles like Sudoku and whatnot and they just aggravated me...

Ryoga
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Coquimbo - Chile / Italia

05/16/2007 6:28 PM  
Guys dont be too hard... Its better that some one put Math here than put bad post. Im agree that math without interpretation is lost in some way...

I really thnk that your permutation have some lacks, because in teh game exist an word called "metagaming", this word limit you amount of commanders and units per permutation... Why? I dont really like to use Grim Necromancer, I hate it!, Its not competative....

If you limit your commanders adn units you can taka more realistic results.... for example:
LE have ... "36 LE commanders, 184 other LE minis, and 6 huge LE minis"

but in real world LE its the more limited and less variable faction reducing the amount of unit (accord to LE toolkit) to:

LE have ... "4 LE commanders, 23 other units and 0 huges"

reducion the amount of possible warbands to 20% in comparison with your original value...

And How want to do an warband with 8 comamnders!!! thats crazy... I prefer to use permutation among 1 commander and possible "other" units per faction...

Its fun, but you need to be more clear.... and less off topic



Ryoga (Sorry Im scientist I love statistics)


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West Valley City, Utah

05/16/2007 6:46 PM  
Posted By Ryoga on 05/16/2007 6:28 PM
Guys dont be too hard... Its better that some one put Math here than put bad post.

It wasn't the math that people were complaining about.  It was starting a thread called "Fun with Math..." and then having the first post say, "...coming soon" for quite a while before posting.

If you are going to start a thread, then be ready to post the comments you are starting the thread for.  Don't start a silly place holder and then add the comments later.

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yack
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Gatineau Canada

05/16/2007 6:48 PM  
I suck at math...numbers are my enemy! (I'm a DM )

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ShadowLord XT
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Plane of Shadow

05/16/2007 7:06 PM  
1. Why 8 commanders?
Because I was at 3 and thought, why not?

2. Do some of you not understand the numbers?
2.9 x10E12 = 2 900 000 000 000 different possible warbands.

3. Good idea Ryoga, I'll go over the factions and do this again (with competative minis) if I have enough time to waste again.

Oh, and one last thing Ryoga, they were all combinations, not permutations. No order, just picking then out of a box.

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The Fortress of Solitude

05/17/2007 2:03 AM  
....and i thought this was going to be some kind of deep statistical analysis on which current warband/faction/creature is the strongest (based on certain meta assumptions of course)

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Manchester, England

05/17/2007 4:27 AM  
neat idea doing that...

Being picky... the permutations are likely to allow multiple uniques in a warband?

Now... I have to try all CE..

One of these days WoTC will update their tournament page when I'm in the top 5... they never seem to do when I'm in that bracket :(
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SLC, UT

05/17/2007 5:48 AM  
Remember: 1+1=1

Calculating the number of potential warband configurations is interesting, but there are a very limited number of combinations that are actually tournament viable


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05/18/2007 1:37 PM  

Obviously many of the bands will not be competitive, but many of the bands you have counted will be more than 200 points.  For that matter you'll probably have even more that are far below 200 points as well.


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05/18/2007 3:25 PM  
Come on change the topic title to "useless permutations."
I agree with some of these guys, if you are going to work the numbers you should at least keep in mind a few things:
1) You can't duplicate uniques
2) 8 commanders is unreasonable
3) Keep the 8 figure 200 point limit in mind
4) What about warband building, summons, and those builds where 3 figures count as one?
5) I'd use a database to correlate the correct results, not just some random musings
6) what about duplicates, do you account for the possibility of duplicates
7) what about those pesky ANY aligned figures
I like the idea of only using the stats based on the alignment toolkits

Maybe someone can create a random warband generator based on just the toolkits. See if the generator is good enough to generate some of the current and past Tier 1 warbands.
Then someone can run stats on the likely hood that a warband would beat another, now that is something I would like to know.

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05/20/2007 11:28 PM  
5800835007

heh

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Myrtle Beach, SC

05/21/2007 8:34 AM  
^wow that must be a good calculator to get 10 digits

Also I have a question about the Warband combonations...do the combonations in clude things like...8 kobold miner warbands or triple beholder lich? or stuff that is just so random but it IS a combonation.

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ShadowLord XT
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Plane of Shadow

05/21/2007 12:02 PM  
Posted By md3 on 05/18/2007 3:25 PM
Come on change the topic title to "useless permutations."
I agree with some of these guys, if you are going to work the numbers you should at least keep in mind a few things:
1) You can't duplicate uniques
2) 8 commanders is unreasonable
3) Keep the 8 figure 200 point limit in mind
4) What about warband building, summons, and those builds where 3 figures count as one?
5) I'd use a database to correlate the correct results, not just some random musings
6) what about duplicates, do you account for the possibility of duplicates
7) what about those pesky ANY aligned figures


1) I know, this was made just to show the general number of warbands, not exact.
2) I already said, I was at 3 commanders and thought why not so I went to 8.
3) See 1.
4) See1.
5) I don't have things like Excel.
6) No, that would be both a permutation and a combination (I think).
7) All double or any alignment figs were included in all alignments they could be in. Ex. CG/CE minis were included in CG and CE (recorded once in each).

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ShadowLord XT
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Plane of Shadow

05/21/2007 12:06 PM  
Posted By Autoxdsm on 05/21/2007 8:34 AM
^wow that must be a good calculator to get 10 digits

Also I have a question about the Warband combonations...do the combonations in clude things like...8 kobold miner warbands or triple beholder lich? or stuff that is just so random but it IS a combonation.


10 digits? I got those numbers with exponents (Incase you weren't joking).

I explained duplicates in my last post (aka, no).

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Myrtle Beach, SC

05/22/2007 12:53 AM  
10 digits? I got those numbers with exponents (Incase you weren't joking).


I was taking about the post above mine. the 5800835007...

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Plane of Shadow

05/22/2007 6:34 AM  
Posted By Autoxdsm on 05/22/2007 12:53 AM
10 digits? I got those numbers with exponents (Incase you weren't joking).


I was taking about the post above mine. the 5800835007...


Oh, you didn't quote so I supposed it was pointed at me.

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