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The Great Choco Monster Ghendar Warlord
 10885 Posts



 In the constellation of Cygnus, or Central Connecticut
 | | 04/27/2005 12:53 PM |
| | recovered topic 2937 | | No Hazel, no peace 
Champion of the Spider Eater with rider. I actually love to be swallowed. - Posted By gss_000 on 09/04/2007 2:32 PM How many times in life do you get to eat your own Cthulhu? - Posted By Pedro on 03/31/2008 2:29 | |
| The Great Choco Monster Ghendar Warlord
 10885 Posts



 In the constellation of Cygnus, or Central Connecticut
 | | 04/27/2005 12:53 PM |
| | How bad is it if you have two players as members of diametrically opposed factions? Is it like having a LG paladin and a CE assassin in the same group? | | No Hazel, no peace 
Champion of the Spider Eater with rider. I actually love to be swallowed. - Posted By gss_000 on 09/04/2007 2:32 PM How many times in life do you get to eat your own Cthulhu? - Posted By Pedro on 03/31/2008 2:29 | |
|  Avatar of the Irrelevant Diomedes Commander
 3173 Posts




 | | 04/27/2005 2:12 PM |
| quote: Originally posted by Ghendar
How bad is it if you have two players as members of diametrically opposed factions? Is it like having a LG paladin and a CE assassin in the same group?
See, that's what I'm trying to get a feel for, as never having DMed (or heck, even been a player in) a Planescape game before, I don't really know how this is going to go. I've kept previous encounters with factions limited to one faction interacting with the PCs at a time so there aren't two around to bicker (it makes it easier for the PCs and myself to get a feel for the factions).
Anyhow, so each faction follows a certain philosophy. For example, the Athar don't believe that any of the gods are true gods, but that there is a greater power beyond, the Doomguard believe that all of the univervse is heading towards ruin (entropy) and it's their job to keep it heading there at it's own pace (neither too fast, nor too slow), the Fated believe that power belongs to those who work for it and earn it.
Now a lot of these groups can get along at certain times, but perhaps not all the time. Also, if some people are terribly rigid about their beliefs, then they'll pretty much never get along with anyone outside their faction.
Hence I was wondering, of people who have played with these factions, if it's better to try and keep everyone from the same faction, or should I mention that people need to be more flexable (seems like a bad idea too me), or do most people feel that there's really no business mingling between factions anyhow, and you ought to stick to your own.
I suppose as the DM, I could make it any way I wanted to, but I was hoping for a voice of experience.
Thanks for your time.
-Diomedes
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| Durandal Sneak
 86 Posts




 | | 04/27/2005 6:14 PM |
| I don't have a great deal of experience with Planescape, but it's enough to give me a good deal of info on playing with the factions. I think they're a great addition - I applauded the use of faction-type divisions in the Eberron core book for the same reason.
Like you said above, they're really all about philosophy and ways of thinking. There are definitely some factions who will be uneast around each other - some of the factions are real hardliners, like, in my experience, the Doomguard. And then there are factions who really pursue their own way of thinking, not trying to mess with everyone else. Factions like the Sensates, for example - who can argue with a philosophy that is all about exploring and trying new things? I don't think any of the factions are real kill on sight groups, even with other factions - though there will, from time to time, be big fights between them, because some of the factions are just like that. But you can probably get most, if not all, of the factions, or people from them, to cooperate for at least a short while - provided they have something that drives them, preferrably something similar. Even if the end goal doesn't work for all faction members, if there is something along the way to grab their attention and hold it, you're good.
Plus, who's to say your players, no matter which factions they hook up with, will be zealots in the service of their faction leader? Only the higher-ups tend to be quite so all-out. :) | | Successful Trades: ScarecrowKing, BigBC, HockeyFan (2), Steve Maggi, Hexidecimal 1793, Zenako, Cha0tic g0od, Infamus, arcabious, Dreamwither, Beanish, arksorn, ckissee, Nixlord, unearthed arcana, DND JUNKIE, Pan, Blob39
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| Count Dooku Commander
 4636 Posts



 New York
 | | 04/27/2005 6:17 PM |
| Unlike the book...I think the PC should not join a faction unless they want to....It shouldnt be forced upon them.
In the Plannescape I played no one joined a faction...it actually gave the DM more freedom instead of less. As the PC started to develop a rep for themselves the different factions all hired them for different missions.
Eventually one PC joined the sensates and wanted to see and feel everythign the planes had to offer....it almost made her act like a kender....but it wasnt that bad.
if the PC get along and are of similar alignments...then you will see that they will be drawn to similar factions as well. You should be fine.
Another tactic is to try to get thr whole party to join one faction by haveing the faction come to them and show them all the wonders offered by their filosiphy.....but never force them. | | Champion of the Skulk Vindicated Champion of the Twig Blight | |
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