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Subject: Vrocks are looking fun

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Vrecknidj
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05/29/2008 6:48 AM  
Vrock x2
Eternal Blade
Farmer x7

Here's the plan.  Wait until there are enough enemies within 8.  Vrock 1 flies in and Screeches, probably Stunning quite a few targets.  Vrock 2 flies adjacent to a Stunned enemy and uses Bird of Prey.  (Vrock 2, for sure, has the EB buff).  That's probably 75 damage.  Vrock 2 shifts if possible to not be adjacent to anything.  Next round, Vrock 2 flies to enemies that aren't Stunned, and Screeches; Vrock 1 flies adjacent and uses Bird of Prey.

I need to keep them apart, so the Spores of Madness don't affect each other.  And the EB isn't such a good Defender choice until after they're Bloodied.

Here's another wicked option

Vrock x2
Wild Mage x2
Farmer x6

Fun, fun, fun.

Dave

Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing;
My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right!

iluvxtina
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Spain

05/29/2008 7:55 AM  
At least is a funny idea in order to use our dust-collecting vrocks.I find your strategy a little bit hard to execute but sounds ok.The main problem with vrock is incredibly very low stats for its huge cost.

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Vrecknidj
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05/29/2008 8:31 AM  
AC 27 is decent, DEF 25 is decent
F8 is fantastic
HP 80 is a bit low
Claw +17 (20) -- or +19 (30) with EB is decent
Bird of Prey +15/+15/+15 (15/15/15) is decent
Stunning Screech (burst 3) +15 vs Fort is pretty good
Spores of Madness (automatic trigger on Bloodied) (burst 2) +15 vs Will is awesome

Dave

Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing;
My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right!

iluvxtina
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05/29/2008 9:54 AM  
Humm...Maybe I,m wrong but If it is decent,why nobody play it?

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Vrecknidj
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05/29/2008 10:13 AM  
Ah ha. Well, I'll play it at an event and we'll see how it goes. I think it's risky (80 hp goes fast against Wulfgar, Whips, Arcadian Avengers, etc.), but, a burst 3 Stun is crazy good.

Dave

Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing;
My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right!

Pedro
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05/29/2008 1:16 PM  
Do you need to use the confu burst every time?

I have some exp with Vrocks and I have found out that they are very hard to play correctly; you need to think when maneuvering with them, because you might can yourself quite a lot. They go down quite fast when the beaters lock on them, but the combination of Stun+Bird of Prey is awesome.

Use Tiefling Cleric for more chances to stun.

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Vrecknidj
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05/29/2008 8:54 PM  
The confusion burst isn't optional, and it triggers automatically. So, yeah, you have to use it. But, you can avoid confusing and stunning your own pieces with good placement (provided you can avoid being slid or whatever by enemy pieces that can manipulate your positions).

And, yeah, they don't have enough hit points to survive the onslaught of some bands. But, if you beat them to the punch, and they're stunned, you're in good shape, when their surviving pieces unstun and bloody you, you may very well confuse them all again, giving you enough time to get back in the lead enough to win.

It'll take some trials to see how it goes.

Dave

Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing;
My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right!

Vrecknidj
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06/07/2008 6:39 AM  
Last night my friend played this band...

Vrock x2
Eternal Blade
Merchant Guard
Farmer x4

I played this...

Thrall
Champion of Baphomet
Cormyrean War Wizard
Wild Mage
Wild Elf Warsinger
Bat Familiar
Kobold Archer
Darkmantle x2

The game was really, really close. We played on Hellspike, but we'll need to test both of these bands against other bands and on other maps.

One of the Vrocks did his screech and hit 5 of my pieces successfully. Burst 3 is AMAZING. He nailed both my wizards, the bat, WEW, and Baphomet. That was huge because Baphomet had just done 40 to his EB and things were looking ugly for him if that Stun failed.

But, alas, the stunning nerfed me terribly. And, even though my guys made their saves, the Bird of Prey is really handy with the EB giving the piece hate, and not having an OA thanks to the Stun. 25/25/25 hurts any piece, and it really screwed Baphomet (who died the next round), and the War Wizard, of course, dropped on the second of the three Bird of Prey attacks.

Freaking ugly.

Oh, and the Confusion was no good either. It hurt everyone but Thrall.

Thrall, incidentally, was up to 100 points (he'd take 10 from something) thanks to killing Farmers left and right.

But, my opponent wisely ignored Thrall and just took out everything else.

Dave

Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing;
My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right!

Lord_rock
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06/07/2008 8:21 AM  
wulfgar+ Eb, firegiant raider + EB, vrocks + EB, ONI + EB...

Status fx are huge in 2.0... They take some finesse to capitalize on though. My guess is the Vrock band will have decent returns and would get a person 3-1, 4-1 at a tourny... The wild band looks fun. I think the key with the thrall is to get your free hp by killing somthing that has already been injured rather than using three atts on three farmers. If the aituatuion presents itself you could burn haste to gobble up a farmer after you dmv a main player but games don't go 10 rounds much anymore to make up for losing your 43pt piece for 2 rounds getting up... That is why the G. Barghest never sees play... 30hp is. Ice but in the round you can't do anything somthing is going to hit you for more than 30 pts likely... G.bargest also "heals" 30 so its not nearly as useful.

Rock Bottom Pricing:
Arcane Archer 30, Centaur Hero 67, Human Cleric of Bane 25, Gold Champion 34, Death Knight 52, Goblin Blackblade 9, Silentwolf Goblin 7, Orc Raider 10, Dwarf axefighter 9, Healer 9, Thaskor 65, Aspect of Demogorgon 71, Ogre 9, Fire Giant 79, Human Wanderer 7, Drunken Master 18, Barghest 12, Longstider Barbarian 27, Longtooth Barbarian 22, Frost Giant 76, Ravenous Vampire 42, Large Earth Elemental: priceless

Lord_rock
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Portland OR

06/07/2008 8:24 AM  
also, I'm not sure if the wild band above needs the CWw and the wildmage. Sure they're nice together but squishy... The bat counts as arcane for phalanx casting.

Rock Bottom Pricing:
Arcane Archer 30, Centaur Hero 67, Human Cleric of Bane 25, Gold Champion 34, Death Knight 52, Goblin Blackblade 9, Silentwolf Goblin 7, Orc Raider 10, Dwarf axefighter 9, Healer 9, Thaskor 65, Aspect of Demogorgon 71, Ogre 9, Fire Giant 79, Human Wanderer 7, Drunken Master 18, Barghest 12, Longstider Barbarian 27, Longtooth Barbarian 22, Frost Giant 76, Ravenous Vampire 42, Large Earth Elemental: priceless

Vrecknidj
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06/07/2008 9:44 AM  
Regarding Thrall, you're right that running him around giving him so many hit points that he'll never die is a waste of time. It's nice to be able to threaten your opponent, so that he doesn't put fodder in harm's way, but, he's better as a finisher.

Regarding the Wizards, in that match, neither was able to do much because the Vrocks, with F8, got on them so fast. Against other bands, they might have been better. I like that you have a long-range and a medium-range caster in that band. But, the Bat is there really to mitigate against smoke maps. I need to try things out with some other pieces too. Everything will change if we get a low-cost Arcane figure that can actually cast spells.

Dave

Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing;
My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right!

Barry
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06/08/2008 5:33 AM  
Posted By Vrecknidj on 05/29/2008 8:54 PM
The confusion burst isn't optional, and it triggers automatically. So, yeah, you have to use it. But, you can avoid confusing and stunning your own pieces with good placement (provided you can avoid being slid or whatever by enemy pieces that can manipulate your positions).

And, yeah, they don't have enough hit points to survive the onslaught of some bands. But, if you beat them to the punch, and they're stunned, you're in good shape, when their surviving pieces unstun and bloody you, you may very well confuse them all again, giving you enough time to get back in the lead enough to win.

It'll take some trials to see how it goes.

Dave

I thought that it was determined that since the spores used a check box they were optional, but could only be used when the trigger (bloodied) occurred.


Barry

Vrecknidj
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06/08/2008 5:41 AM  
Barry,

You might be right. It's a reasonable argument.

Google didn't clear it up for me, finding only this.

 I'll ask on the WotC site and see who says what.  (I thought up another good question there too.)

Dave

Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing;
My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right!
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