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Dordledum Commander
 3397 Posts



 Netherlands
 | | 07/27/2008 11:39 AM |
| Beholder
83 11 29 27 F3 90
ATTACK ACTIONS {basic}{M} Bite: +15 vs AC; 10 Damage {R} Eye Rays: (range 10, can target allies) Roll 1d20 and use the indicated effect or one of a lower number; choose target after roll. 1–4: Telekinesis: +18 vs DEF (Fort); automatic hit; slide 4 squares 5–8: Sear: +18 vs DEF (Fort); 15 radiant Damage 9–12: Slow: +18 vs DEF (Will); Slowed (save ends) 13–15: Terror: +18 vs DEF (Will); 15 psychic Damage AND target immediately moves its Speed away from this creature (Fear) 16–18: Petrify: +18 vs DEF (Will); Slowed (save ends); a Slowed target is instead Petrified (save ends) 19–20: Disintegrate: +18 vs DEF (Fort); 40 Damage AND ongoing 20 Damage (save ends), 20 Damage only on miss
ABILITIES Evil • Aberrant • Beholder Flight Multi-Activation 2: Activates twice per round.
Sounds fun, any ideas?
D. | | Member of the Bearded Devils Champion of the Huge Spider (WotDQ 46/60), A New Umber Hulk (DoDe 57/60), and the Orog Fighter! | |
| Lord_rock Underboss
 2019 Posts



 Portland OR
 | | 07/27/2008 2:57 PM |
| | seeing slow and petrify on there is too bad... A necro/healing undead ray would have been much better. Range 10 also hurts. Has potential but I don't see the needed support yet. | | Rock Bottom Pricing: Arcane Archer 30, Centaur Hero 67, Human Cleric of Bane 25, Gold Champion 34, Death Knight 52, Goblin Blackblade 9, Silentwolf Goblin 7, Orc Raider 10, Dwarf axefighter 9, Healer 9, Thaskor 65, Aspect of Demogorgon 71, Ogre 9, Fire Giant 79, Human Wanderer 7, Drunken Master 18, Barghest 12, Longstider Barbarian 27, Longtooth Barbarian 22, Frost Giant 76, Ravenous Vampire 42, Large Earth Elemental: priceless | |
| OhGodtheRats Warrior
 185 Posts



 | | 07/27/2008 4:40 PM |
| Using my Beholder to Double Slide my Slow-as-Hell Roper was hilariously fun. Might be better with the half as expensive Blood Golem of Hextor, a piece that I've heard people complain would be more viable if it was faster. A round or two of Beholder Double-Sliding and, well, there you go.
Also I think Radiant Damage is golden there....so many pieces have vulnerabilities to it, and very few have resistances. (This issue is why my playtesting of Couatl didn't go so well. After a few matches I really felt the lack of resistance to Radiant/Necrotic/Poison where it counted. Certain damage types just seem to have more impact on the game at the moment.) -jared | | | |
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