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Subject: recovered topic 2883

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kestrel.ca
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04/26/2005 10:03 AM  
recovered topic 2883


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kestrel.ca
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04/26/2005 10:03 AM  
I've occasionally used skirmish style play in RPG -- mostly when there's a large battle (ie. more than 50 figures in play). What I do adapt is that almost all figures gain fearless, unless the DM has a reason otherwise. This just seems to fit more with the typical role-playing session. Using the skirmish rules really plays with the CR ratings however, because many of the special abilities, tactics, attacks, etc, are unusable in skirmish. It's okay for large battles, or dumb beatsticks, but for anything complicated, I don't think the skirmish rules are the best solution.


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Goldmoon
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04/26/2005 10:35 AM  

For my case, the PCs are unroutable but their followers are not. We wanted to try some quick and easy "large-scale" battles formats with story-line.

For some creaures/NPC, the modification seem very easy to deal with.No skill points, saves and feats to keep track.

But for me as a new DM, a few DDM original stats is very weak.

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"Once I start, I will not flater."

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Kiirnodel
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04/26/2005 11:00 AM  
I prefer to use my own rules rather than DDM rules, however I can see how some can relate, I wouldn't make PCs make morale saves though, like you said. I want to see whats in the heroes of battle book thats coming out, I'll base my decision off of that.

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Goldmoon
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04/27/2005 10:25 AM  


Hey, I am waiting for heros of battles too....it might give me a tip or two.



"HA! Activate take 10 and you cant hit me."

"Once I start, I will not flater."

"BLOOD make the grass grow!"
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psistef
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04/29/2005 6:43 AM  
What's this Heroes of Battle? Huh huh?

Champion of the Prestige Class where mages focus on telekenesis and start throwing people into the ceiling and uber stuff like that.
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Hero of the Force
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04/29/2005 6:53 AM  
Yeah, I haven't heard of the Heroes of Battle thing yet, is it a DDM book or an Rpg book?

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Hero of the Force
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04/29/2005 7:11 AM  
Ultimately I think the skirmish rules are great for controlling a half dozen figs each and ignoring a lot of the subtlrties that we can assume exist in real combat.

While I might agree that they would work for huge battles where each PC controls more than just their PC it might make life easier, I'd have to say that there is a great chapter on Combat in the PH, and it allows for a lot more freedom in a solid set of rules.

"We can't stop here...This Is Bat country!"

Goldmoon
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04/29/2005 7:34 AM  

From the preview, Heros of Battle teaches DM how to run games in battle or large scale "format".

For our case, deciciding to run RP in DDM skrimish rules and stats allow us to simple the ruling and allowed PCs to run warband like DDM Skrimish games. Since my PCs are more familiar with skrimish rules and battle format. What more important, we like massive BATTLE, see fodders drop like flys and key units fight it out[)]






"HA! Activate take 10 and you cant hit me."

"Once I start, I will not flater."

"BLOOD make the grass grow!"

kestrel.ca
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04/29/2005 10:06 AM  
Actually, IIRC, Heroes of Battle is more about running campaigns in a battlefield setting. I don't think it's geared to running massive battles (that's covered in the Miniature's Handbook), but instead has adventure ideas, background info, and crunch for adventuring in and around an active war.


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