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Subject: Mini that you Really Really Wish Worked Better...

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True_Blue
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05/17/2006 8:07 PM  
I'd have to say the Barbed Devil was a huge dissapointment when it came to Skirmish. Everyone was so happy with the figure and wanted to use it, and then you see its stats and it just makes you want to wince. His damage output is just laughable for his cost, so sad.

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nycfarmkid
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Wadsworth, OH

05/17/2006 9:03 PM  
quote:
Originally posted by True_Blue

I'd have to say the Barbed Devil was a huge dissapointment when it came to Skirmish. Everyone was so happy with the figure and wanted to use it, and then you see its stats and it just makes you want to wince. His damage output is just laughable for his cost, so sad.



hopefully they will make an epic version of him. i think they could manage it.

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Orion72
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05/17/2006 9:18 PM  
I love Dragons!

I love Elves!

I love Vampires!

Not a one of any of them are worth a damn!

Ok, not true, but still...

I could go on and on about Dragons, so we'll skip them.

For Elves, it's easily the Divine Champion of Corellon. She would be AWESOME anti-Marut tech if only she did more damage. Pair her with the Cleric of Corellon and she's nigh-Fearless and can have a +2 attack buff for +22/+17. Throw in the Elf Pyro for sonic immunity, and she's ready to rock... except she costs so much that those 3 figures are 3/4ths of your warband. Bah!

For Vampires, gotta be the Vamp Aristocrat. That 13 Speed would be devastating, if only he could do something useful when he gets where he's going. They better fix the overcosting problems before they make my beloved Strahd!

Lord_rock
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Portland OR

05/17/2006 9:28 PM  
my top three in no particular order...

Half giant psi war...so close...+10 hp and +2 to att and he would probably be staple...

Thaskor...as previously stated any one of those extra things and he would see play...any two and he would be LE's Marut...

hunched giant/stone giant...the numbers only add up to you wasting points...but why???

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MAURIZIO
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Lima, Perú

05/17/2006 9:34 PM  
Frenzied berserker 3 points less, and noy burn out, and she really rocks!!!!!!!!!

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Adelaide

05/17/2006 10:51 PM  
quote:
Originally posted by Sammael

Red Wizard. I would love, love, LOVE to be able to build a Tier-1 warband around him, but he is just too damn squishy. LE needs a good bodyguard mini with tons of hit points for him to work.



Me too. QFT and all that.

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05/18/2006 1:11 AM  
quote:
Grey Render I just love this guy but to be really competative he would have to loose the commander efx restriction at least magic damage wouldn't hurt either.


The Crazed Attacker drawback is, IMHO, the worst thing about the Gray Render. That lost me quite a few matches against Githzerai Monks fighting behind cover when the Render could have been whacking meatier targets...

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05/18/2006 1:53 AM  
HGPW (Half-Giant Psychic Warrior) absolutely. At +10 hp and either +2 to level or +2 to atk and he would have been tier 1 for at least a year until War Drums came out.

Centaur Hero would be playable and possibly tier 1 with +1 level, +5 dmg, or -10 cost (definitely with the latter).

Barbed Devil I really wish they got right. Give him 2 atks and a rend and he'd be worth the cost.

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Fortress13
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05/18/2006 2:18 AM  
If only the Drider Sorcerer were a bit cheaper...

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Thenameless
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The Fortress of Solitude

05/18/2006 2:24 AM  
Besides the Arcane Archer, I wish the original Troll and Hill Giant were also blessed with better skirmish stats. The Troll is not an easy fix because regen could be broken in 100 pt games, but I think the stats are close enough, and that its cost should be lower. The original Hill Giant is easy to fix - give it two attacks at about +10/+5 like the Ogre Ravager. With its pushback and higher HP, level, AC, and damage, it would then be worth playing.

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Damien the Bloodfeaster
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Portland, OR

05/18/2006 3:15 AM  
My top 3:

3. Roper: I wish there were some way to make this guy tougher and more playable. Maybe if the point cost was about 1/3 to 1/2 less.

2. Grim Necromancer: What's the point of making a Necromancer commander and not giving him warband building to allow CE or all undead into his warband? He could also use a few more hit points. The epic Aspect of Nerull does this, but it's just too damned expensive, and useful undead to bring in at 200 are simply too wimpy in Epic to be worth considering.

1. Red Wizard: As several others have stated, he would be the great center of a warband, if only he had a few more (i.e., double) hit points, or a solid bodyguard.

Low Key
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05/18/2006 3:57 AM  
quote:
Originally posted by Damien the Bloodfeaster

2. Grim Necromancer: What's the point of making a Necromancer commander and not giving him warband building to allow CE or all undead into his warband? He could also use a few more hit points. The epic Aspect of Nerull does this, but it's just too damned expensive, and useful undead to bring in at 200 are simply too wimpy in Epic to be worth considering.


Agreed, one of my first LE commanders. I wish there was some way to make him work...

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arhurt
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05/18/2006 9:56 PM  
Ghaele Eladrin

That spd F12, instant morale save on enemy critters, init +8, useful CMFX, great attacks bonus/dmg, tons of immunities special abilities and awesome spells that makes my head spin.

But it has 65hp bummer!

Arhurt

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jos1-1
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05/18/2006 10:28 PM  
quote:
Originally posted by MAURIZIO

Frenzied berserker 3 points less, and noy burn out, and she really rocks!!!!!!!!!



lol i think FB is good enough now as it is :)

Dragon Samurai be cool if he had speed 6 and lvl 10 or so

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IanB
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05/19/2006 4:59 AM  
Probably a tie between the skullclan hunter and warforged hero. So almost there.

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Sean-Khan
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05/19/2006 5:08 AM  
Yuan-ti Abomination. It was really fun to play him with Sting of Lolth's but only with relly good luck I was able to win 2 of 3 games, one turned bad to the poison-immune druid... He should be considerably cheaper to work!

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Zyla
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05/19/2006 5:21 AM  
The Grey Render would be alot more viable if the GFD could bring it in, the not effected by commander effects part hurts it the most.


Narcissus
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05/19/2006 8:45 AM  
quote:
Originally posted by The_Duke


DRIZZT!!




Ditto!


CorneilleLoiseau
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Qc, Canada

05/19/2006 9:03 AM  
two guy:

Mind flayer (harb.) Really good but not much HP...

Champion of Eilistraee (reasonnably okay by her stat, but warband building and commander effect are so good for her cost. Overmore, she's so beautiful!!!)

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Wayne
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05/19/2006 9:19 AM  
Girallon. It might be as simple as +5 HP, honestly. (It might be a little more than that, but who knows, because he dies or routs so fast!)

Loyal Earth Elemental gets an honorable mention. Take away that -4 versus flyers, and he's golden.

Oh, and the Mounted Drow Patrol is possibly the most underrated mini of all time. He's Tier One.

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Longbow
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05/19/2006 11:29 AM  
All minis with Speed 4. [:D]

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ickthegreat
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05/19/2006 2:08 PM  
HEBI... well ok most of the range pieces need fixing. this is just the top of the iceberg. Maybe if it the ability for its levels of Bow Intines, it might be better, but the then the points would be much higher. So that is not really the answer. So maybe we a map that wouold help with archers.

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everything is perfectly going out of control


orcmonk220
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05/19/2006 2:12 PM  
Skullcrusher Ogre: The Duergar Champion killed him off too soon. Also, he needed a higher Attack Bonus

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Teach
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05/19/2006 2:14 PM  
iron golem and his speed 4. If he was speed 6, he could be played in tier 1 bands.



Sjofn
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05/19/2006 5:15 PM  
The unicorn. [V]

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lynchdl
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05/19/2006 6:26 PM  
The Displacer Beast. His level, AC, hit points, attack bonuses, and damage are all too low. If just a couple were upgraded he might be playable...



...and I have one[:p].


Declan





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Kevizoid
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Southern California

05/19/2006 9:26 PM  
I have 2 HAH!

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jos1-1
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05/19/2006 9:39 PM  
quote:
Originally posted by ickthegreat

HEBI... well ok most of the range pieces need fixing. this is just the top of the iceberg. Maybe if it the ability for its levels of Bow Intines, it might be better, but the then the points would be much higher. So that is not really the answer. So maybe we a map that wouold help with archers.



i think the HEBI is fine, what he needs is other minis that will work well with him that wont be replaced by cheaper rangers.

Poor student looking for minis =D

JohnnyFive
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05/22/2006 12:04 AM  
Hmmm ... probably the Longstrider Ranger. C'mon, is a 30-39 point mini that gets two attacks for 15 magic damage each in CG too much to ask?

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jos1-1
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05/22/2006 1:49 AM  
quote:
Originally posted by JohnnyFive

Hmmm ... probably the Longstrider Ranger. C'mon, is a 30-39 point mini that gets two attacks for 15 magic damage each in CG too much to ask?



34 points and 10 magic damage not 15. also what do you wished worked better about him? (i think you got it mixed up with most under rated mini)

i say either his ac or lvl needs to be higher. or if he had fearless.

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Thenameless
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The Fortress of Solitude

05/22/2006 1:55 AM  
quote:
Originally posted by orcmonk220

Skullcrusher Ogre: The Duergar Champion killed him off too soon. Also, he needed a higher Attack Bonus



Thinking along the same lines; when I look at the Gold Dwarf Fighter, its stats make me cry when compared to the Duergar Champion. The latter is just so much better for almost the same cost. LG needs something in this cost range with similar efficiency, albeit with a different flavour.

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05/22/2006 2:43 AM  
quote:
Originally posted by jos1-1

quote:
Originally posted by JohnnyFive

Hmmm ... probably the Longstrider Ranger. C'mon, is a 30-39 point mini that gets two attacks for 15 magic damage each in CG too much to ask?



34 points and 10 magic damage not 15. also what do you wished worked better about him? (i think you got it mixed up with most under rated mini)

i say either his ac or lvl needs to be higher. or if he had fearless.



It needs that extra +5 damage. Otherwise its a damn nice piece.

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Weaponbreaker
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05/22/2006 5:08 AM  
I wish the Wemic had either reach or ride by attack. Plus any draog there are suposed to be the bane of their enemies instead they just bleed a lot then die.

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The Red Light District

05/22/2006 8:19 AM  
For me, it's the Grell. One of my favorite monsters to use in RPG and with blindsight, immune electricity and paralysis, flight, paralyze on all 4 attacks and reach, he could be a great secret weapon.....if he could hit anything at all with his attacks at +4.

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thousandmagister
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05/22/2006 11:29 AM  
Drizzt.

I really wish they put Dual Activation on Drizzt, that alone would make him worth his point cost. Or at least made Guenhwyvar a minion, letting him splash Guen in the band for free. (Hmmm... there's a thought.) Even Conceal 11 might have done the trick. (Globe of darkness) And lastly the new S.A. hunter should fit very well with Drizzt for obvious reasons.

At least any one of these would make him better.

Here's hoping his epic stats have all of the above mentioned special abilities.

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DinoBen
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Based outta Games of Berkeley, CA

05/22/2006 12:36 PM  
quote:
Originally posted by ickthegreat

HEBI... well ok most of the range pieces need fixing. this is just the top of the iceberg. Maybe if it the ability for its levels of Bow Intines, it might be better, but the then the points would be much higher. So that is not really the answer. So maybe we a map that wouold help with archers.
Try King's Road. From what I understand, the HEBIs have cover in a forested square and could thereforee fire on enemy units even if they were adjacent. If I'm wrong, someone please correct me! [:D]

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Crystal MN, USA

05/22/2006 1:08 PM  
its too bad that the wizards haven't been smart enough to cast mage armor, ghostly visage, mirror image, so on and so forth *before* going into battle. I hope future mages figure that one out.

I wish the iron cobra's atk bonus was a little higher.

I wish trog captains lvl wasn't so stinky. a +11 MC on a 50ish pt. cost commander? ewwww.

knowing that he's going to suffer from cover penalties alot chain devil could have done with a higher AB

summoners in general. How about a rule that if you kill the summoned mobs you get the points but if you kill the summoner they go away w/out giving points?

spectre definatly needs a 21+ ac or more hp's. Too bad, I really like him too.

Flesh golem....well there isn't much more to say after that is there.

hobgoblin archer - explain to me why he doesn't deserve to do 10 dmg.


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djtool
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Crystal MN, USA

05/22/2006 1:45 PM  
oops!

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I Tyrant
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05/23/2006 5:30 AM  
Red Wiz, Barbed D., Erinyes, Bone Devil &

the one that hurt me the most:

LARGE BLUE DRAGON, awesome sculpt, crappy, crappy stats

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Ghendar
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Mud Lick, Kentucky

05/23/2006 8:27 AM  
I REALLY wanted Ryld to work better with the wardrummer and various CE beaters. Alas............[:(]

I wish the Ogre Mage had more HP.
I wish the Centaur Hero cost less.
Almost all dragons should be able to hit a little harder.
I wish the Ettin's to hit bonuses were higher.

[:(]

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Forums > Dungeons & Dragons Miniatures > D&D Minis 2.0 Skirmish Discussion > Mini that you Really Really Wish Worked Better...



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