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Subject: Your opinion about a Barbarian ability.

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Sir Bozak The Damned
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Québec

02/22/2006 2:40 PM  
I am only asking your opinions here, I read the rules and they are quite clear about this issue, but I find myself finding it ridiculous. Barbarians get an extra 3 meters in melee combat, but as warrior-types ONLY get it with light armor... Apart from magical armor, how often do barbarians fight in low AC light armors, especially if they are the
partie's "tank". The "lesser of evils" in non-magical light armor is a Chain Mail, that could give him a +8 total AC, provided his dex is 18...and that is a Barbarian with no sneak attack, not a rogue...

I know about the Max Dex rules and we always apply it, but my Barbarian is using a breastplate that allows him to use his full +3 DEX bonus, therefore giving him an 18 AC ( he uses an orcish double-axe ), but he loses this ability, even while getting his full DEX bonus, which would mean he is unhampered in his movements by his armor yet loses his barbarian advantage. Strenght is not an issue, he has 20. I just think Barbarians should keep this advantage in medium armor, unless there is a feat that can offer that ( a feat would seem like a high price for two squares, though ).

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02/22/2006 2:46 PM  
Bozak, I think you got it wrong. Fast Movement still works when you're in medium armor.
You may want to check:
http://d20srd.org/srd/classes/barbarian.htm
Specificaly:
Fast Movement (Ex)
A barbarian’s land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Apply this bonus before modifying the barbarian’s speed because of any load carried or armor worn.

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Québec

02/22/2006 3:13 PM  
Doh ! You are right mada...I feel stupid now, although I may shoot for 17 DEX as my first bonus stat to get Improved Two-Weapon Fighting At lvl 7, Cleave and Reflex Attacks at lvl 3 ( I only took one level of Barbarian for Rage ), Two-Weapon Defense at lvl 4,
Weapon Expertise at lvl 5, Improved Cleave at lvl 6, Improved Weapon Focus at 7, another DEX point at lvl 8, an unknown feat at lvl 10 ( any ideas ? ), an extra point in DEX at lvl 12 for Two-Weapon Fighting Mastery and then Improved Weapon Expertise next, etc.

Any feat ideas, especially for lvl 10 ? Does Bear Warrior ( my DM will allow it ) a good choice for someone that would do less damage as a common Bear, slightly more only as Brown bear and a lot more as a Dire bear, but not until lvl 15...

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02/22/2006 3:34 PM  
Just a point here on your reference to your barbarian as a "tank". Barbarians are for the most part not intended to be tanks. They are damage dealers. A tank is someone who can take the damage while the damage dealers shell out the damage. Take a look at the 4 main melee classes (Fighter, Ranger, Barbarian, Pladin). The tanks are the Fighter and Paladin who both start with Heavy Armor proficiency. The damage dealers are the Ranger (two-weapon proficiency) and Barbarian (Rage). That's why thier abilities do not usually function well with heavy armor.

I don't want to say there are no "tank" builds for the Barbarian cause I am sure there are. Just pointing out that his normal role is dealing abuse with little ability to take it back. (The best example of this in DDM is the Frenzied Beserker with just 10 AC)

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02/22/2006 5:00 PM  
Well, keep in mind that a "tank" can simply be a damage absorber -- a 20 Con Barbarian with a d12 Hit Die and Improved Toughness will have a ton of hitpoints and be able to suck up a lot of monster hits, especially once they start getting their DR#/-.

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02/22/2006 5:27 PM  
Yeah, I think Kunimatyu's got it right. Fighters get armor. Barbarians get hit points and DR. They're both tanks.

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02/22/2006 8:54 PM  
Barbarians are fun. [:)]

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02/22/2006 11:54 PM  
Two points:

First: get a suit of Mithril Full Plate. Huge AC bonus, adequate Dex Bonus, minimal Armor Check penalty, and doesn't restrict Barbarian fast movement [:)]

Second: with a barbarian I much prefer Power Attack/Cleave/Greatsword over two-weapon fighting. However, if you're sold on the two-weapon concept be sure to pick up Improved Critical (primary weapon). I prefer Improved Buckler Defense (-1 on attack rolls with off hand--up to 6 points of AC) over Two Weapon Defense (+1 AC).

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Québec

02/23/2006 10:35 AM  
I may not have been clear, but my character is now a full fighter and has 48 hit points at lvl 4, with a measley 18 AC, however. Oh, and Improved Critical is now useless since
at lvl 3, my master rolled at +1 Orc Double-Axe With Improved Critical on it, and the feat does not stack with the weapon effect. ( It did give me a 42 point critical at lvl 3 ). My stats are as follows 20 ( 22 ) STR, 17 DEX, 18 CON, 12 INT, 16 WIS 11 CHA. The +2
came from Gauntlets of Ogre Power the two Ogres we slew had.

Kunimatyu: Excellent feat idea, I may just take that one [:)]

zenthrus: Are you referring to the off-chance I might find a magical buckler for the AC bonus over +1 ? Oh, and I already have Power Attack and Cleave since lvl 3 and I use a two-handed weapon already ( dual weapons are considered as fighting with two weapons). Good idea abouth the Mithril Full Plate, but our DM is giving us more items than money...

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02/23/2006 10:47 AM  
quote:
Originally posted by zenthrusFirst: get a suit of Mithril Full Plate. Huge AC bonus, adequate Dex Bonus, minimal Armor Check penalty, and doesn't restrict Barbarian fast movement [:)]
Remeber though that with the Full Plate you still have the problem that you aren't actually proficient in it.

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Québec

02/23/2006 10:52 AM  
Not at all, if you read my post, I am a Fighter now ( Barb 1/ Fighter 3 ).

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zenthrus
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SLC, UT

02/23/2006 5:56 PM  
Find or buy a magic buckler. The base defense on a buckler is +1. Magic enhancement ranges from +1 to +5 so you have a possibility of up to +6 AC (plus other enhchantments) with a -1 to your offhand attack. The potential for defense is substantially greater than the potential offered by Two Weapon Defense.

As to Power Attack: An orc double axe is equivalent in damage potential (although has a roughly 15% lower percentage to hit on average) than a greatsword. If you were using a different two-weapon combo (Longsword/Shortsword for example) the Greatsword is substantially better (higher damage potential + higher percentage to hit).

Definitely go with Kunimatyu's suggestion of Improved Toughness. You'll reach a point where there are monsters that can't miss your AC. The extra hit points more than compensate. The fourth level of Fighter should always be reserved for Weapon Specialization (assuming you have Weapon Focus).

Your stats are very high. I'd consider a level of cleric as that would give you access to Wands of Cure Light/Medium/Critical Wounds and scrolls like Righteous Might/Divine Protection/Shield of Faith.


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Québec

02/23/2006 7:08 PM  
Great ideas zenthrus, I must say the Cleric lvl has me a little baffled, is that all the perks I would gain ? And I did mean Weapon Specialization when I typed Weapon Expertise, I blame the French PH once again... [:p] I already have Weapon Focus, so that will be my next
feat. And yes, My Half-Orc rolled 18,18,16,16,13 and 12 so the stats are the highest I ever rolled as a player. Had there been a Fighter in the group, I believe I would have had high
enough stats to play a great Monk. Improved Toughness it is [:)]

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02/23/2006 7:44 PM  
quote:
Find or buy a magic buckler. The base defense on a buckler is +1. Magic enhancement ranges from +1 to +5 so you have a possibility of up to +6 AC (plus other enhchantments) with a -1 to your offhand attack. The potential for defense is substantially greater than the potential offered by Two Weapon Defense.



I agree but one thing you must remember is that you can't attack (with the arm the buckler is on) and use the buckler for defence in the same round. So you have to make a choice if you fight with two weapons, take the second attack or add the buckler to your defence.

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Québec

02/23/2006 8:18 PM  
Oh...that sucks then. Thanks for pointing that out, maijstral. Back to Two-Weapon Defense then. I am in a group where I have to fight in the front line all the time. My comrades are a Bard and a Sorceror...although I keep telling my GM we need a Cleric.

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SLC, UT

02/23/2006 11:33 PM  
quote:
Originally posted by maijstral

quote:
Find or buy a magic buckler. The base defense on a buckler is +1. Magic enhancement ranges from +1 to +5 so you have a possibility of up to +6 AC (plus other enhchantments) with a -1 to your offhand attack. The potential for defense is substantially greater than the potential offered by Two Weapon Defense.



I agree but one thing you must remember is that you can't attack (with the arm the buckler is on) and use the buckler for defence in the same round. So you have to make a choice if you fight with two weapons, take the second attack or add the buckler to your defence.


Incorrect. That is normally correct. The reason I suggest Improved Buckler Defense is that it explicitly states that when you make an attack with your off hand you may still applyyour buckler's shield bonus. Infinitely superior to Two Weapon Defense.

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Québec

02/24/2006 12:27 AM  
Thanks guys, I will just check that last feat out by myself ( apparently, I am a leech...).

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SLC, UT

02/24/2006 12:31 AM  
Pick up the Complete Warrior (if you don't already have it). It's a great supplement. [:D]

I wouldn't call you a 'leech' Bozak, just someone who asks a lot of questions [:D]

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Québec

02/24/2006 12:37 AM  
Thanks, and the Complete Warrior is on my shopping list after WD...

P.S: I always was a curious person, hehe Ζ)]

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SLC, UT

02/24/2006 12:54 AM  
The Complete Warrior is my favorite of the Complete series and I normally play a Wizard [:o]

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02/24/2006 3:30 AM  
quote:
Originally posted by Sir Bozak The Damned

Oh...that sucks then. Thanks for pointing that out, maijstral. Back to Two-Weapon Defense then. I am in a group where I have to fight in the front line all the time. My comrades are a Bard and a Sorceror...although I keep telling my GM we need a Cleric.



A Barbarian, a Bard, and a Sorcerer. You guys should be called the Chaos Charisma Crew.

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02/24/2006 5:13 AM  
quote:
Originally posted by zenthrus

quote:
Originally posted by maijstral

quote:
Find or buy a magic buckler. The base defense on a buckler is +1. Magic enhancement ranges from +1 to +5 so you have a possibility of up to +6 AC (plus other enhchantments) with a -1 to your offhand attack. The potential for defense is substantially greater than the potential offered by Two Weapon Defense.



I agree but one thing you must remember is that you can't attack (with the arm the buckler is on) and use the buckler for defence in the same round. So you have to make a choice if you fight with two weapons, take the second attack or add the buckler to your defence.


Incorrect. That is normally correct. The reason I suggest Improved Buckler Defense is that it explicitly states that when you make an attack with your off hand you may still applyyour buckler's shield bonus. Infinitely superior to Two Weapon Defense.



My bad, I did not see the post where you suggested Improved buckler defence. I was responding to the post I quoted.

I use bucklers all the time so as to have the option for defence or attack but I rarely use any of the sheild feats so I don't think of them off the top of my head. They are great for clerics as well, so you can have the defence when you need it but also have the 'free' hand when you need to cast a spell and don't want to drop your weapon or sheild.

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Québec

02/24/2006 2:04 PM  
quote:
Originally posted by Thenameless

quote:
Originally posted by Sir Bozak The Damned

Oh...that sucks then. Thanks for pointing that out, maijstral. Back to Two-Weapon Defense then. I am in a group where I have to fight in the front line all the time. My comrades are a Bard and a Sorceror...although I keep telling my GM we need a Cleric.



A Barbarian, a Bard, and a Sorcerer. You guys should be called the Chaos Charisma Crew.



Nice one, and it so appears my character is the one that remembers and writes down information and deals with NPC's the best, even though I am a CG follower of Gruumsh. If zenthrus ever gives me a good reason to take that lvl of Cleric ( except for the obvious
2 Cure Light Wounds and a domain spell...), LOL

I will actually suggest this name ( translated, of course ) to my group [)]

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Mud Lick, Kentucky

02/24/2006 2:12 PM  
quote:
Originally posted by Kunimatyu

Well, keep in mind that a "tank" can simply be a damage absorber -- a 20 Con Barbarian with a d12 Hit Die and Improved Toughness will have a ton of hitpoints and be able to suck up a lot of monster hits, especially once they start getting their DR#/-.


quote:
Originally posted by Jefftyjeffjeff

Yeah, I think Kunimatyu's got it right. Fighters get armor. Barbarians get hit points and DR. They're both tanks.



I'm afraid I have to side with reezel on this one. A tank has what? armor, heavy freakin' armor. That's what designates what is or is not a tank as far as I'm concerned. Just a little semantics difference I guess, but that's my two cp's

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Québec

02/24/2006 2:22 PM  
Those posts are over a day old, if not more Ghendar, we have moved to other issues. I did get the "tank" part wrong, as I meant the damage dealer that also happens to have the most HP's by more than two-fold. Actually, I have more HPs then both my comrades together, so in this case, I am their "tank", damage-dealer and saving grace. They do
acknowldege it an use the Valliant Inspiration and Mage Armor on me to make sure I can rage and destroy whatever is in our way before it gets to them. Without me, they would be dead...

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Mud Lick, Kentucky

02/24/2006 3:10 PM  
quote:
Originally posted by Sir Bozak The Damned

Those posts are over a day old, if not more Ghendar, we have moved to other issues.




I must have missed that in Merric's posting guidelines. Posts more than a day old are invalid. Okay, got it! Next time, I'll keep closer track of your posts so I can post in a more timely manner.

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I dont mind butting heads every once in a while. It makes thing interesting. Thats why I'd be heartbroken if Ghendar ever left - Posted By Count Dooku on 04/03/2006 11:58 AM

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Québec

02/24/2006 3:41 PM  
Gee, that was not meant as an insult...I welcome opinions and responded to it, my only point was that the tank part had been settled, I was proven wrong and accepted it. That was, in no way, a personnal attack on you personnaly. I am sorry if you feel that way and you usually have great opions about these guys that I still want to hear...My bad..

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Mud Lick, Kentucky

02/24/2006 4:19 PM  
quote:
Originally posted by Sir Bozak The Damned

Gee, that was not meant as an insult...I welcome opinions and responded to it, my only point was that the tank part had been settled, I was proven wrong and accepted it. That was, in no way, a personnal attack on you personnaly. I am sorry if you feel that way and you usually have great opions about these guys that I still want to hear...My bad..



No insult perceived. All's good. [:D]

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Could somebody explain Snatch to me? I understand the basics, but not how to enter/use it. - Posted by orcmonk220
G's the man. - Posted By greyhaze on 11/11/2008 8:58 AM
I dont mind butting heads every once in a while. It makes thing interesting. Thats why I'd be heartbroken if Ghendar ever left - Posted By Count Dooku on 04/03/2006 11:58 AM

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Québec

02/24/2006 10:00 PM  
Glad to hear it ΖD]...I am not the best of diplomats on the boards, lol

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Mud Lick, Kentucky

02/25/2006 9:08 AM  
Sounds like you need to buy a cloak of charisma. [)]

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I actually love to be swallowed. - Posted By gss_000 on 09/04/2007 2:32 PM
Could somebody explain Snatch to me? I understand the basics, but not how to enter/use it. - Posted by orcmonk220
G's the man. - Posted By greyhaze on 11/11/2008 8:58 AM
I dont mind butting heads every once in a while. It makes thing interesting. Thats why I'd be heartbroken if Ghendar ever left - Posted By Count Dooku on 04/03/2006 11:58 AM

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Québec

02/25/2006 4:33 PM  
LMAO...Good one, yeah a +5 at that [)]

P.S: Congratulations on 4000 posts.

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02/26/2006 2:39 AM  
quote:
Originally posted by MerricB

Barbarians are fun. [:)]



Especially Goliath Barbarians, wielding a Large-Sized Keen Caustic Surge +1 Greataxe while Raging and Leap Attacking.

You don't need to be a tank if the thing that could hurt you is dead.

I think I figured max damage on a critical at somewhere around 228, and I'm only ECL 10. ΖD]

My DM doesn't like me very much at the moment. [}:)]

Stephen Padbury
DDM: Ha 80/80x2 - 473 | De 60/60x2 - 306 | Ar 60/60x2 - 366 | GoL 72/72x2 - 437 | Ab 60/60x2 - 451 | Dk 60/60x2 - 578 | Af 60/60x2 - 548 | Ud 60/60x2 - 453 | Wd 60/60x2 - 438 |Repaint 40/45 - 163 | Total 4213
SWM: RS 54/60 - 179 | CS 24/60 - 54 | RotS 56/60 - 188 | U 50/60 - 146 | CF 44/60 - 84 | Total 651
AAM: BS 48/48 - 221 | S2 46/48 - 122 | CS 42/45 - 107| DD 17/45 - 18 | Total 468
Member of the Wizards of the Coast Delegate Program for Delaware
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Forums > Role Playing Games (RPG's) > Dungeons & Dragons 1e-3.5e > Your opinion about a Barbarian ability.



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