 Avatar of the Irrelevant Diomedes Commander
 3173 Posts




 | | 04/29/2005 3:22 PM |
| | recovered topic 3040 | | | |
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 Avatar of the Irrelevant Diomedes Commander
 3173 Posts




 | | 04/29/2005 3:22 PM |
| quote: Originally posted by nyjastul69
When a Druid wild shapes his equipment morphs and is unusable. Do morphed magic items radiate magic under a detect magic spell?
Wow, good question. Doesn't the whole druid just radiate magic?
-Diomedes
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nyjastul69 Commander
 2710 Posts



 Rhode Island
 | | 04/29/2005 3:34 PM |
| | I was going with that thought as well. But it means that a Druid will be pretty easy to identify as different than a 'normal' animal. Should they be able to be identified by a detect magic? | | You know, I keep thinking that after the new design team gets done with D&D 4e, D&D won't stand for Dungeons and Dragons anymore, because well, that's just not fun. It's old and stuffy. - Originally Posted by BabWryter on Kenzerco.com | |
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griffrat Commander
 3506 Posts




 | | 04/29/2005 3:40 PM |
| The items are morphed, unless there is a feat that allows the use of weapons or something not in the characters possesion at the time of morphing. I am at work waiting for an e-mail so I don't have any books or access to the SRD so bear with me as I stumble through how I would think it would work. So this is my interpretation...[:D]
I would think that the aura of the dweomer would be based on the caster level. Thus, the d magic caster would have to concentrate to determine the number of auras and the caster/strength of each.
So if the druid was a higher level than the item, I would think that the item would be "masked" by the druid. Conversly, if the caster of the item was higher the item would be found/seen first. Again this is my crazy idea...[:)] | | Ambassador of FUN!!! | |
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 Avatar of the Irrelevant Diomedes Commander
 3173 Posts




 | | 04/29/2005 4:08 PM |
| quote: Originally posted by griffrat
I would think that the aura of the dweomer would be based on the caster level. Thus, the d magic caster would have to concentrate to determine the number of auras and the caster/strength of each.
So if the druid was a higher level than the item, I would think that the item would be "masked" by the druid. Conversly, if the caster of the item was higher the item would be found/seen first. Again this is my crazy idea...[:)]
That's a good thought, I like it.
Although either way, yeah, a detect magic will turn up the druid.
That spell is amazingly annoying, and my players use it 4-5 times a game: Me - "Sitting on the desk is an unrolled piece of parchment with several sentences written on it in Illuskan (it looks to be a form a greeting). A quill rests on one corner of the parchment and a jar of ink sits on another corner keeping the paper flat. Next to the letter is a single cut flower. It has a very long stem that seems far too thin to support the large blossom at the end." Player - "I cast detect magic!"
I don't have a good way around it at the moment, but given that there are ways to mask alignment, I'm sure that there are ways to mask magic auras (although I can't think of any at the moment).
-Diomedes
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 Avatar of the Irrelevant Diomedes Commander
 3173 Posts




 | | 04/29/2005 4:10 PM |
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Ah yes, and mage hand too. When I masked a few auras, my players started trying to push things with mage hand. Since mage hand can /only/ move non-magic items, it became a new (annoying) way for players to discover what is and isn't magical.
-Diomedes | | | |
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griffrat Commander
 3506 Posts




 | | 04/29/2005 7:21 PM |
| Sorry for the hijack. But there are ways to get around the characters always using spells to "fast forward". I am not advoacating railroading in any way. Just mere thinking outside the box for the DM as well. [)] [}:)]
I have from the beginnings of all my campaigns said that lead (Pb) will block D magic as does the normal spell descrption of D magic. Plain and simple.
Here is an example that still gets some of my players goat:
When running a 3.5 version of a very homebrew adaptation of Temple of Elemental Evil. The party came upon what was the storage place of all the left behind weapons of the War of Light and Dark. In this room was almost all the wondours items out of the DMG. I felt that since I had beefed up later encounters and the module as a whole is pretty unforgiving I had better front load the adventures items.
So the forces of evil had collected all the "goodly" weapons from across the ancient battle field where the ToEE now stands and placed them in two rooms with a plan of not letting the weapons go with out a fight.
In this encounter, the party had fought the forces of the Burning Eye hard and long with out knowing why the Burning Eye was holding the area with such a vigor. The party kills the last hobgoblin defense forces as the Cleric of the Burning Eye casts a spell onto a statue between two doors. The party kills the cleric before he really knows what has happened. But he finished his mission and sounded the alarm by completing the final spell requirements to animate the statue and thus, alerting the rest of the bad guys.
The party defeats the statue and then busts open the door to the first room. I describe the room as follows, "Now that you have defeated the guard of stone you have broken open the door to the room and before you is mounds of grey powder; a grey dust if you will."
Cleric: This place must be ancient
Paladin: Brother (to the Cleric of his order) cast detect magic as I fear the tiime is short for our stay.
Cleric: I cast detect magic
Me: Very well, nothing glows inside the room
Paladin: Lets move to the next room and see if anything is in there.
Half Orc Brb: What the he** were they defending so bad that they were even here?
Elf Fighter: Must be the DM messing with us again.
Party after finding more mounds and not even sifting through or entering into the rooms moved on. The bad guy cavalry came in and moved all the wepaons to another location.
When the players started complaining later on how the encounters were becoming harder and harder because they weren't equipped to defeat the DR of certain encounters (I.E. constructs adantime is not a magical substance and also found in a different location in the ToEE) and even more whinning [:(]. So, I laid it out for them why the hobgoblins were there through a flash back of one of the characters. It has been brought up several times by me since the encounter. All to the shugrin of the members that were there. [:p]
Now they take the time as the reward might be worth it....
| | Ambassador of FUN!!! | |
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Monsoon28 Underboss
 2299 Posts



 Toronto
 | | 04/29/2005 7:35 PM |
| You is a evil DM...I love it! [)]
Right now things aren't too bad with the party i'm running. They aren't very high leveled yet and the only arcane caster they have is a Warmage, so crap all in utility spells and the cleric has too much are her plate to come up with any annoying uses for her spells. | | "I was sittin' here eatin' my muffin, drinkin' my coffee, replayin' the incident in my head, when I had what alcoholics refer to as a moment of clarity." - Jules Winnfield Sales/Trades Bad (1): Ironfist Boulderbender Trades/Sales completed (8.): Danthl, Dafrca, Garyaxe, qillan_dvra, realmaster, Vandal_Savage, cavedweller, unearthed arcana. Champion of Gem Dragons, VINDICATED Squire of Duergar Commander, Knight of the Astral Stalker.
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griffrat Commander
 3506 Posts




 | | 04/30/2005 8:35 AM |
| quote: Originally posted by Monsoon28
You is a evil DM...I love it! [)]
Thanks for the confidence..[}:)] | | Ambassador of FUN!!! | |
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nyjastul69 Commander
 2710 Posts



 Rhode Island
 | | 05/02/2005 10:10 AM |
| | I was at first inclined to rule that that a wild shaped druid wouldn't radiate magic the same way a polymorped wizard would. I don't know why I thought this. WS clearly states it acts as the polymorph spell except as noted. This clarifies the issue. I had a brain fart.[:I] | | You know, I keep thinking that after the new design team gets done with D&D 4e, D&D won't stand for Dungeons and Dragons anymore, because well, that's just not fun. It's old and stuffy. - Originally Posted by BabWryter on Kenzerco.com | |
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Monsoon28 Underboss
 2299 Posts



 Toronto
 | | 05/02/2005 2:14 PM |
| quote: Originally posted by nyjastul69 I had a brain fart.[:I]
Was it silence but deadly? [:P]
Oh yes, I did agree with the consensus that detect would work to reveal. | | "I was sittin' here eatin' my muffin, drinkin' my coffee, replayin' the incident in my head, when I had what alcoholics refer to as a moment of clarity." - Jules Winnfield Sales/Trades Bad (1): Ironfist Boulderbender Trades/Sales completed (8.): Danthl, Dafrca, Garyaxe, qillan_dvra, realmaster, Vandal_Savage, cavedweller, unearthed arcana. Champion of Gem Dragons, VINDICATED Squire of Duergar Commander, Knight of the Astral Stalker.
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nyjastul69 Commander
 2710 Posts



 Rhode Island
 | | 05/02/2005 2:24 PM |
| | Apparently it was an embarrasing squeaker.[:D] | | You know, I keep thinking that after the new design team gets done with D&D 4e, D&D won't stand for Dungeons and Dragons anymore, because well, that's just not fun. It's old and stuffy. - Originally Posted by BabWryter on Kenzerco.com | |
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kyrin Commander
 3152 Posts




 | | 05/02/2005 4:23 PM |
| quote: Originally posted by Diomedes
Ah yes, and mage hand too. When I masked a few auras, my players started trying to push things with mage hand. Since mage hand can /only/ move non-magic items, it became a new (annoying) way for players to discover what is and isn't magical.
-Diomedes
IMHO, that is 100% bogus. Mage Hand should NOT be a de facto detect magic spell. That is why I let it move magical items in my game. What could possibly be the rationale for not letting Mage Hand move magical objects? Bigby's Crushing Hand can crush magical objects, right?
Yeesh. Anybody heard a rationale?
Edit: Sorry, topic drift. I'll start a new topic.
JIM aka kyrin | | My Have/Want List <-|-|->My Trades and References 1 <-|-|->My Trades and References 2 Pronounce "Drow" like "crow"! Viva la Revolution! We Shall Overcome! Vindicated Champion of the Stirge! Vindicated Champion of the Githyanki Knight on Red Dragon!! Vindicated Champion of the Androsphinx! | |
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Testament Underboss
 1397 Posts




 | | 05/02/2005 7:33 PM |
| Diomedes, I've got three words for you: Nystul's Magical Aura. It enables you to give false positives and negatives to an object with relation to Detect Magic. | | Support awesome games: Play Hecatomb!
8-Bit Chibi Goths forever! Champion of Mephistopheles
"Sorry! I was tryin' to open these beans!"
My Have/Want List, (Updated July 6 2004, will be updated soon)
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 Avatar of the Irrelevant Diomedes Commander
 3173 Posts




 | | 05/02/2005 7:47 PM |
| quote: Originally posted by Testament
Diomedes, I've got three words for you: Nystul's Magical Aura. It enables you to give false positives and negatives to an object with relation to Detect Magic.
Thanks!!! I knew something must be out there somewhere! ;) I'll make use of that next game for sure.
-Diomedes | | | |
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