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Subject: Attacks of opportunity

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easytiger1
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02/18/2006 7:29 PM  
ANyone know of a feat that allows u to make Aop's when a person has cover either buy the terrain or cover by his allies as i know use a spiked chain and want to try to hit as many as i can.

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Wayne
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02/18/2006 8:21 PM  
Per the SRD, you don't get cover from another creature against an adjacent attacker. So, for instance, if A is the Attacker, and B and C are Defenders, C can't avoid an attack of opportunity by moving through B's square to X. Of course, that only matters if C can't get to X directly for some reason.

A
BX
C

On the other hand, you do get cover from another creature from an opponent who threatens at reach. So if A is the Attacker, and B and C are Defenders, C can avoid an attack of opportunity by passing through B to X.

A
_X
B
_C

I realize that you didn't really ask about this stuff, but it's all pretty confusing. It seems like my group comes to a different conclusion every week. This should help on those occasions when an adjacent opponent tries to claim cover from an ally.

To answer your question, I don't know of any feat that allows an attack of opportunity despite cover, but it wouldn't be overpowered, providing it had a good prerequisite. Off the top of my head, Combat Expertise seems appropriate.

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madda
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02/18/2006 9:35 PM  
There's a Precise Swing feat in the Eberron Campaign Setting book that allows you to ignore the effects of cover when making any melee attack, but I am not sure if it let you do AoO as well. Didn't found info on it in any errata or FAQ (However, it does not detail the specific effects you may ignore like the Improved Precise Shot feat so it may be intended or just unclear).

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easytiger1
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02/18/2006 10:19 PM  
ill have to keep looking the reason it has become so important is that the chain is magical and has a extra 5ft of reach so a 15ft reach on amedium char becomes pretty impressive but it can get hard to know sometimes where cover applies and where it doesnt.

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Mrfurious
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02/20/2006 10:22 AM  
If you have the Complete Warrior there is a prestige class called the Exotic Weapon Master. One of its abilities you can choose is to make an AoO even through cover.

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nycfarmkid
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02/20/2006 12:01 PM  
The ability is called Exotic Reach, and it really only works with a reach weapon. I like it with spiked chain.

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Sir Bozak The Damned
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Québec

02/22/2006 1:35 PM  
What use is the Combat Reflexes feat if you do not gain AoO when someone enters your
controlled space. Before reading the combat sections, I was making entering someone's zone an AoO. It appears only leaving it does. Can someone please explain me the logic behind this ? And how the Combat Reflex is not useless unless you have an extremely long reach...

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Malin Lug
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02/22/2006 1:47 PM  
quote:
Originally posted by Sir Bozak The Damned

What use is the Combat Reflexes feat if you do not gain AoO when someone enters your
controlled space. Before reading the combat sections, I was making entering someone's zone an AoO. It appears only leaving it does. Can someone please explain me the logic behind this ? And how the Combat Reflex is not useless unless you have an extremely long reach...



If you charge a creature with reach, you enter a threatened square when you reach ten feet away and then you leave a threatened square and enter a threatened square at five feet away. The creature with reach will get an AoO on you when leave the square that is ten feet from it. The only way a creature without reach gets an AoO from movement, is if a creature moves up next to it and then keeps moving.


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madda
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02/22/2006 1:50 PM  
The logic is simple. Engaging someone in combat does not let you attack him. Characters usualy come ready for battle. Walking away (unless moving only 5' carefully) does leave your back exposed, hence the AoO. That's my view, anyhow.

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Québec

02/22/2006 1:59 PM  
Thanks guys, and yes, madda that does make perfect sense. What about the feat though ? Now that I use the real rules of AoO, it seems like a waste of a feat, unless you are facing cowardly ennemies...

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madda
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02/22/2006 2:09 PM  
Not at all. Stand close to a cleric and a mage. Use your neat AoO when the mage cast a spell and when the cleric tries to heal it.
Or, stand upfront and hit the first creature that passes you in order to flank you or get to the rear, and surprise the next as well.
Best of all, use tactics that forces your enemies to draw AoO, such as tripping or disarming them. Just note that the same creature cannot be AoO more than once a round.

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02/22/2006 2:15 PM  
Neat ! Some great ideas, I just hope my players never read this, lol. My Orc Barbarian / Fighter might take that feat, thanks mada.

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Malin Lug
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02/22/2006 3:52 PM  
quote:
Originally posted by madda

Not at all. Stand close to a cleric and a mage. Use your neat AoO when the mage cast a spell and when the cleric tries to heal it.
Or, stand upfront and hit the first creature that passes you in order to flank you or get to the rear, and surprise the next as well.
Best of all, use tactics that forces your enemies to draw AoO, such as tripping or disarming them. Just note that the same creature cannot be AoO more than once a round.



Actually the rule of only one AoO on a single creature per round is 3.0. In 3.5 the rule has been clearified to one AoO per incident that provokes one. If a cleric runs past you, you get an AoO, if the same cleric then casts a spell and doesn't cast defensively, you get another AoO.

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madda
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02/22/2006 3:56 PM  
quote:
Originally posted by Malin Lug

Actually the rule of only one AoO on a single creature per round is 3.0. In 3.5 the rule has been clearified to one AoO per incident that provokes one. If a cleric runs past you, you get an AoO, if the same cleric then casts a spell and doesn't cast defensively, you get another AoO.


Indeed. You are 100% correct. It's once per incident. My bad.

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Québec

02/23/2006 10:39 AM  
Thanks Malin, now the feat is even more tempting, as I already have a +3 in DEX that will be +4 in a few levels, that should give me some magic users killing fun...Provided our Sorceror takes a spell that can teleport me right in their face [}:)]

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madda
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02/23/2006 10:56 AM  
Bozak, just remember that spellcasters can cast spells on the defensive. The concentration check is not too hard for many of them, especially those that take Combat Casting. They can also take a 5' step and then cast it (assuming enough space and not other threats around).

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Québec

02/23/2006 12:39 PM  
The 5` step still leaves them open to an AoO, right ? If I am in his zone, that becomes mine and he leaves it...

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Malin Lug
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02/23/2006 1:09 PM  
quote:
Originally posted by Sir Bozak The Damned

The 5` step still leaves them open to an AoO, right ? If I am in his zone, that becomes mine and he leaves it...



If you take a single five foot step, you do not provoke an AoO. Someone can also do a Withdraw (a full round action where you can move up to a double move) and not provoke an AoO.

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Malin Lug
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02/23/2006 1:13 PM  
quote:
Originally posted by madda

Bozak, just remember that spellcasters can cast spells on the defensive. The concentration check is not too hard for many of them, especially those that take Combat Casting. They can also take a 5' step and then cast it (assuming enough space and not other threats around).



I always thought that the feat: Skill Focus - Concentration is so much better than Combat Casting. Combat Casting gives you a +4 when you cast defensivly and that is it, while Skill Focus - Concentration gives you a +3 in all concentraion checks, casting defensively, when you get hit casting a spell, etc... It is a much better choice in general.




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Québec

02/23/2006 1:24 PM  
Well, now I am again pondering if the feat is worthwhile or not...

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