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Subject: "Legend's Open" (one-on-one tournament)

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Michael
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07/04/2007 9:33 PM  

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I just moved to Australia and find myself missing DDM to play with my mates. So what to do to satisfy the addiction? Play with my wife? Not so often. Playing vassal? The computer is for reading about the latest Night Below and Kevin-Garnett-to-the-Phoenix-Suns rumours only. Don’t like to play games on screen.

I know some players who practice on their own, but to play two different warbands against each other is just too much for my 29 year old brain, I guess.

 

So I came up with the following time-killer: A one-on-one tourney named “Legends Open”.

 

If you like, fly through the following lines and drop a vote on who you believe to win the “Legend’s Open”.

 

The format: five rounds, best-of-five elimination matches, one-on-one fights.

The participants:

- only named minis go for the title. That includes Count Strahd von Zarovich, Van Richten and Lady Vol despite their lack of the “unique” entry on their respective cards.

- no constructs, since they can be reproduced and therefore can never be unique heroes/villains in the host’s opinion (sorry, Lord of Blades).

- no mini ineligible for 200-point skirmish (sorry, King Snurre).

 

The bracket: like in tennis championships number one to sixteen will be seeded. Number 17 to 32 will be drawn to complete the first-round matchups. The seed is determined by the mini’s “reputation” (point cost). Seeding of minis of identical cost is decided by commander rating.

The placement of seeds 1-16 within the bracket is the same as this years Wimbledon bracket.

 

The rules: map for all encounters will be Dragondown Grotto. Both combatants will start in the central victory area on opposite edges.

Commander ratings apply for initiative checks.

If one mini is reduced to 0 hit points, the opponent wins the game.
One victory point is awarded only to a competitor, if he/she is inside the victory area, while his/her opponent isn’t. This is to prevent hit-and-hide games. If you want to take out someone from a distance by spells or ranged attacks, do it quick.

Collecting five victory points wins the game.

Whoever wins three games first advances to the next round (best of five).

 

So let’s take a look at some of our participants:

 

Drgonlancers:


Lord Soth (98 points, lawful evil, 2nd seed)

Lord Soth may have to suffer from his low hit points (75) and low attack bonuses (+11/+6). However, if he connects with his attacks, he deals a serious amount of damage and won’t be stopped by concealed opponents. He has immunity to cold and electricity and is resistant against spells. Cleave and aura of fear won’t be very useful in one-on-one combat, but there is still one thing to consider: Lord Soth’s abyssal blast for 30 points of damage.

 

Mina (55 points, lawful evil, 16th seed)

Mina has one huge disadvantage compared to her role in skirmish. There are no followers to profit from her curses. All she can do is enter melee, use her two castigate spells and fascinate male opponents with her beauty. Since this isn’t reflected in skirmish stats, Mina might fail to advance more than one round.

 

Raistlin Majere (26 points, any good, not seeded)

Despite his low cost, Raistlin could trouble some of the seeded competition. Depending on whom he’ll face, the wizard could use his sleep spell to get an easy win on victory points should his opponent leave the victory area. Against sleep-immune creatures, he can still try to paralyze his opponent and then soften him with his magic missiles. Against the majority of his possible first-round match ups Raistlin will be the underdog and might be lucky to win one game.

If there will be a “Legend’s Open” in EPIC, this may look completely different....

 

Heroes of the Realms:

 

Storm Silverhand (57 points, chaotic good, 15th seed)

The ever present Storm Silverhand will have a harder time than in skirmish where her followers benefit greatly from her commander effect. In a one-on-one battle, Storm still don’t have to shy away. She can try to hit and run with her ranged attacks before entering melee with two solid swings (+14/+9 for 15 magic). Of course, Storm can heal herself, if she feels like and use the unavoidable Silver Fire to blast her opponents for 20 points.

 

Wulfgar (54 points, chaotic good, not seeded)

The mighty barbarian will be one opponent nobody likes to face in the first round. Wulfgar has the second largest amount of hit points in the field (110) and has the highest damage output per swing (25 magic). The cons? His AC of 14 won’t protect him from anything while his save isn’t that high either.

 

Drizzt (87 points, chaotic good, 6th seed)

Lots of Drizzt’s point cost is due to his awesome commander effect. Fighting on his own, the elf will still be able to stay his ground against most opponents. Conceal, an AC of 21 and spell resistance combine to great overall defensive capabilities while he attacks three times a round.

The reason Drizzt will have a hard time against most melee beaters? His low damage output might just not be enough to win it all.

 

Elminster (100 points, chaotic good, 1st seed)

The mighty Elminster will have a hard time to live up to his reputation of being a 100 point mini. Without spellcasters around him he won’t get any additional spells to add to his arsenal.

Still, you can expect Elminster to win initiative fairly often, leading to a use of quick cast for 30 points of damage or Mystra’s curse. He will use Silver Fire the next round and finish off opponents with his respectable fighting skills (+13/+8 for 10 magic).

 

Guenhwyvar (33 points, chaotic good, not seeded)

The entity of the black leopard seems made for melee combat. However, Guen heavily relies on winning initiative to pounce on her opponents. Opponents with DR are Guen’s nightmare while her AC of 16 won’t stop those 80 hit points from dropping.

 

Villains of the Realms:

 

Artemis Entreri (89 points, lawful evil, 5rd seed)

The assassin will have a hard time living up to his seeding. Entreri won’t be able to use sneak attacks and has to enter close combat. Does this make Entreri an underdog? Far off it. Imagine him being based, attacking four!!! times and then stepping back, so his opponent won’t get off a full attack. Sidestep and dual activation could save the day for the fearsome fighter from Calimport.

 

King Obould-Many Arrows (65 points, chaotic good, 11th seed)

The orc-king is a pure melee combatant. Attacking at +15/+10 for 15 magic and 5 fire is respectable, while his AC of 17 could be an issue. His 85 hit points should last some time, but even if they don’t, the orc-king will have one more (death-)strike to force a draw.

 

The unholy competition:

 

Count Straht von Zarovich (93 points, lawful evil, 4th seed)

This vampire seems not to be made for melee combat. His attack bonus of +13 is just average. On second thought, he may not be too bad since von Zarovich sweetens the 15 points of damage to his opponents by healing the same amount of points in the process.

His strengths lay in his spells. While bloodstar looks like a long shot to place, it could change the outcome of the fight. Night’s caress is what makes his opponents shiver. That is as long as Count Straht von Zarovich isn’t matched up with Vlaakith...

 

Vlaakith, the Lich Queen (79 points, chaotic evil, 7th seed)

One word to open the fight: Disintegrate. I successful, Vlaakith may win the fight right here, dealing 60 points to her opponent. Should she be forced into melee, she has a fair chance of paralyzing her opponent, step back and unleash a fireball or two. Having 95 hit points and being immune to critical hits doesn’t harm either.

 

Lady Vol (98 points, lawful evil, 3rd seed)

Being an obscure dragon-elf-undead mixture brings some advantages to the battle table. In a one-on-one combat the only spell Lady Vol is going to use will be her oppressive will. Thanks to her great melee skills, one successful oppressive will spell could win the game for her.

Winning initiative means softening the opponent with her nasty acid breath weapon. AC 23 and 110 HP add further to maintaining her role as one of the tourney-favourites.

 

Thrall of Blackrazor (43 points, chaotic evil, not seeded)

An opponent nobody wants to face. The thrall of Blackrazor can deliver a terrifying 60 points of magic damage in a round when using haste. So you better get rid of him quick. Not too hard to do given his AC of 14 and just 65 hit points. However, if you do it in melee, beware you won’t become the new thrall of the vicious sword.

 
Greyhawk's finest:

Mordenkainen (69 points, any, 10th seed)

His first cone of cold has the potential to deal 40 points of damage. After that, Mordenkainen just needs to stay alive and let his faithful hound do the rest. Easier said than done considering his 55 hit points and an AC of 17.


Warduke (70 points, chaotic evil, 9th seed)

This awesome fighter might be one of the few participants to go for the crown. He attacks relieably at +17/+12 and – thanks to methodical killer – deals 25 points of damage per swing.

Blindsight will help him dealing with Drizzt while mages might have a hard time to affect Warduke with their spells. It doesn’t hurt to have the most hit points (130) in the field either.

So who can actually beat that guy?


The melee-monsters:

 

Ryld Argith (55 points, any chaotic, not seeded)

The drow weaponmaster lacks one ability most drow seem to have: conceal. Therefore, Ryld may find himself within overwhelming competition given his mediocre attacks (+13/+8 for 15 magic) along with his only decent amount of hit points (75). Ryld has a 10% chance for critical hits that may save the day on some occasions.

  

Rask (52 points, chaotic good, not seeded)

The half-orc chainfighter is a respectable combatant. He swings at +16/+16 for 20 magic while his chain offers him a possibility not to run in a full attack. Rask’s low AC and might hinder him to stand a chance against certain competition.

 

Tordek (59 points, lawful good, 14th seed)

The mighty dwarf has what it takes to get really far. A nice ranged attack before entering melee against other beaters, a ton of hit points (100), a high AC (22) and two of the highest attacks in the field (+19/+14 for 15 magic+5 electricity). As long as he can stay away from Storm Silverhand, Tordek will make some noise.

 

The finesse-fighters:

 

Ulmo Lightbringer (77 points, lawful good, 8th seed)

The halfling relies heavily on flanking partners and looks like a complete underdog in this kind of tournament. However, along with his ranged attack before entering melee, Ulmo combines the stunning hits of a monk and the sneak attack damage of a rogue to deal an insane amount of damage – if his opponent fails to save against the stunning attack. His AC of 25 along with his habit of evading damage thanks to his high save and his monk reflexes might be enough to advance pretty far.

 

Snig, Worg Rider (42 points, lawful evil, not seeded)

The yellow skinned goblin is the only one in the field who doesn’t fight by himself. Snig rides on a worg at speed 10 while being capable of mounted melee attacks. His minions will try their best to keep the opposition busy while Snig continues his attacks. When based, the goblin won’t live long to tell his tale since 50 hit points won’t last long against the fighters out there. Leave alone the wizards...

  

Shuluth (59 points, lawful evil, 13th seed)

The illithid heavily relies on his stunning ability. Without allies to feast on a stunned opponent, Shuluth will have to enter melee by himself. His attacks should be respected butadvancing further than the quarterfinal should be considered a huge success for the 65 hit point illithid.

 

Other hopefuls:

 

Rikka (31 points, chaotic good, not seeded)

An Underdog by her point cost, Rikka has some tools to make a formidable opponent. A high attack bonus and reasonable damage output along with a lot of immunities, spell resistance and damage reduction.

 

Van Richten (59 points, lawful good, 11th seed)

The Ravenloft character is just an average fighter in the field. His success will highly depend on his opponents, since Van Richten has a nice array of spells against evil foes. If Count Strahd von Zarovich and Vlaakith weren’t fearless, Van Richten might send a shiver to their spines.

 

The host’s darling:


Meepo
(31 points, lawful good, not seeded)

The kobold isn’t exactly fearsome given his mediocre attacks and damage output. When facing a favourable first-round opponent, he may want to thank his former white pet dragon for the nice armor. After all, AC 24 is the second highest in the field and will help him stay a little longer in the fight. Nice for him and nice for me, since Meepo became a close friend after helping him in the Sunless Citadel.

 

 

If you like,

1. tell me on whom you’d place your bet to win it all (and vote for him/her)

and tell me

2. what your three favourite characters/minis are from a personal perspective.

 


Champion of Regis

Michael
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07/04/2007 9:35 PM  
And this is the bracket after the draw:

First Round
Elminster (1) vs. Guenhwyvar
Shuluth (13) vs. Urthok

Warduke (9) vs. Meepo
Entreri (5) vs. Lareth

Lady Vol (3) vs. Rikka
Storm Silverhand (15) vs. Thrall of Blackrazor

Van Richten (12) vs. Alusair
Ulmo Lightbringer (8 ) vs. Vadania

Drizzt (6) vs. Raistlin Majere
Mordenkainen (10) vs. Rask

Mina (16) vs. Nebin
Von Zarovic (4) vs. Regdar

Vlaakith (7) vs. Ember
King Obould (11) vs. Wulfgar

Tordek (14) vs. Ryld
Lord Soth (2) vs. Snig

First round preview:
The “Legend’s Open” are about to start. While the first round is supposed to be a warm-up for most of the contenders, some will face some tough competition from the beginning.

In the bracket’s upper half Storm faces the Thrall of Blackrazor. The vicious sword could have wished for an opponent without a ranged attack or silver fire. If it’s thrall could connect on all three attacks (haste) right away, Storm could be in trouble.
She may want to save her silver fire or a ranged attack to finish the thrall off. Otherwise, the sword certainly wouldn’t mind to be carried by the mighty Storm…

Elminster will have to deal with claws and fangs when facing Guenhwyvar. If the cat can win initiative and charge before Elminster can bestow Mystra’s curse, she may stand a chance of winning at least one game against the top-seeded mage.

I could kick myself for drawing Meepo to Warduke. The kobold would need 13 successful attacks to defeat the mighty fighter. Meepo’s AC will prevent the Warduke’s second attack to hit reliably, but he doesn’t need to anyway. Meepo can’t take more than two hits.

In the lower half of the bracket, Raistlin faces one of the opponents he didn’t wish to face. In order to win, he needs to overcome Drizzt’s spell resistance and hope Drizzt fails his paralysis save a number of times. As an elf, Drizzt is immune do Raistlin’s sleep spell.

Tordek and Ryld will cross axe and greatsword in this all-melee combat. Since Ryld appears one of the few drow lacking conceal, the dwarf looks like a clear favourite to advance.

Snig has four hit-and-run attacks before his needs to enter melee. On the fifth round Lord Soth would win on victory points. If Snig can somehow hit on all four attacks and save against the Abyssal Blast, he may have a chance not to lose. Not to lose 0-3….

Mordenkainen looks to be in trouble with Rask. The half-orc won’t use his melee-reach and rather base the mighty mage. Mordy highly depends on winning initiative and his 40-point-cone-of-cold.

The other highest possibility of an early exist for someone seeded? King Obould. In the novel, his Gruumsh-like strength was far superior to Wulfgar’s. In skirmish, the barbarian looks to have a great shot of defeating the 11th seed. “Tempus!”

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Michael
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07/04/2007 9:39 PM  
I expect Lady Vol to win the title. I just don't see anyone who could stand up to her melee attacks, oppressive will and breath weapon (should she win initiative).

My three favourite characters are:
- Meepo (as above)
- Ulmo (loved him in skirmish. He's also one of the good guys in our campaign.)
- Drizzt (Love the novels, love the character, got me hooked with D&D.)

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Lima, Perú

07/04/2007 10:37 PM  
Nice Idea Michael, well done!

Ok, my preferences for the tournament is Tordek

And my three favorite characters are:
- Raistlin
- Lord Soth
- Drizzt

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Lisle, Illinois

07/05/2007 6:03 PM  
wow...this is awesome.


Lady Vol would be my favorite to win.

My personal preference as a gamer would be Mr. Soth & Elminster.

Everything you did was great...but I can't believe Wulfgar was unranked...he is the best "underdawg" in the field.

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vanrulzz
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07/05/2007 6:37 PM  
I voted for tordek!

Michael
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07/05/2007 11:16 PM  
Thanks for voting, guys.

@IHawk: I completely agree about Wulfgar. Ranking was strictly by point cost and Wulfgar came in as number 18.

I hope to see some more votes. The first round will start tomorrow.

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froffenhoffer
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07/06/2007 9:35 AM  
Vlakith, for the 60-30 auto.

Champion of Wildshaped druid in with natural spell!

Thus said froffenhoffer

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07/06/2007 11:28 AM  
I voted for Warduke. HP's are a valuable commodity...

How are Morale saves being done? that may make a huge difference.

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07/06/2007 1:09 PM  
Vol
Vol
Vol
Vol
Vol
Vol
Vol
Vol!!!!!!

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Michael
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07/06/2007 3:29 PM  
@Teflon Jeff: Good question. I thought I wrote it down and decided not to include morale saves. But after all, this may not be the best idea, since "fearless" and "Aura of Fear" should make an impact.

So morale saves will be done the regular way. Commanders get a chance to rally. For non-commanders it will be over when failing morale.

If anyone has better suggestions, please let me know. I'm open for them.

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Weder
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07/06/2007 4:20 PM  
Mord, I love it's!

Michael
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07/07/2007 4:17 AM  
The first round is over! Though most seeded fighters made their way to the next round with ease, two of them already have to bury their title hopes.

Here are the results:

Elminster (1)vs. Guenhwyvar 3:0
The no. 1 seed simply had too much for the cat. Guen fought bravely but couldn't do more than to force on morale check on Elminster.

Shuluth (13) vs. Urthok 3:0
Even when the hobgoblin won initiative, used his hurling charge and his melee attack, he was no match for the illithid. Shuluth had critical hits in two rounds for 45 points each (20+10+rend 15).

Warduke (9) vs. Meepo 3:0
So much for my kobold-hopeful. His AC didn't do much, since Warduke didn't miss more than once with his second attack. The best Meepo could do was 30 points of damage. Just 35 short of forcing morale...

Entreri (5) vs. Lareth 3:0
Dual activation made more than up for the lacking flanking partners for the assassin. An easy win for Entreri. He won't have it that easy in round 2.

Lady Vol (3) vs. Rikka 3:0
Vol's breath weapon wasn't very useful against the acid-resistant Rikka. Her opressive will worked just once thanks to the angel's spell resistance. Still, Rikka stood no chance in melee against the undead-dragon-elf.

Storm (15) vs. Blackrazor 2:3
The first seeded had to go. As good as Storm Silverhand is as a commander, and as much fighting prowess she possesses - it wasn't enough for the Thrall of Blackrazor. The sword forced morale after just two hits and haste was a game changer. Very close match, but in the end, evil prevailed.

Van Richten (12) vs. Alusair 3:2
The closest and by far most time-consuming match of the first round. These two simply seemed to like each other. The combination of low attack bonuses and high ACs might have had something to do with that either. Two games were decided by the remaining fighter having 5 hit points left. The decisive round was seemingly won by Alusair. She had 25 HP left, while Van Richten had only 5. Initiative was won by Van Richten who scored once and finished the match with a critical hit.

Ulmo Lightbringer (8 ) vs. Vadania 3:0
Probably the shortest match. Vadania hit the monk/rogue once. On a crit, of course. Since Ulmo won every initiative, Vadania couldn't get of any spell and was hopelessly in melee combat.

Drizzt (6) vs. Raistlin Majere 3:0
Another quicky. Drizzt won initiative every game and based Raistlin. Game over.

Mordenkainen (10) vs. Rask 1:3
The second seeded participant had to go. Rask didn't use his melee reach and based Mordy instead. His first attack was a crit, and it didn't get better for the mage. The one game Mordenkainen won, Rask failed the save against his cone of cold and the following morale save.

Mina (16) vs. Nebin 3:0
Well... castigate is kinda mean against a chaotic good, 20 HP creature with a low level. Nebin one initiative once and at least gave Mina something to remember with his Melf's Acid Arrow.

Von Zarovic (4) vs. Regdar 3:0
Another very short match. Night's carress deals 25 damage in case a living creature saves against the spell. Have a look on Regdar's HP and you'll get the idea...

Vlaakith (7) vs. Ember 3:0
The monk lasted a few rounds and even managed to score a few hits on Vlaakith. Not nearly enough to get rid of the Lich Queen's evil grin.

King Obould (11) vs. Wulfgar 3:2
This round's surprise for me! Sure, Obould is the 11th seed, so what. Looking at the stats, even now I'm sure Wulfgar would win. He didn't. The barbarian won the first game and had Obould to 0 HPs two more times. But the Orc-King's death strike saved him twice into a draw. After seven games, Obould didn't miss a single attack while Wulfgar failed morale twice and couldn't rally.

Tordek (14) vs. Ryld 3:0
The first game looked close. Tordek rolled a 10 on his morale save. A 9, and the drow would have won. Without those critical hits, Ryld simply didn't have enough to fight dwarf.

Lord Soth (2) vs. Snig 3:0
Mounted melee attack, while one of his minions based Soth and the other blocked the direct path to Snig. So far for theory. Lord Soth didn't buy too much into it, accepted AOO, had fun blasting the goblins and easily advanced.



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Michael
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07/07/2007 4:19 AM  
The second round looks like this:

Elminster (1) vs. Shuluth (13)
Warduke (9) vs. Entreri (5)

Lady Vol (3) vs. Blackrazor
Van Richten (12) vs. Ulmo (8 )

Drizzt (6) vs. Rask
Mina (16) vs. Van Zarovich (4)

Vlaakith (7) vs. King Obould (11)
Tordek (14) vs. Lord Soth (2)

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IHawk
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07/07/2007 5:45 AM  

Michael,

how long did it take you to get through first round?

Looks like fun.


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Michael
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07/07/2007 6:14 AM  
One or two hours. Didn't keep an eye on the clock. And didn't do it all at once either. Many match-ups took less than a minute (Ulmo, Drizzt, Mina,...) while Alusair/Van Richten and Obould/Wulfgar battled for ages.

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07/07/2007 8:57 AM  
Vlaakith won my battle of the uniques, and she's gonna win this one too. That's why I voted for her.

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Lima, Perú

07/09/2007 9:01 PM  
Go Tordek, you can defeat Lord Soth!!

To difficult matches for the Orc King. I think this is where Elminster and Van Richten say goodbye

Againts the Giants Called Shot: Cattie Bri.
Dungeon of Dread Called Shot: Cockatrice.
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07/09/2007 10:37 PM  
Elminster's in trouble
Blackrazor is toast
Van Richten should stay at home...
Mina doesn't have much hope either...

Rock Bottom Pricing:
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07/09/2007 11:41 PM  
Elminster vs. Shuluth 2:3
It can't get any closer than Elminster vs. Shuluth. Mystra's curse helped Elminster in two matches since Shuluth couldn't get his rend and resounding blow to work.
In the end, it came down to this: 2:2, final game. Remaining HPs Elminster 5, Shuluth 5. Initiative won by Elminster. 3 and 5 on his attack rolls....
Shuluth misses his first but hit's with his second attack. The end of title dreams for the no 1 seed.

Warduke vs. Entreri 3:1
Entreri actually won the first game thanks to a critical hit and two unlikely Warduke misses. The next two games turned out to be pretty short, since the assassin failed his morale save vs. intimidate. In game four, Entreri had his opponent down to a morale save. Warduke passed, won initiative, forced Entreri into morale checking, and the Calimport fighter ran off the board. For the third time. At least, he didn't die once.

Lady Vol vs. Thrall of Blackrazor 3:0
The sword couldn't penetrate Vol's AC more than once every game while Lady Vol didn't miss once. Oppressive will worked twice and it was over soon.

Van Richten vs. Ulmo Lightbringer 0:3
Searing light was pretty much all Van Richten had to hurt the halfling. Even at 5 damage per attack, the vampire hunter eventually fell.

Drizzt vs. Rask 3:0
Wow. I actually was anticipating a close match. Couldn't have been further from the truth. Rask's first two attack rolls were natural 1s, and it didn't get much better. The half-orc found it very hard to hit this AC 21 with his +16 attack. And if he did, he couldn't made the conceal check. In three games Rask didn't hit Drizzt once!

Mina vs. Van Zarovich 0:3
Mina actually landed bestow curse twice which really helped her to stay in the game a bit longer. Eventually the vampire hit Mina and healed himself in the process thanks to life drain. With her medicore attack bonuses, Mina couldn't hit Van Zarovich realiably. In game three she failed her save against night's caress.

Vlaakith vs. King Obould 3:2
What looked to be an easy win for Vlaakith turned out to be another close second round match. Obould won initiative most of the times, charging Vlaakith for 20 damage and basing her in the act. The Lich Queen had to take the AOO in order to get of her desintegrate spell. Obould did well with his saves. In game four the orc king would have won the game if Vlaakith wouldn't be undead, and therefore immune to critical hits. In game five, Obould forced a draw with his death strike. Finally the orc king went out of luck and missed on four straight melee attacks, failed his paralysis save and was finished on a critical hit.

Tordek vs. Lord Soth 2:3
The dwarf faced the second seed who happend to be immune to electricity and had lowered Tordek's morale saves by 3. In game one, Soth scored a crit to force that morale check. 10. Would be if it wasn't for Aura of Fear. It continued the way it started. Tordek was one swing short of finishing Lord Soth on all three losses and passed morale just twice of five times. In those two games Tordek won. The decisive fifth was basically over when Tordek lost initiative and was failed his save against abyssal blast. An unlucky day for the dwarf champion.




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Lord_rock
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07/09/2007 11:51 PM  
The only real surprise was Drizzt Vs. Rask... figured it would be closer too...

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07/10/2007 12:20 AM  
It's quarter final time at the Legend's Open.

The fist match-up will be between Shuluth and Warduke. At first look, this is a gimme for Warduke with his huge damage output. His AC won't stop Shuluth from hitting, giving the illithid a chance to deal 35 damage plus stun on two successful attacks. Still a long shot for Shuluth.

Lady Vol will face Ulmo in the second quarter final. Ulmo doesn't like undead and will find himself in trouble. His high AC (25) won't protect him from Vol's attacks at +18 either. This could be the end for the brave halfling.

Drizzt will face Count Strahd von Zarovich. The drow didn't even get a scratch in his previous two matches. Drizzt should hope for as much luck as he had with Rask's attacks. Since von Zarovich is immune to cold, the ranger won't be able to drop a lot of damage on the vampire. Van Zarovich on the other hand should connect on every second attack at least. After sechs hits, Drizzt would go down, while von Zarovich would have healed 90 points. As if this wasn't hard enough for Drizzt, consider night's caress. At least his spell resistance might give Drizzt a chance.

The undead quartet is completed by Vlaakith and Lord Soth. Both successfully eliminated a fighter in Obould and Tordek. On a successful desintegrate spell the Lich Queen would have nearly won. Her AC should protect her from Lord Soth's devastating melee attacks. Tordek was hoping for that as well...

The quarter finals at a glance:

Shuluth (13) vs. Warduke (9)
Lady Vol (3) vs. Ulmo (8 )
Drizzt (6) vs. Van Zarovich (4)
Vlaakith (7) vs. Lord Soth (2)

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Michael
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08/11/2007 4:15 PM  
Since I recently moved and didn't have internet access, the Legend's Open had a three-weeks break. Sorry for that, if anybody cared. Here are the Top 8 and how the performed and the quarterfinals:

Shuluth vs. Warduke 0:3
The illithid had no trouble to constantly hit Warduke's AC 17 to hit for 35 damage a round. On the other hand, Warduke didn't find it hard to hit by himself and to drop Shuluth's 65 HPs comfortably fast. An easy win for the mighty fighter who was forced to morale checking just once and passed.

Lady Vol vs. Ulmo 3:0
Ouch. Undead are exactly what Ulmo didn't want to face. Immunity to stun and sneak attacks, 110 fearless HPs and a huge damage output was just far too much for Ulmo to stand a chance. The best he could do? Reduce Lady Vol's HPs to 95, 75 and 85.

Drizzt vs. Van Zarovich 3:0
The vampire's immunity to cold would reduce Drizzt's damage output to 67% while Life Drain could be too much for Drizzt to overcome. For the vampire, it would be crucial to hit AC 21 with a relatively low attack at +13 and passing the conceal check later.
Spell Resistance saved Drizzt from Night's Caress in the first match. Drizzt landed just 2 of his first 6 attacks while Van Zarovich hit with his first two, passing conceal and healing himself in the same turn. After rolling a 20, Count Strahd failed conceal for the first time. Bad timing. Drizzt took game one after Van Zarovich failed his last two attacks.
Good start for the elf in match 2. Again Van Zarovich rolled a 9 on SR check while Drizzt connected on 5 of his first 6 attacks. The vampire hit twice in a row and was back to 45 HPs with Drizzt at 60. The ranger hit his next 6 attacks and lead 2:0.
Van Zarovich finally passed SR, dealing 25 to a DC passing Drizzt. Not enough. The vampire missed on three straight melee attacks and Drizzt finished him off.
Count Strahd von Zarovich forced morale just once. Not what I expected, but Drizzt's opponents keeps rolling badly. Just like Rask before. Avatar mojo!

Vlaakith vs. Lord Soth 0:3
This looked interesting. Vlaakith could forget about her electricity orbs and paralysing attacks against Soth. In melee, she would need 8 hits to drop Lord Soth's HPs to 0 while Soth would need just half the number of hits but had to do so on attack bonuses of +11/+6 vs. AC 21.
In the first match, Vlaakith won initiative and damaged Soth for 30 points on her disintegrate spell. Lord Soth proved more deadly in melee and had 25 HPs left when he beat the Lich Queen.
Bad luck for Lord Soth in match two. Vlaakith won initiative, easily passed SR and disintegrated Soth with 60 points after he rolled a 3 on his save. He didn't lose any more HPs after that and connected on four straight attacks, putting an incredibly looking Vlaakith into a 0-2 hole.
Lord Soth finally won the first initiative in match 3, hit on his charge, his AAO, passed the save vs. disintegrate and handled the Lich Queen in melee.
"Snig and his minions, Tordek, Vlaakith. Who's next?"

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Michael
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08/11/2007 4:19 PM  
After a 3-0 filled quarter final let's hope for closer matches in the semis.

Warduke (9) vs. Lady Vol (3)
Drizzt (6) vs. Lord Soth (2)

Melee damage will fly freely in the first match-up while blindsight could be crucial for Lord Soth to enter the final. In regards to AC and HPs Drizzt will prove to be equaly to Vlaakith. Instead of disintegrate, Lord Soth will face 3 attacks for 10 damage compared to just a single when he fought Vlaakith.

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Michael
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08/11/2007 5:39 PM  
Warduke vs. Lady Vol 1:3
The combatants entered this battle with the ultimate win within reach. Whomever one would face in the final - Drizzt or Lord Soth - looks like an easy target for either Warduke or Lady Vol.
Vol's breath weapon dealt 10 to Warduke who charged the undead dragon-elf for 25. Lady Vol connected on her two attacks but Warduke saved against oppressive will to attack on his own. Two hits for 50 left Lady Vol at 35 remaining HPs. Warduke won initiative and hit once while Lady Vol hit twice to force morale. Aura of Fear 3 wasn't even necessary since Warduke rolled a 4. With 40 HPs left and being independent, the fight wasn't over. Lady Vol charged and dropped Warduke to just 20 HPs left. A "10" on his rally check would be enough if it wasn't for Vol's Aura of Fear. Game over, 0-1.

Warduke failed his save against Lady Vol's breath weapon, taking 25 acid damage before charging. Vol hit twice, passed SR with her oppressive will, but Warduke made the save and hit with two attacks of his own after passing morale. Vol won initiative again, dropping Warduke to 25. The fighter hit his first attack and... missed his second. HPs left: Warduke 25, Lady Vol 10. Initiative. Warduke won for the first time and rolled a 4 on his first attack. 8 with his second... Smiling viscously about her opponents wasted opportunity Lady Vol finished the fight and had a commanding 2-0 lead.

In the third match, Vol failed with her melee attack for the first time and found herself with 35 HPs to Warduke's 100. She won initiative and forced morale. 15! A critical hit by Warduke would have been followed if he wasn't facing an undead opponent. Still, if he would hit with his second attack, he'd be back in the game. A 5...
Vol hit twice, leaving Warduke with 20 points and failing against his SR. This time, the fighter didn't let the opportunity slip by. 2-1.

Warduke failed his morale check in the fourth encounter with Vol, rallied, won initiative, missed both attacks and lost. Lady Vol waited for her next victim with a wicked smile.

Drizzt vs. Lord Soth 3:2
After Lord Soth was betrayed by me mistaken his Abyssal Blast for a spell instead of a special ability, the mighty undead got a second chance to enter the final and to take the trophy right out of Vol's greedy hands should he succeed.

Soth won the opening initiative and wickedly smiling told Drizzt to try and save against his blast. As before, he took a few steps backwards to be out of harm's way and unleashed the blast. Drizzt saved and charged Soth without success.
Soth failed with his first but hit with his second attack to drop the elf to 50 HPs.
Drizzt rolled 20, 19 and 7 to stay in the fight. Again winning initiative, Soth hit with rolls of 10 and 16. 1-0.

Drizzt won initiative and charged, Twinkle leading the way and hoping for Guen to appear from nowhere. 6. Just enough to hit. Lord Soth scored with a 16 on his second roll after missing his first swing.
Drizzt took the initiative again and failed on rolls of 3, 4 and 10 while Lord Soth hit to force morale. 18. After missing his second attack, Lord Soth still had a healthy (or unholy) 65 HPs compared to Drizzt's 40.
Again, Drizzt rolled high on his initiative but low on his attacks. 9, 1 and 4. Soth hit once and was near victory.
He won initiative but missed horribly on 1 and 3.
The agile ranger tried to take advantage and scored on 9 and 8 before missing with another 8.
HPs left: Soth 35, Drizzt 15. Soth took the initiative comfortably. 12 on his first roll and a 2-0 lead.

The thrid match started with another Abyssal Blast to scorch Drizzt for 15 points. The furious drow hit for 10 points of damage, missing Icingdeath's extra punch yet again. Soth hit with his first strike to drop the elf to 50 HPs while Drizzt unleashed a fine combat sequence to hit three times. 15, 9 and 14. Soth swung hard at Drizzt and missed with rolls of 5 and 12 before the elf hit with 10, 16 and missed his thrid swing.
HPs left: Drizzt 50, Lord Soth 15. Lord Soth won the initiative despite Drizzt rolling a 16 but missed again. 4 and 2. This felt like Drizzt's lucky round.
Drizzt's first attack: 13. 4 on his second. 2 on his third... The undead wouldn't go down easily.
With his back against the wall, Drizzt won initiative and had three chances to be back in the race to reach the final.
8 with his first attack. Just enough. 2-1.

The usual beginning in match 4. Soth won initiative and Drizzt - now familiar with the attack, ducked for cover to get out of the deadly Abyssal Blast's impact. His coat on fire he light-footed jumped at Lord Soth and gave him no chance to dodge. 15 on his attack roll to drop the undead Lord to 65.
Soth countered but missed with rolls of 5 and 14 - closely. 15, 16, 10 - Drizzt was more comfortably with fighting Lord Soth and looked to force a decisive match 5.
Lord Soth simply couldn't hit. 3 and 2 while Drizzt scored on a 17 before missing with 5 and 1.
HPs left: Drizzt 75, Lord Soth 35.
Drizzt won initiative for the first time in match 4 and looked to increase his chances of survival. 3, 9 and 3. Not too good, but still enough, if he could avoid Soth's weapon.
18 and 9. Drizzt was down to 50. Drizzt won initiative and had a slim chance to force a tie. He just had to hit three times. 7 on the first attack. So much for that. Two 13s later, he almost had Soth down who missed on a 6 and 10.
Drizzt rolled a 16 on initiative and looked good. 18 for Soth who was just two hits away from the final. 4 and 19. Morale. Drizzt felt the urgency to run but stood his ground - 9.
The elf hit with his first attack and tied the semi-final at 2 wins each.

Now for the decider. Would Lady Vol have to prove her championship worth yet again or could Drizzt confirm he was rightly fighting in the final? The ranger escaped the devastating Blast yet again and hit on his own.
Soth won initiative on today's first 20. Lucky for Drizzt this didn't happen on an attack roll! 19 and 15. Two hits that dropped Drizzt to 25 points and left Soth with a smell of victory.
The elf passed morale and tried to recover. 16, 17 and 5. With 45 HPs left compared to his own 25, Drizzt needed a miracle to happen.
He got another chance after Soth missed on rolls of 3 and 6. Drizzt's 20 was followed by 13 and 15 to drop Lord Soth to 15. The (likely) decisive initiative. 18 for Drizzt. 6 for Soth.
Two successful attacks and Drizzt would prove he rightfully earned the final spot. 18 on his first attack. 10 on his second!
An unlikely win after being at 25 HPs to Soth's 65.

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Michael
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08/11/2007 5:50 PM  
Final:
Lady Vol (3) vs. Drizzt (6) 3:0

Being the odds-on favourite Lady Vol was looking at a matchup she could hardly lose. The only thing, that could save Drizzt was conceal, but this was a small piece of hope.
Drizzt rolled a 1 on his first save against Vols breath weapon and rolled a 4 on his first attack roll. Where are those 20s? Vol won initiative, failed conceal with her first attack but landed her second. Drizzt passed morale and hit once with his attacks.
Again missing conceal once, Vol had Drizzt down to 25 nevertheless. The ranger connected on all three attacks this time, dropping Vol to 70. After winning initiative, Drizzt hit just once and found himself facing a loss. Vol hit twice, passed SR and Drizzt rolled a 1 on his save. Game over.

Drizzt didn't stand a chance, dropping Lady Vol to 70 and 80 HPs in the next matches. An easy win for Lady Vol who proved to be the best.

Congratulations to the winner of the Legend's Open: Lady Vol.

And now back to real skirmish. My first 500 point-constructed tournament will be next week.

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MAURIZIO
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Lima, Perú

08/11/2007 6:41 PM  
Nice and interesting way to play a tournament, good for lady Vol, kill that disgusting Drow is good.

good luck with your tournament

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08/11/2007 8:01 PM  
Posted By Michael on 08/11/2007 5:39 PM
Soth failed SR again after winning initiative and took 10 damage from Drizzt's attack.

If you mean SR on Abyssal Blast... it's a special ability, not a spell.  I'm just uncertain what else Soth could fail SR on... that's why I'm bringing this up.


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Sydney, Australia