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Subject: Valiant Cavalry {Spoiler}

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Hero of Skirmish
doubtofbuddha
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06/14/2007 11:17 AM  
From over at www.ddmspoilers.com:

Valiant Cavalry
32pts
Lawful Good
Level 6
Speed 8
AC 18
HP 55
Melee +10 (15)
SAs:
Bold
Melee Reach 2
Mounted Melee Attack
Persistent
Skirmish +5 (damage +5 if this creature has moved at least 2 squares this turn)

I think it looks reasonably nice. At first I was underwhelmed (and I am still uncertain if its really going to be competitive) but the more I look at it the more I see potential opportunities with the piece. Maybe not enough to make it competitive, but enough to make it worth a hard look once the set comes out.

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¯\(°_o)/¯

06/14/2007 11:26 AM  
Nice!  whats persisntent

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Roswell, GA

06/14/2007 11:29 AM  
Persistent means that the creature can act normally on any turn that it rallies.

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06/14/2007 11:31 AM  
Posted By GuJiaXian on 06/14/2007 11:29 AM
Persistent means that the creature can act normally on any turn that it rallies.


now thats kewl

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Roswell, GA

06/14/2007 11:34 AM  
The Delver Sergeant and Greyhawk City Militia Sergeant also have persistent.

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Hero of Skirmish
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06/14/2007 11:34 AM  
Having Persistent with Bold is kind of redundant though.

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Roswell, GA

06/14/2007 11:41 AM  
Heh, what does bold do? I can't remember off the top of my head.

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06/14/2007 11:43 AM  
Bold is fearless while under command.


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Roswell, GA

06/14/2007 11:45 AM  
Ah, yeah, that is rather redundant.

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Sector 2814

06/14/2007 12:11 PM  
it's fearless if under command. Basically, the interaction means if it gets caught out of command and MC's, you can autorally without losing an activation the next trun, assuming you get it back under command

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¯\(°_o)/¯

06/14/2007 12:12 PM  
Posted By GuJiaXian on 06/14/2007 11:45 AM
Ah, yeah, that is rather redundant.


ya i guess it is.  But does bold keep you from rallying like that?  cuz if it does its REALLY redundant.

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United States

06/14/2007 12:15 PM  
Bold only helps if you're in command. Persistent helps if you're out of command (think about it). I rather like the combination.

I don't know that it's good enough though. This piece costs 2 less than a Githzerai Monk which, so far, seems far superior. Of course, I may be wrong. And much depends upon what it's paired with.

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Rock Hill, SC

06/14/2007 12:17 PM  
When you are fearless, you automatically succeed on morale saves. A rally check is a morale save. If it has previously been routed when it was out of command, it still has to rally when it is back under command, and it will be able to activate immediately as normal when it does.

Edit: Oh, and about the Valiant Cavalry, I like it. It may or may not prove to be competitive, but I think its a pretty decent figure.

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Sector 2814

06/14/2007 12:46 PM  
Posted By scruffydude7 on 06/14/2007 12:17 PM
When you are fearless, you automatically succeed on morale saves. A rally check is a morale save. If it has previously been routed when it was out of command, it still has to rally when it is back under command, and it will be able to activate immediately as normal when it does.

Edit: Oh, and about the Valiant Cavalry, I like it. It may or may not prove to be competitive, but I think its a pretty decent figure.


Rulebook, page 22, under rally "... it makes another morale save to rally"

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Nobody Important
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06/14/2007 2:33 PM  
A very useful piece.

Persistant and Bold work nicely together here. Granted you may not want to or have to base someone but consider running up to a piece, using reach to smack one a little further way, and then trying to use Mounted Attack to run away again. With reach that isn't usually a problem but when it is and that AoO forces morale it is nice that if you run away you may still be returning next round for some payback.

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The Red Light District

06/14/2007 2:39 PM  
I'm not sure exactly what I was expecting out of this piece, but it certainly wasn't this....Interesting.

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Myrtle Beach, SC

06/14/2007 2:48 PM  
Took me a while to see this usefulness then I noticed he had melee reach 2. Which allows him to not just be played with Storm or the Mephing!

I like him now. Hopefully the hit ind run tactic will work with some other blockers because this guy only does 15 damage when based.

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USA

06/14/2007 3:14 PM  

Thanks for the post doubt.Â

 

I like this mini.  It looks very competitive IMO.  Also, I'm guessing that its human and Storm can pull it into CG.  ::sighs::

 

With Mounted Melee Attack and Melee Reach 2 it can run up, smack your opponent, and run away.  Sort of like the VNC.Â

 

 


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Coquimbo - Chile / Italia

06/14/2007 4:24 PM  
Looks really good unit! I like it, 20 movile damage at 16 squares with decent resistance and good stability because a bold skill...

Yeah this is a "CRZY KEWL" (Van, 2007) because redundant bold and persistence.

Great!

Now I wish to know the new Mounted rules....

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Portland OR

06/14/2007 5:02 PM  
I totally missed reach the first time i saw it and was totally underwhelmed... noticed reach 2 and decided it was very very close to competitive

I'm going to go out on a limb here and suggest that a commander who helps out units with "cavelry" or "charger" in thier name comes out soon that will take this guy from 3-5 pts over costed to very very playable...

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The Red Light District

06/14/2007 5:07 PM  
I figure it will see play in CG.....In LG, not so much

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Broken Hill

06/14/2007 5:15 PM  
I am going to go out on a limb here and say this piece is going to see an absolute heap of play! I hate the term teir 1 but i think this guy is a likely candidate


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Rock Hill, SC

06/14/2007 6:47 PM  

Posted By Teflon Jeff on 06/14/2007 12:46 PM
Posted By scruffydude7 on 06/14/2007 12:17 PM
When you are fearless, you automatically succeed on morale saves. A rally check is a morale save. If it has previously been routed when it was out of command, it still has to rally when it is back under command, and it will be able to activate immediately as normal when it does.

Edit: Oh, and about the Valiant Cavalry, I like it. It may or may not prove to be competitive, but I think its a pretty decent figure.


Rulebook, page 22, under rally "... it makes another morale save to rally"
That was what I was saying. When it takes that other morale save to rally while under command, it will automatically pass, and persistent will let it activate normally when it does.


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Portland, OR

06/14/2007 6:51 PM  
I really like this piece. I've been playing around with the storm/valenar nomad charger band, and this opens up more options as great substitute. It needs a way to get a magic weapon, both to ignore DR and to increase the attack bonus. I think it will see some play. I can't wait to try it out.


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Czech Republic

06/15/2007 11:11 AM  
I too like it. 20 damage on a mounted attack with reach 2 sound at least worth trying.

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06/15/2007 11:29 AM  

Yeah Melee reach 2 should make this a fun, even if not effective piece.


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06/15/2007 1:30 PM  
Cool, LG is getting good cavalry, too. Good stats and cheap. Is it uncommon or rare?

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06/15/2007 2:13 PM  
Fairly certain it's a rare, if the leaked setlist is to be believed

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Sector 2814

06/15/2007 7:26 PM  
Posted By scruffydude7 on 06/14/2007 6:47 PM

Posted By Teflon Jeff on 06/14/2007 12:46 PM
Posted By scruffydude7 on 06/14/2007 12:17 PM
When you are fearless, you automatically succeed on morale saves. A rally check is a morale save. If it has previously been routed when it was out of command, it still has to rally when it is back under command, and it will be able to activate immediately as normal when it does.

Edit: Oh, and about the Valiant Cavalry, I like it. It may or may not prove to be competitive, but I think its a pretty decent figure.


Rulebook, page 22, under rally "... it makes another morale save to rally"
That was what I was saying. When it takes that other morale save to rally while under command, it will automatically pass, and persistent will let it activate normally when it does.



My bad, I read that wrong for some reason. My apologies.

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