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Kissmykiester Sergeant
 513 Posts




 | | 05/04/2008 10:08 PM | Alert | The Dwarf Warlord's card states - [] Drive into Peril; +19 vrs AC; 30 Damage AND push target up to 2 squares;
The definition of Push in the rule book is - a creature pushed away from the acting creature must move into a square that is farther from the acting creature.
I'm kinda thrown by the words 'up to' in the Warlord's card.
My question is this, when I choose to employ Drive into Peril, can I choose NOT TO push my opponent's mini at all. As the card states that I can push UP TO 2 squares and that means zero squares is also legit? But that doesn't go with the book's Push definition of being farther away from acting creature. | | Vassal Tournament Constructed Group# 1 & 2-Champion "You are, what you do, when it counts". ------------------------- Sucessful Trade - Pan(2), Lexander (2) Trilistria (1) | |
| Pedro Commander
 3442 Posts



 Czech Republic
 | | 05/05/2008 1:28 AM | Alert | You can push 0, 1 or 2 squares.
What the rulebook says is this: there are three kinds of moving effects - push, pull, slide. Every square a creature is pushed/pulled into must be farther/closer from the acting creature. If you push 0, no push happens. | |
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| Kissmykiester Sergeant
 513 Posts




 | | 05/05/2008 1:41 AM | Alert | Thanks for your reply, Pedro.
So if no push happens then Drive into Peril is not used? That would be my ruling.
So say a Death Knight were based to the Dwarf Warlord and the Dwarf's player 'A' uses the Drive into Peril special power, can Player 'A' choose to push the Death Knight 0 squares and have the Death Knight STILL base the Dwarf Warlord for whatever reason? | | Vassal Tournament Constructed Group# 1 & 2-Champion "You are, what you do, when it counts". ------------------------- Sucessful Trade - Pan(2), Lexander (2) Trilistria (1) | |
| Master of the Awesome Sauce Teflon Jeff Warlord
 5329 Posts



 Idaho. Yes, we have Gamers in Idaho.
 | | 05/05/2008 9:24 AM | Alert | Posted By Kissmykiester on 05/05/2008 1:41 AM Thanks for your reply, Pedro.
So if no push happens then Drive into Peril is not used? That would be my ruling.
So say a Death Knight were based to the Dwarf Warlord and the Dwarf's player 'A' uses the Drive into Peril special power, can Player 'A' choose to push the Death Knight 0 squares and have the Death Knight STILL base the Dwarf Warlord for whatever reason?
No, the drive ino peril would still be used, because the attack and damage of it are being utilized.
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| Kissmykiester Sergeant
 513 Posts




 | | 05/08/2008 1:00 AM | Alert | Posted By Pedro on 05/05/2008 1:28 AM You can push 0, 1 or 2 squares.
What the rulebook says is this: there are three kinds of moving effects - push, pull, slide. Every square a creature is pushed/pulled into must be farther/closer from the acting creature. If you push 0, no push happens.
If no push happens is that legal?
I mean, if the mini can be legally pushed away but I choose to push 0 squares - is that legal? | | Vassal Tournament Constructed Group# 1 & 2-Champion "You are, what you do, when it counts". ------------------------- Sucessful Trade - Pan(2), Lexander (2) Trilistria (1) | |
| Kissmykiester Sergeant
 513 Posts




 | | 05/08/2008 1:03 AM | Alert | Posted By Teflon Jeff on 05/05/2008 9:24 AM Posted By Kissmykiester on 05/05/2008 1:41 AM Thanks for your reply, Pedro.
So if no push happens then Drive into Peril is not used? That would be my ruling.
So say a Death Knight were based to the Dwarf Warlord and the Dwarf's player 'A' uses the Drive into Peril special power, can Player 'A' choose to push the Death Knight 0 squares and have the Death Knight STILL base the Dwarf Warlord for whatever reason? No, the drive ino peril would still be used, because the attack and damage of it are being utilized.
Right. Drive into Peril is used. I agree.
It's just not sitting easy with me that I can choose to push a mini 0 sqaures if I choose to. | | Vassal Tournament Constructed Group# 1 & 2-Champion "You are, what you do, when it counts". ------------------------- Sucessful Trade - Pan(2), Lexander (2) Trilistria (1) | |
| Dordledum Commander
 2937 Posts



 Netherlands
 | | 05/08/2008 4:01 AM | Alert | well, only if it sais "up to x squares",
dol dorn's push and wild mage's slide work differently,
D. | | Champion of the Huge Spider (WotDQ 46/60), A New Umber Hulk (DoDe 57/60), and Hardcopy Printed DDM 2.0 Stat-Cards for all Minis! Completed: got them all!!! | |
| Lord_rock Underboss
 1247 Posts



 Portland OR
 | | 05/08/2008 7:49 PM | Alert | The push effect is optional for drive into peril as it says "up to..." much like deathjump spiders death from above...
Dol dorn is not so lucky (thank god; they're good at everything else)... | | Rock Bottom Pricing: Arcane Archer 30, Centaur Hero 67, Human Cleric of Bane 25, Gold Champion 34, Death Knight 52, Goblin Blackblade 9, Silentwolf Goblin 7, Orc Raider 10, Dwarf axefighter 9, Healer 9, Thaskor 65, Aspect of Demogorgon 71, Ogre 9, Fire Giant 79, Human Wanderer 7, Drunken Master 18, Barghest 12, Longstider Barbarian 27, Longtooth Barbarian 22, Frost Giant 76, Ravenous Vampire 42, Large Earth Elemental: priceless | |
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