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Subject: 5 Creatures You Hate to Meet...

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Marjorie
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02/18/2006 8:25 PM  
What, as a player do you abhor running into in a game? The monsters that cause you to throw your pencil at the table, put your head in your hands, or say "#$%#$% man, why us?"

My 'top' 5...

1. Nightwalkers (or any of his family)
2. Wraiths and other incorporeal undead (especially ones with spring attack)
3. Black Puddings (or other 'split if you hit them' food sources)
4. Remorhaz, and other things that hurt you when you hit them.
5. Golems

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easytiger1
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02/18/2006 10:23 PM  
1. Mind Flayers
2-5 any monster that makes me make will power saves, as a predominatly fighter pc player i alwasy groan when i here make a will save.

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SLC, UT

02/18/2006 10:30 PM  
1) Rust Monster (they eats our armor, precious [:D])
2) Nightwalkers and kin (full party fatality)
3) Death Slaad (full party fatality)
4) Black Pudding (the split and eats out gear, previous [:D])
5) Girallons (so many attacks, so much damage)

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Milton, Ontario Canada

02/18/2006 11:41 PM  
my top 5

1. gully dwarfs (stinky)
2. mimic's (not nice to scare people)
3. rust monsters (there goes all my stuff)
4. spiders (i hate them)
5. carnies (small hands and smell like cabbage)

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02/18/2006 11:46 PM  
Rust monsters
Gray oozes

The rest of the suggestions above I haven't run into for a long time so I can't think of any others off the top of my head.


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Rock Hill, SC

02/19/2006 1:00 AM  
1.Anything with level/energy drain.
2.Illithids
3.Bodaks
4.Swarms (pretty much any type)
5.Carnivorous Extra-planar Halflings

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Wadsworth, OH

02/19/2006 9:10 AM  
at low levels I am terrified of Trolls.
at all levles I am terrified of rust monsters.
I also hate running into beholders, death slaad, and mindflayers.

I've had total party kills just from a few bad saves against these guys.

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Malin Lug
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02/19/2006 11:11 AM  
Wow... here goes.
1. Dragons - Reallly Really Big Ones. They are just scary.
2. Half Red Dragon Trolls with Acid Resistance Up - How do you hurt them?
3. Nightwalkers - They can smash anything.
4. Uber Mind Flayers - OWWW OWWWW OWWWWW.
5. Vorpal Bunnies - Run away!!!!

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02/19/2006 3:11 PM  
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I actually love to be swallowed. - Posted By gss_000 on 09/04/2007 2:32 PM
How many times in life do you get to eat your own Ctulhu? - Posted By Pedro on 03/31/2008 2:29

kyrin
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02/19/2006 4:16 PM  
quote:
Originally posted by Malin Lug
2. Half Red Dragon Trolls with Acid Resistance Up - How do you hurt them?



Hmmm...

Disintegrate?

Poison?

Energy Drain? (Great... now we got an undead Half-Red Dragon Troll)

Nymph-induced heart attack?

Medusa, baby!

Polymorph him into a salmon out of water? Then it's salmon steaks for everybody forever!

Subdue him, pour melted lead into him, and then throw him into the ocean?

Sphere of Annihilation?

Subdue him, shrink him, and just before the spell expires, throw him down the throat of a red/black/green dragon? One problem can solve another...

Just a few ideas...

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02/19/2006 4:38 PM  
I suppose this depends quite a bit upon the campaign . . . .

1) Orcs that are really monstrous humanoids (in a Warcraft campaign I'm in)
2) Warlocks (in that same Warcraft campaign)
3) Titans (in an alternate-history campaign)
4) Dragons (in that same alternate-history campaign)
5) Dragons (in that Warcraft campaign)

From my playing, 4) and 5) are really different because I hate meeting them for very different reasons.

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In the constellation of Cygnus, or Central Connecticut

02/19/2006 4:47 PM  
quote:
Originally posted by kyrin

Subdue him, pour melted lead into him, and then throw him into the ocean?





Hmmm, the PH doesn't have a price for a huge vat of molten lead. [)]

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I actually love to be swallowed. - Posted By gss_000 on 09/04/2007 2:32 PM
How many times in life do you get to eat your own Ctulhu? - Posted By Pedro on 03/31/2008 2:29
Darastrix Maekrix
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02/19/2006 5:19 PM  
quote:
Originally posted by Ghendar

quote:
Originally posted by kyrin

Subdue him, pour melted lead into him, and then throw him into the ocean?





Hmmm, the PH doesn't have a price for a huge vat of molten lead. [)]



Does it fit in a glove of storing? [)]

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Toronto

02/19/2006 10:30 PM  
In no particular order

Iron/Mithral/Adamantine Golem
Worm that Walks
Chosen of Mystra
Ghost (ohhhhhh spooky!)
Beholder

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prchamb
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02/19/2006 11:06 PM  
1. Rust Monsters
2. Illusionists with pet Rust Monsters
3. Nightwalkers
4. Mind Flayers
5. Incorporeal Undead


Gast
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02/20/2006 2:32 AM  
1. Rust monsters (i need my armor and weapons)
2. Really big red dragons (too scary)
3. Nightwalkers
4. Beholders.
5. Giant worms (i hate them)


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02/20/2006 2:43 AM  
5. Rust Monsters/Folugub
Any creature that exists to deprive PCs of loot is bad.

4. Dread Wraiths
Spring attack+Con drain + Incoporeal + Large (tall) equals BAD!

3. Splitting Oozes
Tedious, tedious combat ahead. For GM and players

2. Jovoc (MMII)
Aura of Retribution makes this an absolute grudge monster. Cavlier-types explode on impact.

1. Spellgaunt
Because the Rust Monster wasn't bad enough?! Now there's something with this AC and speed, that can yoink my stuff off of my belt with a racial bonus to the disarm/sunder check, has ludicrous bonuses to jump, AND its bite delivers Disjunction?! If I ever find who designed this horror...

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02/20/2006 3:19 AM  
1.) Rust monster
2.) Bodak
3.) Vampire
4.) Black Puddings
5.) Golems

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IanB
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02/20/2006 3:23 AM  
Throw in hezrous somewhere there. Way too many blasphemies... and then they can summon another one that has a bunch more.

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K Rich
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02/20/2006 10:31 AM  
1. Vampire (Level AND Constitution Drain? Ow.)
2. Rust Monster (They eat my equipment)
3. Mimic (Make me angry)
4. Really Big Things (Threat Range)
5. Things that see in the dark when I can't

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devasque
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02/20/2006 10:45 AM  
- Dragons (c'mon admit it, big bad and smart)
- Incorporeal Undead (advanced ones and in groups, owch)
- Erinyes/Succubus (if it fairly oozes Charisma enough to dupe/con the majority of the party you've got problems)
- Rust Monster (nuff said)
- Dopplegangers (is that you or the real you Fred? *urk!* wrong one, my bad)

You see! There ARE others out there just like me. What? Why are laughing?

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Québec

02/22/2006 1:46 PM  
1- Bodak ( Death attack that affects the entire party )
2- Rust Monster ( need I say why ? )
3- Gelatinous Cube ( long traumatic reason...and very hard to kill )
4- Mind Flayer ( I need my brain...)
5- Golems ( Strong, so many immunities...)

Honorable mentions to undeads that drain levels or stat points, especially Vampires...
Also, any monster with a death attack like Banshees, etc.

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02/24/2006 3:35 AM  
Dopplegangers
Mind Flayers
Wraiths
Vampires
Huge (and above) Red Dragons

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02/24/2006 2:59 PM  
5. Half-anything
4. Creatures with posion
3. Drizzt Clones
2. Gnomes
1. DMPCs

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02/24/2006 3:09 PM  
The single most terrifying foe would fill the whole top 5, and that would be the half of the party that failed their WILL saves and now are working against us! (Current party is 15-18th level types, ouch and make mincemeat out of most stock foes. We have a Death Slaad working with us right now against the interests of his masters enemy, Bastion of the Lost Souls modified scenario).

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02/25/2006 12:16 PM  
Any of my players would say Carrion Crawler. ^_^

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Walnut Creek, CA

02/25/2006 3:07 PM  
At low levels: Stirges.

At low-medium levels: Shadows (in large numbers).

At medium levels: Rust monsters.

At high levels: Beholders

At all levels: Rogues/assassins (in large numbers).

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02/27/2006 12:42 AM  
Let's see here:
Hydras.
"The Hydra moves 20 feet and stops."
"I Charge"
"As you approach the hydra, at 10 feet away, it attacks you with all 7 heads, from it's readied attack"
"I complete my charage"
"Lovely. It gets an attack of opportunity. Standard attack for a hydra is... all it's heads"
113 Hp to about 5 in one move. I got my attack in, didn't quite kill it, and then it managed to hit me again on it's next turn.
Needless to say, I needed a raise dead after that experience.

Rust monsters, when your weapon is about 60% of the value of your eq, from investing in improving it. I kept my weapon, but it was when my character was being run by someone else, so I only found out afterwards.

Any undead that can drain levels. I don't care how easy the save is, I'd rather not have to make the save at all.

Confused/possessed Party members. You really don't want to kill them, but they have no such issues about killing you. Makes for a problematic encounter, especially when said confused party memeber is you, and you have the ability to kill just about anyone else in the party with one good hit. (Goliath Barbarian, 22 Base Str, Rage, Leap Attack with a Large Keen Greataxe.)
The DM in this situation said we have 2 choices, when we're told to attack nearest creature, etc. We can either play our characters, correctly, and if we happen to kill a party member get XP for killing them solo for our trouble, or we can hand over the character sheets, and he'll take care of it for us, while we play solitare on the laptop. Needless to say, since the end result is approximately the same, we went with the XP to try to mitigate things if it goes poorly.

That's about it, but we're only finishing up the Crater Mines in RttToEE, and getting ready to head inward, so I'm sure I'll come up with more things that I'm not liking.




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Quezon City, Philippines

02/27/2006 4:41 AM  
quote:
Originally posted by Testament

5. Rust Monsters/Folugub
Any creature that exists to deprive PCs of loot is bad.

4. Dread Wraiths
Spring attack+Con drain + Incoporeal + Large (tall) equals BAD!

1. Spellgaunt
Because the Rust Monster wasn't bad enough?! Now there's something with this AC and speed, that can yoink my stuff off of my belt with a racial bonus to the disarm/sunder check, has ludicrous bonuses to jump, AND its bite delivers Disjunction?! If I ever find who designed this horror...



The Spellgaunt, Dread Wraith, and Rust Monster are also among my list that my players hate the most.

A group of spellgaunts, in particular, was a very nasty first encounter for them. Almost all the players lost 1-2 magical items (mostly armor, shields, and weapons) during the first two rounds of combat. The initial shock written on their faces was priceless. They never thought spiders like these existed. Now, even at high levels, every spider-like creature they encounter commands their attention and respect, at least until they know it's not a spellgaunt. [:p]

I also agree with IanB's mention of the Hezrou, a relatively medium CR creature that has access to Blasphemy and has a chance to summon another Hezrou. My players forgot/were unaware of the Hezrou's Blasphemy ability and almost got wiped out. Everyone within range was stunned and/or paralyzed. Only the wizard was out of range from the spell effect and managed to summon a Hound Archon (which he commanded to teleport each and everyone to safety). They came back prepared (with Silence and Solid Fog to trap/hinder the Hezrou) and finally defeated the demon but the initial encounter still bothers them to this day.

Mind Flayers, of course, are also included on my list. They are always deadly when a party is unprepared to face them. One particularly nasty encounter that also almost wiped them out was an encounter with two Mind Flayers and their Clay Golem bodyguard. The Mind Flayers played keep away (planeshifting at times) and kept mindblasting the players (particularly the warrior-types) that were engaging the Clay Golem. Stunned and unable to heal themselves (due to the cursed wounds ability of the golem), they had no choice but to retreat, leaving one of their unconscious party members at the mercy of the mindflayers.


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02/27/2006 4:58 AM  
1)The partys Cleric. - Just heals everything I throw at them and is a good tank to boot.

2)The Monk - Stupidly high AC and saves. Speed and SR make all my spellcaster BBEG's...squished.

3)The Shadowdancer - Hide in plain sight + Sneak attack is brutal.

4)The Arcane Archer - He never, ever, ever misses a thing!

5)The other Rogue - Flank with the Shadowdancer make the DM cry. [:(]


It's not easy being the DM of a fairly balanced group. [:p] Well, at least they dont min/max or powergame too much.

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02/28/2006 9:41 PM  
At low level, Trolls
At medium level: Trolls with character levels
At medium-high levels: Trolls with character levels in classes i've never heard of. (Necrocarnum? WTF???)
At high levels: Kobolds (You don't want to know.)
At any level: Anything where the GM says "I spent all night making this..."

"Observation changes the observed. Never quite enough to stop them from walking into a trap though..."

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Québec

02/28/2006 11:18 PM  
Pretty funny list there. Your DM sounds like a good one [:o)]
I am curious about the Kobold though...

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03/01/2006 7:32 AM  
1.Dracolichs
2.Tanar'ri
3.Lichs
4.Doppelgangers
5.Kender ( maybe i should put then No1 toooo dangerous for your party)


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03/01/2006 7:41 AM  
Ahh yes, the kobolds incedent.

There were 60 of them...
all kobolds had seperate character sheets...
All of them had different classes...
from non WoTC expansions...
some of them straight from 3.0, right after he PHB was launched.
in a home-brewed chaos-magic zone.

The battle lasted sixteen rounds, and took four hours. At the end of it, we were so badly depleted that if we had run into a cow we would have lost.

Incedentally, the arcane monk is Super nasty. the ability to Quicken Spell for free at first level is horribly broken, and stacking physical combat damage to the magic damage makes it even worse

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03/01/2006 7:47 AM  
1) Rust Monsters........................We're all in agreement
2) Elder Orbs/Death Tyrants........As if the Beholder wasn't bad enough
3) (fiendish)Dragon Turtles..........I exclusivly play aquaphobic PC's with this DM now
4) Kobolds(in 1st ed. #'s)............5-20th lvl. PC's vs. 350+ kamikazi kobolds = frustrating
5) PC's in temporary thralldom.....Usually due to Aboleth, Elder Orb, Nilbog etc.

Honorable mention) Nilbogs......................."What'dya mean I can't attack it"

20+ years and the DM is still a sadist

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03/01/2006 9:08 AM  
1) Nightwalkers *cry*
2) Mindflayers
3) Beholders
4) Rust monster - Never faced one, but I've heard the war stories, and I dont wanna.
5) Drow Weaponmaster flanked by two Umber Hulk Slaves....that was fun....

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03/01/2006 8:47 PM  
quote:
Originally posted by Nixlord

I also agree with IanB's mention of the Hezrou, a relatively medium CR creature that has access to Blasphemy and has a chance to summon another Hezrou. My players forgot/were unaware of the Hezrou's Blasphemy ability and almost got wiped out. Everyone within range was stunned and/or paralyzed. Only the wizard was out of range from the spell effect and managed to summon a Hound Archon (which he commanded to teleport each and everyone to safety). They came back prepared (with Silence and Solid Fog to trap/hinder the Hezrou) and finally defeated the demon but the initial encounter still bothers them to this day.


For those concerned about Blasphemy, I feel your pain. This spell is so crazy good that none of the other Words of Faith can compare. Not only do you not have to hear the Blasphemy to be affected by it (unlike Holy Word), but its lowest tier effect is about 10,000,000,000,000,000 times better than the other 3 words: dazing. At those levels, action deprivation IS death. Wy response was simple: all 4 words are normalised to function as Holy Word. It means that there are some actual defences against it now, and it isn't insta-death at every tier.

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03/01/2006 8:57 PM  
quote:
Originally posted by PhibbyRizo

Any of my players would say Carrion Crawler. ^_^



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Vindicated Night Below Champion of the Digestor!!! Knight of the Oozes
Icons called shot: Angry Mob
The stink of rotten meat surrounds this multilegged creature with a segmented, 10-foot long body. Eight writhing tentacles protrude from its head, growing directly from below its clacking mandibles and tooth-filled maw.

Chris Orlando
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03/03/2006 4:14 PM  
5: Mind Flayers
4:Big Colored Dragons!
3:DMPCs
2:Rust Monsters
1:Anything where the GM says "I spent all night making this..." (Agent Oricle has a good point)

Zardnaar, One dork to rule them all.
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Forums > Role Playing Games (RPG's) > Dungeons & Dragons 1e-3.5e > 5 Creatures You Hate to Meet...



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