Captain Harlock Sergeant
 450 Posts




 | | 08/12/2005 11:24 AM |
| | recovered topic 7285 | | Dan Cooper
For there is surely nothing so beautiful than the sight of a lone man facing single-handedly half a ton of angry pot roast.
You will all go directly to your respective vahallas, Go directly, do not pass go do not collect two hundred dollars
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Captain Harlock Sergeant
 450 Posts




 | | 08/12/2005 11:24 AM |
| Sounds interesting. As a whole, how did the system work? (Right now I am reading about feats. Since I have not put my copy in a notebook (I bought the pdf) I do not take it out of the house with me.) Did it lead to greater "action" sequences? How much harder is the combat to run?
| | Dan Cooper
For there is surely nothing so beautiful than the sight of a lone man facing single-handedly half a ton of angry pot roast.
You will all go directly to your respective vahallas, Go directly, do not pass go do not collect two hundred dollars
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|
Hero of Skirmish doubtofbuddha Commander
 3371 Posts




 | | 08/12/2005 11:30 AM |
| I didn't have any problem with running the combat at all. At lower levels the characters are simplistic enough that they can pull off their limited abilities without any extensive complexity. The only things I really had to look up were when the NPC used a token pool ability, and when the Man-At-Arms generalist tried to bull rush the Dark Cloaked Man.
Everyone is pretty enthusiastic about the system and how it runs, except for the Armiger. He is pretty disappointed with the class right now, but we are suspecting that it might be better than it appears on first look. He has a pretty high AC (20) and ended up using one of the defense challanges to drop his AC by 6 in exchange for a +3 to DR in the later fight. The fact that he was the last one standing I think spoke well of the class though it might just speak well of the fact he was the last one to engage the NPC. :P
It was pretty exciting though, and the PCs seemed to enjoy it. Though I "accidently" TPKed them once a few months ago and they still haven't lived that down. They start complaining about that once I crit-sneak attacked the bull rushing man-at-arms.
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Fry Underboss
 1724 Posts




 | | 08/12/2005 12:47 PM |
| | Do I want to know what a "Weapon Bond (Cha) Warhammer" is? | | "Why am I all sticky and naked? Did I miss something fun?" -Vindicated champion of Tordek, Dwarf Champion | |
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Hero of Skirmish doubtofbuddha Commander
 3371 Posts




 | | 08/12/2005 12:52 PM |
| There is a Trait you can get that allows you to pick one weapon. With that weapon you are considered proficient and you can choose a mental trait (Int, Wis, Cha) which serves as the primary ability score for the purposes of attack and damage when you are using the weapon. That man-at-arms has Weapon Bond with the warhammer tied to his 18 charisma. The Hunter has Weapon Bond with his flail tied to his 18 wisdom. | | I am not gone. | |
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Fry Underboss
 1724 Posts




 | | 08/12/2005 3:10 PM |
| | Wow, that's really goofy. Is that the equivalent of a feat? | | "Why am I all sticky and naked? Did I miss something fun?" -Vindicated champion of Tordek, Dwarf Champion | |
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Hero of Skirmish doubtofbuddha Commander
 3371 Posts




 | | 08/12/2005 3:25 PM |
| You get two traits at first level. You can never acquire any again, and they are all about equivalent in power.
If you have difficulty conceptiualizing it, look at it this way...
With a Weapon Bond (Wis) you are basically allowing the weapon to be where its supposed to be. Sort of like a Zen Warrior. With a Weapon Bond (Int) you are using your intellect to guide a complex equation (or the ancient world equivalent) to allow you to strike at just the right spot to avoid your opponent's defenses and armor. With a Weapon Bond (Cha) you are using sheer force of personality to guide and power your strike.
Make sense? | | I am not gone. | |
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Fry Underboss
 1724 Posts




 | | 08/12/2005 4:34 PM |
| | Still seems very weak to me, both from a conceptual and a mechanical standpoint. What's the point of getting any Strength at all, if you can just as easily dump those points into any other stat to get bonuses to your attack and damage? That's the main thing Strength does, IMO. | | "Why am I all sticky and naked? Did I miss something fun?" -Vindicated champion of Tordek, Dwarf Champion | |
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The Defenestrator AesophDarkfable Warlord
 5628 Posts




 | | 08/12/2005 5:40 PM |
| quote: Originally posted by doubtofbuddha
You get two traits at first level. You can never acquire any again, and they are all about equivalent in power.
If you have difficulty conceptiualizing it, look at it this way...
With a Weapon Bond (Wis) you are basically allowing the weapon to be where its supposed to be. Sort of like a Zen Warrior. With a Weapon Bond (Int) you are using your intellect to guide a complex equation (or the ancient world equivalent) to allow you to strike at just the right spot to avoid your opponent's defenses and armor. With a Weapon Bond (Cha) you are using sheer force of personality to guide and power your strike.
Make sense?
I would think the charisma would be like you are intimidating to fight against, be it your presence, your verbal jibes, or whatever, but it just throws them off allowing you to get better attacks in. | | Im out- find me on Hordelings if you want to chat. | |
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Iksander Underboss
 1010 Posts




 | | 08/12/2005 5:47 PM |
| quote: Originally posted by Fry
Still seems very weak to me, both from a conceptual and a mechanical standpoint. What's the point of getting any Strength at all, if you can just as easily dump those points into any other stat to get bonuses to your attack and damage? That's the main thing Strength does, IMO.
You can't apply standard D&D rules logic to IH. D&D assumes magic and magical items. There are inbuilt assumptions in IH to compensate for the lack of magic. Until you understand those differences, much of IH will not make sense to you. | | Bite me. | |
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Captain Harlock Sergeant
 450 Posts




 | | 08/13/2005 3:05 PM |
| quote: Originally posted by Fry
Still seems very weak to me, both from a conceptual and a mechanical standpoint. What's the point of getting any Strength at all, if you can just as easily dump those points into any other stat to get bonuses to your attack and damage? That's the main thing Strength does, IMO.
Lets see
Carrying Capacity Climbing Breaking Down Doors Swimming Jumping
Plus, it is sort of like a feat. Each player gets 2 traits. Kinda like racial abilities, since I have not seen any rules for elves or dwarves yet in the system. To get your Weapon Bond, you need to spend a trait. And unlike feats, you do not get anymore once you go up levels.
| | Dan Cooper
For there is surely nothing so beautiful than the sight of a lone man facing single-handedly half a ton of angry pot roast.
You will all go directly to your respective vahallas, Go directly, do not pass go do not collect two hundred dollars
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