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Subject: Barbarian or Fighter?

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12/15/2005 11:13 PM  
Which one is generally better in a straight up melee fight (assuming that the fighter's feats are melee focused)? Is the answer level-dependent?

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12/15/2005 11:24 PM  
Are they fighting each other?

Is it their first fight of the day?

It probably depends on die rolls, which is how it should be. At certain levels, the fighter will have feats to disarm, trip, or sunder the barbarian's weapons. If the fighter makes his roll and the barbarian loses in those opposed rolls, then he'd probably receive a beating. But if the barbarian got the drop and was able to charge in and start smacking and reduce the fighter's hps real quick, I'm not sure the fighter could chance a move like that. If he fails, he is dead.

At early levels, where just a few blows will kill you, I'd give the slight edge to the barbarian because of his damage. At the highest levels, I think it hinges on the fighter's feats like I said and the barbarian's access to secondary weapons. At that level, they both have enough hp to weather a couple setbacks and still keep hacking. In the mid-levels, I think the fighter might have the edge just because neither has really hit the top of their power curve yet, since the barbarian has minimal DR and doesnt have the best rage yet.

Really, until they both hit lvl 17, I'd have to give it to the fighter. A high AC fighter (sword and shield with maxed bonuses on his armor and shield) could just fight defensively and use expertise while trying for disarms or trips for the first 6-8 rounds and then when the barbarian tires after his rage, just rip him apart. But by lvl 17, the barbarian has tireless rage and this doesn't work.


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12/15/2005 11:27 PM  
Why are you judging them in a straight up fight? In a one on one fight, a barbarian's DR isn't as useful as the fighter's higher AC. But against monsters, it can be very nice. And there are other abilities that work differently against classed humanoids than standard monsters.

I think the barbarian is more attractive to powergamers and min/maxers from a damage point of view, but fighters are more attractive to me for roleplaying reasons. Overall I think they are fairly similar in power at low to mid levels.

Either way, the Mineral Warrior template from Underdark is the way to go.

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The Fortress of Solitude

12/15/2005 11:43 PM  
Feathers,

Yes, let's say that they are fighting each other.

Also, who would represent a party's only frontline presence better between the two?

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12/15/2005 11:49 PM  
Well, I gave you my take on a H2H battle. But like Frostbyte says, it isn't actually illuminating as to who is a better class to bring along in your party. Head to head matches are a silly way to determine class balance.

Party wise, if you need a tank who will absorb lots of hits and occupy the enemy while your other partymembers do the real heavy lifting (i.e. rogues, wizards, psions, druids, etc.) then go with a fighter. The fighter's higher AC and general all-around sturdiness will mean he can occupy the enemy longer. But if you want the frontline melee guy to also put a world of hurt while playing meatshield, then go with the barbarian. DR at higher levels is also good for survivability, but the barbarian can do more dmg when needed.

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12/16/2005 12:17 AM  
They are both really different, neither is really any better than the other, just different. It really just depends on what you want to do. If you want to be a berserker, go Barbarian, if you want to be a heavily armored tank, go fighter.


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The Fortress of Solitude

12/16/2005 12:20 AM  
quote:
Originally posted by Gunslinger

They are both really different, neither is really any better than the other, just different. It really just depends on what you want to do. If you want to be a berserker, go Barbarian, if you want to be a heavily armored tank, go fighter.


P.S. I am new here, a friend showed me how to get here and I am much more interested in the role playing than the minis.





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12/16/2005 12:28 AM  
quote:
Originally posted by Gunslinger

They are both really different, neither is really any better than the other, just different. It really just depends on what you want to do. If you want to be a berserker, go Barbarian, if you want to be a heavily armored tank, go fighter.


P.S. I am new here, a friend showed me how to get here and I am much more interested in the role playing than the minis.





Yep. I agree with your assessment. And welcome to Maxminis!

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12/16/2005 12:39 AM  
This sort of things is a very tough call. We had a Krynn minotaur barbarian in our Dragonlance campaign that was just retired. The player had a blast with him, but he was constantly soaking up tons of healing magic from the rest of the party. In other campaigns I've DMed, I haven't noticed it as being so much of a problem with fighters and paladins.

Personally, I prefer to play finesse type warriors, so I tend to go fighter or ranger (archers and dervishes are probably my favorite warrior types). However, I do like some of the barbarian's extras: skills, DR, etc. In the end they both make great front line bashers.

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12/16/2005 1:57 AM  
I have to agree... it depends on what you want to play. In our Long Running D&D I am playing a Fighter/Ranger, light and fast. In our Warhammer game, I am playing a sword and board in full plate. Play whatever sound good to you. Maybe a few levels of each, get the extra 3 feats for the first levels of fighter and the special abilities of a Barbarian. If you did that... I would start with barbarian (Better skills and more HPs) and ride a War Turtle .




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12/16/2005 2:23 AM  
If I get stuck with the primary front-line position, I prefer fighter. I usually shoot for the highest AC possible, especially if I can get in a good dex bonus on top of other AC bonuses. To that effect, I usually try to get a magical mithral breastplate. I have never been a major fan of plate mail, and not just due to the skill penalties.

Any feat that can help deal with more enemies in fewer swings is always helpful. Since fighters have feats to burn, it's not too difficult to build one that can trip, disarm, sunder, whirlwind, power attack, cleave, and use expertise (or some variety thereof). Toss in some of the other combat feats (weapon focus, wpn specialization, improved focus and specialization, or go dual-wield (get improved buckler defense!).)

It isn't hard to build a durable fighter, but it can be hard to keep a barbarian alive. They are healing sponges! Heck, in one game, our group had two clerics. My cleric took care of the party. The other cleric took care of the Barbarian -- only the barbarian. There were times I had to take over for the barbarian and the rest of the party.

However, a Barbarian makes a destructive secondary melee combatant, no doubt.

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12/16/2005 8:01 AM  
quote:
Originally posted by Gunslinger:
P.S. I am new here, a friend showed me how to get here and I am much more interested in the role playing than the minis.




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12/16/2005 8:07 AM  
I would go with fighter. While a barbarian is good at smashing things and will get extra speed. Fighters get so many feats that you can make them anything you want and it makes them so versitile.

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12/16/2005 8:13 AM  
If we're now talking use in a party vs. H2H then I think there are a couple of other things to consider. As a numberof other posters have said, there are things to be said for both which frees you to consider the equally (more?) important question of which will you enjoy more. Also, for all that their combat tends to be as bashing meatshields lacking subtlety, their extra skill points can also make them useful and interesting outside of melee. The other crucial point is the style of the campaign and the DM's favourite monsters styles. the fighter's higher AC (generally) is less useful against 1 attack-per-round-massive-damage-mega-attack-bonus foes, it's great against multiple, low BAB foes. Until DR kicks in the Barbarian is in the opposite position, the extra hp serves to soak up those big hits a little better (I remember a lengthy debate on the wizards site on how hp was more useful than AC against those big nasty foes). Likewise, many of the kewl fighter feats are useful against humanoid foes, but you don't see too many purple worms getting tripped up or sundered.

Long story short (too late, I know), I echo many other esteemed posters with the reply, 'it depends'


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12/16/2005 9:28 AM  
quote:
Originally posted by Thenameless

Which one is generally better in a straight up melee fight (assuming that the fighter's feats are melee focused)? Is the answer level-dependent?

So much depends upon the role-playing angle too. I mean, if you're playing a truly nutty chaotic neutral kind of barbarian, he might not live as long, just because of how you decide to play him. I, for one, try to get my players to emphasize their personalities in play (and reward those who do), and this really can alter how things turn out.

Otherwise, I'd say that the Barbarian has the edge until about level 6. By that time, the Fighter's feats can get tweaked to where he's tougher.

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12/16/2005 9:54 AM  
If you ever sit down and do the hardcore math, a well-made fighter does more damage in the long haul, regardless of level. The game was built so that fighters are the best at dealing physical damage.

Rage obviously boosts the barbarian's damage output in the course of one fight, but if we're talking something like 1000 rolls averaged out, the fighter still wins. However, barbarians are a little more flexible. They're faster and get some decent skill choices.

I think barbarians turn out to be a little more fun to play because of that. But for pure damage, go fighter.

As always, if you want to test this sort of thing, a fighter vs. barbarian battle is maybe a not-so-good way to check how they stack up against each other. Instead, choose the a single opponent and run two separate fights against that "control group" enemy. Then you can compare numbers.

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12/16/2005 10:05 AM  
Not bothering to try to figure out which was better and go with a single one, my PC is currently a Bbn1/Ftr5. I get the rage ability and whatever else Barbarians get at first level plus all the fighter feats. To make the barbarian abilities a little more usable I also picked up the Extra Rage feat so that I can rage three times a day which is currently about as many tough encounters as we can handle in a day anyway.


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12/16/2005 12:41 PM  
kestral's point is very important, the barbarian has a few times a day abilities in which he gets pumped and becomes much more effective, while the fighter is probably much the same all the time. If the game favors lots of encounters per day, then the barbarians perks will either not get used (waiting for the right battle) or just get used up in the early fights, while the fighter just keeps on knocking heads. In our games, we seldom have more than a couple of encounters during a day so the x/day abilities are almost a constant. The Barbarians rage, the Sohei Frenzy, the 1/day Tattoo's get activiated, etc.

Now if the game featured lots of little tough battles,then the decision is more difficult to make. I like the idea of taking some of both. Enough Barbarian levels to get the wanted abilities and then Fighter levels to Feat up as needed.

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12/17/2005 8:26 AM  
quote:
Originally posted by Zenako

kestral's point is very important, the barbarian has a few times a day abilities in which he gets pumped and becomes much more effective, while the fighter is probably much the same all the time. If the game favors lots of encounters per day, then the barbarians perks will either not get used (waiting for the right battle) or just get used up in the early fights, while the fighter just keeps on knocking heads. In our games, we seldom have more than a couple of encounters during a day so the x/day abilities are almost a constant. The Barbarians rage, the Sohei Frenzy, the 1/day Tattoo's get activiated, etc.

Now if the game featured lots of little tough battles,then the decision is more difficult to make. I like the idea of taking some of both. Enough Barbarian levels to get the wanted abilities and then Fighter levels to Feat up as needed.



Excellent point. Barbarian is definitely a better class to get a little bit of, it's not like you hear people talk about their 20th level barbarian that often.

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12/17/2005 11:39 AM  
In our current adventure, we are on our third major fight and there is no slowing down. Our group is 10-11th level and we have run into 3 - CR10 creatures, a whole mess of CR8 creatures, and a CR14 creature. Our main Cleric is already out of Healing spells and we are starting to resort to the many wands of Cure XXXXX that we have. Alot of HP are nice but when you are expecting to get hit alot, you should take certain precautions, like buying alot of your own potions of Healing or paying for a few wands of cure light wounds for the Cleric to use on you.


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12/17/2005 11:47 AM  
I have never seriously considered using a barbarian because I didn't like the concept of barbarians (the class, not the type of people). I like fighters more, so I choose between fighter/ranger/paladin instead of fighter/barbarian.

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12/19/2005 12:29 AM  
in our current game i play a 1 ranger /6 barbarian, i havent had the need to go into fighter yet, i like the differences of the ranger/ paladin and barbarian, the fighters just seem to be feat machines but quite limited in actual skills, my barbarian tracks ,climbs, listens etc and seems much more useful than the straight up fighter, yet every one looks to the fighter for leadership.

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12/19/2005 11:13 AM  
I've only seen one barbarian build in my gaming group that my chainfighter probably couldn't handle due to his feat selection. That build would be an insane frenzied berserker. The feats that a fighter gets allows him to trip, disarm, and do other such things that really impairs the ability of a barbarian to fight. The Rage helps defend against the trip/disarms, but it doens't always work.

Barbarians will usually deal more damage in most situations, but they are not as versitile and will also take more damage.

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12/19/2005 11:32 PM  
Well looking at each class straight up I'd have to agree that from a pure numbers standpoint the Fighter edges out the Barbarian. At times the Fighter is a better generic RPG multi-use class compared to Barbarian however I'd say the Barbarian has a bit more muscle to flex in skills and secondary abilities compared to a fighter. As a secondary fighter type in a group I think the Barbarian shines.

If you start mix and matching like some of the suggestions above I think you start tapping the goodness of each class without making them too 'atypical'. Barbarian/Ranger can make for a great second string party melee basher yet opens the door for some useful roleplaying and secondary skill use. Fighter/Cleric or the popular Fighter/Wizard combos as examples from that stable.

Same could be said in slapping a few levels on the bad guys for a tougher fight. Gnolls with barbarian/rogue levels can be nasty. Or a Fighter/Rogue finess fighter in a city setting.

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12/20/2005 8:31 AM  
There are alot of factors to look at but the biggest factors I think are the versatility of the fighter and the fact that a tank style fighter will have a serious AC advantage.

If we gave both characters at first level 16/17 Str and 14/15 Con and Dex at 12/13 with neither having Toughness as a Feat.

The Barbarian would have 14 hp and the Fighter 12 hp with both having a BAB of +4.

Now looking at equipment (giving them the average listed) the Barbarian would have hide armour and let's assume a GreatSword. So an AC of 14 and 2d6+4 damage.
The fighter could have Scale Mail a Tower Sheild and a Long Sword.
So an AC of 19 and 1d8+3 damage.

If they're both human then the Barbarian has 2 feats to choose from where as the Fighter has three. Ignoring the possible feat selection such as the Fighter grabbing an exotic weapon feat for Bastard Sword or both taking Weapon Focus, what we have here is:

Barbarian: has a 30% chance to hit with an average damage of 11.
Fighter: has a 55% chance to hit with an average damage of 7.


In both cases they would need two hits to drop their opponent, so going with averages the advantage goes to the fighter.

Now having the Barbarian using his Rage, he is now at Attack +6, Hp 16, AC 12 and average damage of 13..

Barbarian: has a 40% chance to hit with an average damage of 14.
Fighter: has a 65% chance to hit with an average damage of 7.


Now the Barbarian can take down his opponent in one fell swoop, where as the fighter still needs two attacks. But the Fighter is more likely to hit twice where as it is still possible for the Barbarian to miss twice.

The numbers wouldn't change enough if the Barbarian were to instead go with a Greataxe and Scalemail.

Barbarian: has a 30% chance to hit with an average damage of 10.
Fighter: has a 50% chance to hit with an average damage of 7.


With Rage:
Barbarian: has a 40% chance to hit with an average damage of 13.
Fighter: has a 60% chance to hit with an average damage of 7.



This of coarse assumes your talking about the Barbarian who needs a 2-handed weapon for attack and not bankrupting yourself by spending all your gp's on armour and weapons.

If our barbarian were to instead choose a single-handed weapon he'd still be limited by his exclusion of Tower Shields.

Of course all thing not being equal Barbarian are more likely to invest in a higher Dexerity then Fighters and benefit from it more as well.

At higher levels the Barbarian will have Damage Reduction, Greater Rage, Uncanny Dodge (important when you don't want to be caught flat-footed.), Timeless Rage and Mighty Rage. Along with a Feat choice every 3 levels.

The Figher will have a feat choice every 3 levels along with a Fighter feat every 2 levels.

Between the two of them, there is no way for the fighter to keep up the damage output of the Barbarian but his versatility would more than likely make up for it.


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12/20/2005 10:30 AM  
There've been a lot of good comments in this thread, most of which are true, but, I don't agree that the Fighter can out damage a Barbarian.

It's unlikely that a Fighter will be usinge a 2-handed power weapon. Most likely, a Fighter will be:
- Sword & Board
- Spiked Chain
- Other exotic weapon.

The Barbarian is going to have about 2x as many skill points, damage reduction, improved uncanny dodge, and the bonus to WILL and FORT saves while raging.

A Barbarian does benefit from a few levels of Fighter, but a pure Barbarian can be fantastic. It has the HP to absorb heavy hits, the DR to shrug off light hits, and it can't be sneak attacked.

The best thing about a Barbarian is it's speed. A barbarian will also have higher DEX than most Fighters, which can impact initiative unless the Fighter takes Improved Init.

So the Barbarian will strike first in a lot of fights before slower moving and lower initiative foes.

A raging Barbarian, power attacking with a 2 handed weapon, can hit insanely hard.

In many parties, a common support spell is Haste, so the Barbarian's greater damage spreads out over yet another attack.

It's very hard to disarm a raging, double handed weapon using Barbarian, and they aren't easy to trip either.

At level 11, a Barbarian has 3 attacks (4 if Hasted). A keen Greataxe crits 10% of the time. So roughly, for every 3-5 rounds of combat, the Barbarian will hit a critical hit that a fighter can't come remotely close to.

Sometimes the timing of the critical hit isn't great, but other times, a full health, very dangerous enemy is removed from the fight in a single swing.

The wide range of survival type skills also makes the Barbarian fairly well rounded, even though the Fighter gets a lot more feats.

I do think that one area where Fighters excel over any other class is that they can focus their feats on both melee and ranged fighting and be very good at both styles depending on the combat.

Fighters will obviously have much higher AC and more magic item slots if using a shield.

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12/20/2005 5:17 PM  
I had a similar quandry when I recently created my Mark Of Heroes character.

Wanting to try something different and enjoy the flavor of Eberron, I came down to Shifter Barbarian or Warforged Fighter.

Since I usually play a heavily armored cleric I decided the Barbarian would be the most different.

I must say, the excessive HP and amount of shear damage was greatly appreciated by the other people at my table, the roleplaying was fun and the ability to move rapidly across the board was a pleasure (did I mention my clerics are usually dwarfs? [)])

A well designed figther can can be deadly. But a Barb can be fun [:D]

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12/20/2005 7:59 PM  
Just to point it out, another thread devolved into some things relevant to this thread ...

http://www.maxminis.com/forums/topic.asp?TOPIC_ID=12790

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12/22/2005 6:58 PM  
The easy answer to the question is: both! A 4th level fighter/16th level barbarian mixes in some of the versatility of the fighter with most of the raw power of the barbarian.

If you have to seperate the two, though, I'm afraid I'm going to have to go with the barbarian in the long run. I'd say the two are pretty equivalent at low levels, but by the middle levels the barbarian has pulled into the lead and by the endgame the barbarian is well out in front. The flat nature of the fighter feat menu doesn't give enough "oomph" to those final five or six fighter feats to make up for the goodness the barbarian gets after 8th level.

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12/22/2005 7:33 PM  
Both can be very useful. It all depends on how you set them up. In our current campaign we are currently 15th lvl, and i use a dwarf ftr9/dwarven defender 6...he gets DR similar to a barbarian from defender class. I used a dwarf fighter because we needed something to absorb the hits. His current HPs = 326.

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12/22/2005 9:49 PM  
quote:
Originally posted by Aramus

Both can be very useful. It all depends on how you set them up. In our current campaign we are currently 15th lvl, and i use a dwarf ftr9/dwarven defender 6...he gets DR similar to a barbarian from defender class. I used a dwarf fighter because we needed something to absorb the hits. His current HPs = 326.



I have no idea how you can get to 326 H.P. by 15th level??? Even rolling max on the die... 90 (for 9 levels of fighter) + 72 (for 6 levels of dwarven defender) = 162. That means you would need to get at least 164 from Con bonus (32 con needed) and from feats. And that is only if you are playing in Bozak's game where everyone gets max HPs.


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12/22/2005 10:43 PM  
quote:
Originally posted by Malin Lug

quote:
Originally posted by Aramus

Both can be very useful. It all depends on how you set them up. In our current campaign we are currently 15th lvl, and i use a dwarf ftr9/dwarven defender 6...he gets DR similar to a barbarian from defender class. I used a dwarf fighter because we needed something to absorb the hits. His current HPs = 326.



I have no idea how you can get to 326 H.P. by 15th level??? Even rolling max on the die... 90 (for 9 levels of fighter) + 72 (for 6 levels of dwarven defender) = 162. That means you would need to get at least 164 from Con bonus (32 con needed) and from feats. And that is only if you are playing in Bozak's game where everyone gets max HPs.



I believe you may find the situation will be like this:
Max HP 162
CON 18 +2(dwarf) +3(level bumps) +6(Amulet) = CON 29 (+9) or +135HP
Toughness +3HP
Improved Toughness (greyhawk) +15
Defensive stance +30HP

This puts him at a maximum of 345HP, so that means it is entirely possible for him to have 326hp he claims, it just means his average rolls were 1 or 2 below maximum.

Edit: Spelling

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12/23/2005 1:57 AM  
quote:
Originally posted by megamadrat


I believe you may find the situation will be like this:
Max HP 162
CON 18 +2(dwarf) +3(level bumps) +6(Amulet) = CON 29 (+9) or +135HP
Toughness +3HP
Improved Toughness (greyhawk) +15
Defensive stance +30HP

This puts him at a maximum of 345HP, so that means it is entirely possible for him to have 326hp he claims, it just means his average rolls were 1 or 2 below maximum.


You "forgot" the Con bonuses from Rage. With greater rage, you get a +6 bonus to Con. There are also certain feats that can boost the bonus. Now all you need is regeneration or fast healing and you're set.

It's deja vu all over again.

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12/23/2005 5:59 AM  
quote:
Originally posted by Gristlemane

quote:
Originally posted by megamadrat


I believe you may find the situation will be like this:
Max HP 162
CON 18 +2(dwarf) +3(level bumps) +6(Amulet) = CON 29 (+9) or +135HP
Toughness +3HP
Improved Toughness (greyhawk) +15
Defensive stance +30HP

This puts him at a maximum of 345HP, so that means it is entirely possible for him to have 326hp he claims, it just means his average rolls were 1 or 2 below maximum.


You "forgot" the Con bonuses from Rage. With greater rage, you get a +6 bonus to Con. There are also certain feats that can boost the bonus. Now all you need is regeneration or fast healing and you're set.



It was a fighter defender, so no rage is included. But the constitution could be substantially higher:

Con 18 + 3(level-ups) + 4(libram) + 3(wishes) + 6(amulet) = 34 (+180hp)

And that's not even maximum. Many DM's house rule HP gains per level to be much higher than just the plain old die roll. That HP total is pretty friggin' high, but it's perfectly within reasonable limits if the DM had such a house rule and the character decided to concentrate on hit points with his money.

References: http://www.maxminis.com/forums/topic.asp?TOPIC_ID=7231

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12/23/2005 6:30 AM  
Libram and wishes don't stack.

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12/23/2005 11:47 AM  
DM doesnt do max HP except starting levels in this case 1.

Con 32. 18 (start)
2 (race)
2 (levels) need 1 for dex to be a defender
4 (wishes)
6 (belt)
= 32
Con = 165 hp
feat= 15 hp
Roll= 146 hp max 162
net = 326 hp

For long or dangerous fights
Stance gives me 30 more for 356
Bard gives me ave 36 more for 392 on average


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12/23/2005 1:35 PM  
I found something very similar to my max HP technique on WoTc site guys...
The section about house rules...Here it is :

Mike Mearls, Developer
Smooth HP Curve: Everyone gets slightly more hp, and hp variance is reduced. Instead of their normal Hit Die, fighters get d4+6, rogues d4+2, wizards d2+2 and so on. Normal Con bonuses apply. This allows longer encounters with a more epic feel.

So there !!!

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12/23/2005 2:18 PM  
quote:
Originally posted by Aramus

DM doesnt do max HP except starting levels in this case 1.

Con 32. 18 (start)
2 (race)
2 (levels) need 1 for dex to be a defender
4 (wishes)
6 (belt)
= 32
Con = 165 hp
feat= 15 hp
Roll= 146 hp max 162
net = 326 hp

For long or dangerous fights
Stance gives me 30 more for 356
Bard gives me ave 36 more for 392 on average





Sounds like you may be a bit ahead of the wealth-by-level guidelines. That's about 140,000 - 150,000 gp value in stat adjustments alone...

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12/23/2005 4:19 PM  
To get back on topic, I prefer the fighter's versatility better, but the straight-up approach of the barb might be fun to play too


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12/24/2005 10:07 AM  
We are in a wealthy campaign but DM also adjusts encounters accordingly...The wishes were free group was dumb enough to play with a deck of many things

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