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The Great
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Ghendar
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In the constellation of Cygnus, or Central Connecticut

05/03/2005 1:31 PM  
recovered topic 3188



Champion of the Spider Eater with rider.
I actually love to be swallowed. - Posted By gss_000 on 09/04/2007 2:32 PM
How many times in life do you get to eat your own Cthulhu? - Posted By Pedro on 03/31/2008 2:29
The Great
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In the constellation of Cygnus, or Central Connecticut

05/03/2005 1:31 PM  
quote:
Originally posted by Captain Harlock

I might try that if I could find my copies of them.





ebay.



Champion of the Spider Eater with rider.
I actually love to be swallowed. - Posted By gss_000 on 09/04/2007 2:32 PM
How many times in life do you get to eat your own Cthulhu? - Posted By Pedro on 03/31/2008 2:29

Fun Guy from Yuggoth

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Umass Amherst Baby!

05/03/2005 2:36 PM  
Or you could try a file shar swop program like Limewire, I got some out of print pdfs through them.

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ash nazg thrakatulûk, agh burzum-ishi krimpatul

Wynd of the North
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05/03/2005 3:33 PM  
Regardless of how historically acurate or realistically based they may be still not real. Anyway, I have always found those settings a little lacking. Which fighter or rogue type do you want to be? How many Moors can you hack through before you get bored with "reclaiming" the Holy Land. Or you can be a Norse Mystic with one spell (incite beserker rage) and a bunch of herbs. They can be cool for one shots and the like, or with groups who really really like politics, other than that, feh, I leave that sort of stuff to reinactors not role players. Just my two cents.

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Okay McKay
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05/03/2005 4:13 PM  
I dunno, a great DM can turn any pile of crap into an enjoyable game. I truly believe that. I also believe that a poor DM can make even the greatest adventure ever written into a dreary trek through a location nobody cares about.

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05/04/2005 1:43 AM  
I second that. For historical-Fantasy I'm inclined towards stuff like Riddle of Steel, or Call of Cthulhu Dark Ages.[:D]

quote:
Originally posted by Okay McKay

I dunno, a great DM can turn any pile of crap into an enjoyable game. I truly believe that. I also believe that a poor DM can make even the greatest adventure ever written into a dreary trek through a location nobody cares about.


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ash nazg thrakatulûk, agh burzum-ishi krimpatul

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05/04/2005 4:24 AM  
If I remember correctly, the Viking green book was all full of Viking mythological creatures, like ghosts and goblins etc. So basically, if you wanted to run a game set in the real world, but populated with spooky things like they believed at the time, the setting was quite good.

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05/04/2005 4:45 AM  
quote:
Originally posted by Frederyck

If I remember correctly, the Viking green book was all full of Viking mythological creatures, like ghosts and goblins etc. So basically, if you wanted to run a game set in the real world, but populated with spooky things like they believed at the time, the setting was quite good.



I agree. Many years ago, I was in a 6 month campaign playing a Viking PC. The whole game was based around that era and their beliefs. I found it long, but very enjoyable(at least until my PC died).

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Iksander
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05/04/2005 5:04 AM  
No, my comment was definitely aimed at the fact that Eberron sucks hairy Lab Monkey butt.

On the flip-side, playing in the 'real' world is something I've wanted to do for ages. I love the history of early medieval and dark ages France, and of even earlier, in the crusades with the advent and rise of Islam with the heroes like Saladin, fighting the evil crusaders (and there is little doubt that they were evil).

The mere fact that you can use real-world maps and surrounding historical events to give a sense of verisimilitude is pure gold. I think the problem comes in with the mundanity of it, though. Part of the enjoyment of D&D is that it's fantastic, and gives you tangible rewards whereas with a real-world campaign, I think you'd have to have a really good group of roleplayers and be a DM capable of giving satisfaction through story-goals. Both of which are exceptionally difficult to attain.

Bite me.

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05/04/2005 8:11 AM  
Hm, I know that the old RuneQuest books I have that aren't geared towards Glorantha give you Europe in the dark ages (or something to that effect) as a setting. I seem to remember a map that came in a box (is that vague enough for you? :) ) depicting a RuneQuestian Europe anyway.

Also, Ars Magica is set pretty firmly in the early middle ages of Europe.

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05/04/2005 10:30 AM  
quote:
Originally posted by Ghendar

quote:
Originally posted by Captain Harlock

I might try that if I could find my copies of them.





ebay.



Why buy them when I already own them? I just do not know where in my storage unit they are. ΖD]

Dan Cooper

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05/04/2005 10:35 AM  
quote:
Originally posted by Iksander



On the flip-side, playing in the 'real' world is something I've wanted to do for ages. I love the history of early medieval and dark ages France, and of even earlier, in the crusades with the advent and rise of Islam with the heroes like Saladin, fighting the evil crusaders (and there is little doubt that they were evil).

The mere fact that you can use real-world maps and surrounding historical events to give a sense of verisimilitude is pure gold. I think the problem comes in with the mundanity of it, though. Part of the enjoyment of D&D is that it's fantastic, and gives you tangible rewards whereas with a real-world campaign, I think you'd have to have a really good group of roleplayers and be a DM capable of giving satisfaction through story-goals. Both of which are exceptionally difficult to attain.



You know, one campaign that I have always thought would be fun would be one would sort of be like a combination of 7th Seas and FR/Maztica. The PCs would be human European explorers (in a Europe with only humans) who discover/are sent to explore the new world. In the new world are all the "new" races, such as elves, dwarves etc, etc... Perhaps the Iriqouis Confederacy contains a nation of each race? Perhaps the Couatls rule part of the "Aztec" empire or one of the smaller nations around it. I think that could be a real fun campaign.

Dan Cooper

Dan Cooper

For there is surely nothing so beautiful than the sight of a lone man facing single-handedly half a ton of angry pot roast.

You will all go directly to your respective vahallas, Go directly, do not pass go do not collect two hundred dollars


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Umass Amherst Baby!

05/04/2005 1:07 PM  
I've got their Japan suplement, it's pretty neat actually. I was always kinda upset that I never got ahold of their Viking book.

quote:
Originally posted by Frederyck

Hm, I know that the old RuneQuest books I have that aren't geared towards Glorantha give you Europe in the dark ages (or something to that effect) as a setting. I seem to remember a map that came in a box (is that vague enough for you? :) ) depicting a RuneQuestian Europe anyway.

Also, Ars Magica is set pretty firmly in the early middle ages of Europe.


Ash nazg durbatulûk, ash nazg gimbatul,
ash nazg thrakatulûk, agh burzum-ishi krimpatul

Wynd of the North
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05/04/2005 3:41 PM  
quote:
Originally posted by Captain Harlock

quote:
Originally posted by Iksander


On the flip-side, playing in the 'real' world is something I've wanted to do for ages. I love the history of early medieval and dark ages France, and of even earlier, in the crusades with the advent and rise of Islam with the heroes like Saladin, fighting the evil crusaders (and there is little doubt that they were evil).
The mere fact that you can use real-world maps and surrounding historical events to give a sense of verisimilitude is pure gold. I think the problem comes in with the mundanity of it, though. Part of the enjoyment of D&D is that it's fantastic, and gives you tangible rewards whereas with a real-world campaign, I think you'd have to have a really good group of roleplayers and be a DM capable of giving satisfaction through story-goals. Both of which are exceptionally difficult to attain.


You know, one campaign that I have always thought would be fun would be one would sort of be like a combination of 7th Seas and FR/Maztica. The PCs would be human European explorers (in a Europe with only humans) who discover/are sent to explore the new world. In the new world are all the "new" races, such as elves, dwarves etc, etc... Perhaps the Iriqouis Confederacy contains a nation of each race? Perhaps the Couatls rule part of the "Aztec" empire or one of the smaller nations around it. I think that could be a real fun campaign.
Dan Cooper


That is a really cool idea. I don't think I could get my players to do it though. Very few of them ever want to play human's. They would get to the new world see the elves and things and say I thought we couldn't be those.

Patience is a virtue and ignorance is bliss thus the world is full of stupid people waiting

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05/04/2005 3:49 PM  
quote:
Originally posted by Wynd of the North

quote:
Originally posted by Captain Harlock

quote:
Originally posted by Iksander


On the flip-side, playing in the 'real' world is something I've wanted to do for ages. I love the history of early medieval and dark ages France, and of even earlier, in the crusades with the advent and rise of Islam with the heroes like Saladin, fighting the evil crusaders (and there is little doubt that they were evil).
The mere fact that you can use real-world maps and surrounding historical events to give a sense of verisimilitude is pure gold. I think the problem comes in with the mundanity of it, though. Part of the enjoyment of D&D is that it's fantastic, and gives you tangible rewards whereas with a real-world campaign, I think you'd have to have a really good group of roleplayers and be a DM capable of giving satisfaction through story-goals. Both of which are exceptionally difficult to attain.


You know, one campaign that I have always thought would be fun would be one would sort of be like a combination of 7th Seas and FR/Maztica. The PCs would be human European explorers (in a Europe with only humans) who discover/are sent to explore the new world. In the new world are all the "new" races, such as elves, dwarves etc, etc... Perhaps the Iriqouis Confederacy contains a nation of each race? Perhaps the Couatls rule part of the "Aztec" empire or one of the smaller nations around it. I think that could be a real fun campaign.
Dan Cooper


That is a really cool idea. I don't think I could get my players to do it though. Very few of them ever want to play human's. They would get to the new world see the elves and things and say I thought we couldn't be those.



My idea there would be (depending on how long it took to get to the new world and discover the other races) "You want to play it, okay. You start a new character." The way I am picturing I would run it, the new PCs may be one or at the most two levels below the "European" humans, but not too disadvantaged. The hard thing would be impressing on them the cultural differences for their role-playing.

Dan Cooper

Dan Cooper

For there is surely nothing so beautiful than the sight of a lone man facing single-handedly half a ton of angry pot roast.

You will all go directly to your respective vahallas, Go directly, do not pass go do not collect two hundred dollars

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