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Subject: Call to Fix Pits.

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Taxbane
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05/08/2008 9:26 AM Alert 

Hello all,

This here is a call to fix the pit rules once again. We have gone from instant death to a laughable dazed. While we as a community appreciate WOTC's prompt responses to the community's concerns, we understand that the best decision regarding pits might not have been made, by allowing the mere Dazing of the pitted creatures, which makes all of the creatures with abilitites to pit, aka "Pitters," overcosted, since "instant death" was a possible outcome when such Pitters were being developed by R&D.

In real life, if you are knocked into a pit, what happens? Will you always crawl out and shake it off? No. Can you catch yourself and avoid plummeting to the bottom? Possibly. As such the game rules should reflect this as much as possible.

I think the rules dealing with being knoced into the pit are fine; a follow up attack to confirm knocking them in; my only gripe is the effect of being pitted.

So lets propose some alternatives that can be addressed in a future VP article, the simpler the better.

In all the following alternatives, the pitted creature will be placed in the nearest legal space adjacent to the pit and:

(a) will take 20 Damage. (falling causes injury)

(b) will take 20 Damage, however if such creature has Flying, Phasing, or Insubstantial, then it takes 10 Damage instead. (Falling causes injury, but not as much to creatures who can catch themselves).

(c) such creature has Helpless (until end of creatures next turn). (this simulates the pitted creature, hanging by a thread, climbing out of the pit, and totally vulnerable while doing so, especially to melee attacks.

(d) same as (c), but creatures with Flying, Phasing, Insubstantial, may make a saving throw at the begining of their turn to remove the Helpless condition. (This simulates the fact that such creatures would be able to get out of the pit much faster then creatures without movement enhancing attributes.

ALTERNTIVELY:

The pitted creature is removed from the battlemap with the condition "Pitted," Save Ends. A Pitted creature remains off the battlemap until it looses such condtion, at which time the creature is placed in any legal adjacent square next to any pit in which the creature fell into. If the creature is still Pitted when the game ends, the opposing player scores victory points for all enemy Pitted creatures.

Comments, other suggestions?


Shottglazz
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Quinte West, Ontario, Canada

05/08/2008 10:49 AMAlert 
I would support this idea:

ALTERNTIVELY:

The pitted creature is removed from the battlemap with the condition "Pitted," Save Ends. A Pitted creature remains off the battlemap until it looses such condtion, at which time the creature is placed in any legal adjacent square next to any pit in which the creature fell into. If the creature is still Pitted when the game ends, the opposing player scores victory points for all enemy Pitted creatures.


Shottglazz
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stephengroy
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Gilbert, AZ

05/08/2008 10:53 AMAlert 
What, you dislike hand-rails around your pits?
The yellow caution tape just too much?

I Hate you Milkman Dan

Vrecknidj
Warlord
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United States

05/08/2008 11:46 AMAlert 
Posted By Taxbane on 05/08/2008 9:26 AM

In real life, if you are knocked into a pit, what happens? Will you always crawl out and shake it off? No. Can you catch yourself and avoid plummeting to the bottom? Possibly. As such the game rules should reflect this as much as possible.

In real life if you're on a war horse in the forest, you can dismount.  In real life, walls are not infinitely tall.  In real life, there are no drow or dragons or fifteen-foot wide spiders.

I'm not so sure that the pit rules need to reflect real life if most of the rest of the games doesn't reflect real life...

That said, I would be happy for the dazed condition to be replaced by stunned.

Dave

Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing;
My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right!

Vrecknidj
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United States

05/08/2008 11:56 AMAlert 
We could get all kinds of complicated, but I think that Peter and the Boys don't want to go that way. Taking a piece off the map is probably a major violation of one of their primary directives (i.e. when possible, simplify). Even leaving a piece on the map, in a pit space, won't work because there are pits that are only 1 square wide and a Large creature can still be knocked into that pit.

Given all that, it's probably best to allow a creature knocked into a pit, if it isn't going to be eliminated, to be placed in "the nearest legal square" though that itself isn't always such a good way of doing things.

While I think that the previous rule (roll another attack, if it hits, then the creature is eliminated) was too powerful, there were ways around it. We could have ended up with something like...

Creature gets knocked into a pit, before the current activation ends, do the following...
1) The creature that attacked makes a followup attack,
...1a) If the followup misses, the figure that was knocked into the pit is placed in the nearest legal square; continue play.
...1b) If the followup hits, then the target makes a saving throw modified as follows
.....1bi) Apply only the highest bonus: Large +4, Flight +8, Phasing +8, higher level than attacker +4, lower level than attacker -4, Small or Tiny -4, Burrow -4, etc. (obviously, these would need to be tested, and spelled out in detail, etc.)
.....1bii) If the save is successful, the figure is placed in the nearest legal square, if the save fails, the figure is eliminated.

But, that would require an errata at least as voluminous as the rules for mounts, and they might not want to do that.

Dave

Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing;
My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right!

Pedro
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Czech Republic

05/08/2008 2:35 PMAlert 
I don't mind some complexity...I support a d20 roll...like a save, with classical bonuses like if there wa a creature that boosts a save of adj creatures, plus more bonuses like Dave wrote (Flying +2...).

If this is not possible, changev Dazed to Stunned or Helpless. I'm more for helpless. It could even make Asc Hellsword semi-playable.


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Bert the Troll
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Adelaide

05/08/2008 4:35 PMAlert 
Posted By Shottglazz on 05/08/2008 10:49 AM
I would support this idea:

ALTERNTIVELY:

The pitted creature is removed from the battlemap with the condition "Pitted," Save Ends. A Pitted creature remains off the battlemap until it looses such condtion, at which time the creature is placed in any legal adjacent square next to any pit in which the creature fell into. If the creature is still Pitted when the game ends, the opposing player scores victory points for all enemy Pitted creatures.



I like this idea.
I'd allow VPs to be scored while creature was in the pit.

I dont see it any harder or more complex to keep track of, than say a token for traps/ward/etc.

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Lord_rock
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Portland OR

05/08/2008 5:27 PMAlert 
The pitted condition is acceptable...

But really stun should be the very least thing that getting pitted does to a creature.

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XAos
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London

05/11/2008 6:08 AMAlert 
Stun would be way too effective, "Pit" warbands would use them to continuosly stun the most powerfull enemy figures.

There should be no penalty for flyers "so I'm flying over a pit, how is that different from flying over any other terrain"
non flyers should perhaps be staggerd & take 5 damage.

Don't worry about the current metagame. It doesn't matter if it's ugly, bad, or the best ever. In 2 years time, set rotation will ban everything.

Fundin Strongarm
Sneak
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Windsor, Ontario, Canada

05/11/2008 6:20 AMAlert 
Pits are fine now. Leave them alone. I could see upgrading the condition from Dazed but I'm more supportive of just letting the rules settle down.


Turboman
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05/11/2008 9:21 PMAlert 
Pits are just one more f-d up rule that needs to be fixed in this heavily flawed game.

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