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 B Underboss
 1189 Posts




 | | 12/08/2005 8:37 PM |
| | I had serious problems with the illustration for acid breath. It looks like Nebbin had too much to drink before he met the trolls [:D] | | Do not go gentle into that good night, Old age should burn and rave at close of day; Rage, rage against the dying of the light.--Dylan Thomas
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| Hero of the Force Siddartha of Suburbia Underboss
 2277 Posts




 | | 12/08/2005 8:42 PM |
| quote: Originally posted by B
I had serious problems with the illustration for acid breath. It looks like Nebbin had too much to drink before he met the trolls [:D]
And by serious problems, you mean it was your favorite part of the book. | | "We can't stop here...This Is Bat country!"
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|  B Underboss
 1189 Posts




 | | 12/08/2005 8:57 PM |
| | well......yeah [:D] | | Do not go gentle into that good night, Old age should burn and rave at close of day; Rage, rage against the dying of the light.--Dylan Thomas
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| Omand Commander
 3118 Posts



 Winnipeg, Manitoba, Canada
 | | BigBC Sergeant
 620 Posts




 | | 12/12/2005 2:10 PM |
| | I got my first look at this yesterday at our weekly D&D session. I'm not playing a spellcaster right now but still asked for this for Christmas. Looks real handy, although our DM might require characters do a lot of research to use these spells. | | Complete: Ha, De, Ar, GoL, Ab, Dk, Af, Ud, WD, DQ, BW Favorite Supplier "Indecision may, or may not be my problem." - Jimmy Buffet Champion of the Gibberling | |
|  jgsugden Commander
 4320 Posts



 Walnut Creek, CA
 | | 12/12/2005 8:02 PM |
| After a quick review (mine should be arriving soon, but I did look at a friend's copy), it seems this book is a bit guilty of power creep.
For instance, druids can suddely raise their wisdom by 1/2 their level with insight bonuses! That is nasty ...
Additionally, some of the spells (Body of the Sun) are just insane after the revisions they folded into the book. My druid deals an extra ~12.5 (5d4) fire damage a round to all adjacent creatures? That has some insane applications with wildshaping druids.
When Snake Swiftness was only in the MHB, it was easy to turn a blind eye to it ... but now that it is in a mainstream book, we have more problems ignoring the first level spell that can deal insane damage ... or the second level spell that can grant dozens of extra attacks.
| | Champion of Meepo _*_ Myztek on the Wizards Boards. _*_ (2206 DDM on 03/06/06) Please note: The use of the indicates an attempt at humor ... often a bad attempt. BAD EBAY SELLERS LIST (CLICK HERE): AVOID AT ALL COSTS
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|  B Underboss
 1189 Posts




 | | 12/13/2005 7:08 AM |
| | SHHHH! I don't get leadership until next level [:D] | | Do not go gentle into that good night, Old age should burn and rave at close of day; Rage, rage against the dying of the light.--Dylan Thomas
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| kestrel.ca Underboss
 1678 Posts




 | | 12/13/2005 9:45 AM |
| quote: Originally posted by PatEllis15 I am bitterly disappointed by this link. While renaming some spells doesn't matter, why are they taking the personality away from the game? They removed Mordy, Otiluke, Bigby, Kelemvor, Elminster etc from the names of THEIR spells...
In our games, we tend to rename many spells and special abilities anyway. If wizards are learning their spells from a variety of sources, they'd likely have different names if similar or even identical effects. Give it a completely different name if you like -- heck, if you research it then you have in effect created it yourself and call it after your character! | |
Completed Trades/Transactions: 94 || Bad Trades: 3 (Chaotic Good x2, MackeyV) | |
| The Mighty jai Commander
 3235 Posts



 | | 12/13/2005 12:45 PM |
| quote: Originally posted by mordantos
quote: Originally posted by reezel
This book makes me regret my decision to make all my future purchases through Amazon.
Keep saying to yourself- "34% Off & Free Shipping" [:D]
i ordered 3 Dragon Ante from an Amazon "associate" or whatever. never arrived but the DC from USPS states it did so the company won't do anything about it. [:(] | | | |
| mordantos Underboss
 1210 Posts




 | | 12/13/2005 1:13 PM |
| quote: Originally posted by jai
i ordered 3 Dragon Ante from an Amazon "associate" or whatever. never arrived but the DC from USPS states it did so the company won't do anything about it.
Check with your neighbors and then your postal carrier.
When I first moved into my new place I had a few "bad deliveries" from USPS, but was able to get things straightened out. Now, they deliver so frequently we are on a first name basis [:D] | | | |
| Darastrix Maekrix dariustad Warlord
 6322 Posts




 | | 12/13/2005 1:56 PM |
| I finally managed to take a look through this book. I can't say I was impressed enough to purchase it right now. Funny how I've said that (to myself, at least) about most of the WotC books this year. I don't know what happened. I usually find several books each year that make my "must buy" or "really should get from Amazon" list.
The last book I bought this year was Complete Adventurer. Even Lords of Madness didn't scream "Buy me!"
Sure, SC1 lumps a lot of spells together, and that can easily be a big help. Right now, though, I'm adding this to my "buy on discount if possible" list. | | Trade & talk in real time on IRC! SERVER: irc.psionics.net CHANNEL: #maxminis SOFTWARE: PC | PC (free) | MAC
Champion of ALL Dragons and the Dragon Shaman
][ My Trade Shoppe ][ Vindicated Champion of Aspects of Draconic Deities
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|  Lab Monkey Commander
 4135 Posts




 | | 12/13/2005 2:13 PM |
| I've been looking forward to this book since B's review. I hope I get er for Christmas...
I do understand about not wanting to pick up many of the recent books. I've been waiting on a number of things to show up at the ultra discount carriers. In fact, I just picked up the manual of the planes for $7 the other day! | | Have: Cat; Want: Storm Giant Champion of Anything Dragonlance Before trading, please check the Disputed Trades Thread | |
| Omand Commander
 3118 Posts



 Winnipeg, Manitoba, Canada
 | | 12/13/2005 7:02 PM |
| Hello,
I am enjoying the book so far. I have not perused the spells in detail and compared them to previous versions, but generally things look good.
I was waiting for the domains, and they generally do not disappoint, although I would have preferred some old favourites making the cut (such as Repose and perhaps Artifice).
Cheers [:)] | | Successful Trades: 77 * Pending Trades: 0 * Bad Trades: KONG (B.W.) Trade History * Trading Thread * Sales Thread * Winnipeg Meetingplace | |
|  B Underboss
 1189 Posts




 | | 12/13/2005 10:10 PM |
| Honestly, I was on the fence about picking up this book. I love spellcasters, so having all of these spells (old and new favourites) all in one place and updated for 3.5 was pretty appealing to me. I really did not like the price. Luckily, my FLGS cut me a deal that was darn near the us retail price, so I couldn't say no. if you can get it at a discount I would definately say go for it. I was probably going to buy it even if I ddin't get a discount, but I would have waited until after the holidays.
I totally understand the "Blah" feelings about the recent WotC books. The last book that I bought was the complete adventurer, but I kind of regret shelling out the money for it. It just doesn't have much that i will use. The only redeeming part of the purchase was the fact that my FLGS cut me a good deal on that too [:D] The spell compendium was the first WotC book that I really felt I had to have, and couldn't wait to pick up. The first. Ever. It's not 100% usable, but I will get a whole lot more use out of it than I will the complete adventurer. Every session since I picked it up it has made about a dozen laps around the gaming table. [:D]
| | Do not go gentle into that good night, Old age should burn and rave at close of day; Rage, rage against the dying of the light.--Dylan Thomas
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| Hero of the Force Siddartha of Suburbia Underboss
 2277 Posts




 | | 12/14/2005 2:12 PM |
| quote: Originally posted by B
Honestly, I was on the fence about picking up this book. I love spellcasters, so having all of these spells (old and new favourites) all in one place and updated for 3.5 was pretty appealing to me. I really did not like the price. Luckily, my FLGS cut me a deal that was darn near the us retail price, so I couldn't say no. if you can get it at a discount I would definately say go for it. I was probably going to buy it even if I ddin't get a discount, but I would have waited until after the holidays.
I totally understand the "Blah" feelings about the recent WotC books. The last book that I bought was the complete adventurer, but I kind of regret shelling out the money for it. It just doesn't have much that i will use. The only redeeming part of the purchase was the fact that my FLGS cut me a good deal on that too [:D] The spell compendium was the first WotC book that I really felt I had to have, and couldn't wait to pick up. The first. Ever. It's not 100% usable, but I will get a whole lot more use out of it than I will the complete adventurer. Every session since I picked it up it has made about a dozen laps around the gaming table. [:D]
That's a fact. It's the most useful resource at the table for my own character lately. | | "We can't stop here...This Is Bat country!"
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|  jgsugden Commander
 4320 Posts



 Walnut Creek, CA
 | | 12/14/2005 3:02 PM |
| | But is it making those laps because the spells are interesting, or because they are upping the power of the PCs? I have barely tickled this book (still waiting for my copy to come), but I've already decided that a few spells (mass snake's swiftness, etc ...) are too powerful for me to add them to my PC without feeling like a total power gamer. | | Champion of Meepo _*_ Myztek on the Wizards Boards. _*_ (2206 DDM on 03/06/06) Please note: The use of the indicates an attempt at humor ... often a bad attempt. BAD EBAY SELLERS LIST (CLICK HERE): AVOID AT ALL COSTS
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| IanB Commander
 3112 Posts




 | | 12/14/2005 3:15 PM |
| Well, by definition, especially for divine casters, adding spells to their list increases their power. It isn't even that a given spell might be out of line; giving them more choices without cost is a direct increase to the power level of the character.
It is the same theory why they recommend replacing summon choices on the summon monster lists rather than just adding new creatures to the lists.
Flexibility IS power.
I would suggest adding a research cost to access new spells like these, at least for divine casters, if you're concerned about power creep.
Personally I don't really mind that much that there's somewhat of a power increase, but I'm comfortable enough with the system that I think I can account for that in encounter design. There are probably individual spells that could stand to get banned in a given game, of course. | | Anson on WotC boards | |
| Professional Fan of DDM Shoe Sergeant
 804 Posts




 | | 12/14/2005 4:27 PM |
| quote: Originally posted by jgsugden
But is it making those laps because the spells are interesting, or because they are upping the power of the PCs? I have barely tickled this book (still waiting for my copy to come), but I've already decided that a few spells (mass snake's swiftness, etc ...) are too powerful for me to add them to my PC without feeling like a total power gamer.
A point about mass snake's swiftness: A fireball, cast by a 5th level caster, deals 5d6 damage to creatures in a 20-foot burst. 5d6 averages to 17 points of damage, and a Reflex save is allowed for half damage, so in effect creatures in the area take 8 or 17 points of damage. Some variance applies due to immunities, resistances or (rarely) abilities such as evasion, but it is a fairly standard 3rd level spell, and one used as the baseline for the power level of such spells.
Lets look at mass snake's, now -- a typical 5th level fighter, with 16+ Str, Weapon Specialization, heck, even a +1 sword, might deal 1d8+6, or maybe 2d6+7 damage, if he hits (average damage is 10.5 and 14). A typical 5th level rogue, in optimal position (flanking), will deal 4d6+2 or so (average 16). Variance here is introduced by the target creature's AC, or possibly DR or immunities (like vs. sneak attack), and the resulting damage is usually an always on/always off affair, instead of a save for half.
In comparison, if Atk vs. AC and Reflex vs DC are equal (and often they aren't - many creatures have poor Reflex), then the spells result in about the same amount of damage when cast, with one significant exception - mass snake's requires the party to first get in position to take greatest advantage of the spell's effect.
As levels scale, so does the damage -- but damage for fireball scales also...
Now, mass snake's is better in those instances where the opponent is outnumbered, and worse in those instances where the wizard is outnumbered -- specifically when there are more opponents than there are viable melee threats. And I'm sure that some combos are encouraged (like the fighter with Cleave), but I don't see this spell as being too powerful, compared to other options available to the wizard (from the PHB, no less).
I also think it's a great spell for the game, since it encourages players to work together to overcome a fight, instead of simply staying out of range of the fireball... | | Professional Fan of DDM | |
|  jgsugden Commander
 4320 Posts



 Walnut Creek, CA
 | | 12/14/2005 6:26 PM |
| I thought Mass Snake's Swiftness (MSS) was 2nd level (for druids at least ...?)
Anyways, I disagree with some of the underlying assumptions/approach here. I'm not trying to be a pain, but this is one nasty of a bugger of a spell ... even the non-mass version is a strong spell.
First of all, I generally would expect to see more attackers than 2 when the MSS is cast. You get melee or ranged attacks, so everyone in the party should be able to do something ... and you often have animal companions, paladin mounts, cohorts, allies, etc ... beyond the normal PCs.
Secondly, if cast at the right times, it can deal a lot more damage than you're describing, especially if you factor in semi-optimal use of feats like power attack. It could also deal a lot less if everyone misses their attacks, but that isn't a typical situation.
Third, you're comparing it to a spell that most consider to be at the top of the chain in terms of power/spell level (fireball) ... and I think MSS exceeds that power level in many situations. I think a better comparison would be against a spell that is in the middle of the pack, rather than a pack leader. MSS obliterates those spells in terms of power ...
Fourth, if PCs decide to abuse it, it can become a gross problem very quickly. If a character takes leadership and has followers that can cast the spell ... or if the PC just casts it to allow a small army to fully unload ... well. It can be bad.
Fifth, it grows grossly more powerful in the hands of a DM's bad guys, as the bad guy spellcasting leaders tend to have lots and lots of followers. A careless or inexperienced DM may overpower his PCs by allowing the BBEG's lieutenants multiple castings of this spell when the PCs encounter them in the bad guy lair.
It is a very powerful spell. The singular first level version is also a very powerful spell. I was amazed to see them in the miniature's handbook, but comforted myself that they were primarily intended for skirmish, and were not truly meant for RPG.
If you don't use it, try it. I think you'll see why it scares me so much. | | Champion of Meepo _*_ Myztek on the Wizards Boards. _*_ (2206 DDM on 03/06/06) Please note: The use of the indicates an attempt at humor ... often a bad attempt. BAD EBAY SELLERS LIST (CLICK HERE): AVOID AT ALL COSTS
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| IanB Commander
 3112 Posts




 | | 12/14/2005 6:35 PM |
| I think the power of the spell is sort of dependent on the group. If you assume that they're using a baseline of the typical 1 fighter, 1 rogue, 1 cleric, 1 wizard type party, then the number of attacks it might generate is typically going to be very low. That would put it behind the power curve in terms of total damage that other 2nd level spells can put out over their full duration (after all, in theory a flaming sphere could do 40d6 points of damage at level 20 eventually...), especially given that the attacks can miss, the presence of defensive factors like concealment and DR, and the level of coordination required. A casting of bull's strength might very well outdamage a mass snake's swiftness over the full course of the spell.
If instead, we're talking about a large party with 6 characters, a cohort, an animal companion, and a summoned creature or two, the impact of the spell becomes very large.
This is sort of a difficult balance proposition, but in the end the game is designed more for a 4 person party than a large one. The simplest (and of course most annoying) answer is just to change it if it ends up imbalanced in practice for a particular game.
By way of example, I would probably have to change it in our old Greyhawk game if it ever came up (and I ever ran it again) as there are 6 players, summoned creatures, a cohort, and some crafted constructs around. On the other hand, my 4 player Tuesday night Eberron game would likely be no problem. | | Anson on WotC boards | |
| proudft Sneak
 109 Posts




 | | 12/14/2005 6:45 PM |
| You forgot my wizard's cohort!
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| IanB Commander
 3112 Posts




 | | 12/14/2005 6:56 PM |
| Sorry *2* cohorts. I actually left out the bard cohort, not the fighter one, since he's not likely to take an attack if the spell goes off. [:p]
And since when do you read this board! | | Anson on WotC boards | |
| nycfarmkid Underboss
 1210 Posts



 Wadsworth, OH
 | | Sjofn Sneak
 141 Posts




 | | 12/14/2005 9:22 PM |
| quote: Originally posted by IanB
Sorry *2* cohorts. I actually left out the bard cohort, not the fighter one, since he's not likely to take an attack if the spell goes off. [:p]
Why do you hate Harley! | | God Save the Horn Players | |
| Thoth, Gatherer of Knowledge MerricB Underboss
 2350 Posts



 Australia
 | | 12/15/2005 6:20 AM |
| Shoe, mass snake's swiftness is also a 2nd level druid spell; how does that affect its balance?
Cheers! | | Merric Blackman
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|  jgsugden Commander
 4320 Posts



 Walnut Creek, CA
 | | 12/15/2005 1:32 PM |
| Another thing on the fireball example shoe: Fireball forces you to spread out your damage amongst many foes. With MSS, you can pile it all on one enemy, which can be a huge difference. Fireball is comporable to scorching ray against 1 foe ... mass snake swiftness often blows scorching ray out of the water - while still being very useful against larger numbers of enemies (depending upon how many, and how concentrated those foes are).
Obviously, the mass version of the spell scales in power when you change the number of allies. If you assume a solo adventuring druid with no animal companion, MSS sucks, even as a 2nd level spell! However, most druids have at least an animal companion, as well as a party with a strong weapon attacker, a medium weapon attacker and a weak weapon attacker. Many parties have *more* PCs.
Snake swiftness, by itself, is strong (30+ damage from a 1st level spell at mid to high levels? Quicken-special!) When you add in a mass version of the spell at 2nd or 3rd level ... that can effect a small army ... it is just begging for abuse. If I were writing these spells, Snake Swiftness, as written, would be a 2nd level spell, and the mass version would be 4th/5th level - with a limitation of 1 attack per 2 caster levels. Dropping 50 - 100 damage on a single enemy is at least worthy of a 4th or 5th level spell. | | Champion of Meepo _*_ Myztek on the Wizards Boards. _*_ (2206 DDM on 03/06/06) Please note: The use of the indicates an attempt at humor ... often a bad attempt. BAD EBAY SELLERS LIST (CLICK HERE): AVOID AT ALL COSTS
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| IanB Commander
 3112 Posts




 | | 12/15/2005 2:27 PM |
| quote: Originally posted by jgsugden
Another thing on the fireball example shoe: Fireball forces you to spread out your damage amongst many foes. With MSS, you can pile it all on one enemy, which can be a huge difference. Fireball is comporable to scorching ray against 1 foe ... mass snake swiftness often blows scorching ray out of the water - while still being very useful against larger numbers of enemies (depending upon how many, and how concentrated those foes are).
Obviously, the mass version of the spell scales in power when you change the number of allies. If you assume a solo adventuring druid with no animal companion, MSS sucks, even as a 2nd level spell! However, most druids have at least an animal companion, as well as a party with a strong weapon attacker, a medium weapon attacker and a weak weapon attacker. Many parties have *more* PCs.
Snake swiftness, by itself, is strong (30+ damage from a 1st level spell at mid to high levels? Quicken-special!) When you add in a mass version of the spell at 2nd or 3rd level ... that can effect a small army ... it is just begging for abuse. If I were writing these spells, Snake Swiftness, as written, would be a 2nd level spell, and the mass version would be 4th/5th level - with a limitation of 1 attack per 2 caster levels. Dropping 50 - 100 damage on a single enemy is at least worthy of a 4th or 5th level spell.
Actually, no. The spell certainly must be no higher level than haste; haste grants an extra attack to multiple people every round for several rounds and gives other benefits besides. Mass snake's swiftness only gives one extra attack. | | Anson on WotC boards | |
|  jgsugden Commander
 4320 Posts



 Walnut Creek, CA
 | | 12/15/2005 3:58 PM |
| Mass snake swiftness is not the same as haste. If you gave me a choice between the two, I can see situations where I'd clearly choose MSS - specifically, when I have a small army with my spellcaster instead of a few PCs ("Quickly, rebels ... to arms against the demons!"), or when my foes needed to be taken down before they could respond ("Uhhhh ... my knowledge: religion check is 35 ... what spells can he cast? Powerword: Kill?").
* You do not get an extra attack from haste unless you use the full attack action. With MSS, the attacker gets the extra attack even if it moved, or performed another move equivalent action that round. So, MSS gives you an extra attack after a charge or move, while haste does not. This is huge for melee fighters. Many opponents go down in two hits by each PC ... which can happen in rd 1 with this spell. Haste still requires you to attack once in rd 1 (after moving in) and then wait for that extra attack in rd 2 when you can full attack (unless the monster moves). If you keep track of it, haste often doesn't give you more than 1 extra attack per casting (unless you're an archer ... and sometimes it doesn't even give you a bonus attack), and that extra attack certainly is not as flexible in timing as the MSS strikes.
* The attacks do not come on the creature's turn, but are done during another creature's (the caster's) turn. This allows you to effectively ready dozens of actions all at the same time. You can pile all that damage on one target at one time. If an enemy is using tactics like spring attack, flyby attack, etc ... it can make a huge difference to be able to pile damage on him all at once.
* Haste gives a variety of other benefits (longer 'duration', AC bonus, move bonus, attack bonus, etc ...). These are clearly useful, and are amongst the reasons that haste is one of the strongest (and most often cast) 3rd level arcane spells (haste, fireball, lightning bolt, dispel magic). If Haste were a 4th or 5th level spell, I think it'd still see a lot of use ... So even if you think that MSS shouldn't be higher level than haste, I'm not sure you can say that MSS shouldn't be 4th or 5th level. | | Champion of Meepo _*_ Myztek on the Wizards Boards. _*_ (2206 DDM on 03/06/06) Please note: The use of the indicates an attempt at humor ... often a bad attempt. BAD EBAY SELLERS LIST (CLICK HERE): AVOID AT ALL COSTS
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| Feathers Underboss
 1140 Posts




 | | 12/15/2005 4:22 PM |
| Do you guys all argue this much when you play? [)]
Who is the DM? And does the other one of you object with well-reasoned arguments when you disagree with something (whether it be a spell, action, or whatever) in the game?
| | Champion of Neogi
Completed Trades/Transactions: sttmxn, Krush, jgsugden, Ayrychx2, Venport, Tysac
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| Benimoto Underboss
 1125 Posts




 | | 12/15/2005 5:20 PM |
| I'm on the "not overpowered" side of the snake's swiftness debate. I see the spell as a kind of haste, but in different clothing.
It has a few advantages over haste, most of which jgsugden mentioned (mostly that you can get the extra attack on a non-full attack) but plenty of disadvantages. The main disadvantage is that it has to be cast by the wizard (or druid) in the middle of the combat, unlike haste, which can be cast either before combat, or in the closing rounds. Even if the party only gets one free attack out of haste, that often makes it like a "quickened mass snake's swiftness" with other minor boosts.
Some of the utility of the spell (and sometimes of the haste spell) is taken away at higher levels by the fact that fighters will already be trying to get that extra attack by other means. Boots or weapons of Speed are frequent buys for my PCs.
Yes, in some situations, it's better that haste or fireball, but that's okay. I don't think it's consistantly better than either. Also, I don't think it should be a requirement that all new spells are never better than haste or fireball. | | Champion of the Rakshasa. Check out my Mini Terrain Maker, or my new Dungeon Map Maker (under development). | |
| IanB Commander
 3112 Posts




 | | 12/15/2005 5:44 PM |
| quote: Originally posted by Feathers
Do you guys all argue this much when you play? [)]
Who is the DM? And does the other one of you object with well-reasoned arguments when you disagree with something (whether it be a spell, action, or whatever) in the game?
Nah, mostly John and I like to pass the time arguing about stuff. We're just argumentative.
The most usual DM is actually our other friend Tom (proudft, he's posted very very occasionally.) | | Anson on WotC boards | |
| IanB Commander
 3112 Posts




 | | 12/15/2005 5:48 PM |
| quote: Originally posted by jgsugden
Mass snake swiftness is not the same as haste. If you gave me a choice between the two, I can see situations where I'd clearly choose MSS - specifically, when I have a small army with my spellcaster instead of a few PCs ("Quickly, rebels ... to arms against the demons!"), or when my foes needed to be taken down before they could respond ("Uhhhh ... my knowledge: religion check is 35 ... what spells can he cast? Powerword: Kill?").
* You do not get an extra attack from haste unless you use the full attack action. With MSS, the attacker gets the extra attack even if it moved, or performed another move equivalent action that round. So, MSS gives you an extra attack after a charge or move, while haste does not. This is huge for melee fighters. Many opponents go down in two hits by each PC ... which can happen in rd 1 with this spell. Haste still requires you to attack once in rd 1 (after moving in) and then wait for that extra attack in rd 2 when you can full attack (unless the monster moves). If you keep track of it, haste often doesn't give you more than 1 extra attack per casting (unless you're an archer ... and sometimes it doesn't even give you a bonus attack), and that extra attack certainly is not as flexible in timing as the MSS strikes.
* The attacks do not come on the creature's turn, but are done during another creature's (the caster's) turn. This allows you to effectively ready dozens of actions all at the same time. You can pile all that damage on one target at one time. If an enemy is using tactics like spring attack, flyby attack, etc ... it can make a huge difference to be able to pile damage on him all at once.
* Haste gives a variety of other benefits (longer 'duration', AC bonus, move bonus, attack bonus, etc ...). These are clearly useful, and are amongst the reasons that haste is one of the strongest (and most often cast) 3rd level arcane spells (haste, fireball, lightning bolt, dispel magic). If Haste were a 4th or 5th level spell, I think it'd still see a lot of use ... So even if you think that MSS shouldn't be higher level than haste, I'm not sure you can say that MSS shouldn't be 4th or 5th level.
How can you go through life being so wrong all the time! [:)]
I think it is safe to say that in any combat more than a couple rounds in length, haste will provide significantly more benefit than MSS, just from the movement speed advantage alone.
I don't think it is worth worrying about honestly. Use it with your druid and we'll see if we can break it. I bet it turns out to be fine. | | Anson on WotC boards | |
|  jgsugden Commander
 4320 Posts



 Walnut Creek, CA
 | | 12/15/2005 5:49 PM |
| quote: Originally posted by Feathers
Do you guys all argue this much when you play? [)]
Yes ... although it is usually my fault we're arguing, and I'm trying to avoid it. I try to avoid as many disagreements as possible during game play, but I fail my diplomacy check at times by failing to give up the ghost quickly enough.
However, I tend to stick to my guns when discussing rules outside the game (like I'm doing here). | | Champion of Meepo _*_ Myztek on the Wizards Boards. _*_ (2206 DDM on 03/06/06) Please note: The use of the indicates an attempt at humor ... often a bad attempt. BAD EBAY SELLERS LIST (CLICK HERE): AVOID AT ALL COSTS
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|  jgsugden Commander
 4320 Posts



 Walnut Creek, CA
 | | 12/15/2005 6:02 PM |
| quote: Originally posted by IanB How can you go through life being so wrong all the time! [:)]
Practice makes perfect. [)] But in this case, I'm right.
quote: Originally posted by IanB I think it is safe to say that in any combat more than a couple rounds in length, haste will provide significantly more benefit than MSS, just from the movement speed advantage alone.
Yes, in lengthy combats, haste gains a greater advantage. And, conversely, in shorter combats MSS is relatively more effective. Heck, there are many battles when haste has zero effect on the battle (nobody ever hits or misses by 1, nobody makes a full attack, nobody uses their full speed). That never happens with MSS ... unless the spellcaster is a complete moron. Huh ... I guess that could happen with my druid ...
quote: Originally posted by IanB I don't think it is worth worrying about honestly. Use it with your druid and we'll see if we can break it. I bet it turns out to be fine.
Suuuuuuuuure. Have the druid use all his slots on MSS so that your paladin can get all those extra attacks. Suuuuuuuuuure. Now I know why you're trying to hide how broken the spell is .... [}:)] OK. As long as Tom allows it, I'll drop more SS and MSS in and we can see how effective it is ... After all, what are the chances that my druid will have 4 to 7 summoned animals and an animal growthed animal companion to benefit from it now that I'm 11th level ... ? I mean, it isn't like my turn will take 10 minutes (once through all the summoned creatures is bad enough ...) | | Champion of Meepo _*_ Myztek on the Wizards Boards. _*_ (2206 DDM on 03/06/06) Please note: The use of the indicates an attempt at humor ... often a bad attempt. BAD EBAY SELLERS LIST (CLICK HERE): AVOID AT ALL COSTS
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| IanB Commander
 3112 Posts




 | | 12/15/2005 6:09 PM |
| | Just remember you have to get through my spell resistance for it to work on me. [)] | | Anson on WotC boards | |
| Testament Underboss
 1397 Posts




 | | 12/15/2005 8:48 PM |
| quote: Originally posted by Benimoto
Also, I don't think it should be a requirement that all new spells are never better than haste or fireball.
I disagree here. Considering that Haste in particular is one of the best spells in the game, all the way to 20, any 3rd level spell that's better than Haste has serious issues.
On the matter of MSS, I'll give you a scenario that shows how horrendously broken it can be. Proactive counterspelling. When you've got allies threatening the enemy caster, use MSS as a readied action against the enemy's casting. Watch the concentration DC soar. | | Support awesome games: Play Hecatomb!
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| Benimoto Underboss
 1125 Posts




 | | 12/15/2005 9:09 PM |
| quote: Originally posted by Testament
quote: Originally posted by Benimoto
Also, I don't think it should be a requirement that all new spells are never better than haste or fireball.
I disagree here. Considering that Haste in particular is one of the best spells in the game, all the way to 20, any 3rd level spell that's better than Haste has serious issues.
I guess I phrased that poorly. What I meant is that I don't think it should be a requirement that all new spells are never better than haste or fireball in any situation. Otherwise, what would be the point of having any new spells?
quote: On the matter of MSS, I'll give you a scenario that shows how horrendously broken it can be. Proactive counterspelling. When you've got allies threatening the enemy caster, use MSS as a readied action against the enemy's casting. Watch the concentration DC soar.
That is a good use. Though not much more brutal than using fireball for the same purpose. [edit]Or having the fighters walk up to the caster and ready their own action for that matter. It's not that hard to foil an enemy caster with a plan that starts with "when you've got allies threatening the enemy caster". | | Champion of the Rakshasa. Check out my Mini Terrain Maker, or my new Dungeon Map Maker (under development). | |
|  B Underboss
 1189 Posts




 | | 12/16/2005 12:01 AM |
| Hmmm....I've never really considered snakes swiftness (or mass snakes swiftness) over powered. In a mass battle/war scenario I suppose it could be a little more powerful, but the effect only occurs in a 20 ft radius. I know that in our battles there is usually at least one person in the group that will miss out on a bless or haste or other buffing spell because they are outside of the radius. You also have to consider that some of the party members will not be in position to take the attack. Some will not have an appropriate weapon ready ( the wizard may have his staff, but he probably doesn't have his crossbow in hand). Some will miss. The druid is excluded from the party members who get to take an attack. I think that the spell is too conditional for me to consider it overpowered.
To tell the truth, I find most of the spells in the book to be very well balanceed...or even underpowered. There has only been one spell outlawed by the DM for being overpowered, but a few have been vetoed because they don't fit the campaign. I was very sorry to see nightshield get the thumbs down [:D]
Ps. Hey Shoe, any comment on the sarcophagus of stone spell? | | Do not go gentle into that good night, Old age should burn and rave at close of day; Rage, rage against the dying of the light.--Dylan Thomas
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| Testament Underboss
 1397 Posts




 | | 12/16/2005 11:02 PM |
| quote: Originally posted by Benimoto
I guess I phrased that poorly. What I meant is that I don't think it should be a requirement that all new spells are never better than haste or fireball in any situation. Otherwise, what would be the point of having any new spells?
Oh hell yes. Situational spells are always welcome. I'll say it now, that Haste is insanely good for a 3rd level spell, I'd take it at 4, and even look closely at it if it was a 5th. It's just THAT darned good (while 3.0 Haste was so insanely good I'd take it as a 9th!). Its just that if a new spell is better for general force multiplication than Haste, and its the same or lower level, then something is SERIOUSLY wrong here. For an example, see Wraithstrike. | | Support awesome games: Play Hecatomb!
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| Benimoto Underboss
 1125 Posts




 | | 12/17/2005 1:14 AM |
| quote: Originally posted by Testament Oh hell yes. Situational spells are always welcome. I'll say it now, that Haste is insanely good for a 3rd level spell, I'd take it at 4, and even look closely at it if it was a 5th. It's just THAT darned good (while 3.0 Haste was so insanely good I'd take it as a 9th!). Its just that if a new spell is better for general force multiplication than Haste, and its the same or lower level, then something is SERIOUSLY wrong here. For an example, see Wraithstrike.
Well I guess Shoe implied it earlier. The designers are willing to give certain spells (like haste or snake's swiftness) a little bonus for encouraging teamwork.
Wraithstrike I agree with you. It just looks too good. "Let's take Brilliant Blade, a 6th level spell and make it a swift action. Then let's make it second level!" Whee. | | Champion of the Rakshasa. Check out my Mini Terrain Maker, or my new Dungeon Map Maker (under development). | |
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