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Subject: Spontaneous metamagic and wizards

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wildmage
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01/14/2006 1:14 PM  
Alright, I'm still thinking of a few tweaks to how magic works in my game (as DM) before the campaign really gets rolling. I recently read in the HTML SRD the following page under Variant Rules --> Magic --> Spontaneous Metamagic
http://www.d20srd.org/srd/variant/magic/spontaneousMetamagic.htm
This webpage discusses the fact that wizards/clerics/druids or whomever else prepares spells each day generally use metamagic feats quite a bit less than spontaneous casters. While the wizard can prepare metamagic versions of spells ahead of time and have them still take their normal casting time a sorcerer has to use a full round action to spontaneously cast metamagic, but in general that's not a problem. However the wizard isn't likely to know ahead of time which spells would benefit the most from metamagic and so he/she instead just weighs the benefits of a metamagic spell versus a higher level spell during preparation.

Do you find that wizards/clerics/druids get full utility out of metamagic feats?

The alternative rules in the SRD would be to either allow a uses/day (maybe 3/day) spontaneous use of any metamagic feats the wizard has, or else sacrifice multiple spell slots to spontaneously cast metamagic spells. I find the second option a bit too harsh. I was thinking the following:
If a wizard/cleric/druid etc. wants to spontaneously cast a metamagic version of a spell, he/she must use a full round action to do so. He/she must also have prepared a spell of the appropriate effective level as the metamagic spell and must then sacrifice one such appropriate level spell to "convert" its energy into the metamagic spell. Thus a spontaneous metamagic spell that raises the effective spell level would always cost 2 spell slots for a wizard/cleric/druid/etc. Sorcerers would still use metamagic normally and wizards/clerics/druids/etc. could still prepare metamagic spells ahead of time normally.

What do you think?

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nyjastul69
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Rhode Island

01/14/2006 1:24 PM  
I have never found determining which spells to put metamagic feats on to be any more difficult than determining which spells to memorize in the first place. There are also the Spontaneous Metamagic feats in Miniatures Handbook and Complete Arcane. The latter overruling the former if you have both. I've used those many times to great effect.



orcdoubleax
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01/14/2006 6:22 PM  
The site you listed reads very simliar to the rules in unearth arcana. I looked at it long and hard a few weeks ago but didn't quite like either approach. I have never liked the rules for metamagic so I decided on a different way to attack the problem.

I have allowed action points into my game. One of the benfits of action points is the ablity to use them to apply metamagic to a spell as it is cast. The cost of it is obviously the lost of the action point which has a lot of other cool uses.

if you are not familar with action points they are also in unearth arcana. They look like they can overpower the game, but in practice they work great.

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Monsoon28
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01/14/2006 7:16 PM  
I'd have to agree with nyjastul69 not any more difficult then regular spells. It's just a question of 'will a Maximized/Empowered Fireball be better then a Delayed Blast Fireball?' When it comes down to averages, sometimes it's better to ignore the metamagic in favour of a higher level similiar spell. But when no higher level spell exists metamagic is sometimes the way to go. For example, Extend is one metamagic feat I like to apply often, Great on Ice Storm, Dominations, Time Stop [:0] and a dozen other spells.

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