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Subject: recovered topic 5323

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nyjastul69
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06/29/2005 2:50 PM  
recovered topic 5323


You know, I keep thinking that after the new design team gets done with D&D 4e, D&D won't stand for Dungeons and Dragons anymore, because well, that's just not fun. It's old and stuffy. - Originally Posted by BabWryter on Kenzerco.com

nyjastul69
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06/29/2005 2:50 PM  
If they're immune to piercing damage the +1 doesn't add in. I thought they only had damage reduction bludgeoning, if this is the case the +1 would factor in to try and breach the DR, but it would not add in 'over the top' of it.

Edit: The SRD says Skeletons get DR 5/bludgeoning. If the rapier in question does more than 5 points of damage, including the +1, then the amount over 5 points is dealt as damage. If not, then your so outta luck.[B)] Any bludgeoning weapon, whether magical or not, does full damage.


You know, I keep thinking that after the new design team gets done with D&D 4e, D&D won't stand for Dungeons and Dragons anymore, because well, that's just not fun. It's old and stuffy. - Originally Posted by BabWryter on Kenzerco.com

Jeb McDonald
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06/29/2005 4:23 PM  
I agree with nyjastul69. If the damage done by the rapier (including the +1) exceeds the skeleton's damage resistance, the skeleton takes the difference of the damage rolled and 5 (its DR).

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06/29/2005 6:43 PM  
I came across the same thing previously. My guess is that the adventure you're running is using 3.0 information, and has not been fully updated to 3.5. IIRC many immunities were changed and DR was highly expanded and diversified.

The nice thing about the newer system is that it rewards PCs for carrying a multitude of weapons and weapon-types to deal with different encounters. It just adds a little more to the role-playing aspect of the game in my opinion.


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06/29/2005 6:48 PM  
Is there anyway you can 'punch' with the hilt/pommel of a sword and do bludgeoning damage?

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kestrel.ca
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06/29/2005 7:11 PM  
Depends on the DM. I'd rule yes. It would be a 1d4 bludgeoning weapon because you can't get the force from a large swing behind it. And you would also be at a -4 non-proficiency penalty.

If you were using a spear, or other pole-arm, you could reverse it, and use it similarly to a quarterstaff for 1d6. IIRC there's also a feat in one of the books which allows you to use a hafted weapon as a double weapon, effectively reducing the penalty on the blunt end to -2.

[edit: thought of some more stuff]
You could also rule sometimes that instead of bludgeoning damage, it is subdual damage. Your DM would also have to decide if any special properties applied to the hilt as well. Is the hilt also cold-iron, adamantine, etc? Or just the blade.


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vesivus
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06/30/2005 1:04 PM  
Thanks guys! Yes, I'm using the Forge of Fury (3.0) and we play 3.0 rules mostly because those are the books I have invested in for personal play. :)

I like the DR 5/Bludgeoning idea though. That totally makes sense for me.

Thanks!

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06/30/2005 10:01 PM  
And zombies are DR 5/Slashing. Break out the axes, chainsaws and Shotguns (shotguns completely ignore the DR of zombies!).

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nyjastul69
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07/01/2005 11:33 AM  
quote:
Originally postrd by Testament:
(shotguns completely ignore the DR of zombies!).


Shotguns are also exempt from the rule that undead can't be critted, as well as the fact that zombies are susceptible (+50%) to them. Shotguns really mess zombies up.


You know, I keep thinking that after the new design team gets done with D&D 4e, D&D won't stand for Dungeons and Dragons anymore, because well, that's just not fun. It's old and stuffy. - Originally Posted by BabWryter on Kenzerco.com

vesivus
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07/11/2005 1:08 AM  
LOL.

Well, considering I run a high-fantasy D&D game, shotguns won't help out my players too much. I don't even have a blunderbuss... ;P

Thanks!

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psistef
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07/16/2005 3:07 AM  
Some of you guys really play with shoguns?

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nyjastul69
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07/16/2005 11:43 AM  
quote:
Originally posted by psistef:
Some of you guys really play with shoguns?


I don't, I was just being goofy.


You know, I keep thinking that after the new design team gets done with D&D 4e, D&D won't stand for Dungeons and Dragons anymore, because well, that's just not fun. It's old and stuffy. - Originally Posted by BabWryter on Kenzerco.com

kyrin
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07/16/2005 11:55 AM  
quote:
Originally posted by psistef

Some of you guys really play with shoguns?



Well, yeah, when we play Oriental Adventures. [:P]

On topic, I have the DR 5/bludgeoning, but I also have skeletons and zombies (essentially all undead) take only one point of damage from piercing weapons. You gotta beat 'em up or hack 'em up -- puncturing them doesn't do alot...

I love undead.

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07/19/2005 10:56 AM  
quote:
Originally posted by kyrin

On topic, I have the DR 5/bludgeoning, but I also have skeletons and zombies (essentially all undead) take only one point of damage from piercing weapons. You gotta beat 'em up or hack 'em up -- puncturing them doesn't do alot...

I love undead.

JIM
aka kyrin



So you could have a 7th level paladin/10th lvl cavalier charging the 1HD zombie on his paladin mount, two handing his lance, power attacking for full, smiting evil, using spirited charge . . . and do 1 point of damage?

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07/19/2005 8:11 PM  
I personally give all undead the "Unholy Toughness" trait, they gain bonus HP from their Cha like living creatures use Con.

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MerricB
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07/21/2005 1:25 AM  
In early (playtest) forms of 3E, skeletons were immune to piercing damage, and I think this was erroneously included in the early 3e adventures.

In fact, in 3E skeletons take half-damage from piercing and slashing weapons.

3.5e changed this system to DR 5/bludgeoning (which means DR 5 against non-bludgeoning weapons), something I much prefer.

Cheers!

Merric Blackman
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