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Subject: Beating Kuo-Toa x7

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paradox23
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04/29/2008 11:53 PMAlert 
My favorite way to beat Whips is with loads of damage. I find damage to be a pretty effective way of taking them down.

Vrecknidj
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United States

04/30/2008 7:50 AMAlert 
Posted By paradox23 on 04/29/2008 11:53 PM
My favorite way to beat Whips is with loads of damage. I find damage to be a pretty effective way of taking them down.
That's so yesterday.  You need to move up to something cooler.

Dave


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Dordledum
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Netherlands

05/02/2008 4:42 AMAlert 
Posted By Vrecknidj on 04/30/2008 7:50 AM
Posted By paradox23 on 04/29/2008 11:53 PM
My favorite way to beat Whips is with loads of damage. I find damage to be a pretty effective way of taking them down.
That's so yesterday.  You need to move up to something cooler.

Dave



ROFL,

D.

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XAos
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London

05/08/2008 6:02 AMAlert 
Posted By SkYlyn3 on 04/23/2008 4:14 PM
... How are they casting at squares they don't see, and more importantly, why?

A line attack is fairly similar to the effect of a Heavy machine gun.
Pleanty of cases in WW-I where HMG's were fired through smoke screens.

But possible the "Forest" (King road) needs amendment to say you can't trace a Line-of-Effect through more than 1 side of forest square. 

Don't worry about the current metagame. It doesn't matter if it's ugly, bad, or the best ever. In 2 years time, set rotation will ban everything.

Dordledum
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Netherlands

05/08/2008 6:59 AMAlert 
Posted By XAos on 05/08/2008 6:02 AM
Posted By SkYlyn3 on 04/23/2008 4:14 PM
... How are they casting at squares they don't see, and more importantly, why?

A line attack is fairly similar to the effect of a Heavy machine gun.
Pleanty of cases in WW-I where HMG's were fired through smoke screens.

But possible the "Forest" (King road) needs amendment to say you can't trace a Line-of-Effect through more than 1 side of forest square. 

no, I'd rather not see that happening. Would make the entire difference between los and loEffect a bit superfluous IMHO.

Just imagine it in rpg terms like: I shoot a lightning bolt, that way!

Would be lame lightning if it stopped after a bit of underbrush.

D.

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Chad the DragonLord
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Southeast PA

05/08/2008 7:41 AMAlert 

This band can beat whips and the rest of the field too:

 

Eternal Blade x2

Wulfgar on Warhorse

Merchant Guard x2

Farmer x2

Map: Hellspike

 

I'm 2-0 against whip bands with it - I defeated 5 whips and shadow dragon on Caves of Chaos with it and defeated 7 whips on King's Road with it.  The double blades grant you a +4 defense boost for 3 rounds and still allow you to buff all three hitters to 30 damage swings, and you have moment of perfect mind to thwart two attacks aw well.  Throw in two guards to absorb a bolt or two and you're golden.  Stay back and then use bounding assault and a wulfgar champion power to drop a whip near the end of round.  Then look for a good chance to line multiple whips so that it only takes one more swing to kill one.  If you can absorb some early shots with guards and/or cause them to miss with MPM or +4 defense then you should be able to cut down 3 whips or so early.  once their numbers are reduced the odds of them hitting go down.


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Chad the DragonLord
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Southeast PA

05/08/2008 7:43 AMAlert 
Also, forgot to mention this too - keep your blades based with a whip so when they get bloodied they get another free swing from glory in battle.

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Vrecknidj
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United States

05/08/2008 12:00 PMAlert 
A while back Tried said that he thought Whips were on their way out, that other, tougher bands had filled the top spots.

I'm not convinced, though, that Whips can't make it to a top 4 spot. The problem then becomes how to beat bands like Chad's once you get to the top 4 with a Whip band and have to face nothing but EB bands buffed up to kill you.

Dave

Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing;
My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right!

Lord_rock
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Portland OR

05/08/2008 5:28 PMAlert 
Unhallowed will have the solution i'm sure... I just wish there didn't need to be a solution in the first place... c'mon...

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XAos
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London

05/09/2008 9:47 AMAlert 
Posted By Dordledum on 05/08/2008 6:59 AM
[
Would be lame lightning if it stopped after a bit of underbrush.


It's not "a bit of underbrush" It's a Tree trunk, could be several tree trunks is your lighting bolt is aimed through 12 forest squares. That sounds not at all realistic. However 7xWhips is certainly not a Tier-1 warband. It's helplessness against anything with immunity lightning (Cerebrolith) define it as at best Tier-2. And I would expect to crush it with 3 LShD.

Don't worry about the current metagame. It doesn't matter if it's ugly, bad, or the best ever. In 2 years time, set rotation will ban everything.
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Thenameless
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The Fortress of Solitude

05/09/2008 11:30 PMAlert 
Posted By XAos on 05/09/2008 9:47 AM
Posted By Dordledum on 05/08/2008 6:59 AM
[
Would be lame lightning if it stopped after a bit of underbrush.


It's not "a bit of underbrush" It's a Tree trunk, could be several tree trunks is your lighting bolt is aimed through 12 forest squares. That sounds not at all realistic. However 7xWhips is certainly not a Tier-1 warband. It's helplessness against anything with immunity lightning (Cerebrolith) define it as at best Tier-2. And I would expect to crush it with 3 LShD.


You should play 3 LShD several times against a good 7-Whip player on Kings Road.  You might not find it so easy to crush.

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Kevizoid
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Southern California

05/10/2008 9:11 AMAlert 
Lightning can rip through trees IRL so why is this a problem?


3 LSD can rip up whips very very quickly. 7 whips can rip up 3 LSD very very quickly. They destroy each other in 2 rounds. The matchup isn't all that favorable to either.

Also the cerebrilith match isn't an auto lose. Tried beat someone in Utah running cerebrilith with whips. It's a very difficult matchup however if a really good player. But I doubt many really good players would run cerebrilith so its moot. To beat it, you just kill everything else with your zomghit across the board bolts and get VP while splitting up.

SoCal Colluder
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Thenameless
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The Fortress of Solitude

05/10/2008 3:40 PMAlert 
Kev, doesn't being on Kings Road most of the time, and winning initiative most of the time tilt this in the Whips' favour?

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Teflon Jeff
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Idaho. Yes, we have Gamers in Idaho.

05/10/2008 8:57 PMAlert 
I Would have thought it would have given them the edge...

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XAos
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London

05/11/2008 6:03 AMAlert 
LShD has longer threat range i.e.; Move+Shadow-Jump+Breath is greater the the whips Move+Line.
So the whips uinitiative doesn't give them an advantage, it just prevents the dragons having achieving a one-sided masacre.
And the forest blocking LoS let the LShD use sneak attack. So 2 hits by breath attacks kill any Kao-Tuo in the cone.

Don't worry about the current metagame. It doesn't matter if it's ugly, bad, or the best ever. In 2 years time, set rotation will ban everything.
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