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Subject: RPGA help needed

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madda
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02/20/2006 9:14 PM  
I am a Herald Level GM, but never played in a RPGA-sanctioned event. I'm convincing my local D&D groups (I'm a player in one and a DM in others) to join the RPGA using membership cards I received when I got my Herald Level. There is no RPGA group in Israel that I know of, so I cannot get advice from anyone close. (I both asked people that role-play and searched the web). So, I'm using you as the target of my questions (I know that there's a RPGA section on WotC boards, but I feel more at home here). I read the entire RPGA site including the PDFs (both general and campaign specific), but still have issues.

1. What's the different between a Session and an Adventure ? When I usually run adventures at home they take several sessions (get togethers) but does the RPGA uses the same convention ? Do I report an event for every meeting or only once for an entire adventure? Are adventures of the usual D&D length (say the adventure path for comparison) ? What do you count for the reward program ?

2. I tried to create a character for the Legacy of Green Regent in order to be prepared to help my players but failed. I added a new character, 10th level fighter but I cannot access the real data such as entering classes, feats, items and the like. Is it because one can change it between sessions ? (I understand that retooling is possible but I do not think changing feats is considered retooling). Will it simply be reported after the first time I play it by the GM ?

3. Where can I find the exact documents I have to fill as a GM after the session ? (I want to know their format in advance in order to do good job).

4. Is there any documentation (or recomendation) about adventures that elaborate more than the Adventure Summaries on the RPGA site ? I want to be able to run a coherent line of adventures for my parties, not jumping from place to place, from level to level.

5. If I'm using the Home Play method can I use any homebrew I want or do I have to use RPGA modules ? Does reports work the same way as with campaigns ?

Sorry about the long post, but I really need HELP. Ζ)]

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LCS
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02/20/2006 11:07 PM  
1) For home games, a "session" is about 4 hours of play, so if you play for a longer amount of time you can have multiple "sessions" for one day of gaming. Most of the adventures available for download from the RPGA are designed for about the same amount of time, but no matter how much or how little time it takes to play the adventure it is considered to be a single "session" for reporting purposes.


2) I'm not familiar with LotGR, but it works much as you describe for the Mark of Heroes. The only things recorded in the system are the character's name, starting race and class, and the experience and available gold the character has earned by playing in previous adventures. GMs are responsible for checking advancement and builds at each session.


3) For home games and most of the generic modules available, all you will need is the DM and each player's RPGA number (and their name if they aren't in the system yet).

For the Mark of Heroes campaign, each module includes multiple choice questions that you will submit answers to with your results. You don't need to keep track of gold spent or experience loss except for specific situations, like character death and familiar death, which have experience and/or gold loss penalties associated with them in the Campaign Standards. I assume that the LotGR requirements are similar.

4) The Mark of Heroes campaign is fairly good in terms of continuity, but you've missed a good chunk of it, and the availability of adventures is sometimes a problem. There are a larger amount of LotGR adventures available, but as far as I know the GM has to decide which adventures they want to run and make sure they are appropriate for the characters' level if being run as a campaign with specific characters.

5) If you are running a home game, you can do whatever you want as long as you follow the basic RPGA rules (4-6 players plus GM, players must be registered, etc...). Reporting is simple, just recording the RPGA numbers of the DM and players. Scheduling can be a bit of a pain, if your group plans things out at the last minute, since you have to schedule the event in the RPGA system five or six days in advance. You can disable sessions during the reporting process if you don't actually end up playing that day, so it's better to schedule an event even if you're not sure it will happen. Just make sure to keep reporting the results of events promptly.

Hope that helps.

madda
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02/21/2006 9:44 AM  
Many thanks, LCS. You really answered my questions.
I wish that the RPGA site had this information as well as dependencies between adventures. Something like a how-to article.
Now, forcing, ehm, persuading my friends to join the RPGA as well, and D&D miniatures rewards, here I come [:)]

Champion of Cockatrices.
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qstor
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02/27/2006 11:26 AM  
3) There's no more voting on judges like there was a few years ago. You just enter in the players RPGA #'s on the sheet. Mark of Hero's modules have a scoring form including in the module. You might be refering to that.

4) The RPGA adventures aren't really set up that way. I'd sugguest getting Return to the Temple of elemental evil and running it from start to finish. The RPGA adventures are more like "episodes" of a TV series with no particular order.

5. For homeplay I think you can run whatever you want. There's no RPGA rules for this type of campaign.

Mike

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We stand on the bridge, and no one may pass.
We live for the one, we die for the one.
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