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Subject: damage combos

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Lord_rock
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06/16/2008 8:51 PM  
So, who's the king or queen of the single damage smack? What faction lays down the most hurt in 2 activations? We're talking straight up synergy and buffing here; scatch that, who can do the biggest crit too?any other cafagory nominations and bids?

I'll get the two biggest out of the way to show you how to play the game.

i think we did somthing similar back in 1.0.

Rock Bottom Pricing:
Arcane Archer 30, Centaur Hero 67, Human Cleric of Bane 25, Gold Champion 34, Death Knight 52, Goblin Blackblade 9, Silentwolf Goblin 7, Orc Raider 10, Dwarf axefighter 9, Healer 9, Thaskor 65, Aspect of Demogorgon 71, Ogre 9, Fire Giant 79, Human Wanderer 7, Drunken Master 18, Barghest 12, Longstider Barbarian 27, Longtooth Barbarian 22, Frost Giant 76, Ravenous Vampire 42, Large Earth Elemental: priceless

Lord_rock
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06/16/2008 9:05 PM  
Lady Vol
deathknight
warhorse
Wild elf warsinger
farmer x4

Charging warhorse does 15+10= 25
Charging Vol does 25+10+10+20= 65
She then activates for 25+20= 45

Total for 2 activations- 135 dmg using a 188pt combo

Wulfgar
EB
wildmage
warhorse
WeWMerch guard x4
bat familiar

Warhorse charges for 15+10+10= 35
wulfgar free att for 30+10+10+10= 60
wulfgar activates 30+10= 40
total damage = 135 using 133pt combo

Both examples above use the WeW charge and I'm not sure of the ruling. That's another reason for this thread; we should all have access to the knowledge about who's gonna cause how much pain.

Your turn.


Rock Bottom Pricing:
Arcane Archer 30, Centaur Hero 67, Human Cleric of Bane 25, Gold Champion 34, Death Knight 52, Goblin Blackblade 9, Silentwolf Goblin 7, Orc Raider 10, Dwarf axefighter 9, Healer 9, Thaskor 65, Aspect of Demogorgon 71, Ogre 9, Fire Giant 79, Human Wanderer 7, Drunken Master 18, Barghest 12, Longstider Barbarian 27, Longtooth Barbarian 22, Frost Giant 76, Ravenous Vampire 42, Large Earth Elemental: priceless

Barry
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06/16/2008 10:52 PM  
Ultraloth x 2
Eblade
filler

Hate on both Ultra

Ultra 1 shoots for 25, quick cast for 25, Ultra 2 uses CP to shoot again, 25 more.....
Ultra 2 repeats,

150 damage using 176 pts... and you can split the damage

Barry

Lord_rock
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06/16/2008 11:06 PM  
nice... At range to boot!

Rock Bottom Pricing:
Arcane Archer 30, Centaur Hero 67, Human Cleric of Bane 25, Gold Champion 34, Death Knight 52, Goblin Blackblade 9, Silentwolf Goblin 7, Orc Raider 10, Dwarf axefighter 9, Healer 9, Thaskor 65, Aspect of Demogorgon 71, Ogre 9, Fire Giant 79, Human Wanderer 7, Drunken Master 18, Barghest 12, Longstider Barbarian 27, Longtooth Barbarian 22, Frost Giant 76, Ravenous Vampire 42, Large Earth Elemental: priceless

Barry
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06/16/2008 11:06 PM  
Or as an alternative to that,  replace Ebalde with skycapt and use the Dominate,  recharge by Sky, quickcast, to dominate 2 enemies per turn with Ultra....  depending on your opponents damage output it might be fun to play with 4 members of their band,    and dont forget to cats grace one of them :)



As a alternative to wulfgar a bloodied Werewolf champ puts out 10 more damage in that combo than Wulf..


Barry

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06/16/2008 11:45 PM  
Damn...

You can put a mean hurt on people with Wulfgar...

That's a MEAN hurt too lol.

A personal Favorite combo of mine that has dispersable damage that DOESN'T use eb or wulf is for those who play true to underplayed figures :D

- Drow Wandmage X2 + Drow Blademaster: Get in safe sight range With both wandmages within two squares of Blademaster, Fire away at 25 Damage per hit in the Radius 1...

let's say you hit 4 Units... 200 damage total, at 50 damage a unit... it's only a +13 to hit DEF Ref... but that's pretty good, Sure... EB will stop... 1... attack... but hey :D It's always nice to crit for 50. Against Bloodied targets witht he use of a champion power, the blademaster as well gives a damage bonus of +5 Poison dmg, making a possible 30 dmg a hit from sight,

I do believe the drow gives a +2 to hit.
Too bad they aren't undead, I'd use Death knight or Vampire Vizzyyyyerrrr

122 points total. Effective Maps inclue Drow Outpost, and esp. Evermelt.

-

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06/16/2008 11:49 PM  
Heirophant ... 7th
Blessed Hunter 2x
WeW

This is a simple one. Just charge with the Hunters!
Charge/'Pounce', then 7th Wind Champ ability: 25+25+10+20=80
Then do it again with the other Hunter!

There's a 160 damage for 150 points.

Alternately:
Blessed Hunter 2x
Eternal Blade
WeW

Hate on both of the Hunters and Charge as above: 35+35+10=80
and again for the same result, only using 7 pts more than the above. However, with the Blade, you get that more than once, because you can only use the Heirophant's Champ abilities twice.

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06/17/2008 3:40 AM  

x7 Koa-Toa Whips, all within 6 of eachother is x7 Lightningbolts attacking at +22 for a possible 140 (area) damage.Â

 


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06/17/2008 3:50 AM  

Lyrandar Skyfire Cpt x2
Eternal Blade

Lyrander poens with Fiery Weapon Augmentation on themselves and then EB buffs one Cpt who now hits at (sight) +21 for 35, the other at +19 for 25.  So 60 "sight" ranged damage first round.Â

Then when close for melee ATT, still at +19 for 30 damage.

Not as uber high as some of the other combos, but nice ranged (sight) damage.Â


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Barry
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06/17/2008 6:41 AM  
Ah  yes,  with the Werewolf Champ, dont forget to base 2 enemies with the charging horse so you can cleave :)



Barry



omikapsi
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06/17/2008 8:42 AM  
Dwarf Warlord 58
Thundertusk Boar 24
Eternal Blade 54
Wild Elf Warsinger 9
Werewolf champion: 39
184 points

Dwarf mounted on boar, both buffed by EB.
Boar charges.
Boar attacks: 25+10+10 = 45 damage
Dwarf Warlord attacks: 20+10+10 = 40 damage
Dwarf warlord activates and uses Drive into Peril. 30+10 = 40
Werewolf champion, bloodied and buffed by EB takes attack on the creature after push. 25+10+10 = 45
Creature dies, Werewolf champion cleaves into another creature. 25+10+10=45
Grand total: 215 damage.

Now, this is highly circumstantial, but mainly because there's only one creature that can survive long enough to give the werewolf champion his cleave attack.

The scenario above assumes that a large gold dragon is one square away from the WWC, who in turn is adjacent to a large brass dragon. The dwarf then charges the large gold and pushes him adjacent the WWC.
Even so, there is 20 points of overkill on the large gold.
Of course, this is assuming that none of the above attacks is an 18+. In which case, the warlord could turn it into a crit for even more damage.


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Teflon Jeff
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06/17/2008 9:12 AM  
Nice, keep 'em coming!

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Temysry
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06/17/2008 12:06 PM  
Not to rain on anyone's parade, but I'm pretty sure a rider on a warhorse would not get the WEW damage bonus when the warhorse charges.  After all, it's not the rider that's charging - he simply gets a free attack based on an ability of the warhorse.  Charging is an attack action that you can only use on your own turn.

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Vrecknidj
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06/17/2008 1:37 PM  
When a Warhorse charges and is within line of sight of the Wild Elf Warsinger, it gets the +10 damage from the WEW.

But, when a rider is on that Warhorse, is that rider actually charging? Remember, a charge is an attack action of a very specific type. The rider gets a bonus attack, granted from the special power of the Warhorse, but is the rider actually charging? I would think that the rider isn't charging, but I don't recall Peter's ruling on it.

Dave

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Lord_rock
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06/17/2008 1:43 PM  
that is one of the questions I posed above. I actually hope the answer is a resounding no... Chrgets do enough dmg as is. Having the WeW is nice still because not all units will mount up... Also, it's simply a cheaper option for near the same effect (losing the extra att is a loss).

Also, if you have the ability to make multi att's on a charge does the WeW bonus add +10 to both att's? This would change dmg values too.

Rock Bottom Pricing:
Arcane Archer 30, Centaur Hero 67, Human Cleric of Bane 25, Gold Champion 34, Death Knight 52, Goblin Blackblade 9, Silentwolf Goblin 7, Orc Raider 10, Dwarf axefighter 9, Healer 9, Thaskor 65, Aspect of Demogorgon 71, Ogre 9, Fire Giant 79, Human Wanderer 7, Drunken Master 18, Barghest 12, Longstider Barbarian 27, Longtooth Barbarian 22, Frost Giant 76, Ravenous Vampire 42, Large Earth Elemental: priceless

Dordledum
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Netherlands

06/17/2008 11:49 PM  
I think both Temysry and dave are spot-on with their analysis of the Warhorse+ WEW combo.

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Lord_rock
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Portland OR

06/18/2008 1:15 AM  
good! No more extra dmg for wulfie!

So my combos both only get to 125... Did you ever think you'd get 125 dmg in 2 acts in 2.0? Sad.

Rock Bottom Pricing:
Arcane Archer 30, Centaur Hero 67, Human Cleric of Bane 25, Gold Champion 34, Death Knight 52, Goblin Blackblade 9, Silentwolf Goblin 7, Orc Raider 10, Dwarf axefighter 9, Healer 9, Thaskor 65, Aspect of Demogorgon 71, Ogre 9, Fire Giant 79, Human Wanderer 7, Drunken Master 18, Barghest 12, Longstider Barbarian 27, Longtooth Barbarian 22, Frost Giant 76, Ravenous Vampire 42, Large Earth Elemental: priceless

Temysry
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06/18/2008 6:21 AM  
Well, a Dire Tiger can do 80 on a charge with the WEW and the Hot7W champion power boost (20+10+20/20+10).  So, it would seem that 160 would be the number to beat for a pair of activations.

As far as a single activation, how about this:

EB
Wulfgar
Werewolf Champion
Warhorse
WEW

Werewolf champion is EB-boosted, bloodied and riding the warhorse.  Warhorse charges and hits for 35 damage (if also EB boosted).  Werewolf hits for 25+10+10+10 = 55 then cleaves for another 55 against another target.  Wulfgar then uses his champion power to give the WC another basic attack for 55 more.  So, in that one activation we've dealt 200 damage.Â

I'm sure you can get a little more damage out of the second activation, but even if you just activate the WC, he can hit and cleave for another 90 giving a minimum of 290 damage in two activations.  Of course, this relies on appropriate hp enemies to get the cleaves off.

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Barry
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06/18/2008 11:34 AM  
Actually Blessed Hunter does 90 per hit with HotSW.  Â

20+10 (wew)+5(powerful charge)+20 (CP)= 55+ 35 on second = 90

So 180 from 2 charging Blessed hunters.


And you can even boost it to 220pts if you add a second HotSW.



Barry

Warleyn
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Mass.

06/18/2008 11:54 AM  

Unless I missed a ruling, Blessed Hunters don't work with Hot7W because they're Magical Beasts!

 


Lord_rock
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06/18/2008 1:52 PM  
Posted By Temysry on 06/18/2008 6:21 AM
Well, a Dire Tiger can do 80 on a charge with the WEW and the Hot7W champion power boost (20+10+20/20+10).  So, it would seem that 160 would be the number to beat for a pair of activations.

As far as a single activation, how about this:

EB
Wulfgar
Werewolf Champion
Warhorse
WEW

Werewolf champion is EB-boosted, bloodied and riding the warhorse.  Warhorse charges and hits for 35 damage (if also EB boosted).  Werewolf hits for 25+10+10+10 = 55 then cleaves for another 55 against another target.  Wulfgar then uses his champion power to give the WC another basic attack for 55 more.  So, in that one activation we've dealt 200 damage.

I'm sure you can get a little more damage out of the second activation, but even if you just activate the WC, he can hit and cleave for another 90 giving a minimum of 290 damage in two activations.  Of course, this relies on appropriate hp enemies to get the cleaves off.


Use wulfgars power to duplicate the charge and you get more dmg. Also ensures that you kill anything with 110 hp or less then cleave then activate hit cleave again if the hp are right.

Rock Bottom Pricing:
Arcane Archer 30, Centaur Hero 67, Human Cleric of Bane 25, Gold Champion 34, Death Knight 52, Goblin Blackblade 9, Silentwolf Goblin 7, Orc Raider 10, Dwarf axefighter 9, Healer 9, Thaskor 65, Aspect of Demogorgon 71, Ogre 9, Fire Giant 79, Human Wanderer 7, Drunken Master 18, Barghest 12, Longstider Barbarian 27, Longtooth Barbarian 22, Frost Giant 76, Ravenous Vampire 42, Large Earth Elemental: priceless

Vrecknidj
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06/18/2008 2:04 PM  
Posted By Warleyn on 06/18/2008 11:54 AM

Unless I missed a ruling, Blessed Hunters don't work with Hot7W because they're Magical Beasts!

You are correct.  I bring this up every few days it seems.

Still, they're damn good pieces.

...

Speaking of super damage combos, any time a piece with a close or area attack hits a bunch of targets, the total HP damage can be ugly.

Dave

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06/18/2008 5:41 PM  
Indeed, but we were talking melée and range for the most part...

So werewolf champ wins so far? Anyone hiding a secret?

Or we could look at best per point...

Rock Bottom Pricing:
Arcane Archer 30, Centaur Hero 67, Human Cleric of Bane 25, Gold Champion 34, Death Knight 52, Goblin Blackblade 9, Silentwolf Goblin 7, Orc Raider 10, Dwarf axefighter 9, Healer 9, Thaskor 65, Aspect of Demogorgon 71, Ogre 9, Fire Giant 79, Human Wanderer 7, Drunken Master 18, Barghest 12, Longstider Barbarian 27, Longtooth Barbarian 22, Frost Giant 76, Ravenous Vampire 42, Large Earth Elemental: priceless

Kissmykiester
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06/19/2008 12:42 AM  
How about

1) Rage Drake
2) Eternal Blade
3) Wulfgar
4) WeW
5) 18 points for fodder

Put Hate on the Rage Drake and with Frenzied Action that's two attacks at +16 for 30+30+10 damage.
With Wulfur's champion ability you could attack once more for +30 again for a total of 100 Damage in just one activation. Works better if opponent's mini is already bloody by say Wulfgar's line attack. That's an additional +10 damage against Bloodied opponents and +5 if Rage Drake itself is bloody.
Under idead cricumstances that would pump up the Drake's damage output at +16 to hit, +30(20 basic + 10 EB hate), +10(charging)+10(Opponent Bloodied)+5(drake bloodied) - that's 55 points of damage. Then rinse and repeat; taking out the charge bonus for another 45 points of damage. That's a total of 100 points of damage. And if Wulfgar's Champion power isn't used you can do an additional 45 points. For a grand total of 145 points of damage, in just one, highly circumstance pending, activation.


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06/19/2008 6:54 AM  
Death Knight
3x ChillBorn

1 chillborn immobilzed an ennemy first !! ;-)

Than next activation, the 2 other chillborn charge for (basic(15+5cold)+ice reaper(5cold+5)+DK-CP(20)) for 50 x 2 = 100 damage with 116 points

Even less if a chillborn immobilzed the ennemy in the last round (you dont need the third one) so 100 damage for 98 points... Pretty damn nice ratio of damage/points ;-)


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Lord_rock
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06/19/2008 10:30 AM  
not bad...

Point for point the lowly gnoll clawfighter might be near the top with a boost from the WeW. If he and the target of his charge are bloodied (very situational yes) but for 33pts you get 50pts of dmg...

Gnollclawfighter x2
WeW
snaketongue cultist
110 dmg out of 74 pts

Rock Bottom Pricing:
Arcane Archer 30, Centaur Hero 67, Human Cleric of Bane 25, Gold Champion 34, Death Knight 52, Goblin Blackblade 9, Silentwolf Goblin 7, Orc Raider 10, Dwarf axefighter 9, Healer 9, Thaskor 65, Aspect of Demogorgon 71, Ogre 9, Fire Giant 79, Human Wanderer 7, Drunken Master 18, Barghest 12, Longstider Barbarian 27, Longtooth Barbarian 22, Frost Giant 76, Ravenous Vampire 42, Large Earth Elemental: priceless

Zyla
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06/19/2008 4:06 PM  

Hot7W

Dire Tiger

Wild Elf Warsinger

Spectral Panther x2

Snake Tongue Cultist

 

Dire Tiger = 100 damage + snake swiftness for another 20

Spectral Panther = 60 damage x2 +10 poison damage

 

Total = 250 damage



Hot7W
Dire Tiger x2
Wild Elf Warsinger


Total = 160 with 2 activations




The_Entropic_Wizard
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St Paul, MN

06/21/2008 11:11 PM  
@Lord_Rock: Hmm... my math is different from yours on the Clawfighter/WeW bit...

Clawfighter
Rend: +10 vs AC: 20 dmg
followup: +9 vs AC: 10 dmg

if both he and the target are bloodied, and he charges in sight of WeW (and hits.. haha)
1st attack: 20+10+5+5= 40
2nd attack: 10+5+5= 20
40+20=60
Bonus attack (and assumed hit) from SS gives you another 30 for a grand total of 90 dmg from a lowly claw fighter. Ouch sauce.
Add another act to that, and you've got 180 dmg from two peasly little Clawfighters.
180 for 74, 2 acts. Too bad that at a +11, they'll not hit anything worth doing 180 damage to... but just imagine the look on the face of your opponent as you took down his Large Gold with 2 Clawfighters (yes, I know. this is actually ignoring the fact that they'd have to crit just to hit the large gold bastard)

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06/22/2008 12:18 PM  
in the prerelease I pulled the clawfighter and the gold... He was amazing in 1.0 as my opponent always focuses on the lg gold. I'd use a deepgnome to teleport for a flank and with the charge, flank, gold dragon bonus it was +13 to hit I think and my opponent would always ask to see the card after he'd lay down 45 damage or so.

I must have flubbed some math... Even when I did it I knew that didn't sound as high as I originally thought.

Rock Bottom Pricing:
Arcane Archer 30, Centaur Hero 67, Human Cleric of Bane 25, Gold Champion 34, Death Knight 52, Goblin Blackblade 9, Silentwolf Goblin 7, Orc Raider 10, Dwarf axefighter 9, Healer 9, Thaskor 65, Aspect of Demogorgon 71, Ogre 9, Fire Giant 79, Human Wanderer 7, Drunken Master 18, Barghest 12, Longstider Barbarian 27, Longtooth Barbarian 22, Frost Giant 76, Ravenous Vampire 42, Large Earth Elemental: priceless

Barry
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06/22/2008 1:21 PM  
Posted By The_Entropic_Wizard on 06/21/2008 11:11 PM
@Lord_Rock: Hmm... my math is different from yours on the Clawfighter/WeW bit...

Clawfighter
Rend: +10 vs AC: 20 dmg
followup: +9 vs AC: 10 dmg

if both he and the target are bloodied, and he charges in sight of WeW (and hits.. haha)
1st attack: 20+10+5+5= 40
2nd attack: 10+5+5= 20
40+20=60
Bonus attack (and assumed hit) from SS gives you another 30 for a grand total of 90 dmg from a lowly claw fighter. Ouch sauce.
Add another act to that, and you've got 180 dmg from two peasly little Clawfighters.
180 for 74, 2 acts. Too bad that at a +11, they'll not hit anything worth doing 180 damage to... but just imagine the look on the face of your opponent as you took down his Large Gold with 2 Clawfighters (yes, I know. this is actually ignoring the fact that they'd have to crit just to hit the large gold bastard)


Just remember that SS in on the Cultist's turn, so would require 4 acts for 180 damage.


Barry

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06/23/2008 2:32 AM  
Erk.. I forgot about that. Either way, it's scads of damage; just too bad he'll never hit anything worthwhile.

Lord Rock: I'm envious of that prerelease pull. I ended up getting the Exarch of Tyranny and Orc Lamebreak for my rares, and went 2-4. *sigh* Maybe someday I'll get a decent prerelease pull (DoD: Macetail and Cyclops, 3-6, DuD: Oni and Champ of Baphomet (okay, that wasn't bad at all, but nothing will save you from cold dice) I went 1-6, with the only win because my opponent had to get to work on time.)

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06/23/2008 8:08 AM  
I'll try it with:
Werewolf Champion
Warhorse
EB
Wulfgar
Raistlin
WEW

Setup: Werewolf champion is mounted on the Warhorse. Both Warhorse and WWC are EB boosted. WWC is also bloodied.
1st activation: Raistlin moves and fires sleep attack (which needs to hit a high HP piece).
2nd activation: Warhorse charges a sleeped enemy. Autocrit for 15 x2 + 10 (EB) +10 (WEW) = 50. WWC autocrits for 25 x2 + 10 (EB) +10 (bloodied) + 10 (charge) = 80. Wulfgar duplicates attack, another autocrit for 80. Someone should be dead after 210 damage, so the WWC cleaves for 70 (80 - 10 charge damage).
Total damage: 280 damage, delivered in 1 activation. If the sleep was done before that time, WWC could smack and cleave again for 2x 70 damage.

PS: Add 20 damage extra, if WEW bonus also applies to the rider.

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Portland OR

06/23/2008 10:13 AM  
Wwc and wulfgar seem to be the winners.

So, why don't they see more play together?

Rock Bottom Pricing:
Arcane Archer 30, Centaur Hero 67, Human Cleric of Bane 25, Gold Champion 34, Death Knight 52, Goblin Blackblade 9, Silentwolf Goblin 7, Orc Raider 10, Dwarf axefighter 9, Healer 9, Thaskor 65, Aspect of Demogorgon 71, Ogre 9, Fire Giant 79, Human Wanderer 7, Drunken Master 18, Barghest 12, Longstider Barbarian 27, Longtooth Barbarian 22, Frost Giant 76, Ravenous Vampire 42, Large Earth Elemental: priceless

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06/23/2008 10:01 PM  
I've played with them together, and I've seen them come up in the list of qualifiers. But the WWC does need protection, because his AC is relatively low.
And it is quite hard to get him bloodied, and charge after that.

Though I have had some more practice and might pull it off.

omikapsi
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06/24/2008 1:20 AM  
Merchant guards could be used to keep a bloodied WWC in play.

Here's an interesting option:
Pseudodragon 12
Carnage Demon X18 180

Activation 1: Pseudodragon attacks a large creature, renders it helpless and then moves away. There are 11 carnage demons adjacent to said creature, and 7 more adjacent to them
Activation 2: Carnage demon attacks and moves away, Another moves in and attacks. Repeat until all 18 have dealt 30 damage each.
550 damage.

Since no single creature could survive that much damage, let's instead say that the pseudodragon and one demon were replaced by a gelatinous cube.
The cube uses spasm and renders 510 hp worth of creatures helpless.
Carnage demons swarm said creatures.


The_Duke
Sneak
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06/24/2008 7:00 AM  
Posted By thekk on 06/23/2008 8:08 AM
I'll try it with:
Werewolf Champion
Warhorse
EB
Wulfgar
Raistlin
WEW

Setup: Werewolf champion is mounted on the Warhorse. Both Warhorse and WWC are EB boosted. WWC is also bloodied.
1st activation: Raistlin moves and fires sleep attack (which needs to hit a high HP piece).
2nd activation: Warhorse charges a sleeped enemy. Autocrit for 15 x2 + 10 (EB) +10 (WEW) = 50. WWC autocrits for 25 x2 + 10 (EB) +10 (bloodied) + 10 (charge) = 80. Wulfgar duplicates attack, another autocrit for 80. Someone should be dead after 210 damage, so the WWC cleaves for 70 (80 - 10 charge damage).
Total damage: 280 damage, delivered in 1 activation. If the sleep was done before that time, WWC could smack and cleave again for 2x 70 damage.

PS: Add 20 damage extra, if WEW bonus also applies to the rider.

I think the WWC would keep the +10 damage from the Warhorse until the end of the turn, so add 10 points to your total.

I don't think the WEW bonus will end up applying to the rider.

Alfred O. Cloutier -Trading History - BLAULB!


Kevizoid
Sergeant
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Southern California

06/25/2008 8:44 PM  
Well I'll assume no crits for this, as obviously it will do more and more damage heh...

If you count area of effects, wulfgar can do 560 in one attack....


As stated before the rage drake move is probably the highest single activation damage attack. clocking in at 165 damage in 1 activation. Then the mounted WWC at 145 (200 moving into 1st place if you bring cleave into it) then the blessed hunter coming in 3rd at 135 in 1 activation, 130 in wild.

Highest Crit/s would be....in 1 activation....the Skeletal Tome Guardian at 200 although it requirees multiple attacks.Â

Mob creatures would be able to do alot more as well, but that's not "really 1 activation" more like 20, you just got to do them all at once which isn't part of the rules ;P.


As you can imagine adding 2nd activations brings even more damage into the mix...

SoCal Colluder

Lord_rock
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Portland OR

06/26/2008 12:06 PM  
so does this prove dmg isn't everything?
...
no but it goes a long long way... Seems like the most reliable combos are the most expensive and the biggest hitters aren't seeing as much play... So what makes them tick? Wulfgar is middle of the road top of dmg dealers, not the cheapest, reliable att, boosts other figures in his band, a champion, high hp... And sees way more play than other beaters who do more...

EB is an obvious why for some.
HP are huge! Wulfgar has as many or more hp as figures 20+ points than him.
reliable att...
what else?

Rock Bottom Pricing:
Arcane Archer 30, Centaur Hero 67, Human Cleric of Bane 25, Gold Champion 34, Death Knight 52, Goblin Blackblade 9, Silentwolf Goblin 7, Orc Raider 10, Dwarf axefighter 9, Healer 9, Thaskor 65, Aspect of Demogorgon 71, Ogre 9, Fire Giant 79, Human Wanderer 7, Drunken Master 18, Barghest 12, Longstider Barbarian 27, Longtooth Barbarian 22, Frost Giant 76, Ravenous Vampire 42, Large Earth Elemental: priceless

Boldar_Blood
Skirmisher
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06/30/2008 10:34 AM  

Beholder Lich, Skyfire Capitano, EB.

Using Eye Ray Frenzy the minimum damage would be (5+5+10)*4=80.  If you roll all 6-10 => (10+5+10)*4 = 100.  If you can manage to roll 11+ four times, (15+5+10)=120.  You could also have 30 ongoing necrotic in there.  The high absolute highest potentioal but has the benefits of being any target within 10 as well as heal any damage the Beholder has taken.


Lord_rock
Underboss
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Portland OR

07/01/2008 7:57 PM  
Anyone wanna take a stab at skullcrush warrior mounted with all BL boosts?

Rock Bottom Pricing:
Arcane Archer 30, Centaur Hero 67, Human Cleric of Bane 25, Gold Champion 34, Death Knight 52, Goblin Blackblade 9, Silentwolf Goblin 7, Orc Raider 10, Dwarf axefighter 9, Healer 9, Thaskor 65, Aspect of Demogorgon 71, Ogre 9, Fire Giant 79, Human Wanderer 7, Drunken Master 18, Barghest 12, Longstider Barbarian 27, Longtooth Barbarian 22, Frost Giant 76, Ravenous Vampire 42, Large Earth Elemental: priceless
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