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Subject: Scout and Disable Device

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Gristlemane
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02/22/2006 8:46 PM  
I just got Complete Adventurer a couple of days ago, and I really like the Scout. Unfortunately, I have one little problem with it: it doesn't have Disable Device as a class skill.

So assuming I were to play a Scout in the traditional Rogue party slot, what would I do about traps? Should I just suck it up and take ranks in Disable Device and pay through the nose for them? Is there some feat I can take to make it a class skill? Are there some magic items that could help me out? I just can't see a party not being able to disable traps.

It's deja vu all over again.
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MerricB
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Australia

02/22/2006 8:48 PM  
Check the errata. [:)]

Cheers!

Merric Blackman

Gristlemane
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02/22/2006 9:04 PM  
Well, that fixes it, doesn't it? [:I] Thanks Merric!

It's deja vu all over again.

Wayne
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02/23/2006 12:30 AM  
quote:
Originally posted by Gristlemane
Well, that fixes it, doesn't it?
Depends on your point of view. I personally liked the scout better without Disable Device. Steps on one too many roguish toes now.

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IanB
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02/23/2006 3:44 AM  
Interchangeable parts aren't bad. Personally I wish one more class had it, just to open group options up better for 4 person groups.

It doesn't step on any rogue toes if there's no rogue in the party, after all.

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Mrfurious
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02/23/2006 12:25 PM  
quote:
Originally posted by Wayne

quote:
Originally posted by Gristlemane
Well, that fixes it, doesn't it?
Depends on your point of view. I personally liked the scout better without Disable Device. Steps on one too many roguish toes now.



Well, yes and no. Does the sorcerer step on the wizard's toes, as they bring very similar abilities to the table? Does the druid step on the cleric's toes since druids can also cast Cure spells? Does the barbarian step on the fighter's toes because he has a good BAB too?

I think it brings another option for being a skill oriented person to the table that deals with traps. Its more woodsy, less party facish (no social skills to speak of), no massive sneak attacks.
Also note the Scout does NOT get Open Locks, even in the errata.

Up until the new base classes from Complete adventurer, you HAD to be a rogue if you wanted to be the party trap finder, and I think it hurt the variety in the game a bit. Especially since every other party role (Healer, Arcane Caster, fighter type) had multiple classes that could do a decent job filling that role.

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Lab Monkey
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02/23/2006 5:13 PM  
I'm very happy to read this. The addition of the Scout, Ninja and Spellthief were are a great addition to the game. Now you don't have to have a rogue in every party that encounters traps. Excellent.

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nycfarmkid
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02/23/2006 10:31 PM  
I like the scout because it can do those nice thief abilities, but not totally rely on sneak attacks to be effective. (though skirmish is similar) It has more of a martial flair and higher HD as well.

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