Search
Sunday, September 07, 2008..:: Forums::..Register  Login
Subject: Dual Dire Tigers

You are not authorized to post a reply.
AuthorMessages

Vrecknidj
Warlord
Warlord
10301 Posts

View Have/Want List View Trades View References View Email View Profile

United States

07/01/2007 5:14 AM  
This, my friends, is a tough band.  (Edited an error in the math.)

Hierophant of the Seventh Wind
Dire Tiger x2
Graycloak Ranger
Wild Elf Warsinger
Bat Familiar
Wolf Minion
Xeph Warrior

The Dire Tigers have the following (after round one)
Melee +18/+18 (15 magic)
Rend +10, Pounce
Speed 8
HP 120

So, thanks to Feral Surge and the Wild Elf Warsinger, this is what happens.

1) Use Feral Surge to move into position to charge
2) Charge and Pounce, at +20/+20
3) First attack does 25, second attack does 35
4) If the Dire Tiger is within 6 of the Hierophant, the second attack does 45
5) Second Dire Tiger does the same thing.

Okay, that's 120 damage on two attacks, 140 if they end within 6 of the Hierophant.  At +20/+20, it's not too likely they're going to miss anything.  And, since the Hierophant has F6, it can get to some good spots without too much trouble.

The band, admittedly, shines with a charge.  But, the Rend effect is independent of the charge.  So, on a regular full attack (at "only" +18/+18 ), the Dire Tiger still does 40 damage if both claws hit, and 50 damage if within 6 of the Hierophant.

The Bat can deliver one of the 20hp cures, and the Hierophant is probably tough enough to deliver the other.  And, once the Tigers get down to a morale check, the Hierophant gives them a +7 if they're within line of sight.  So, they're running on a 4.

Nice.

Dave

Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing;
My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right!

IHawk
Underboss
Underboss
1049 Posts


View Have/Want List View Trades View References View Email View Profile

Lisle, Illinois

07/01/2007 7:01 AM  
Posted By Vrecknidj on 07/01/2007 5:14 AM
This, my friends, is a tough band.

Hierophant of the Seventh Wind
Dire Tiger x2
Graycloak Ranger
Wild Elf Warsinger
Bat Familiar
Wolf Minion
Xeph Warrior

The Dire Tigers have the following (after round one)
Melee +18/+18 (15 magic)
Rend +10, Pounce
Speed 8
HP 120

So, thanks to Feral Surge and the Wild Elf Warsinger, this is what happens.

1) Use Feral Surge to move into position to charge
2) Charge and Pounce, at +20/+20
3) First attack does 25, second attack does 25
4) If the Dire Tiger is within 6 of the Hierophant, the second attack does 35
5) Second Dire Tiger does the same thing.

Okay, that's 100 damage on two attacks, 120 if they end within 6 of the Hierophant.  At +20/+20, it's not too likely they're going to miss anything.  And, since the Hierophant has F6, it can get to some good spots without too much trouble.

The band, admittedly, shines with a charge.  But, the Rend effect is independent of the charge.  So, on a regular full attack (at "only" +18/+18 ), the Dire Tiger still does 40 damage if both claws hit, and 50 damage if within 6 of the Hierophant.

The Bat can deliver one of the 20hp cures, and the Hierophant is probably tough enough to deliver the other.  And, once the Tigers get down to a morale check, the Hierophant gives them a +7 if they're within line of sight.  So, they're running on a 4.

Nice.

Dave

Dave,
You are right. I am awefully impressed with the dire tigers ability to deal out damage consistently. Now I think his output maybe a bit higher with warsinger, rend and Heirophant...second attack will deal 45. I assumed that the warsinger ability counts for both attacks on a pounce.
70 magic damage on an almost assured charge at the begining of a combat is unmatched by any other 120 hit point sturdy.
Now double that and you are talking about SOme awefully crazy damage.
If you don't have a name for that the band...7th Tiger Batallion (STB) or something silly like that.
Unless I was a dual archmage band or gattling ballista band on grotto...i would be very scared of this band.

mark

mark - Champion of the Goblin Worg Riders | anteblue_at_yahoo_dot_com
IHawk's Have/Want List | IHawk's Trade List | Completed Trades - 214 | Pending Trades - 0

Vrecknidj
Warlord
Warlord
10301 Posts

View Have/Want List View Trades View References View Email View Profile

United States

07/01/2007 7:12 AM  
"I assumed that the warsinger ability counts for both attacks on a pounce."

Ah yes, that will make things a little better for the Dire Tigers player. Ouch.

Dave

Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing;
My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right!

Warduke3296

49 Posts


View Have/Want List View Trades View References View Email View Profile


07/01/2007 9:02 AM  
Those Dire Tigers will Fall and route and be off the board in seconds. You need to make them Fearless . Two War Wizards will light those guys up and force a moral save. They suffer from the same fall back that the Dire Bears do.


Ryoga
Underboss
Underboss
1124 Posts


View Have/Want List View Trades View References View Email View Profile

Coquimbo - Chile / Italia

07/01/2007 9:12 AM  
Only four words

"I hate this tigers...."

Awesome unit, dont cost too much, hit really hard and have great synerg with HSW.

Your warband idea is great, the last night Evildani construct this build:

2x Virtous charger,
Dire Tiger
HSW
4x Xeph

Act 8 - 199pts

The vistous charger gains Magic Fang and if tis cavaldry hit two times do 55 damages.... :S

Yay! This CG warbands rules... amazing

Ryoga

Dealing with new life... new country and life without DDM :(
Some day I will be back in board

Fleegal
Sneak
Sneak
63 Posts


View Have/Want List View Trades View References View Email View Profile

Davison, MI

07/01/2007 10:25 AM  
What map would you say to use with this warband? i got the two sweetest pulls at the prerelease, a heirophant and a dire tiger, and then i pulled another dire tiger later that day, so this warband is pretty tempting right about now.

Come on 12!... dang another natural 1.

iluvxtina
Underboss
Underboss
1497 Posts


View Have/Want List View Trades View References View Email View Profile

Spain

07/01/2007 12:18 PM  
Can you really confirm that tiger is a tier 1 creature?It is a better choice than the dire bears?Wich is her best commander: hierophant or greenfang?

LOVE THIS GIRL

Ryoga
Underboss
Underboss
1124 Posts


View Have/Want List View Trades View References View Email View Profile

Coquimbo - Chile / Italia

07/01/2007 12:40 PM  
Posted By iluvxtina on 07/01/2007 12:18 PM
Can you really confirm that tiger is a tier 1 creature?It is a better choice than the dire bears?Wich is her best commander: hierophant or greenfang?


Yeah I can confirm it, we test a lot of combinations with Green Fang vs HSW mixed with Dire Tiger. Result: This tiger is a tier 1

Ok lets see:

> Green Fang + Dire Bear (99pts)
High attack bonus (+19/+14)
Med cost (44pts)
Low damage (30 full attack + keen critical)
High good Hps + Regen (105)
med Morale Save +12

> Green + Dire Tiger (110pts)
High Attack (+18/+1
Med High cost (60pts)
Med-High damage (40 full attack + keen critical)
High Hps + Regen (120)
med morale save +12

>HSW + Dire bear (91pts)
High Attack (+19/+14)
Med cost (44pts)
Med damage (40 full attack)
High Hps  (105)
HIGH morale save +16

>HSW + Dier Bear (107pts)
High Attack (+18/+1
Med High cost (60pts)
HIGH damage (50 full attack)
High Hps  (120)
HIGH morale save +16

If you see it carefully, the best combination is HSW+Tiger.... good morale saves, good damage output, good mobility and really high attack bonus..

I like this tiger too much!!!
RYOGA!

Dealing with new life... new country and life without DDM :(
Some day I will be back in board

nycfarmkid
Underboss
Underboss
1210 Posts


View Have/Want List View Trades View References View Email View Profile

Wadsworth, OH

07/01/2007 1:00 PM  
Dont forget the dire tigers get +4 morale save when within line of sight to the Heirophant. They wont route as easily as it looks.

Looking to buy some figures? Chances are I may have them!! Check here!!
My Reference Thread | My Warbands | My Ebay Auctions | My Qualifier Warband
Champion of Spellswords

Tellian
Sneak
Sneak
121 Posts


View Have/Want List View Trades View References View Email View Profile

Germany

07/01/2007 1:23 PM  
Posted By Tellian on 07/01/2007 3:51 AM
Hiho, I thought about the Dire Tiger, with the following result.

"Tiger Fangs"

2x Dire Tiger
Greenfang Druid
>Bat Familiar
Wild Elf Warsinger
Timber Wolf
Hyena
2x Xeph Warrior

200pts/9 Act/Cmd4


Posted By iluvxtina on 07/01/2007 12:25 PM
I like the dual tigers a lot.I,ll play it a lot for sure.I think hierophant is a better choice than greenfang


I believe the Greenie is the better choice. First Cmd 4 is better then Cmd 3, Level 10 is better then Level 8. Sure the HoSW has nice stats but the GD is even better. If the HoSW switch into Wolf Form they become nearly the same. But the HoWS will be hit more often. Both minis must recieve 35 damage for moral check. If it comes that far, the GD will ad +14 to the save and the HoSW +11, better end for the GD. Both Minis can cast strong spells, but I think produce flame makes the difference(activation controll or auto damage). Finally the CFX and Special abilities. Here is the HoSW better then the GD, his CFX is not limited to animals and magical beast and natures loyality is very strong in the right warband. But with his low AC he will die more often, and a dead mini with strong abillities is a mini with no abillities. So I would prefere the GD for the better stats.

regards



The journey is the reward

Vrecknidj
Warlord
Warlord
10301 Posts

View Have/Want List View Trades View References View Email View Profile

United States

07/01/2007 1:48 PM  
Time will tell, but I think that the Greenfang Druid has been supplanted.

Dave

Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing;
My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right!

iluvxtina
Underboss
Underboss
1497 Posts


View Have/Want List View Trades View References View Email View Profile

Spain

07/01/2007 3:51 PM  
You,re so happy with this tiger that I cannot wait to see what it can do on the battlefield.I,ll combine it with greenfang and hierophant looking for the best results.About the tiger sculpt....ok,it remembers me the frosties kellog,s

LOVE THIS GIRL

vanrulzz
Underboss
Underboss
2468 Posts


View Have/Want List View Trades View References View Email View Profile

¯\(°_o)/¯

07/01/2007 6:29 PM  

dual tigers scares me no matter what commande rthey use.


MuscledDestroyer
Sergeant
Sergeant
435 Posts


View Have/Want List View Trades View References View Email View Profile

Prospect Park, Pa

07/01/2007 7:58 PM  
I see a little overconfidence agaisnt dual tigers. That speed dictates when and how they will charge. Out of all pieces {barring filght} its the best charger Ive seen. RELIABLE hits and not wild. Dont forget CG can heal them.

Champion of Grape Juice. Its delicious.

Sirohk
Commander
Commander
3813 Posts


View Have/Want List View Trades View References View Email View Profile

USA

07/02/2007 3:34 AM  

Two Dire Tigers is an awsome warband.  That's in addition to the above mentioned, tha's 240 HP to chew through.Â

 

But keep in mind, charges can be blocked by a lot of different means.  On the other hand, Feral Surge might just help one find the sweet spot to launch that charge.  Plus, there's the ranged attack from the Greycloak to take out fodder.Â

 

Sounds more and more like rock, paper, scissors.Â



Sirohk, the Bard of Heartstone
Knight of the Rahshasa's
And Crusader of the Zakya, Ak'chazar, Naztharune, and Naityan Rakshasa's

Vrecknidj
Warlord
Warlord
10301 Posts

View Have/Want List View Trades View References View Email View Profile

United States

07/02/2007 4:55 AM  
They do make for a tough combo. An Arcane Ballista could still be a problem for them at +20 (35 magic). Two hits forces a morale check. And, the Ballista is probably sitting in the woods with a chump piece of fodder as a charge blocker.

But, when the Tigers drop the ballista, it's time for the LG player to close shop and head home, because the LG damage output will not be able to match the Tiger damage output. (Maybe Ballista/Couatl/Marut or Kord could handle it.)

And, the FGFP isn't too badly beaten by the Tigers. If the FGFP survives a round of two Tigers attacking, he can cause a morale check with two hits on the same target--and the Ultroloth's dark suggestion could hurt one Tiger as well.

The thing is, almost nothing can take two pounces in a row, and anything that does will fall to two full attacks the next round. Dual Tigers may eliminate Titan bands as viable.

Dave

Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing;
My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right!

Mandavar
Sneak
Sneak
63 Posts


View Have/Want List View Trades View References View Email View Profile

Germany

07/02/2007 1:39 PM  
just two ideas...

1. teleport temple would be an insane map for dual tigers. charge set up is very easy then!

2. Inspiring Marshall with Grant Move Action helps even more to set up for charge...


how about it ?



Zyla
Underboss
Underboss
1187 Posts


View Have/Want List View Trades View References View Email View Profile


07/02/2007 4:23 PM  

The only thing that can really get through the HP of a Tiger is a Titan. Anything else would have a hard time doing anything before it fell. The only thing that would work is Conceal/Incorporeal, which may see a rise in the Wand Expert



Lord_rock
Underboss
Underboss
1792 Posts


View Have/Want List View Trades View References View Email View Profile

Portland OR

07/02/2007 6:15 PM  
They're Great!!!!!!!!!

couldn't resist... I think in constructed they will be nasty... Even in sealed he was a beast to take out (though my deep gnome and clawfighter almost pulled it off doing 80dmg between the two before dying...

definatly tier 1...

Rock Bottom Pricing:
Arcane Archer 30, Centaur Hero 67, Human Cleric of Bane 25, Gold Champion 34, Death Knight 52, Goblin Blackblade 9, Silentwolf Goblin 7, Orc Raider 10, Dwarf axefighter 9, Healer 9, Thaskor 65, Aspect of Demogorgon 71, Ogre 9, Fire Giant 79, Human Wanderer 7, Drunken Master 18, Barghest 12, Longstider Barbarian 27, Longtooth Barbarian 22, Frost Giant 76, Ravenous Vampire 42, Large Earth Elemental: priceless

Vrecknidj
Warlord
Warlord
10301 Posts

View Have/Want List View Trades View References View Email View Profile

United States

07/02/2007 6:48 PM  
The Teleport Temple isn't as good as it sounds. Feral Surge is swift, and the Teleporters are swift, and a figure cannot use two swift actions on its turn.

Dave

Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing;
My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right!

Meljor
Skirmisher
Skirmisher
24 Posts

View Have/Want List View Trades View References View Email View Profile


07/03/2007 12:59 AM  
I thought about putting in Lyrander SFC, and Elf Warsinger with the the Tiger, put another attack and another 5 damage. Still only need to hit with 2 to get rend but able to charge and get 3 attacks off! Possible 100 pts of damage. I Pulled one of these at my prerelease but got screwed on my other rare with the Skelatal Courser so I didn't fare to wel but really like this peice.l

"Here's everything I know about war: somebody wins, somebody loses, and nothing is ever the same again."

Pedro
Commander
Commander
3922 Posts


View Have/Want List View Trades View References View Email View Profile

Czech Republic

07/03/2007 9:02 AM  
This warband looks very scary. Tiger was one of the best figs at the prerelease and it should fare well in constructed. I think I will try it this week.

2007 & 2008 Czech Republic Champion
2008 Czech Republic's Player of the Year


2.0 Champion of Necromancers! (preferably not Evil:-))
Next Icon Called Shot: Baldur's Gate pack - Khalid, Jaheira, Minsc (and BOO!), Imoen, Xan, Sarevok...
Against the Giants Called Shot: Phoenix (/no luck)
Demonweb Called Shot: Yagnoloth (I like demons!)
Feywild Called Shot:
Starter 2009 Called Shot:

Kezghan
Sneak
Sneak
55 Posts

View Have/Want List View Trades View References View Email View Profile

Greater Vancouver

07/03/2007 11:15 PM  

Im not much for activations usually (qualified with quad blacks) so here is my incarnation:

 

Dire Tiger(60),
Dire Tiger(60),
Hierophant of the Seventh Wind(47),
Nebin, Gnome Illusionist(1,
Wild Elf Warsinger(9),
Bat Familiar(6)

Bat tied to Nebin, first round, blur on the Tigers(boy this sounds really annoying). Then proceed as scheduled charge smash claw.


Top 8 at 2008 Constructed Championships. Orienthrall Express baby!

Tellian
Sneak
Sneak
121 Posts


View Have/Want List View Trades View References View Email View Profile

Germany

07/04/2007 1:40 AM  
With 4 breath attacks and speed F10 you don't have to care about activations. But with no breath and no other activation controll it's something completly different. . Sure Nebin could be nice, but if I choose to play him, I would split the Hierophant into Inspiring Marshall and some other stuff, maybe Graycloak + Xeph or Mialee, Devis and Wild Elf Raider.

The journey is the reward
You are not authorized to post a reply.



ActiveForums 3.7
Play Dreamblade Now!
You must be signed in to participate in the games.
Copyright 2003-2008 by maxminis.com   Terms Of Use  Privacy Statement