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Subject: Dragon 339 -- Calling Classic Setting Grognards...

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Darastrix Maekrix
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12/13/2005 12:58 AM  
This is for anyone who picks up Dragon magazine via newstand only:

Dragon 339 is filled with some 3.5 information for some old D&D gaming worlds:

12 Monsters from Greyhawk, Mystara and Ravenloft
3 Races from Spelljammer
5 Ravenloft spells
For Dragonlance: "The Ecology of the Draconian"
Some interesting information for the basic PH core classes
"Dead Factions" for Planescape
How to create "Dragon Kings" for Athas (Dark Sun)

Basically, it's filled with some good info for anyone looking for some 3.5 updates for older settings. Give it a look when it hits the stands. [)]

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12/13/2005 1:44 AM  
Thanks for the headsup. Sounds great.

I need a newcastle...

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12/13/2005 3:11 AM  
I loved the old settings. This is something I just might pick up.

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12/13/2005 7:59 AM  
It is a really good issue. Which happend to come to the house after my final presentation for the semester and just before the next gaming session.....I love it when a plan comes together!!!! [}:)]

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12/13/2005 9:54 AM  
Whahoo! Ecology of the Draconian.

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12/13/2005 11:19 AM  
I vasty prefer that they update old info to 3.5 and flesh it out a bit then a pile of new "features" stuff. It seems more real to an old timer like me. I've had all I can stomach of new feats, uber prestige classes and such.

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12/13/2005 11:28 AM  
I agree to a point as there is such a glut of feats and PrCs on the open d20 market. However, I like new feats and spells as for my homebrew it gives individual flavor to specific regions without me doing a vast amount of work, as the DM still gets the final say (thanks rule 0). Which is one of the main reasons that I am still subscribing to the mag...[:D]

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12/13/2005 11:34 AM  
I was just excited to see the return of the Giff. Man do I miss Spelljammer.

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12/13/2005 11:44 AM  
quote:
Originally posted by reezel

I was just excited to see the return of the Giff. Man do I miss Spelljammer.



Funny. Me and a freind were talking recently about how silly the Giff were. Hippo-headed warmongers. Always make me think of the cartoon Babar.

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12/13/2005 12:17 PM  
Giff ruled.

There was once an Issue of Dungeon/Plyhedron that had Spelljammer in it updatd for 3rd edition.

They claimed to remove all the really "stupid ideas and silly stuff" like Giff, Neogi, Crystal Spheres ect.

It was made up of just the black void of space between systems and only covered one solar system. There was an elf planet, a human planet, an aquatic planet, a lizardfolk primitive planet..There was a dwarf planet but it was conquered and colonized by mind flayers so dwarves were homeless.

Oh and of course there was a Drow planet because of drow fanyboyism...and all the neogi spider ships were given to drow.

Needless to say the flood of hatemail that poured in caused Dungeon/Polyhedron to never mention the disaster article again.

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12/13/2005 1:02 PM  
quote:
Originally posted by Grim

how silly the Giff were. Hippo-headed warmongers. Always make me think of the cartoon Babar.
With Gunpowder.
Can't forget the gunpowder [:D]

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12/13/2005 1:08 PM  
quote:
Originally posted by Count Dooku

Giff ruled.

There was once an Issue of Dungeon/Plyhedron that had Spelljammer in it updatd for 3rd edition.

They claimed to remove all the really "stupid ideas and silly stuff" like Giff, Neogi, Crystal Spheres ect.

It was made up of just the black void of space between systems and only covered one solar system. There was an elf planet, a human planet, an aquatic planet, a lizardfolk primitive planet..There was a dwarf planet but it was conquered and colonized by mind flayers so dwarves were homeless.

Oh and of course there was a Drow planet because of drow fanyboyism...and all the neogi spider ships were given to drow.

Needless to say the flood of hatemail that poured in caused Dungeon/Polyhedron to never mention the disaster article again.

I got that issue. Funny, but I think I like most fans of Spelljammer enjoyed the silliness of it all. I mean, where else could you find the Miniature Giant Space Hamster (TM) and all the other variants.

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Darastrix Maekrix
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12/13/2005 1:45 PM  
quote:
Originally posted by Scarecrow

Thanks for the headsup. Sounds great.



No problem! I figure all of we classic RPGers need to stick together. [:D]

My hope is that in this "Year of the Dragon" (2006), Wizards may finally embrace some of their old licenses (and get Paizo in on it, too). If any other issues pop up with classic info, I'm sure someone will toss up a heads-up.

Is it bad that I've already read the "Ecology of the Draconian" twice? [:D][)]

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12/13/2005 1:55 PM  
quote:
Originally posted by dariustad
Is it bad that I've already read the "Ecology of the Draconian" twice? [:D][)]
Not at all. I plan on doing the same when I get home. Since you've already looked, my big question is do they mention the existence of the female draconians? I like that aspect of the whole story.

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Darastrix Maekrix
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12/13/2005 2:02 PM  
quote:
Originally posted by reezel

quote:
Originally posted by dariustad
Is it bad that I've already read the "Ecology of the Draconian" twice? [:D][)]
Not at all. I plan on doing the same when I get home. Since you've already looked, my big question is do they mention the existence of the female draconians? I like that aspect of the whole story.



Unfortunately, no. It's written more as an introduction to Draconians with some Draconomicon flavor. However, it could give DL neophytes some more info to get into this classic DL race. Heck, I'm glad to simply have an article written for Dragonlance after all this time.

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12/13/2005 2:09 PM  
quote:
Originally posted by dariustadHeck, I'm glad to simply have an article written for Dragonlance after all this time.
I'm pretty sure this is a yearly issue Paizo started last year. Of course, for DL info, you can always check out the stuff Soveirgn Stone is putting out. I've gotten Age of Mortals by them and was pretty happy with it.

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12/13/2005 2:16 PM  
Personally I strongly preferred the no-silliness revamp of Spelljammer to the original, which had a few good ideas, but was mostly terrible.

The giff were one of the few things I actually kind of liked, though.

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12/13/2005 2:18 PM  
quote:
Originally posted by bshugg

I vasty prefer that they update old info to 3.5 and flesh it out a bit then a pile of new "features" stuff. It seems more real to an old timer like me. I've had all I can stomach of new feats, uber prestige classes and such.



Didn't many of us that have posted in this thread get into this same argument about the miniatures a few months back? I'm tired of my favorite setting, DL, getting 0 love. It's a world FORGED in war. How can this not help the DDM Skirmish line? Both are all about blowing the enemy to scrap. I can't find or think of a better world to fill the "holes" left over in each set.

WotC needs to have a setting contest so the gamers buying their goods can choose a classic setting or two that will defintely get say 6-12 sculpts in a production year (3 sets) with 2nd place getting 4-8. They can even repeat the contest once a year to see if there's been a change.

I know I'd love to "get stuck with" a large mess of common Knights of the Crown/Lily, uncommon Knights of the Sword/Skull, and rare Knights of the Rose/Thorn. Yeah, I know I'd rally hate trading for piles of these. Funny thing: if they're good in skirmish, skirmishers won't object to it, either. They could be subbed in for any military order with ranks, etc...

See? I can find little that would make willing, receptive gamers balk too much at getting these. Oh sure, there will always be some. I've been one in the past with some sculpts, but I think we've all done it by now.

Besides, DL has The Companions of the Lance and Raistlin! How can Raistlin not be released and Elminster can? It makes no sense to me. [:P]

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Count Dooku
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12/13/2005 2:24 PM  
See thats the thing...Was Spelljammer really "silly"?

Honestly other than Space Hamsters (wich by the way arent even in the campaign setting box set..they were in a Monster Manual expansion) what was so silly?

Giff were an alien race. They didnt use lazer guns or have technology like robots...just smokepowder. They were perfectly in the realm of D&D.

I never understood the whole "sillyness" that Spelljammer was labeled with.

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Lab Monkey
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12/13/2005 2:53 PM  
quote:
Originally posted by Count Dooku

see thats the thing...Was Spelljammer really "silly"

Honestly other than Space Hamsters (wich by the way arent even in the campaign setting box set..they were in a Monster Manual expansion) what was so silly?

Giff were an alien race. They didnt use lazer guns or have technology like robots...just smokepowder. They were perfectly in the realm of D&D.

I never understood the whole "sillyness" that Spelljammer was labeled with.

I think it's the ridiculousness of space travel in mediveal fantasy. You must admit that's a very strange combination.

I always liked Spelljammer and played several campaigns involving it. In fact, I just gave up most of my SJ materials to Diomedes. I hope he's having fun with them...

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12/13/2005 2:56 PM  
I still have a bunch of Spelljammer stuff...Im done with 2nd edition and played the moduals so I will never use them again.

Im glad you found someone who wanted them...I cant give mine away :)

I guess everyone think its to silly :)

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Lab Monkey
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12/13/2005 2:58 PM  
quote:
Originally posted by bshugg

I vasty prefer that they update old info to 3.5 and flesh it out a bit then a pile of new "features" stuff. It seems more real to an old timer like me. I've had all I can stomach of new feats, uber prestige classes and such.

You should check out the Dragonlance books being put out by Sovereign Press. They are really light on the crunch and heavy on the setting development. They use PrCs and feats lightly: basically as additions to flesh out the setting, not as uber-game-breaking PC options.

I'm a big fan of their materials, especially the more recent additions to the line (Age of Mortals was a little weak, but War of the Lance, Towers of High Sorcery and the new Holy Order of the Stars have been awesome).

Edit: spelling

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12/13/2005 3:12 PM  
quote:
Originally posted by Lab Monkey

quote:
Originally posted by bshugg

I vasty prefer that they update old info to 3.5 and flesh it out a bit then a pile of new "features" stuff. It seems more real to an old timer like me. I've had all I can stomach of new feats, uber prestige classes and such.

You should check out the Dragonlance books being put out by Sovereign Press. They are really light on the crunch and heavy on the setting development. They use PrCs and feats lightly: basically as additions to flesh out the setting, not as uber-game-breaking PC options.

I'm a big fan of their materials, especially the more recent additions to the line (Age of Mortals was a little week, but War of the Lance, Towers of High Sorcery and the new Holy Order of the Stars have been awesome).



Yeah, they are pretty good (from what I hear). I can't justify paying cover price for any gaming book, so I've been on the lookout for reduced pricing -- mostly just flat-out waiting in recent months.

I am not a fan of the Age of Mortals. I don't see why they had to destroy Krynn again. I mean, the Cataclysm was damn nifty, but the whole theft of Krynn? pfft. Old hat. Something new, please. Not very imaginative.

I found War of the Lance for about half off. I should just nab it.

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12/13/2005 3:14 PM  
quote:
Originally posted by Count Dooku

See thats the thing...Was Spelljammer really "silly"?

Honestly other than Space Hamsters (wich by the way arent even in the campaign setting box set..they were in a Monster Manual expansion) what was so silly?

Giff were an alien race. They didnt use lazer guns or have technology like robots...just smokepowder. They were perfectly in the realm of D&D.

I never understood the whole "sillyness" that Spelljammer was labeled with.



Yes it really was. First of all the whole cosmology was silly. The crystal sphere/phlogiston model was silly, and the idea of squishing all the campaign settings together so Elminster could hop on a spelljammer and go visit Mordenkainen or Raistlin was silly. The idea is destructive to campaign coherency.

On top of that, a lot of the campaign material wasted breath on dumb Star Trek jokes, giant space hamsters, etc. It is like the designers saw "D&D in space" and decided that was their cue to throw in every random weird idea and/or dumb joke they'd ever had but hadn't been able to put in the other settings.

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12/13/2005 3:18 PM  
I loved Spelljammer, and two of my campaigns still incorporate it. I always ditched the Giant Space Hamsters and such (although that was hard since one of my campaigns was on Krynn with the tinker gnomes). As soon as I jumped to a homebrew campaign, though, I got rid of the silliness, most of it inspired by the gnomish stuff.

I actually really got into the whole fantasy space thing. Giant radiant dragons, cloaked elven man-o-wars, insane beholder colonies, neogi slavers, witchlight marauders crashing into planets and devouring whole civilizations. That was all awesome stuff. The cool thing about Spelljammer was you could take what you wanted and ditch the silly stuff you didn't like.

The Giff were probably one of my favorite parts of Spelljammer, and I loved lots of the inventive spelljamming ships.

Initially, I think Spelljammer was great, but then they sort of destroyed the whole mystique of the setting with some of the dumb monsters ripped straight out of old Godzilla movies (Gamorra?) and doing bad boxed settings, like the actual Spelljammer one.

I for one am ecstatic that they updated the Giff. Can't wait to see them. Is this on newsstands now? Or just in subscriber hands?

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12/13/2005 3:19 PM  
quote:
Originally posted by dariustad
Yeah, they are pretty good (from what I hear). I can't justify paying cover price for any gaming book, so I've been on the lookout for reduced pricing -- mostly just flat-out waiting in recent months.

I am not a fan of the Age of Mortals. I don't see why they had to destroy Krynn again. I mean, the Cataclysm was damn nifty, but the whole theft of Krynn? pfft. Old hat. Something new, please. Not very imaginative.

I found War of the Lance for about half off. I should just nab it.

Thread Highjack:
I scouped up the whole line a little while back and I'm loving it.

Many people are unhappy where the setting went with the 5th Age. I agree that the stealing the world thing was pretty out there, but I like that they've reconciled things with the War of Souls. Also getting Paladine and Tahkasis out of the way makes for a very interesting development for the setting. All the lesser dieties have come to the forefront and are battling it out for control of Krynn. It's great getting to develop Zeboim, Sargonias, Kiri-Jolith and Habakuk.

Anyway, we're running a Age of Mortals campaign right now and it's going really great. Last session one of the two wizard PCs took "the test" which took him to the tower of high sorcery in Nightlund. He passed, earning a permanent strength reduction (getting through the grove) and a really nice set of magic bracers that are going to be very important down the road. It was one of the best adventure's I've run all year.

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12/13/2005 3:20 PM  
Subscribers for now (or, they should be).

It should be on stands in a couple weeks or so.

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12/13/2005 3:23 PM  
quote:
Originally posted by IanB
Yes it really was. First of all the whole cosmology was silly. The crystal sphere/phlogiston model was silly, and the idea of squishing all the campaign settings together so Elminster could hop on a spelljammer and go visit Mordenkainen or Raistlin was silly. The idea is destructive to campaign coherency.



Really. Elminster can also open a gate and hop over to visit Raistlin. The Three Wizards columns in Dragon supposed that and they didn't visit each other via ship back then. Was that silly too? Of course, this ease of travel between spheres did give me an excuse to leave spells like Bigby's Crushing Hand and Mordenkainen's Disjunction in my Krynn and Forgotten Realm campaigns. And personally, I liked having the ability to link campaign settings. Planescape had the same thing, since all worlds are linked via the outer and inner planes as well. But no one ever says that's silly. I just used it in moderation and never made it so ubiquitous as to be silly (ordinary Realms citizens chartering flights to Greyhawk for instance, or tourists from Krynn stepping off the boat to Waterdeep). So it seemed fine to me.

quote:

On top of that, a lot of the campaign material wasted breath on dumb Star Trek jokes, giant space hamsters, etc. It is like the designers saw "D&D in space" and decided that was their cue to throw in every random weird idea and/or dumb joke they'd ever had but hadn't been able to put in the other settings.



This I agree with. But again, you ditch this stuff and you still have lots of Spelljamming goodness left over.

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12/13/2005 3:26 PM  
quote:
Originally posted by Lab Monkey

quote:
Originally posted by dariustad
Yeah, they are pretty good (from what I hear). I can't justify paying cover price for any gaming book, so I've been on the lookout for reduced pricing -- mostly just flat-out waiting in recent months.

I am not a fan of the Age of Mortals. I don't see why they had to destroy Krynn again. I mean, the Cataclysm was damn nifty, but the whole theft of Krynn? pfft. Old hat. Something new, please. Not very imaginative.

I found War of the Lance for about half off. I should just nab it.

Thread Highjack:
I scouped up the whole line a little while back and I'm loving it.

Many people are unhappy where the setting went with the 5th Age. I agree that the stealing the world thing was pretty out there, but I like that they've reconciled things with the War of Souls. Also getting Paladine and Tahkasis out of the way makes for a very interesting development for the setting. All the lesser dieties have come to the forefront and are battling it out for control of Krynn. It's great getting to develop Zeboim, Sargonias, Kiri-Jolith and Habakuk.

Anyway, we're running a Age of Mortals campaign right now and it's going really great. Last session one of the two wizard PCs took "the test" which took him to the tower of high sorcery in Nightlund. He passed, earning a permanent strength reduction (getting through the grove) and a really nice set of magic bracers that are going to be very important down the road. It was one of the best adventure's I've run all year.



Jai, Planchet, Zeb, and I are supposed to be in an online Age of Mortals game (after War of Souls). It has been a lot of fun, but none of us were really using any of the DL PrC's. No Knight of Solamnia or Wizard of High Sorcery.

I wish I could join your game!

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12/13/2005 3:29 PM  
quote:
Originally posted by Feathers

quote:
Originally posted by IanB
Yes it really was. First of all the whole cosmology was silly. The crystal sphere/phlogiston model was silly, and the idea of squishing all the campaign settings together so Elminster could hop on a spelljammer and go visit Mordenkainen or Raistlin was silly. The idea is destructive to campaign coherency.



Really. Elminster can also open a gate and hop over to visit Raistlin. The Three Wizards columns in Dragon supposed that and they didn't visit each other via ship back then. Was that silly too? Of course, this ease of travel between spheres did give me an excuse to leave spells like Bigby's Crushing Hand and Mordenkainen's Disjunction in my Krynn and Forgotten Realm campaigns. And personally, I liked having the ability to link campaign settings. Planescape had the same thing, since all worlds are linked via the outer and inner planes as well. But no one ever says that's silly. I just used it in moderation and never made it so ubiquitous as to be silly (ordinary Realms citizens chartering flights to Greyhawk for instance, or tourists from Krynn stepping off the boat to Waterdeep). So it seemed fine to me.



Yes, the Three Wizards column always seemed like a dumb gimmick to me too. The traces of it in Planescape also irritated me, although that was a minor point in an otherwise great setting.

I think one of my favorite things they've done in 3.0/3.5 is ditching the idea that the cosmology of different settings all has to conform to the old 1E planar ring. It has led to some nice design ideas in, for example, the Eberron cosmology and the new FR cosmology.

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12/13/2005 3:33 PM  
quote:
and the idea of squishing all the campaign settings together so Elminster could hop on a spelljammer and go visit Mordenkainen or Raistlin was silly. The idea is destructive to campaign coherency.


Planescape did the exact same thing. It unified all the campaign settings by giving them all the cosmology of the Greyhawk setting.
So Elminster could meet Mordy by going to Sigil and taking a portal to Oerth.
Is Planescape silly to because of mashing all the settings together?

EDIT: Just read your post above that was being typed as I typed this :)

Also I liked the crystal spheres...the void of space being a swirl of colors and each solar system in within a sphere that drifts through the color.....neeto! :)

Yes ther ewere silly jokes...but like Feathers said there were so many cool things and you could just leave out the jokes (wich all campaign settings have at one point or another btw...Usually Dungeon magazine adventures).

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12/13/2005 3:37 PM  
Well, I did say I rather liked the redone version in Dungeon that cleaned it up... [:p]

EDIT: I should say that I think tinker gnomes are about the stupidest most annoying idea ever, that probably accounts for a lot of my dislike.

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12/13/2005 3:53 PM  
quote:
Originally posted by IanB

Well, I did say I rather liked the redone version in Dungeon that cleaned it up... [:p]

EDIT: I should say that I think tinker gnomes are about the stupidest most annoying idea ever, that probably accounts for a lot of my dislike.



OhyoujustgetusedtodealingwiththemonceyouspendenoughtimeinKrynn. [:D]

I couldn't resist!

Tinker gnomes were fine in small doses. All I ever told people was "be careful when you're near Mt. Nevermind." [}:)] Things tended to explode quite a bit....

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12/13/2005 4:05 PM  
quote:
Originally posted by Lab Monkey

Whahoo! Ecology of the Draconian.



Yeah, but which one?
All of them maybe?

WotC - making me wish more and more every day for a return to the TSR days. :(

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12/13/2005 4:07 PM  
quote:
Originally posted by Ghendar

quote:
Originally posted by Lab Monkey

Whahoo! Ecology of the Draconian.



Yeah, but which one?
All of them maybe?



The 5 primary draconians: Baaz, Kapak, Bozak, Sivak, Aurak.

Hoopak! -- another "ak" work. [)]

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12/13/2005 4:42 PM  
quote:
Originally posted by dariustad

Basically, it's filled with some good info for anyone looking for some 3.5 updates for older settings. Give it a look when it hits the stands. [)]



This is one of the few issues I will miss having not renewed my subscription. I'll probably order it. I love my old settings. Respect the giff!

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12/13/2005 4:49 PM  
quote:
Originally posted by IanB

EDIT: I should say that I think tinker gnomes are about the stupidest most annoying idea ever, that probably accounts for a lot of my dislike.



Oh man do I agree with you. I ditched them as quickly as I could in my campaign. In my more immature days, I think I might have had the Mithan minotaurs invade Mt. Nevermind and put every last gnome to the sword. These days, I pretend Krynn and Tinker Gnomes don't exist.

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12/13/2005 10:08 PM  
Yeah, I can't say I like tinker gnomes too much either. I've pretty much written them out of my campaign.

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12/14/2005 3:02 AM  
Wow am I the only one that like things better when they where all connected? Now I understand why they dropped it [:(].

It all use to fit together, and mesh into one really really big "world" in 2nd ed. I miss it being that way.

I loved Spelljammer, and am currently holding my breath till I get my hands on this issue. I loved the look on my face when my players first ran afoul with the Elvish Armada. And Neogi to this day are the most hated monster at my table.


Is there anything for Dark Sun than Dragon Kings? My players never really come up against them [)].

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12/14/2005 3:43 PM  
Nope, that's it, Oni.

The Dragon Kings are epic only, too.

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Forums > Role Playing Games (RPG's) > Dungeons & Dragons 1e-3.5e > Dragon 339 -- Calling Classic Setting Grognards...



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