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Fry Underboss
 1724 Posts




 | | 06/28/2005 11:08 AM |
| | recovered topic 5256 | | "Why am I all sticky and naked? Did I miss something fun?" -Vindicated champion of Tordek, Dwarf Champion | |
| Fry Underboss
 1724 Posts




 | | 06/28/2005 11:08 AM |
| quote: Originally posted by FeranEldritchKnight
Mythemere's riddle he posted made me wonder if anyone else had any good riddles or puzzles. I'd be happy to share my best ones with everyone else. We can post guesses and possibly rate the difficulty of the riddles here. I'd like to see just original stuff, just to avoid copywright infringement. Here's my best one....
As you enter this room, the door behind you locks in place. In front of you is a barred metal door. The bolts bracing the door shut are built into the surrounding wall. Beside the door is a small piano fastened to the wall. A plaque above it reads: If you wish to travel through, A musical passage is what to do. See my words and know you may Be on key to pass this way.
How do you get the door to open?
I don't know, but as a guess I would try playing FAEACAAAEADEEDADABEEAA. Failing that, FACB.
I always like for trap rooms to make sense...this one doesn't, to me, out of context anyway. Why would someone have a room with locked doors and a piano? Seems like there would be better ways to go about it.
You may want to figure out HP and hardness for the doors, because I imagine after the first few aborted attempts at the piano, things will start getting smashed. | | "Why am I all sticky and naked? Did I miss something fun?" -Vindicated champion of Tordek, Dwarf Champion | |
| The Defenestrator AesophDarkfable Warlord
 5628 Posts




 | | 06/28/2005 11:22 AM |
| quote: Originally posted by Fry
quote: Originally posted by FeranEldritchKnight
Mythemere's riddle he posted made me wonder if anyone else had any good riddles or puzzles. I'd be happy to share my best ones with everyone else. We can post guesses and possibly rate the difficulty of the riddles here. I'd like to see just original stuff, just to avoid copywright infringement. Here's my best one....
As you enter this room, the door behind you locks in place. In front of you is a barred metal door. The bolts bracing the door shut are built into the surrounding wall. Beside the door is a small piano fastened to the wall. A plaque above it reads: If you wish to travel through, A musical passage is what to do. See my words and know you may Be on key to pass this way.
How do you get the door to open?
I don't know, but as a guess I would try playing FAEACAAAEADEEDADABEEAA. Failing that, FACB.
I always like for trap rooms to make sense...this one doesn't, to me, out of context anyway. Why would someone have a room with locked doors and a piano? Seems like there would be better ways to go about it.
You may want to figure out HP and hardness for the doors, because I imagine after the first few aborted attempts at the piano, things will start getting smashed.
My question on heavy trap rooms is always the same. How does the owner get through? Does he jump pits of lava and walk across high wires to get to his office? | | Im out- find me on Hordelings if you want to chat. | |
| FeranEldritchKnight Sergeant
 385 Posts



 Kansas City, MO USA
 | | 06/28/2005 11:52 AM |
| quote: Originally posted by Fry I always like for trap rooms to make sense...this one doesn't, to me, out of context anyway. Why would someone have a room with locked doors and a piano? Seems like there would be better ways to go about it.
This was just a rough idea of the set-up. When I actually played this one out for the PCs, there was a bit more involved based on the campaign. The stats for doors are easily found in the DMG for those without the musical talent to figure out "F A C B". But I like your other solution too.
This riddle goes well in a bard's home or some other music themed dungeon, but if the players know little or nothing about music, you may have to allow them a Perform check or Intelligence check to figure out the notes go from A to G. | | Completed trades: Gausse, Mazra, Pagansexy, Galerians, Lord_Raven, Drakkengi, Temujinn x2, Random Sasquatch, elf_ranger, Azuretide, Hung4treason, Griffrat (face2face), Nasamonkey Carpe Forum! | |
| Fry Underboss
 1724 Posts




 | | 06/28/2005 12:59 PM |
| quote: Originally posted by AesophDarkfable My question on heavy trap rooms is always the same. How does the owner get through? Does he jump pits of lava and walk across high wires to get to his office?
Hells yeah. When I'm independently wealthy, and own my own island, you better believe there are going to be pits of lava and wires. | | "Why am I all sticky and naked? Did I miss something fun?" -Vindicated champion of Tordek, Dwarf Champion | |
| kyrin Commander
 3136 Posts




 | | 06/29/2005 11:13 AM |
| quote: Originally posted by Fry
quote: Originally posted by AesophDarkfable My question on heavy trap rooms is always the same. How does the owner get through? Does he jump pits of lava and walk across high wires to get to his office?
Hells yeah. When I'm independently wealthy, and own my own island, you better believe there are going to be pits of lava and wires.
You know, that's one thing that struck me about the Hellboy movie. I mean, I can see why the Russian Empire fell: they spent so dang much money on Rasputin's tomb!
Whenever I design traps, I always ask myself, "How did they PAY for this?" 'cuz I know my players will!
JIM aka kyrin | | My Have/Want List <-|-|->My Trades and References 1 <-|-|->My Trades and References 2 Pronounce "Drow" like "crow"! Viva la Revolution! We Shall Overcome! Vindicated Champion of the Stirge! Vindicated Champion of the Githyanki Knight on Red Dragon!! Vindicated Champion of the Androsphinx! | |
| Mythmere Sergeant
 681 Posts




 | | 07/01/2005 8:00 PM |
| Once I labeled a truly deadly trap "Angels tread not here." Just as the rogue was going to mess with it, one of the party members suddenly realized that it was from "Fools rush in where angels fear to tread" and yelled, "WAIT!!!"
dangit. | |
Pics of minis I've painted ** My Trade References Thread [url=http://mythmere.tripod.com/sgp.pdf]Rules for Sorcery Guns & Plunder]
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