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The Great
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In the constellation of Cygnus, or Central Connecticut

05/07/2005 1:16 PM  
recovered topic 3361



Champion of the Spider Eater with rider.
I actually love to be swallowed. - Posted By gss_000 on 09/04/2007 2:32 PM
How many times in life do you get to eat your own Cthulhu? - Posted By Pedro on 03/31/2008 2:29
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In the constellation of Cygnus, or Central Connecticut

05/07/2005 1:16 PM  
What was the EL on that insanity?

Did they come close to winning?



Champion of the Spider Eater with rider.
I actually love to be swallowed. - Posted By gss_000 on 09/04/2007 2:32 PM
How many times in life do you get to eat your own Cthulhu? - Posted By Pedro on 03/31/2008 2:29

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05/07/2005 1:32 PM  
Poor PC's![)]

Satsujin Kingyo
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05/07/2005 1:58 PM  
quote:
Originally posted by Ghendar

What was the EL on that insanity?

Did they come close to winning?



Three Beholders and both Boneclaws were destroyed. They actually did very well and had a blast with the combat, despite dying. The Necro brought his Hydra Skeletons to the party, and those were a serious problem. Of course, the fact that the Theurge took control of the Boneclaws didn't help the Flayer much either.

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05/07/2005 2:17 PM  
Ouch! I have never done a TPK myself but I have killed enough PCs in my time. Although one of my players alway seems to get his PC killed a lot. No matter what is going on he always ends up in the wrong place at the wrong time.



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05/07/2005 3:03 PM  
I hear you there. Usually no one dies for three or four sessions, then one does, then one does a week for three or four weeeks before things smooth out again. It's a weird pattern but our group has noticed it happens a fair bit. It's like you need to get some characters out of your mind before settling on the one you really want.

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05/07/2005 3:29 PM  
Wow too bad for your party! I can't say I've had a TPK...yet! But came close quite a few times. Only two weeks ago half the party was dropped to less than 0 or incompacitated but somehow they all made it in the end. Lucky S.O.B.'s [:P]

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05/07/2005 3:55 PM  
I pulled a TPK in City of the Spider Queen. The place on the way down where there is the Beholder and the Mindflayer. The beholder did most the work but the Mindflayer (on some very bad saves including a nat one from the player) ate someones brains too.

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05/07/2005 4:04 PM  
Yeah, Flayers and Beholders do that. The second I said they came upon an Illithid and four Beholders one of my players said "You mean Gauths.... right?". When I said "no, I mean Beholders" he chuckled and replied "Well guys, this was a pretty fun campaign eh?" Everyone then laughed and rolled for initiative.

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05/07/2005 10:46 PM  
Looks like an evenly matched encounter. Must have been awesome to play that life and death struggle.

Where does the campaign go from there? 18L PCs is a big investment in time just to end it. But then maybe it was time for something new?

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05/07/2005 11:27 PM  
Rough calculations have the EL at around 20+. The Bonclaws, if unadvanced, add virtually nothing to the EL, most of it is tied up in the Squiddy and the Beholders. The PCs had very little chance, but could have done it with some rock-solid tactics amd luck, but there would have been casualties.

I'm curious, how many Hydra skellies did the Necromancer have with him, and what was the main problem for the party. I'm guessing the Beholders.

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05/08/2005 6:54 AM  
The Boneclaws-
The Boneclaws were unadvanced, and were there primarily to be a nuisance. The Claws had to go before the casters could start casting.

The Beholders-
I don't think I have to go into details here. Each one picked a corner of the room and opened fire on the PCs, two of which (the Theurge and the Scout) were disintigrated.

The Mind Flayer-
This little bugger won initiative, then proceeded to open the fight with a Quickened Lightning Bolt and a Mind Blast. The real nastiness was when he managed to Dominate the Juggernaut (who was just a level shy of being immune to it), and sent him against the Necro, who the Forged managed to stun with the Resounding Blow feat. Ever the opportunist, the Illithid made his way over to the Necro, placed four tentacles upon his head, and relieved him of all his gray matter.

The wrap up-
Two piles of dust and an empty skull, but what of the Warforged? The Flayer had never encountered a sentient golem before (This is not Eberron, this is my homebrew), and was quite intrigued by the construct. He decided to, after incapacitating him, keep him bound and dominated within the confines of his lair. He is quite fond of this new minion, and plans to use him as his muscle, his proverbial blunt instrument. Like I said earlier, the Flayer knows next to nothing about his kind, and so is in for quite a suprise once he gains a level and immunity to domination. Perhaps there's some hope for the party yet...

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05/08/2005 7:14 AM  
Oh, man, that would have hurt. Mind Flayer Enchanter is just a hateful thing to do to a party!

It'll be great for one thing later though, as you said. That Jugger is going to be a nasty suprise in a little while, when he shakes off the Squiddy's domination and lays the MAD BEATDOWN! I love the idea that just popped into my head, a Warforged Juggernaut wandering the Underdark, extracting revenge on every Illithid he finds.

Congratulations Satsujin Kingyo, from this TPK has come a great NPC!

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05/08/2005 7:18 AM  
I wish my group had battles like that! (except for the dying part..we have that down pat). We are playing the WLD and our party heard all of these rumors about a "flayer of minds". I basically dragged the rest of the party kicking and screaming towards what I thought would be a kick@$$ fight. Turned out to be a blue. Big disappointment.[:(]


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05/08/2005 9:04 AM  
You'll get your wish B, just not yet.

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05/08/2005 9:25 AM  
Our biggest problem will be just getting that high a level. We are really good at dying.

That doesn't bother me though. All through High-School and my early days of uni I played in the kind of game where players are practically bulletproof. And I prefer the dose of reality and risk that death in rpg provides. Even as a DM I used to pull my punches back in those days. But now I think it's just not worth it.

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05/09/2005 2:03 AM  
quote:
Originally posted by Testament

Oh, man, that would have hurt. Mind Flayer Enchanter is just a hateful thing to do to a party!

It'll be great for one thing later though, as you said. That Jugger is going to be a nasty suprise in a little while, when he shakes off the Squiddy's domination and lays the MAD BEATDOWN! I love the idea that just popped into my head, a Warforged Juggernaut wandering the Underdark, extracting revenge on every Illithid he finds.

Congratulations Satsujin Kingyo, from this TPK has come a great NPC!



That IS a great NPC idea! To awnser your previous question about the Hydras, he had two.

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05/09/2005 2:19 AM  
Gah, only two hydras? They'd get disintegrated first round, considering how much undead hate that spell.

Beholders are weird for their CR. Completely offence loaded, in groups they become exponentially more powerful. Two Beholders is 6 save or dies a round. With 12 SODs flying every round, the PCs really didn't have a chance.

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05/09/2005 6:07 PM  
quote:
Originally posted by Testament

Beholders are weird for their CR. Completely offence loaded, in groups they become exponentially more powerful. Two Beholders is 6 save or dies a round. With 12 SODs flying every round, the PCs really didn't have a chance.



Actually Beholders are just weird

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originally posted by grim:
While he is clearly insane, he does have a point.

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05/10/2005 12:19 AM  
Weird huh, sounds like the party was going up against weird squared...

Sound Just about as nasty as my five foot wide tunnel/wraith trap.

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05/10/2005 1:20 AM  
quote:
Originally posted by Ghendar

What was the EL on that insanity?

Did they come close to winning?



I crunch it at around 19.

1 Beholder CR 13
2 Beholder EL 15
4 Beholder EL 17

Mind Flayer CR/EL 18.

EL 17+EL 18=EL19.

(EL 18+18 = EL 20 for example)

The boneclaws don't really add anything to the fight. Its on the extreme edge of EL 19 though so an add hoc +10-50% xp award could have been used if the DM was feeling generous. However I wonder if the Beholders were using the anti magic eyes.

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05/10/2005 3:04 AM  
quote:
Originally posted by Testament
Beholders are weird for their CR. Completely offence loaded, in groups they become exponentially more powerful. Two Beholders is 6 save or dies a round. With 12 SODs flying every round, the PCs really didn't have a chance.



Ya reminds me of Baldur's Gate 2, when you're travelling in the underdark. All those beholders it was just plain messy!

12 SOD's in a round and that was just the topping of the cake! It really doesn't come as a suprise that the Theurge and Scout both sucked ash. In fact it sounds like they all subcumbed to their weak points in saving throws.

Harsh...but fun! [:D]

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