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Subject: Ok, I need a warband...

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vanrulzz
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03/30/2008 11:53 AM  
i thought it would never come down to this, but qualifiers are in 2 weeks for me and i cant figure out a decent warband...  i have the resources to trade for pretty much anything, but i prefer borderlands.  im sorry for being noobish and all but i need your help

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Thenameless
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The Fortress of Solitude

03/30/2008 2:34 PM  
Play Ultroforge again

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vanrulzz
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03/30/2008 4:36 PM  
if only it was 1.0... sigh...

Vrecknidj
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United States

03/30/2008 4:42 PM  
Fen Hydra x2
Filler

C'mon, you know you want to.

Dave

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vanrulzz
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03/30/2008 5:52 PM  
no
Posted By Vrecknidj on 03/30/2008 4:42 PM
Fen Hydra x2
Filler

C'mon, you know you want to.

Dave



maijstral
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03/30/2008 7:00 PM  
How about:

Eternal blade
Champion of Dol Dorn x2
Drider x2
farmar x3

or if your uncomfortable with 8 activatons you could swap one of the driders for a couple of merchant guards and a Millta archer.

PhoenixInferno
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03/30/2008 11:52 PM  
Posted By vanrulzz on 03/30/2008 4:36 PM
if only it was 1.0... sigh...
You could wait for the All-Star set to become legal and go to the Grinder with Ultroforge :-)


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Germany

03/31/2008 1:16 AM  
For Boarderland, I would go with a core of 1 EB + 2 Astral Stalkers. Tech could be Blackwood Dryad against RSS and Ice Mephit/Drider as additional fodder control. I'm not a fan of the Drider outside Underdark, but his fairy fire may be helpfull sometimes, so run one, if you think, you need it. In my opinion, Dungeon of Dread, has no Options for this kind of warband. More melee orientated warbands may add Oni, Young Red or some Dwarfs.

EB
Astral Stalker x2
Black Wood Dryad (or 2 MGs)
Ice Mephit
MG x3
Farmer

EB
Astral Stalker x2
Drider
Black Wood Dryad (or 2 MGs)
MG
Farmer x2

regards

btw, I would play Underdark

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Sydney, Australia

03/31/2008 2:19 AM  
I was thinking about some wilderness bands.

Good Wilderness:
Hierophant 47
Spectral Panther 32
Visejaw Crocodile 24
Elf Archer x4 20
Dire Tiger 60
Krenshar x2 14
197/10 - not sure what else to fit in, but I really like the Panther. Maybe I'd even take three instead one tiger. Attack at +21 (30) against single enemies sounds awesome. Add +20 by the Heirophant, and some pieces can go down quickly. Unfortunately, the same applies for the Panthers at 45 HPs...
The Krenshar will cause someone to be staggered without any attack rolls needed. Perfect for the Panther's pounce!
The Crocodile will stay close to the Hierophant and will always attack at +17 (30+immobilise) until the Hierophant is bloodied.

Evil Wilderness:
Champion of Bahomet 66
Rot Scarab Swarm x2 38
Snaketongue Cultist x2 34
Bar-Lgura 36
Kobold Archer x2 12
196/8

I'd like to upgrade the Archers but don't know what for. Strategy is simple: Minotaur into the masses and let him swing at +19 (30). Use the Cultists to give him more swings. The Rot Scarab is immobilising enemies and the Minotaur will make use of his melee reach 2. The Bar-Lgura can use abduct to take away any annoying creatures at any given moment and will be a second beater.
No idea if this is going to work. The Champion of Baphomet is quite squishy with AC 23 and DEF 22, and he's really the only one dealing damage. However, he can dish out 90 per round and eliminate a major thread pretty quickly.

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Vrecknidj
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03/31/2008 6:52 AM  
I know what I'm going to be practicing against...

But I don't know what I'm going to be playing. I have a few hunches, and they've all been talked about extensively here, there, and elsewhere.

My goal, of course, is to win, so I won't be playing around with pieces that seem sub-standard. That said, you have to be able to deal with the following ten problems (there are more, but this is a start, if you can't deal with all of these, you need to re-think what you're playing):

1) Two Exarchs
2) Three Large Shadow Dragons
3) Rot Scarab Swarms
4) Black Woods Dryad pins
5) Multiple Drider bands (imagine playing against, say, six of them)
6) Two Astral Stalkers (worse, with an Eternal Blade)
7) Two Eternal Blades
8) Large Gold Dragon
9) Mind Flayer Lich and two Umber Hulks
10) Two Death Knights

Dave

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My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right!

djtool
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Crystal MN, USA

03/31/2008 8:14 AM  
well I would say you start with either the eternal blade or the dwarf warlord. Blade because its obscenely good. Warlord if you really like to use close or AoE attacks and you want to increase the number of rolls you make to cheese a crit.

After that then tell us if you prefer to play:

all melee
heavy ranged
aggressive
defensive (aka turtling)
balanced


Also tell us what bands really scare you so we know how to tech out the band to defend against them.



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XAos
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London

03/31/2008 8:37 AM  
Try;
Eternal Blade
Wulfgar
2xWild Mage
fill with the usual (merchant guards & farmers)


Be worth while designing a warband with a Bralani.
3 rounds of slow will cripple LShD or LGD warbands.

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Sector 2814

03/31/2008 10:11 AM  
What about the wulfgar/giant build. It seemed pretty mean.

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Vrecknidj
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03/31/2008 10:51 AM  
Posted By Teflon Jeff on 03/31/2008 10:11 AM
What about the wulfgar/giant build. It seemed pretty mean.
There are three problems with the band that I'm seeing.

1) Frost Giant Jarl got a lot weaker with the followup not doing damage.
2) Large Shadow Dragons now do Necrotic instead of Cold damage.
3) Wulfgar gets hit a lot.

Dave


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My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right!

Pedro
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Czech Republic

03/31/2008 4:04 PM  
FGJ doesn't cut it now. Sad.

I'd go for the most powerful pieces:

Shadow Dragons
Blade or two with Wulfie/Stalkers/Driders
MFL with Hulks seemed nice

Haven't played Exarchs yet.

maybe the Death Knight for area damage clearing stunning and pinning support.

H7W is not going to cut it, too squishy.

I like the stats of Baphomet. Maybe smth around him?

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Starter 2009 Called Shot:

Pedro
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Czech Republic

03/31/2008 4:09 PM  
Also, Dol Dorn buffed with Blade might be enough.

I will be playing this on Thursday League:

Blade
2 Dol Dorns
Wild Mage (ranged supp, or could go for third dwarf and a boatload of Farmers)
3 Merchant Guards
3 Farmers
200/10

2007 & 2008 Czech Republic Champion
2008 Czech Republic's Player of the Year


2.0 Champion of Necromancers! (preferably not Evil:-))
Next Icon Called Shot: Baldur's Gate pack - Khalid, Jaheira, Minsc (and BOO!), Imoen, Xan, Sarevok...
Against the Giants Called Shot: Phoenix (/no luck)
Demonweb Called Shot: Yagnoloth (I like demons!)
Feywild Called Shot:
Starter 2009 Called Shot:

Lord_rock
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Portland OR

03/31/2008 8:19 PM  
Visions of eternal death!!!

deathknight, EB, vizier+ fodder. Have fun.

Double deathknight could be fun too.

Rock Bottom Pricing:
Arcane Archer 30, Centaur Hero 67, Human Cleric of Bane 25, Gold Champion 34, Death Knight 52, Goblin Blackblade 9, Silentwolf Goblin 7, Orc Raider 10, Dwarf axefighter 9, Healer 9, Thaskor 65, Aspect of Demogorgon 71, Ogre 9, Fire Giant 79, Human Wanderer 7, Drunken Master 18, Barghest 12, Longstider Barbarian 27, Longtooth Barbarian 22, Frost Giant 76, Ravenous Vampire 42, Large Earth Elemental: priceless
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Sector 2814

04/01/2008 8:22 AM  
I'll probably be making a Shadow Build of some sort.

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iluvxtina
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Spain

04/01/2008 10:45 AM  
Triple LShD warbands are the master choice without any doubt.If not,try triple EB (the best results obtained during last tournament here).If not, I would go for dual drider and astral warbands.Remember use and abuse of the farmer (the best filler with difference).I would not go for the jarl nor the golden one because you,ll face a lot of rot scarab swarms wich nerf them with easy (very risky).Good luck

LOVE THIS GIRL

Vrecknidj
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United States

04/01/2008 1:08 PM  
What the hell, time to post bands I think could actually succeed.



Eternal Blade
Astral Stalker
Drider x3
Merchant Guard
Kobold Archer
Farmer x3

I like the options presented here. You have a wide range of ranged attacks, and, with the Eternal Blade, you have quite a few ways to boost damage across a variety of your pieces (against some bands it will pay to boost all the Driders and not the Astral Stalker).

Dave

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My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right!

Vrecknidj
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United States

04/01/2008 1:17 PM  
Orc Baneback Rider + Eternal Blade

Okay, when you have your hate boost, against non-mounted pieces, these are your stats:

Basic: +17 vs AC; 45 damage
Melee: +15 vs DEF (Fort); 40 damage and push 2 squares
Speed 8 (ignore difficult terrain)

That's a pretty good deal. Time to build a band with an Eternal Blade and two of these guys...

Dave

Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing;
My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right!

djtool
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Crystal MN, USA

04/01/2008 1:43 PM  
perhaps he's got something he likes now and that's why he's not talking.

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digital13jw
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04/01/2008 3:21 PM  
Play your FGJ and 2 Champion Of Dol Dorn 1 guard and 2 farmers.
BTY, I have your dragon graveyard map,

vanrulzz
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04/01/2008 8:36 PM  

Posted By digital13jw on 04/01/2008 3:21 PM
Play your FGJ and 2 Champion Of Dol Dorn 1 guard and 2 farmers.
BTY, I have your dragon graveyard map,

I left it at the prerelease?  Doh!

as far as me not commenting i want to see where this thread goes before making a decision, though i am liking 2 death knights...

Lord_rock
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Portland OR

04/01/2008 11:22 PM  
deathknight x2 is stronger in melee but deathknight + eternal blade+ vizier is more versital and hits nearly as hard as long as you use the two +20 to the vamps first 2 hits. If the vamp cancels a single EB boost or a round of LshD conceal 11 then it has all been worth it. Visions of eternal death is strong.

Rock Bottom Pricing:
Arcane Archer 30, Centaur Hero 67, Human Cleric of Bane 25, Gold Champion 34, Death Knight 52, Goblin Blackblade 9, Silentwolf Goblin 7, Orc Raider 10, Dwarf axefighter 9, Healer 9, Thaskor 65, Aspect of Demogorgon 71, Ogre 9, Fire Giant 79, Human Wanderer 7, Drunken Master 18, Barghest 12, Longstider Barbarian 27, Longtooth Barbarian 22, Frost Giant 76, Ravenous Vampire 42, Large Earth Elemental: priceless
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Thenameless
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The Fortress of Solitude

04/02/2008 2:56 AM  
Nice discussion. Wish I could compete in the coming qualifier season.

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Sirohk
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USA

04/02/2008 3:12 AM  
Posted By Thenameless on 04/02/2008 2:56 AM
Nice discussion. Wish I could compete in the coming qualifier season.

You're not competing this Qualifier season?  Say it aint so.Â







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USA

04/02/2008 3:17 AM  
Posted By Vrecknidj on 04/01/2008 1:17 PM
Orc Baneback Rider + Eternal Blade

Okay, when you have your hate boost, against non-mounted pieces, these are your stats:

Basic: +17 vs AC; 45 damage
Melee: +15 vs DEF (Fort); 40 damage and push 2 squares
Speed 8 (ignore difficult terrain)

That's a pretty good deal. Time to build a band with an Eternal Blade and two of these guys...

Dave

I have not really paid any attention to the Orc Banebreak.  But your warband looks scary solid.  On a Charge with the EB hate you are ATT at +19.  And if you can set up a Flank...

And 45 damage.  That will take out a 90 HP piece in 1 round.  Ouch.Â

And Speed 8 is one of the fastest in the game.Â






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Dordledum
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Netherlands

04/02/2008 4:54 AM  
Ok, ready for tweaking, I'm contemplating this:

Merc General + Sellsword Cohort - 42
Sellsword - 14
Dol Dorn - 42
Shadowbane Inquisitor - 36
Kalashtar - 35
Iron Defender - 8

includes four beaters with AC of 26/27, then either:
 
Halfling Pal - 21 

nice addition for 200 points / 8 acts,

or:

Merchant Guard - 8
Elf Archer x2 - 10
Farmer - 3

for 200 points / 11 acts and 495 HP total!

D.

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bshugg
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04/02/2008 5:20 AM  
The bands I'm expecting to see and am considering:

3 Shadow dragons are good against weaker or non focused bands, but I think the top players will have a good plan of attack against them. If you don't have top players at your venue its still a good choice, but if you're in an area like SoCal or Chicago then I would leave them home.

2 Death Knight + 2 Drider + filler, Excellent mixed arms force with great AC (important) and great saves (VERY important), not really weak against anything in the field. a bit slow in engaging though.

EB + 2 Astral stalker + drider/oni + filler, another excellent mixed arms force that can be the aggressor or the defender depending on what you face. Having solid ranged + hide nerfs a lot of enemy options, as does having massive saves.

Mind Flayer Lich + 2-3 Umbers + filler, I expect this to be the controlling players band of choice as it can really screw over a player who isn't prepared for it. It also can do a real number on a band with a few big threats with less than stellar saves and chew through a lot of offense trying to reach the lich. The lich and shadow dragons is why I'm thinking a lot of players will be using an EB for save boosting.

Merc General + sellswords + tech, This band was built and then dismissed before we had NB or most of DuD to build with. I've seen a tech'ed out version that is pretty good. weaker against shadow dragons, but very strong against Mind Flayer liches. Also weaker against 4 hitter bands but strong against 3 hitter bands.

Looking for someone to cosponser a midwest DDM event. let me know if your interested!
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Crystal MN, USA

04/02/2008 7:14 AM  
Posted By bshugg on 04/02/2008 5:20 AM
The bands I'm expecting to see and am considering:

3 Shadow dragons are good against weaker or non focused bands, but I think the top players will have a good plan of attack against them. If you don't have top players at your venue its still a good choice, but if you're in an area like SoCal or Chicago then I would leave them home.

Subterfuge!

I hope so, i've got shadow fatigue.



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04/02/2008 7:28 AM  
Posted By Dordledum on 04/02/2008 4:54 AM
Ok, ready for tweaking, I'm contemplating this:

Merc General + Sellsword Cohort - 42
Sellsword - 14
Dol Dorn - 42
Shadowbane Inquisitor - 36
Kalashtar - 35
Iron Defender - 8

includes four beaters with AC of 26/27, then either:
 
Halfling Pal - 21 

nice addition for 200 points / 8 acts,

or:

Merchant Guard - 8
Elf Archer x2 - 10
Farmer - 3

for 200 points / 11 acts and 495 HP total!

D.

Actually I was counting on you bringing Dwarves again. Come on, you want to, just admit it. Dwarf warlord and Dol Dorns? Maybe a Shieldmaiden?

BTW, I thought Elf Archers were Borderlands and Wild, but I don't know for sure. I mean, I looked at the card, played one at our prerelease, but I just can't seem to remember the factions...

Paul

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vanrulzz
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04/02/2008 9:10 AM  
Posted By Lord_rock on 04/01/2008 11:22 PM
deathknight x2 is stronger in melee but deathknight + eternal blade+ vizier is more versital and hits nearly as hard as long as you use the two +20 to the vamps first 2 hits. If the vamp cancels a single EB boost or a round of LshD conceal 11 then it has all been worth it. Visions of eternal death is strong.

i just dont see the value of the vizier, the cfx is too random and the rest of its stats are poor for its cost, with its 2nd big thing the dominating gaze having one triggered use that is only +11 vs defense... i would rather have 2 death knights and an eb... you know that sounds pretty good.  i might go with that.
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Sector 2814

04/02/2008 9:31 AM  
Right now, I'd definitely find a way to play either EB or Drider.

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Portland OR

04/02/2008 10:54 AM  
the beauty of the vizier is that with the +2 att from the deathknight and the +2/+10 from the blade it hits harder than a deathknight and you can afford the combo of deathknight/vizier/EB and still have the points to fill out acts and buy bodyguards. The viziers champ effect is random but it could allow you to lay down an extra 40-100 dmg on shadow dragons or negate about the same dmg from an eternal blade. Worst case scenario is an additional +2 to att for your deathknight against lady vol or the lg gold who are relying on that ac to keep em alive. It doesn't have as strong a melee presence but it has some great combos and tricks to play and can secure enough activations.

Rock Bottom Pricing:
Arcane Archer 30, Centaur Hero 67, Human Cleric of Bane 25, Gold Champion 34, Death Knight 52, Goblin Blackblade 9, Silentwolf Goblin 7, Orc Raider 10, Dwarf axefighter 9, Healer 9, Thaskor 65, Aspect of Demogorgon 71, Ogre 9, Fire Giant 79, Human Wanderer 7, Drunken Master 18, Barghest 12, Longstider Barbarian 27, Longtooth Barbarian 22, Frost Giant 76, Ravenous Vampire 42, Large Earth Elemental: priceless

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United States

04/02/2008 6:58 PM  
A friend of mine has this uncanny knack for building warbands out of the crap that he happens to own (he isn't a crazed collector like so many of us). I know that bshugg knows him (it's Dan). He's been feeding me some interesting ideas from the stuff he has. No one else is really talking about it.

The funny thing is, he tends to make it to the top 8, very often ends up 5th or 6th at a qualifier. So, he probably needs bands that are a wee bit better.

But, the point here is that you don't have to play something "tier 1" unless, like bshugg said, you're playing in California or Chicago. You have a chance with a less announced band.

The key is to know your band, and to know how it works on all the maps.

Dave

Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing;
My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right!

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¯\(°_o)/¯

04/02/2008 9:29 PM  
so im uber practicing the dual death knight wb i have now (dont hate on me lord rock, i just dont see the viziers value) and i will try my best to qualify!

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Netherlands

04/03/2008 9:05 AM  
Posted By Llarbal on 04/02/2008 7:28 AM


Actually I was counting on you bringing Dwarves again. Come on, you want to, just admit it. Dwarf warlord and Dol Dorns? Maybe a Shieldmaiden?

BTW, I thought Elf Archers were Borderlands and Wild, but I don't know for sure. I mean, I looked at the card, played one at our prerelease, but I just can't seem to remember the factions...

Paul

Maybe later :p

I do love dwarves, but single-creature type warbands? With so many EBs around... not sure...

Elf Archer is Civ/Wild btw

D.

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Sector 2814

04/03/2008 10:08 AM  
I'll second Vrecknidj's advice of knowing your band.

It's better to run a lessr band that you knwo well, than a grat band that you don't.

Ideally, you'd run a great band that you know very well.

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Icons Called Shot: Gargantuan Prismatic Dragon
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¯\(°_o)/¯

04/03/2008 9:31 PM  
yep and thats 2 death knights 4 ya
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