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Subject: How to kill a Gargantuan Black Dragon?

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visage
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08/05/2006 1:23 AM  
How about this for a warband against the GBD.

Moon Elf Fighter
Nentyar Hunter x2
Epic Storm Archer x2
Crow Shaman
Elf Warrior x2

If you using the Underground Grotto, setting up on start A where the Dragon Begins you can with Tactics activate both Storm A's doing full attacks and hit for 150 damage, then using crow Shaman Snakes swift one and bring total to 175, then using your first regular activation double attack with Net Hunter, maybe hitting bringing the total to 195, then hitting with both SA's again for a total of 245, then second activation with nethunter full attack, 265 damage, then using SA's again for a total of 315 damage beore the Dragon even starts to move, and it is down to only 3 activations. It can probably do some dmamge from there but the following round rinse and repeat, good bye dragon. And the chances of you pulling this off first are good because the Moonelf fighter gives you a +5 edge for Init.

"Only for the sake of the honor of mankind do I not tear off their necks as is done to slaughtered beasts." -- The Angel of Death

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Italy

08/05/2006 12:39 PM  
Fought two battles yesterday evening. GBD won both. The first one lasted two rounds (I managed to deal 110 hp to the monster), the second three (sligtly more damage, but nothing to write home about - 160).
These were my two warbands:

1) Drizzt, Epic tordek, Guenwyvar, Meepo, Eberk, Ragnara, Lidda adventurer, Ulmo (bad setup, lost init. and EVERYONE failed the save against breath weapon on the dragon second activation)

2) Epic Marut, Epic Slaughterstone eviscerator, artificec, eberk, Couatl, Meph. Pyromancer, aramil (split up the forces on start areas A, but Marut lasted only until the beginning of second round)

GBD is a monster!!!!

You MUST have energy immunity ACID and lots of HP or you've already lost. High AC is irrelevant, high saves are mandatory (but expect to fail on a 50/50 basis) Ironically, Sorcerer on black dragon could be the nemesis of GBD.

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08/05/2006 2:14 PM  
Bluespawns through the roof. Thats All I can think.


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08/05/2006 3:41 PM  
quote:
Originally posted by warchanter

Fought two battles yesterday evening. GBD won both. The first one lasted two rounds (I managed to deal 110 hp to the monster), the second three (sligtly more damage, but nothing to write home about - 160).
These were my two warbands:

1) Drizzt, Epic tordek, Guenwyvar, Meepo, Eberk, Ragnara, Lidda adventurer, Ulmo (bad setup, lost init. and EVERYONE failed the save against breath weapon on the dragon second activation)

2) Epic Marut, Epic Slaughterstone eviscerator, artificec, eberk, Couatl, Meph. Pyromancer, aramil (split up the forces on start areas A, but Marut lasted only until the beginning of second round)

GBD is a monster!!!!

You MUST have energy immunity ACID and lots of HP or you've already lost. High AC is irrelevant, high saves are mandatory (but expect to fail on a 50/50 basis) Ironically, Sorcerer on black dragon could be the nemesis of GBD.



I second this, played two games with local kid from FLGS...good kid with a limited selection of figs...but man the GBD just owned him. His second game he managed 200 HP after some amazing saves...


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08/05/2006 8:48 PM  
We played the GBD today, I was the first up at bat and took it down in 5 rounds.

Aspect of Bhamut
Elminster
Nebin
Elf pyromancer
Corw shaman
Wild elf raider

imune enrgy saved Bhamut as did the blur, and snakes swiftness were the key. doing an almost garenteed 140 pt of damge around, throw in a couple of crits, and you got your self one nice wall hanging.

The GHD is tough as nails but all you got to do is bring the right hammer.

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08/05/2006 9:48 PM  
Did someone playing the GBD not remember tail slap?

quote:
Originally posted by stonefro2000

We played the GBD today, I was the first up at bat and took it down in 5 rounds.

Aspect of Bhamut
Elminster
Nebin
Elf pyromancer
Corw shaman
Wild elf raider

imune enrgy saved Bhamut as did the blur, and snakes swiftness were the key. doing an almost garenteed 140 pt of damge around, throw in a couple of crits, and you got your self one nice wall hanging.

The GHD is tough as nails but all you got to do is bring the right hammer.



Richard II
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08/05/2006 10:10 PM  
quote:
Originally posted by stonefro2000

We played the GBD today, I was the first up at bat and took it down in 5 rounds.

Aspect of Bhamut
Elminster
Nebin
Elf pyromancer
Corw shaman
Wild elf raider

imune enrgy saved Bhamut as did the blur, and snakes swiftness were the key. doing an almost garenteed 140 pt of damge around, throw in a couple of crits, and you got your self one nice wall hanging.

The GHD is tough as nails but all you got to do is bring the right hammer.



Who played the Gargantuan Black Dragon? You really shouldn't be getting very many full attacks, and the Snake Swiftness Casters shouldn't last long enough to get more than one or two of them cast.


warchanter
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Italy

08/05/2006 10:31 PM  
quote:
Originally posted by Richard II

quote:
Originally posted by stonefro2000

We played the GBD today, I was the first up at bat and took it down in 5 rounds.

Aspect of Bhamut
Elminster
Nebin
Elf pyromancer
Corw shaman
Wild elf raider

imune enrgy saved Bhamut as did the blur, and snakes swiftness were the key. doing an almost garenteed 140 pt of damge around, throw in a couple of crits, and you got your self one nice wall hanging.

The GHD is tough as nails but all you got to do is bring the right hammer.



Who played the Gargantuan Black Dragon? You really shouldn't be getting very many full attacks, and the Snake Swiftness Casters shouldn't last long enough to get more than one or two of them cast.



Well, so winning against the GBD is possible, after all. i wasn't so lucky.
GBD continues to rule supreme. This evening I tried to defeat him in four(short) battles with these warbands:

1) Epic Warduke, Sorcerer on black dragon, King Obould, Orc Wardrummer, Hyena x3. I was lucky to win initiative and my sorc gave immune acid to both Obould

and Duke. He then failed his save against CRUSH and got stunned. Duke managed to deal 70 damage (he missed his third attack!) and, after failing its morale

save, routed out of the board. Match lasted four rounds.

2) This time I went with a ranged band: Epic Storm Archerx2, HEBIx2, Moon Elf fighter, Aramil, Elf Pyromancer. I lost initiative and took a breath weapon.

Luckily one Hebi and moon elf (no-one was able to halve the damage) passed their morale save. To make a long story short, I was able to deal 265 damage to the

dragon before being wiped out. i even got lucky and aramil nerfed the dragon atack and damage output. I tried to remain inside the fungus-forest, but

eventually GBD crushed (literally) all my forces. Ranged warbands seems to be the way to go, but it's sooo difficult to deal consistent damage with them.

3) Epic Elminster, Evermeet wiz., Cleric of Garl glittergold, Cleric of order, Elf pyromancer, Warpriest fo moradin, Protectar, Moon elf fighter. Elminster

went to AC 33 (37 inside fungus-forest, GBD missed him four times!) and save +24, but his damage output (failed spell resistance on one disintegrate) was simply too poor to compete. He

lasted six rounds (one thanks to sanctuary) but could only deal a mere 100 damage to the dragon.

4) This time around I tried Bluespawn Godslayerx3, Shuluth (non-epic) and kobold warrior x2 (mere filler pieces). Gae lasted Three rounds. Without fly the

spawns were too clumsy and slow to catch up with the dragon. They never passed a saving throw (breath weapon and crush), and only two of them were able to

actually engage the dragon before being slain. They could only deal 105 damage to him.

Next time I'll try a 4 archmage band (with stand-ins, since I only have one archmage), but even if their swords hit him, I think GBD will be able to dispose

of them before his HP drop below 200.

Good luck to everybody finding new ways to defeat this creature!

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08/05/2006 11:18 PM  
OKay this group is not quite at 500 pts but how about:

Epic Tordek 240 (note: immune to pushback)
War Weaver x6 198
Meepo 31
469 pts 8 Activations

Point is obvious....on first round if tordek can get into melee with GBD...with the war weavers...could do up to 350(in the first round) damage. That is if the snake swiftness would allow this to work. Meepo is breath control. 250 damage left.....if this would work that is.

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08/06/2006 12:20 AM  
Except all those war weavers and tordeks will be in range of the tail sweep for 20 damage in a cone.


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08/06/2006 1:40 AM  
I would go a different way and use CE's quick killer. If you use the Epic Death slaad with a Sorc on Black then you have a decent hit point regenerator with conceal 11 and immune to acid as well as another decent fighter with some interesting spells. To fill out the rest of the band, I would include a Wardrummer and some svae lowerers such as cursed spirits (incorporeal) and trogs. So the band would look something like this.

Epic Death Slaadx1 202pts.
Sorcerer on Blackx1 200pts.
Orc Wardrummerx1 19pts.
Cursed Spiritx2 22pts.
Trogolodyte thugx2 22pts.
Orc Championx1 39pts.

It would require a bit of luck and bad rolls for your opponenet but would be quite fun.


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08/06/2006 3:26 AM  
I just played a couple games.

2 warbands with dragon control: epic mounted griffons are great, since they knock you down to 2 activations per person; also, with the shared control, you can have the dragon move away and pounce again.

Epic Griffon, Kord, Archmage: Mordenkeinen's sword just isn't that great on it. Griffon had more trouble charging, died quickly, couldn't charge a second time. Perhaps if I played an evermeet to move the griffon back...

Epic Stormarcher + 2 Huge Fire elementals:
Suceeded in doing ~260 before dying. The immune stun was nice, as was the fire shield; however, the dragon does have more than enough abilities that don't trigger the shield.

A few things to note from the ideas people brought up:

  • Stun and such knock out a single activation.

  • Enfeeble effects are not important; it has too many abilities that don't require attack rolls

  • Titan builds will almost definately fail to Crush, since a DC 28 for 45 damage and stun.

  • It can only move during "move", "move and claw", and "move and crush". We were reading that the only time it can double move is "move", but we weren't really sure.

  • Remember, it does start in a wall. It can be attacked, but it has cover. It will move slowly out of its throne



Here's the warband I came up with. I haven't gotten a chance to test it yet...

Cadaver Collecter x4
Imp x3 (remember, this is eliminate the warband, not victory points)
Ghostly Consort (20% of the time, it'll hit for 45 damage, good chance to survive breath and other)

With all of the immune stun, fearless, etc; this should do well.
Technically, you could win with the following warband:

Imp x2.

It'd be a long game, but unless you put them both in a line or cone, you can't possibly lose.

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08/06/2006 9:43 AM  
I'm also looking at the Sorcerer on Black and thinking hmm.. Maybe Sorcerer on Black, a Pair of Formians, +62 points of other bits (probably Wardrummer, Tiefling + more)

That's at least 1 formian or maybe 2 immune acid as well as the Sorcerer. It's then going to take at least a bit longer to weat through that 155 hp of theirs. Sorcerer on Black has a pair of maximised scorching rays if you can get em off too (sr is annoying though..)


Drago F
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08/06/2006 10:23 AM  
The only viable option is to keep the dragon at bay. The only piece that can move it at the other end of the table is Epic Elmister.

Epic Elminster is the only hope. BUT what to do with 231 points?
Ghaele Eladrin
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Forget activations and go for ranged damage, a gaze attack and baleful transportation and do it one more time before getting basted
There is healing for Elminster and if Mystra's curse gets pulled off the odds start to fall away from the GBD.

Another fun one is using Warduke ability to make it rout 1 in 4 games hehe


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08/06/2006 10:39 AM  
quote:
Originally posted by Drago F

The only viable option is to keep the dragon at bay. The only piece that can move it at the other end of the table is Epic Elmister.

Epic Elminster is the only hope. BUT what to do with 231 points?
Ghaele Eladrin
Archmage
Forget activations and go for ranged damage, a gaze attack and baleful transportation and do it one more time before getting basted
There is healing for Elminster and if Mystra's curse gets pulled off the odds start to fall away from the GBD.

Another fun one is using Warduke ability to make it rout 1 in 4 games hehe


Isn't the dragon fearless?

I would regard a Cleric of Garl Glittergold as a mandatory inclusion if you are running Epic El, and against the Dragon, the Elf Pyro as another must have too.


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08/06/2006 11:19 AM  
Fearless - true, just a hopeless optimistic at heart.

Anyway, given that ...
Epic Elmister 269
Elf Pyro 32
CoGG (like it but have to say no)
Epic Rikka 143 (bring her in late after having baleful transposed the GBD and hopefully reduced activations)
Mephling Pyro 38
Healer 12
Xeph Warrior x 2 = 6
500pts

GBD is drawn to EE as a magnet. Move everything else out of the way or set up in such a way as everything else is out of the way. EE can gain F8 from MPyro and Pyro moves away, EPyro gives EE Immune Acid and again EE moves in an opposite direction away. EE stays where he is and gets the dragon to come his way with the odd spell.

Pryos continue to move away from EE and keep casting FBs at the dragon. EE stays to take it on and baleful transport it back to start square. Damage dealing is slow at first, but then you land Epic Rikka on or near it on the baleful transport and start with her. Hopefully she can survive long enough to 1) roll a natural 16+ on init and get a healing off, 2) make a morale check and slow the dragon down. In this, meanwhile EE pickas at the dragon and fireballs are all the rage. Relatively little damage output in the first two turns will start to convert itself because it should be steady. Activations should drop to half by the time Rikka is out of the game and then EE will probably have a half-descent chance of ending the game, especially if a Mystra's curse was pulled off somewhere in round 2 or 3.

There is some healing to bring EE back from maybe two or three rounds of beats. EE also has good enough saves to give him a chance against the variety of attacks and with the Acid resistance, the breathweapons are nerf'd unless chosen to be used chasing the Pyros. Even against Rikka, they are not that good.

GBD cannot ignore Rikk due to celestial healing, leaving her live for too long is not a good idea.




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08/06/2006 11:25 AM  
If you have activation control, a single CoGG included could net you up to 4 turns of El being attack-proof played right. Evermeet Wizard might not be bad for keeping up activations, and pulling El out of base-base combat.


visage
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08/06/2006 11:43 AM  
Played it myself last night twice using the band I posted before. Split the games down the middle, first game I setup in what I thought was the wrong starting area, did 250 damage to it before it got to move, then it came over and lined breathed the two hunters and MEF also getting one of the Storm Archers. Then it clawed one hunter to death. (Couldn't tail sweep effectively because I placed an Elf Warrior in a good way where it was the closest and no way of putting the cone would let it hit anything else. Next round win Init then used the last hunter (who neither of the hunters ever hit) Letting the Storm archers drop it another 50 damage then with tactics they unload on it doing another 150 total getting the dragon down to 150, then a snake swiftness gets it down to 125, the MELF charged it and now it is at 115. Dragon's turn, it breaths again to hit he taking out the MEF and seriously wounding the other SA, then it crushes the crow shaman to pin the SA's in. No room to even sidestep and shoot (I screwed placing). Next round, win init barely, healthiest SA takes AoO to move away (making the morale save it is forced to) and hits the dragon knocking it down to 90, and then the other SA only melee's it once taking it down to 75. Dragon then claws the other SA killing it and moves to base the SA. It wins next init and bites the SA and removes it. So Game one to GBD (barely).

Second game, set the team up in farthest start area B from the throne (which wasn't too much better because it can use the pools which I forgot.) But I spread the team out more and fixed it where no more than three figs could get hit with a line at one time. SO opening volley win the init and this time manage 280 points of damage with the SA's, Net hunters (who missed both attacks each time) the snake swiftness and one of the Elf warriors actually doing 5 damage because it critted. Then the dragon moves to line a net hunter, the crow shaman, and storm archers (made a mistake and it got both of them). Bye bye crow shaman, net hunter down to 10 and miraculously the SA's made their saves. Win init the next round. Only take it down 150 points this time because made a lot of bad rolls. So it uses second line on Other net hunter (killing the Crow Shaman made it closer) one SA and the MELF, net hunter nat 20'ed to make the save, but MEF didn't and neither did SA (but both made morale) but the whole group was coned up good so tail sweep took out one net hunter, MEF, the other made it's more to stick around, and both SA's took full damage. Next round dragon wins init. First Activation it tail swept to take out the hunter but could not take out both SA's no matter what it could do, (could take out one but not both unless it critted. So it used it's last activation to warp across the board and no SA could get to it to hit it that round (mushroom forest blocked line of site) so they full moved to see the dragon then it came down to the last init. SA's win the init by one (rolled 5 and dragon rolled 4) first one missed its first two shots and hit with its third Dragon down to 50 all rested on the second archer. Made its first shot, missed its second, but the last die roll critted doing a little overkill to drop the GBD letting the Storm archers pick up their dead and move on.

"Only for the sake of the honor of mankind do I not tear off their necks as is done to slaughtered beasts." -- The Angel of Death

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Italy

08/06/2006 11:57 AM  
If the player that plays the dragon uses the Crush ability wisely, victory is almost sure.

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08/06/2006 12:10 PM  
quote:
Originally posted by warchanter

If the player that plays the dragon uses the Crush ability wisely, victory is almost sure.

In any matchup?

Yes, Crush does look to be by far the strongest ability of the dragons, and considoring what he has, that's big praise.


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08/06/2006 12:57 PM  
Crush Ability

Simply put, the maps are far too small for the GBD to be outmaneovered, which is the best tactic against titans. Its only real other weakness is energy damage.

11 efreeti = 473pts
27pts for some kind of commander


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08/06/2006 1:11 PM  
I'll be damned - it can be killed!

quote:
Originally posted by visage

Played it myself last night twice using the band I posted before. Split the games down the middle, first game I setup in what I thought was the wrong starting area, did 250 damage to it before it got to move, then it came over and lined breathed the two hunters and MEF also getting one of the Storm Archers. Then it clawed one hunter to death. (Couldn't tail sweep effectively because I placed an Elf Warrior in a good way where it was the closest and no way of putting the cone would let it hit anything else. Next round win Init then used the last hunter (who neither of the hunters ever hit) Letting the Storm archers drop it another 50 damage then with tactics they unload on it doing another 150 total getting the dragon down to 150, then a snake swiftness gets it down to 125, the MELF charged it and now it is at 115. Dragon's turn, it breaths again to hit he taking out the MEF and seriously wounding the other SA, then it crushes the crow shaman to pin the SA's in. No room to even sidestep and shoot (I screwed placing). Next round, win init barely, healthiest SA takes AoO to move away (making the morale save it is forced to) and hits the dragon knocking it down to 90, and then the other SA only melee's it once taking it down to 75. Dragon then claws the other SA killing it and moves to base the SA. It wins next init and bites the SA and removes it. So Game one to GBD (barely).

Second game, set the team up in farthest start area B from the throne (which wasn't too much better because it can use the pools which I forgot.) But I spread the team out more and fixed it where no more than three figs could get hit with a line at one time. SO opening volley win the init and this time manage 280 points of damage with the SA's, Net hunters (who missed both attacks each time) the snake swiftness and one of the Elf warriors actually doing 5 damage because it critted. Then the dragon moves to line a net hunter, the crow shaman, and storm archers (made a mistake and it got both of them). Bye bye crow shaman, net hunter down to 10 and miraculously the SA's made their saves. Win init the next round. Only take it down 150 points this time because made a lot of bad rolls. So it uses second line on Other net hunter (killing the Crow Shaman made it closer) one SA and the MELF, net hunter nat 20'ed to make the save, but MEF didn't and neither did SA (but both made morale) but the whole group was coned up good so tail sweep took out one net hunter, MEF, the other made it's more to stick around, and both SA's took full damage. Next round dragon wins init. First Activation it tail swept to take out the hunter but could not take out both SA's no matter what it could do, (could take out one but not both unless it critted. So it used it's last activation to warp across the board and no SA could get to it to hit it that round (mushroom forest blocked line of site) so they full moved to see the dragon then it came down to the last init. SA's win the init by one (rolled 5 and dragon rolled 4) first one missed its first two shots and hit with its third Dragon down to 50 all rested on the second archer. Made its first shot, missed its second, but the last die roll critted doing a little overkill to drop the GBD letting the Storm archers pick up their dead and move on.



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08/06/2006 1:25 PM  
Using CRUSH, does the GBD hurt every figure in the way, or only one?

Thanks,
Maineman

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Italy

08/06/2006 6:40 PM  
quote:
Originally posted by maineman

Using CRUSH, does the GBD hurt every figure in the way, or only one?

Thanks,
Maineman



It should be only one enemy, since it is stated in the rulebook that it works like trample (stun excluded)

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08/06/2006 7:03 PM  
had a few thoughts but haven't eally built a band to take him down yet. one thought was tiamat and a lot of greenspawns. really don't know how this would do, was just thinking something that can dual atcivate and deal a tone of damage. 120 if she hits all six, and maybe poison the dragon. her DC's are only 22 on the stinger and poison, but it's a chance. and the greenspawns are immune acid.

the other was the dual epic storm archers and dual nentyar hutners. activate both the hunters first to shoot four times at the dragon, then the storm archers to get shoot for free. maybe dual nentyar, storm giant, centaur hero, HEBI, and things like that. i really don't know. i plan to be the guy playing as the dragon most of the time. ^^


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08/06/2006 9:27 PM  
Epic SA... must have!

We're playing our monthly next Sat. I shall have mine then. [)]

A couple a guys were playing around with the GBD Friday night at our FLGS. The thing destroyed AoB and epic Slaughterstone in 2 rounds.

That's just wrong.

The epic SA does look good for this job though. Hope I can get 2, then go dragon hunting.

you gotta lose to know how to win

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08/06/2006 10:12 PM  
Perhaps if you were to weight the Dragons die to roll 1's....

[)]

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08/07/2006 12:01 AM  
quote:
Originally posted by Toxic_Rat

Perhaps if you were to weight the Dragons die to roll 1's....

[)]


Actually, when I played the dragon, I made almost no rolls. I stuck to crush, slap, sweep, and breath.

Now, if you were to weight your die to roll 20's, then you could make the crush saves...

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08/07/2006 1:59 PM  
hmmmm... CRD?

jk, I'm getting mine tommorrow, hope to run a few monster hunter scenarios against it. but hey, for SWM, I beat AT-AT with a few stormtroopers and vader(shouldn't have, too many very lucky rolls).


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08/07/2006 10:21 PM  
After 8 games of trying different warbands, I finally beat him with:

Epic Tordek
Epic Golden Protector
Couatl x2
Cleric of Order

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08/10/2006 10:54 PM  
I picked up my gargantuan black dragon yesterday and a friend and I have plaed through a couple of battles. The only warband that managed to win against the dragon (in fact, the only one that even managed to do more than 200 points of damage before being destroyed) was four arcane ballistas paired off with four coatls. I set them up in pairs, one set on each of the corners of the map. Between flaming and freezing bolts from the ballistas each attacking twice in the first round thanks to snake's swiftness, I knocked the dragon below 400 hp before the end of the first round, denying him his last two activations. I was lucky enough to make every morale save for the coatls and to keep the ballistas going as long as possible. In the end, I was down to one coatl and one ballista, and was able to fire off one last sonic orb to finish the dragon. I got lucky with my moral saves and some bad attack rolls from my opponent, but nothing else we tried even came close to killing the dragon.


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08/11/2006 9:29 PM  
I have never lost with it.The time I were nearest to victory was with tiamat+helmed horrors warbands,killing 545 HP to the dragon,but finally lost against it.Almost invincible it is.

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10/16/2006 1:33 PM  
I managed to take it down to 150 or so HP with the following band:

Artemis Entreri Epic
Justicator Epic
Beholder
Snig + filler
some more filler

The fodder is there to provide flanking positions. Using this warband I usually get the dragon down to 4 activations by the end of round 1. I am never lucky with the beholders though, so I am sure it is possible, I just need a lucky disintegrate or Flesh to stone.

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Orion72
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10/17/2006 6:57 AM  
Are the players using Storm Archers and Ballistas aware that the GBD can't be attacked until it moves off of its throne? It starts out in wall squares, and no line of sight can be drawn to it until it moves.

fritz
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12/04/2006 11:14 PM  
Any new toughts...


Orion72
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12/05/2006 6:12 AM  
Epic Kolyaruts. Mark of justice is a game-over spell, it only needs to get through SR.

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12/05/2006 9:24 PM  
Posted By Orion72 on 10/17/2006 6:57 AM
Are the players using Storm Archers and Ballistas aware that the GBD can't be attacked until it moves off of its throne? It starts out in wall squares, and no line of sight can be drawn to it until it moves.

Whether they are wall squares or not (and as there aren't any lines on them, I'd tend to agree that they are), the GBD "massive" ability allows it to be in walls, and to be attacked "within a wall only if 1 full square of wall does not lie between it and the attacker."


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12/05/2006 9:27 PM  
For those who have played with the GBD, how have you interpreted its first activation choice "Move"?

Is it a double or a single? Even if it's a double, it looks to me like it has a very hard time getting to an opposing warband on its first two activations as it has to get off the throne first (which appears to be wall and should therefore count double for movement).

Is "Move and Crush" 6 squares with crush, or 12 squares with crush (ie. Move, and then 6 square Crush, or Crush during move)?


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12/05/2006 9:41 PM  
Posted By Orion72 on 12/05/2006 6:12 AM
Epic Kolyaruts. Mark of justice is a game-over spell, it only needs to get through SR.


Although Breath, Crush, Tail Sweep, and Tail Slap are not attacks -- so even then it's not a sure thing.


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Chad the DragonLordofAiur
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12/06/2006 7:25 AM  
The GBD cannot be attacked "before it gets to move".  It starts on the throne, which Guy has ruled is a wall (no grid on it).  It cannot be attacked if it is completely inside a wall.  Guy has also ruled that as well.  The first move for the GBD is all through difficult terrain.

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Forums > Dungeons & Dragons Miniatures > D&D Minis Skirmish Discussion > How to kill a Gargantuan Black Dragon?



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