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Hero of the Force Siddartha of Suburbia Underboss
 2277 Posts




 | | 06/07/2005 10:31 AM |
| | recovered topic 4500 | | "We can't stop here...This Is Bat country!"
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| Hero of the Force Siddartha of Suburbia Underboss
 2277 Posts




 | | 06/07/2005 10:31 AM |
| | We used a similar system in one of my DMs homebrewed worlds. Weapons had a space for a single powerstone in them (generally), and different powerstones would provide different effects. Each powerstone also only had so many charges, and did not add a +1 to the sword, so in effect you could have a flaming or shocking weapon with no magical bonus to hit or damage. Which I thought was pretty neat. | | "We can't stop here...This Is Bat country!"
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| The Great Choco Monster Ghendar Warlord
 11456 Posts



 In ur house, stealin' yur minis
 | | 06/07/2005 10:34 AM |
| | One of the homebrew games I played in used a very similar idea. I think it's a very interesting concept. | | Ghendar - Now snark free!
Champion of the Spider Eater with rider. I actually love to be swallowed. - Posted By gss_000 on 09/04/2007 2:32 PM How many times in life do you get to eat your own Cthulhu - Posted By Pedro on 03/31/2008 2:29 | |
| Can of the Cave Beer Commander
 2838 Posts




 | | 06/08/2005 4:25 AM |
| I really like the concept...It's very Diablo II, which I happen to love (except for the Sorceress--she sucks). I would probably increase the costs by 50% (just based on gut reaction) just to keep players from "quick changing" their weapons too much and to add an air of permanence and significance to such weapons.
Out of curiousity, how would you determine the proper number of Slots that a weapon could hold? | | Champion of the Werewolf Lord, Knight of Anything Duergar, and Squire of Things Gnollish List reset with the start of previews for each new set...got Chainmail®? | |
| The Mighty jai Commander
 3235 Posts



 | | 06/08/2005 1:58 PM |
| I have pondered this a few times. At first i thought just one. But then, perhaps one per size category: 1 for Short Sword, 2 for Long Sword, 3 for Greatsword. Something like that. It is really up to you. You could also cost them slots like magic weapons: 1st = 300, 2nd = 600, 3rd = 1200, for a total of 2100 just for the slots. This simulates running out of room and modifying a sword that is already highly advanced to an even higher state. Really up to DM for this one.
Most likely i will stick with one slot.
I am also personally gearing towards magic weapons only carrying the magic bonus, and to get any *other* powers (fire, cold, elec) they must be in gem form. Doing this you could then cost the gem slot as a +1 bonus for price of the magic item. Yes the weapon can now only have +9 max, but for a fee you can change it's powers. Perhaps for a +2 bonus you can have a gemslot with a *quick release* that let's you change gems out as a full round action. This allows more flexibility by far (and is much more in tune with FFVII) but is also raising the cost a substantial bit (in addition to still needing to acquire the gems.
Or as another alternative, you can have add the gem slot *as* the other powers. Allow a weapon to have +1 - +5 normally. To add other powers, the player must by a gem slot capable of holding the power level they want (+1 - +5). So a +1 Longsword with a GemSlot capable of holding a Frost Gem (+1 bonus) would cost as a +2 weapon. Likewise a +3 Short Sword with a +3 GemSlot could harbor a Speed Gem. This way the player can afford to do this at relative power levels as before, yet still be flexible ...
If you can't tell, i haven't finished my final concept and direction for the idea, but i am getting close talking to you guys about it. The last idea is probably the one i like the best. I also like the quickload idea. Perhaps the GemSlot and Gems must be valued at 1 higher for quickload to function. More flexible, more costly ...
Don't forget folks that don't use weapons ... i would allow a pair of gauntlets (when used as weapons) or perhaps bracers (for monks) to carry the gemslot and thus the powers that gems can hold. Of course the gauntlets or bracers would have no other powers and thus be using a magic item slot up ...
Armor as well. Use the same concept as you use for weapons for consistency. Perhaps with armor though allow a second slot ... one that permanently uses up the necklace or amulet slot ... anyway, i am just rambling now ... [)] | | | |
| The Mighty jai Commander
 3235 Posts



 | | 06/08/2005 2:32 PM |
| | Looking through the Costs for magic weapons (yes, you all got me wanting to finalize my idea; plus my players hit 5th level, and just now there are 3 +1 magic weapons amongst them, so i should really have the rules finished) i just remembered something. The problem with this is going to be pricing the gems. Taking the Gem powers out of context of the weapon, pricing becomes difficult. Adding a +1 power to a +5 weapon costs a whole heck of a lot more than adding to a +1 weapon ... If i come up with a good answer i will post it here ... | | | |
| The Mighty jai Commander
 3235 Posts



 | | 06/08/2005 10:34 PM |
| | Well here it is ... pdf file | | | |
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