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D&D Minis Skirmish Discussion
Subject: 2.0 CGood Civilised warband
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Zyla
Underboss
1186 Posts
01/24/2008 11:59 PM
Angle of Vengeance
Fire Archon
Yaun-ti Malison
Dwarf Brawler
Militia Archer
Merchant Guard x2
Farmer x3
The Angle has great mobility and works very good as a champion killer using mark of vengeance, and the Archon works good as a mobile hitter. The Malison gets +14 ranged attack for 14 damage + 5 ongoing poison, and the brawler can do a possible 20 damage if it uses One-Two punch, or if it feels lucky it can do a +10 attack to do 20 damage and pushback 1 square. The Archer is the lowest cost commander, and even though it has a low cost and Champion 2 it has some rather good abilities. It can give all allies +2 attack against higher level enemies, or double the range of a ranged attack. Also if the Militia Archer hits with its ranged attack all allies get +1 attack against the creature the Militia Archer hit. The Merchant guards are pretty much unchanged in 2.0, they still have body guard and 30 HP and do what bodyguards do best, and i think body guard now also can block spells as it requires an attack roll
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