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Subject: recovered topic 5606

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Fry
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07/06/2005 4:30 PM  
recovered topic 5606

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Fry
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07/06/2005 4:30 PM  
Pit traps don't work, and dungeons should be three-dimensional. There should definitely be at least one room with staircases going in every direction, just because that is totally awesome.

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warty_nosed_goblin
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07/06/2005 5:17 PM  
This might drive archers insane, and there might even be a downside, but have tunnels zig-zag a bit, so that arrows are constantly attracted to different parts of the wall(whatever they're closest to, just keep changing that) then you could do something like give ranged attacks -4 penalty or make up a random projectile weapon table to see what happens to them, maybe something like:
Pandemonium arrows (d%)
1-30 arrow hits wall, no damage
31-50 arrow hits a random creature in between (if no creatures are in between the archer and target, apply the rules for 1-30)
51-80 arrow flies normally
81-90 arrow flies normally, but the target has cover
91-100 arrow flies normally, and does an additional 2 damage due to exceptionally strong attraction

If your players are going to spend a long time in pandemonium, there could be feats to ignore this:

shoot through pandemonium
prerequisites
BAB+5 point blank shot, precise shot
benifits: players may ignore the pandemonium arrows table when targeting things within 30'

improved shoot through pandemonium
prerequisets
BAB+7 point blank shot, precise shot, shoot through pandemonium
Benifits, you can ignore the pandemonium arrows table for all foes you can see.

Master of pandemonium
Prerequisits
BAB+8, point blank shot, precise shot, shoot through pandemonium, improved shoot through pandemonium.
Benifits: Once per round you may use your knowledge of pandemonium's strange gravity to target a space that you can't see but and a clear path exists to and is in range of your weapon with a ranged attack, any creatures in this space are treated as if they have total concealment.

This is my first try at random table and feat creation, so how do they look?

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originally posted by grim:
While he is clearly insane, he does have a point.
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07/06/2005 7:43 PM  
Don't like archers? Did on pull a William Tell on you when you were young? [:P]

That's practically DM abuse: Sending a party to a plane, then pull a bunch of strange rules just so you don't have to worry about archery. This would also affect ray spells, and even target spells, since these modifications affect range for everything. This would practically make casters useless, and ranged combat worthless. Way too much, since it will ruin the fun for players -- the one thing a DM can't afford to do.

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kyrin
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07/06/2005 8:27 PM  
Does Pandemonium still have the howling winds? I should think that would put a crimp in any archer's style, although it would not affect most spells. Although the constant noise might make concentration difficult.

Different physical laws is part of parcel of a trip to another plane. If they don't do their homework, it's their own fault.

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kyrin
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07/06/2005 8:39 PM  
The 3.0 Manual of the Planes says a minimum of -2 to ranged attacks because of the wind. It could be worse in places where the wind is stronger.

The wind aside, changing gravity could also be bad for people who are not used to it. But I would allow for practice to improve that. Maybe burn a feat, but probably not even that extreme. Gravity does not significantly affect an arrow at Point Blank range. Maybe cut the effective range (for calculting range penalties) in half? Or doubling said penalties beyond 30 feet?

Just some thoughts. Why the forty-deuce are they going to Pandemonium anyway? There are MUCH more interesting places that THAT wind hole.

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07/06/2005 10:50 PM  
I did not mean to make it effect rays etc, since (at least to me) those lack mass and are not attracted to the walls. Also, it seems that some sort of rules for projectiles being attracted to walls would be needed, or it would completely spoil the suspension of disbelief, 'cause how come they hafta deal with funky gravity, but not their arrows. I admit that the rules set that I had might be a bit harsh, but like I said, it's my first try at stuff like that. How's this for a revision:

Attacks with ranged weapons or thrown weapons have double their normal range penalties to attack (not to damage) due to the difficulties of shooting in Pandemonium's unusual gravity. Rays and other spells are not effected.

Feats
Shoot through Pandemonium
Prerequisits BAB+5, point blank shot, precise shot
Benifits: You ignore the doubled range penalty to attack in Pandemonium against targets within thirty feet

Improved Shoot though Pandemonium
Prerequisits BAB+5, point blank shot, precise shot, Shoot through Pandemonium
Benifits: You ignore the doubled range penalty to attack in Pandemonium.

Not to penalizing?


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originally posted by grim:
While he is clearly insane, he does have a point.

Monsoon28
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Toronto

07/07/2005 8:17 AM  
quote:
Originally posted by kyrin

Does Pandemonium still have the howling winds? I should think that would put a crimp in any archer's style, although it would not affect most spells. Although the constant noise might make concentration difficult.

Different physical laws is part of parcel of a trip to another plane. If they don't do their homework, it's their own fault.

JIM
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tdaraa
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07/07/2005 8:38 AM  
Easier on thier feat tree would be to track either how long they had been there or how many fights they had been in and reduce the penalty based on accumulated duration rather than xp. Wouldn;t want to force them to burn feats on something that will be utterly useless to them when/if they get home.

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Testament
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07/07/2005 8:49 AM  
Yes, it still has the winds that drive people mad.

On the matter of archery, the wind screws you enough as it is, in many places its just flat-out impossible. And at any rate, arrows defy gravity sufficiently that I can't see the directional gravity affecting people unless their target is on another surface, and even then, unless you're firing down a windy passage or close to an outcrop, it won't matter.

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Fry
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07/07/2005 8:59 AM  
The weird gravity should also cause the arrow to get pulled in towards its target once it gets close. I'd think that would offset the minor penalties associated with gravity flipping directions between the archer and the target (let's face it, gravity really doesn't play that big a factor when shooting in D&D; we don't have a table that requires arrows to arc up in the air when shooting long distances, and ruleswise its totally legal to fire a direct shot at a target more than 1000 feet away with a longbow or heavy crossbow). Winds, on the other hand, can impose penalties to ranged attacks. There's a section about Wind on page 95 of the 3.5 DMG.

Rather than "shoot through pandemonium" it would be much more broadly applicable to have some kind of feat for shooting through wind. Personally, I cannot imagine anyone in their right mind taking shoot through pandemonium. Shoot through wind, probably not, but maybe. Something like:

Cut through Wind
Prereq: (BAB +5 and Point Blank Shot) -or- Knowledge (the planes) 8 ranks
Effect: you treat wind as two categories less for purposes of ranged attacks and listen checks. See DMG pg 95.

"Why am I all sticky and naked? Did I miss something fun?"
-Vindicated champion of Tordek, Dwarf Champion
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